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Lockpick Model

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Venomous_Pup

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Pretend I made an amazing post about this goofy thing I spent like 30 minutes trying to work out. This will require a mod called CIT Resewn to show, but I believe it is compatible with Optifine (idk if anyone still uses that). 
2025-02-20_00_27_12.png.ae6523fcf5a38fbd0947f9bc12241c2b.png

Within the inventory, it takes any tripwire hook renamed as Lockpick and gives it the model. As you can see in the top right, normal tripwire hooks are left unchanged.


2025-02-20_00_27_26.thumb.png.0608727842d8143a89dfa0640c19bbcb.png

Google Drive Link
I've included a folder called RAW FILES that includes the base texture and Block Bench Model file so people can change it or w/e. Very simple model and texturing because I was mostly looking to see ways to implement custom item models on the server.
 

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this is cool, ty venemous_pup. Now beg llir to cull the weak from the strong and force lotcers to use optifine so ST can have custom models for events and such without the need of figura

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On 2/20/2025 at 3:54 AM, Jihnyny said:

this is cool, ty venemous_pup. Now beg llir to cull the weak from the strong and force lotcers to use optifine so ST can have custom models for events and such without the need of figura

When I'm free tomorrow I'm going to be looking into how to apply custom item models/textures via the NBT/Data Component by having a custom NBT Tag, if all goes well it should hopefully be something easily implemented into ItemEdit without having to rely on names. The main thing would be having everyone using the resource pack, but I could probably fling together one built off Free Use assets that can provide a base line for people to work with, ideally each Nation/Group with the creative players are able to easily come together to make their own resource packs. I'd leave it an opt in feature by way of the player turning on or off said resource packs so if you don't like the style of a certain pack they can just not see it.

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