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Zonty

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This thought has been itching my brain since

just about the time I've learnt about

the death-mechanics surrounding players in LOTC.

 

We all know Monks, and I don't want to give any opinion on them.

Some people enjoy the randomness of the world and would rather

PK on the first death, whilst others might feel the story of their

character incomplete and therefore would want to continue it

unharmed by a random PvPer that ganked them when they were afking. 

 

However, there is another side to the coin of death on our server.

There is a myriad of ways to outmatch death itself on LOTC, 

and become truly immortal in roleplay. This result is often a

difficult thing to accomplish, and it might be a yield of a 

very lengthy rp-scheme. Maybe one that stretched for many

months. Even then, this result has its tolls.

 

Primarily, it is an enforced PK-clause that a player needs to

accept. Usually it is explained as the player's character has

dabbled in forbidden secrets, Monks no longer wish to

restore them.

 

But what are the boons? 

 

Here is the main point of this entire blob of text.

What happens when a player who has acquired 

IRP immortality perishes in roleplay? Given that

nothing prevents them from doing so, they are 

brought back to life again. 

But.

They don't remember anything.

 

Why??

 

I do understand the idea when it comes 

to Monks. Since they are currently more of a 

non-spoken order, 

it would be exponentially weird to have a character

remember their death and all of the circumstances, 

given that they have no clue of how they were 

brought back to life.

 

But for players that have undergone a HUGE quest

to acquire their immortality in roleplay this seems like

a majorly needless rule.

 

I have many examples I can bring about, 

and I'll put a couple of them in a spoiler below. But for

all those who don't wanna read them for

one reason or the other - feel free to just 

comment on the post. I am genuinely 

curious to read what people think of the 

matter, and whether this concept should be 

altered or not.

 

My current view, if this hasn't become clear yet, 

is that this ruling is CRINGE and should be altered.

:3c

 

 

Examples:

 

Spoiler

1.

 

A Lich, for example, alone or with a cohort,

wanders into a town and assails its residents.

By the united might of the defenders, his attack

is not only repelled, but he is also defeated in the

process. In his last moment, knowing that he will

simply manifest anew, the Lich shouts out -

"You will rue the day you chose to fight me!..."

 

What now? The Lich comes back and does

not even remember whether he has raided the city?

Sure, the character can assault the city again, but.....

He will not even remember any fights or any sneers

or spiteful jabs that were exchanged previously.

From the Lich's perspective, it will be just a new fight.

The first battle.

 

What's the point of it?

Doesn't it just heavily

hamper the RP-possibilities

that would have been open

had the Lich remembered his

peril and all the foes that led to that?

Would he not be able to

'claim his vengeance' (or die again trying)

and only further deepen the narrative?

 

2.

 

Say a Lich wields a powerful artefact.

For example, an ancient sword that

permits him some terrible feats.

Say someone bests him in battle,

claims the relic and kills the Lich.

 

What now?

He wakes up in his dark dungeon,

knowing that something has occurred (he has no clothes omg),

but having no idea what exactly happened.

He does not remember the person who stole it,

or even if he maybe died by himself? (Slipped and fell. Happens to the best of us)

 

What's the point of it?

A massive plot could unfurl

from the sheer loss of that artefact -

a quest to reclaim it laid maybe on the Lich's legion

, or maybe the character would take on that on his // her own.

Again; I do not see any benefit in this story-wise. It only impedes what could have been.

 

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cringe people will use it to revenge kill ppl even if they’re immortals and conflicts don’t ever stop. betrayal plots can never happen and any internal struggles within covens will just have people not make a singular move because they’re always having to deal with ppl remembering every single aspect before their death.

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7 hours ago, Zonty said:

This thought has been itching my brain since

just about the time I've learnt about

the death-mechanics surrounding players in LOTC.

 

We all know Monks, and I don't want to give any opinion on them.

Some people enjoy the randomness of the world and would rather

PK on the first death, whilst others might feel the story of their

character incomplete and therefore would want to continue it

unharmed by a random PvPer that ganked them when they were afking. 

 

However, there is another side to the coin of death on our server.

There is a myriad of ways to outmatch death itself on LOTC, 

and become truly immortal in roleplay. This result is often a

difficult thing to accomplish, and it might be a yield of a 

very lengthy rp-scheme. Maybe one that stretched for many

months. Even then, this result has its tolls.

 

Primarily, it is an enforced PK-clause that a player needs to

accept. Usually it is explained as the player's character has

dabbled in forbidden secrets, Monks no longer wish to

restore them.

 

But what are the boons? 

 

Here is the main point of this entire blob of text.

What happens when a player who has acquired 

IRP immortality perishes in roleplay? Given that

nothing prevents them from doing so, they are 

brought back to life again. 

But.

They don't remember anything.

 

Why??

 

I do understand the idea when it comes 

to Monks. Since they are currently more of a 

non-spoken order, 

it would be exponentially weird to have a character

remember their death and all of the circumstances, 

given that they have no clue of how they were 

brought back to life.

 

But for players that have undergone a HUGE quest

to acquire their immortality in roleplay this seems like

a majorly needless rule.

 

I have many examples I can bring about, 

and I'll put a couple of them in a spoiler below. But for

all those who don't wanna read them for

one reason or the other - feel free to just 

comment on the post. I am genuinely 

curious to read what people think of the 

matter, and whether this concept should be 

altered or not.

 

My current view, if this hasn't become clear yet, 

is that this ruling is CRINGE and should be altered.

:3c

 

 

Examples:

 

  Reveal hidden contents

1.

 

A Lich, for example, alone or with a cohort,

wanders into a town and assails its residents.

By the united might of the defenders, his attack

is not only repelled, but he is also defeated in the

process. In his last moment, knowing that he will

simply manifest anew, the Lich shouts out -

"You will rue the day you chose to fight me!..."

 

What now? The Lich comes back and does

not even remember whether he has raided the city?

Sure, the character can assault the city again, but.....

He will not even remember any fights or any sneers

or spiteful jabs that were exchanged previously.

From the Lich's perspective, it will be just a new fight.

The first battle.

 

What's the point of it?

Doesn't it just heavily

hamper the RP-possibilities

that would have been open

had the Lich remembered his

peril and all the foes that led to that?

Would he not be able to

'claim his vengeance' (or die again trying)

and only further deepen the narrative?

 

2.

 

Say a Lich wields a powerful artefact.

For example, an ancient sword that

permits him some terrible feats.

Say someone bests him in battle,

claims the relic and kills the Lich.

 

What now?

He wakes up in his dark dungeon,

knowing that something has occurred (he has no clothes omg),

but having no idea what exactly happened.

He does not remember the person who stole it,

or even if he maybe died by himself? (Slipped and fell. Happens to the best of us)

 

What's the point of it?

A massive plot could unfurl

from the sheer loss of that artefact -

a quest to reclaim it laid maybe on the Lich's legion

, or maybe the character would take on that on his // her own.

Again; I do not see any benefit in this story-wise. It only impedes what could have been.

 

 

HI zonty :3

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