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DUNE WARDEN

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THE GREAT BURNING

Dune Wardens, followers of the Grand Spirits Ramakhet and Aztran, are devoted protectors of the Desert. They wander the sands, calling upon their myriad of blessings to cleanse the sands of impurities. Dune Wardens will rarely attack each other, unless one deems the other a traitor to the sands. When out of the sands, they feel a slight pull beckoning them towards the wastes. These devoted followers must learn Old Blah, so that they may call out to Aztran to bless them.

To achive this, the being will devote their mind and body to the desert in a ritual called The Great Burning. Requiring one other Dune Warden to guide their meditation, a being may allow Aztran to bless their skin, covering their entire body in a terrible, festering sunburn. This sunburn must not be allowed to heal, should it the connection would be severed, leaving the Dune Warden mundane until they cleanse themself once more in the desert. This process will be lead through a meditation in the glaring sun, at high noon and the leading Dune Warden must have a valid [TA]
 

 

Redlines:

  • Teachers must have a valid [TA]
  • The Tier 1 Warden must emote their body being burned all over, a very painful process that leaves their body festering with cracks and burns. Should they let this heal, their blessings would be warranted mundane, unable to cast. This will have no detriment in CRP however it must be emoted in normal encounters.
  • Dune Wardens do not under any circumstance know Ramakhet's name, and only receive his blessings through Aztran's name.
  • The magic system that Dune Wardens rely on is called Flares. During the day cycle (Sunrise to Sunset) the Warden has a certain amount they can spend. However, they may go 50% over this line, leading to horrific burns on their bodies. They are able to cast one more spell after that, however it would result in a PK, with their skull being set ablaze from the inside. See more in the Tiers section
  • T5 Dune Wardens are able to Spirit Walk, however only with Aztran. However, with a Shaman present, they may follow along to the domain of other Spirits
  • Dune Wardens are able to understand and speak Old Blah, needing it for a large majority of their spells. However one must study Old Blah with a teacher or spend multiple months studying it for themselves IRP. It is a very challenging language, so emote accordingly
  • Takes two magic slots

 


 

 

Tier List

Dune Wardens time is often spent meditating, aimlessly wandering around the desert, praying to Aztran, mumbling chants and swinging around religious items. Rarley, the most zealot of them will be covered in prayer beads, veils, masks, armors, and other items of prayer.

Flares are the currency that allows Dune Wardens to call upon the Desert Spirits, limiting how much they can summon a day. Each day cycle, they have a limited amount. Resetting at Sunrise every day, this allows for Dune Wardens to recharge themselfs. However, daily the Dune Wardens may go 50% over their set limit, causing horrid burns to their bodies. Am example would be a T4 Dune Warden normally has 100 Flare, however he can cast 150, causing horrid 2nd to 3rd degree burns all across his body. Anything past this can be cast once, however it would result in a horrible death. A terrible flame would burst into action in the middle of their skull, hollowing out their head and sending flames licking from their eye sockets, nose, and mouth. This is a Hard PK, should you choose to go over.

 

Tier 1 - Student


These are students who have completed The Great Burning, allowing themselves to follow Aztran. Only beginning their journey, they have a very basic understanding of the rhythms of the desert, thus limiting their ability to call upon blessings.

Students posses 10 available Flares per day


Lasts 1 OOC week

 

Tier 2 - Wandering Wisp


Wandering Wisps are Dune Wardens who have studied the desert, slowly acclimating to the sands. Now understanding their ability further, they have a wider array of abilities available to them.

Wandering Wisps posses 25 available Flares per day


Lasts 1 OOC week

 

Tier 3 - Burned Bauer


Burned Bauer's are on their way to Mastery. They have begun seeing the patterns in the sands, and adjusting to the new heat, far more perceptive than before.

Burned Bauers posses 50 available Flares per day


Lasts 1 OOC week

 

Tier 4 - Follower of Aztran


Followers of Aztran have almost Mastered the waving and waning of the sands. They are starting to figure out the desert secrets, whispers of old being carried in the wind.

Followers of Aztran posse 100 available Flares per day


Lasts 2 OOC weeks

 

Tier 5 - Zealot of Sand


These beings have Mastered the Desert, surviving in the harsh wasteland and serving in Aztrans will. These beings have fought great desert beasts, brought honor to the Spirits names, learned to dance with the Deserts rhythm, and heard it's voice.

Zealots of Sand posses 150 available Flares per day


Final Tier, can submit for a [TA]

Whilst in the Desert, their footsteps are muffled, requiring one extra emote to notice the sound
 

 

 



 

CASTS

These casts are broken down into 5 different Tiers, allowing a person to roleplay their character learning the ways of the desert.

 

N = Non-Combative
 

C = Combative
 

N + C = Both

Tier 1 Casts

 

Mirage [ N + C ]
 

A Dune Warden may call down the eye of Aztran, for three emotes may show an area, object, or person in the distance. This projection would only be able to be seen by anyone
targeted,
invisible to all who were not hit. The Illusion may not get within 5 blocks, before it begins waving and dissipates. Whilst mostly free form, the caster may not show scenes
that of which they have not
witnessed themselves, or heard stories of.

Redlines:

- Takes 2 flares for each person, the mirage would last 3 emotes

- Any being without blood or sight would be unaffected, just feeling a little warm

- Can be used in CRP, however it will never directly harm a combatant

- Takes two emotes to cast

- Effected people would begin sweating profusely, feeling extremely hot

- Can only be casted Sunrise to Sundown

- Requires Old Blah incantation


Glare [ C ]

The caster can temporarily blind a combatant, the glare of the sun shining from any available surface, including the beings own weapon. This flash would be directly into the
attackers eyes,
causing them to be stunned for 1 emote. This can also be used for aesthetic purposes, allowing the sun to passively shine off of the casters eyes, with lesser force.

Redlines:

- Takes 2 emotes to cast, if interrupted the caster if stunned for 1 emote

- When casted, the target is blinded for 1 emote [Excludes anything without eyes or blind, but should it have ANY way to see, it would be effective. This includes Aniimi and robots that can see]

- Can only effect one target, before having to prepare the to cast again

- Should the emote be interrupted, the caster would be stunned for 1 emote

- Can only be casted Sunrise to Sundown

- Takes 5 Flares to cast

- Requires Old Blah incantation


Dancing Sands [ N ]
 

The Dune Warden may bring the available art of the desert, Dancing Sands. Should they have a bottle of sand, they could pour it onto the ground, focusing, making the sand
dances around in
shapes. These can be scenes of people fighting, descriptions of faces, or topographical maps. The purpose of this spell is to allow the Dune Wardens to tell
history and stories in a physical
sense.

Redlines:

- Can never be used for anything CRP related, unless OOC consent is given from everyone in the encounter

- Can animate piles no bigger than that with the height of a small dog

- Takes no Flares to cast

- Should the caster take his focus off of the scene, it would all fall into a pile of inanimate sand

- Must have a physical object in their inventory representing the sand, unless there is a sand block within 6 blocks that they may pull from

Tier 2 Casts

Scalding Sands [ C ]

A sand caster with enough practice can manipulate small handfuls of the grainy resource in a combative manner. Using the glare of the sun, they heat the sand up to a
scalding temperature,
before sending it flying towards the chosen target. On contact, it would cause 2nd degree burns. Whilst it can be casted from a bottle of sand, you
could only cast it once with the amount in
any one flask. The movement of the sand would not be the caster throwing it, but an unforeseen wind carrying it in a stinging
swarm towards the target.


Redlines:

- Costs 5 Flare

- Can hit beings in a 3 block horizontal line, with a range of 4 blocks. However it can concentrated to a smaller stream to travel farther, with a horizontal of 1 block, but a range of 8 blocks.

- Takes 2 emotes, one for the heating of the sands and the other for the moving of the swarm

- Requires Old Blah incantation

-Can only be casted between Sunrise and Sundown


Tier 3 Casts

Heat Exhaustion [ C ]

The caster can summon the gaze of the sun onto a maximum of 3 targets. This would cause them to feel the full effects of the desert sun, causing great thirst and terrible
exhaustion. On
these chosen targets, it would seem as if the sunlight was brighter.

 

Redlines:

- Takes 15 Flare to cast
- 3 targets maximum, 1 target minimum

- Movements are halved for 2 emotes ( Horses reduced to 6 blocks, Sprinting reduced to 4 blocks, attacking reduced to 2 blocks )
- Can be used 2 times per encounter

- Takes 3 emotes

- If interrupted caster is stunned for 1 emote

- Can only be casted between Sunrise and Sundown

- Requires Old Blah Incantation


Chameleon [ N + C ]

 

After surviving in the desert for so long, the Dune Warden begins to notice the patterns in the sands, enabling himself to camouflage among the dunes. Pulling sand over oneself,
they could
go practically invisible to the naked eye.

Redlines:

- No flame cost

- Last indefinitely as long as the caster does not move

- Takes 1 emote to cast

- Takes the normal eye 3 emotes to spot the caster

-Heat signature will not reveal them, however their Mana (should they have any) may

- Can be casted at night

- Can only be casted in the desert, onto of sand blocks


Tier 4 Casts

Sand Spike [ C ]

 

A caster that stands in the desert day call upon the strife of the desert, pulling forth jagged, sharp obelisks from the dunes. Ranging from 3-6 feet long, these desert spikes come
out with enough force to stab through chainmail armor.

 

Redlines:

- Costs 15 Flare

- Target must be within 10 blocks and must be standing within 2 blocks from a sand block

-Spike will remain the entire encounter unless smashed, requiring 2 hits from any weapon and 1 hit from Boomsteel or Earthruned weaponry

- Takes 3 emotes to cast

- If caster is interrupted they will be stunned for 1 emote

- Caster must be standing in the desert

- Requires Old Blah Incantation


Sandstorm [ N + C ]

 

Able to be summoned once per encounter, when two or more Dune Wardens gather, they may call forth a storm of sand. This would effect all beings present, for the entire
encounter. It greatly
reduces vision and mobility.

Redlines:

- Costs 50 Flare

- Should casting be interrupted, casters would suffer 1st degree burns to their faces

- 5 emotes to cast

- Requires two casters, if 3 join it is 3 emotes, if 4 casters join it is 2 emotes. The maximum of this is 4, capping at 2 emotes

- Horses are reduced to 6 blocks, Sprinting is reduced to 4 blocks, attacking is reduced to 2 blocks

- Characters may only see 3 blocks ahead of them

- When casted, any spell that requires sunlight will cease to work for the rest of the encounter

- Must be cast in the desert

-Requires Old Blah incantation



Tier 5 Casts
 

Swallowing Sands [ N + C ]

 

Twice during an encounter, the caster may call upon a sand lurking Swallower to crack open the ground, devouring a 5x5 area. The sand would bubble, the Dune Wardens dance was answered. Sand would fall into the toothy void, before slamming shut, sand falling back into place. This is a special dance, taught only by the Greatest, most knowledgeable
Zealots.

 

Redlines:

- CANNOT be used without the victims OOC consent, usually used as a fancy death or to add to an rp encounter
- Can be used twice during an encounter

- Takes 3 emotes as a lone caster, 2 with extra casters helping

- Once the victim is swallowed, their gear is spit back up through the sand

- Takes 50 Flare

- In [ST] events, it is up to the [ST] if this can be used

- This call is to add to an encounter, not take away from it, use it as such

- Requires that the dance is taught from a [TA] with the IRP knowledge of the dance

- Characters who can summon this Swallower know IRP what it looks like, but can never describe it, only as a spiked monstrosity

- Can only be summoned in the desert


Purpose

I consistently play this sever, and for the longest time I have been hoping that the Desert would have a way to breath life back into it. I truly believe that bringing a specialized
magic that aims
to bring activity to a certain region could greatly benefit this. I think that sand magic is greatly unutilized that I hope to change that with this [Magic Lore] post.


Credits

Vazeh

BigBlu_42

 

Citations

 

 

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CURSE YOU SHAMAN FREEZE, YOU TAKE ANOTHER ONE!

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You ever just thought... Of doing shamanism? Perhaps?

 

Or are you like the majority where you screech

 

"SHAMANISM IS SHIT, YOUR SHIT AND THE COMMUNITY IS SHIT"

 

(No I'm not gonna defend myself, this is an active position in the shaman community)

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22 hours ago, Frisket said:

You ever just thought... Of doing shamanism? Perhaps?

 

Or are you like the majority where you screech

 

"SHAMANISM IS SHIT, YOUR SHIT AND THE COMMUNITY IS SHIT"

 

(No I'm not gonna defend myself, this is an active position in the shaman community)

Nah, there's just no specific magics set to the Desert, and I was hoping of adding a different layer to Shamanism. I have only heard of a few magics that have area specific requirements, so this would have hopefully been one.

( Also no idea what your talking about with screeching about how shit Shamanism is, every single one of my characters I have had on this sever has worshipped the Spirits and Shamanism :I )

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This lore has been denied.

Sorry man . . . Dune hype came and went, and Earth Evocation does much of what this magic seeks to do.

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