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[✗] [Lore Creature] Draining Star (Mana Star)

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Chimeraof1999

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Anomalous Formation & Occurrence

The void grows more vast and emptier with each day and night that passes along the skies of Aevos. Anomalies among those very "stars" come that of glass to mimic the very "stars" that flow in the skies. Unfortunately, these "stars" are not one of those you wish to see or wish to hear. From rumors and speculations, the Draining Star is supposedly a odd tier of Voidal Terror or Horror that has yet to fully develop, although that is not the case. Entirely shrouded in mystery, these stars are more likely to be formed from massive amounts of energy and mana flow that consist around the void.

 

  • Draining Stars are not available for DIY events due to their capabilities in events, they will be only played by Story Team Members.
  • The spawn of these stars are of randomness and could spawn in populations of mana-driven magic or nearby obelisks.

 

Physical Description

Draining Stars or "Mana Stars" are large clusters of clear voidal debris and focus crystals that roam throughout the stars that end up on Aevos' surface. The mass is normally clear on the outer edges or spikes of the star but the middle is often filled with a dark black or purple hue that seems to writhe and shake. These stars can either be up to 36" to 132" in diameter around the balled mass in the middle. The spikes that protrude can be up to 8" to 87" in length but about 3" to 7" in width in a diameter. The glass surrounding it is normally translucent or see-through but sometimes, depending on how much mana a Draining Star obtains, the dark substance can travel through the legs of the star. Draining Stars are often levitating a foot or two off of the ground and have the maximum speed of a normal person that is walking. Mana Stars can be outran and are unable to "CHASE" someone in the sense.

 

The spikes of the Draining Stars are quite sharp and have the density of steel. If you are pursued and cornered by a Mana Star, you can be either crushed or impaled to death. The limbs are able to be destroyed quite easily, however. In [3] consecutive hits from a blunt weapon rivaling the density of the spikes or [6] strikes of a bladed weapon, they can be destroyed into dust. The core of the Star is harder to destroy but is more brittle. It takes [4] consecutive strikes of a blunt weapon or [8] strikes from a bladed weapon, to destroy a Mana Star's core. Upon a Mana Star's destruction, within it's radius of 20 meters, the Mana Star will explode and release all it's spikes into each direction after [3] emotes of preparation.  [See Abilities below] 

 

  • The Draining Stars' mass can be a color of hue depending on what the ST wishes of Black, Navy Blue, Dark Blue, Dark Teal, Dark Indigo / Purple, Light Purple, or Light Blue. 
  • The Draining Stars can not be any bigger than 132".
  • The Draining Stars spikes can not be any bigger longer than 87".
  • The Draining Stars spikes can not be any wider than 7".
  • Draining Stars are unable to "run" the same speed of other players but are able to continuously pursue [By Mechanical or Three Emote Uninterrupted Flee, you are able to flee a Star without it furthering it's chase].

 

Mentality

Draining Stars are not sentient in the slightest, only targeting those of richness in Mana or Magic, why is unknown, but it seems to be out of some sort of necessity. They seem to target individuals with the most mana pools. Example; If a evocationist is to be followed by a Draining Star and the Star detects a mana-rich individual such as a Eminent, they would target that Eminent and let the other individual flee. However, if any mana-rich individuals are in it's proximity of a 20 meter radius, they will target all those in it's radius if they are not actively attempting to flee it. They are not openly hostile, they will follow and drain the mana of any creature in it's proximity and once drained, it will leave the victim of it's draining be.

 

  • Draining Stars are not tamable or able to be reasoned with, they are instinctively machine-like in mentality, chasing a specific goal.
  • Draining Stars have a maximum of 20 meters to drain a person of Mana.
  • Draining Stars, depending on the vastness of one's mana pool, take at least fifteen whole or uninterrupted emotes to fully drain a person's mana in it's proximity and like stated; if drained, they will leave the drained victim alone.
  • Draining Stars can be lead elsewhere and CAN be outran. [By Tech - Moderation Standards, read above in Redlines of Physical Description].

 

Death

Draining Stars are able to be "killed" in the sense of destroying their core. Upon destruction of a Mana Star's Core, it will explode and release all of it's non-damaged spikes into the radius around it [See Abilities below]. One destroyed, Mana Stars will release all of the collected mana into the air and dissipating it. Yes, the mana will not be returned to the player's mana-sapped upon death of the Star.

 

  • Stars will not return the Mana that was stolen from players upon death.
  • Mana Stars cannot be rebuilt or fixed upon death.


Abilities

 

Rolling Thunder [Combat]

The Mana Star, due to being suspended, is able drift and spin seamlessly without any sort of opposition but can run into walls or be halted by physics of objects. If a person is to be perused, the active perusing will cause the ball to spin and become some sort of spinning spiked-mace. Upon impact, or if it is pushed / thrown into an area of an object or person, you can guess what happens. 

 

  • Mana Stars can be pushed into other players or objects but at the risk of harming ones self. 
  • The Stars do not seem to have weight to them when suspended, meaning they can be pushed or thrown aside easily like a balloon.

 

Mana Drain [Passive]

Within a radius around the bulb of 20 meters, anything that consists or has mana within it [People, items, obelisks, etc.] will start to be drained of it's mana and will deteriorate overtime.

This will be until upon death of a mana-drained user or if it detects a larger mana pool. 

[Redlines stated already above]

  • Eminences will be affected the most, as they will non-stop drain the supply of Mana from their resource until the Star decides to leave or combusts.

 

 

Overfilled [Combat / Passive]

If a Star is to obtain at the max of [3] Players worth of Mana [Total Amount of Mana pool of 200], the star will begin to overfill and will COMBUST upon receiving more mana.  [Detailed Below]

  • The maximum amount of mana a Star can obtain is 200.

 

Exploding Wrath [Combat - Upon Death]

Upon death or the destruction of it's core, a Star will explode within [3] emotes of it's first preparation. Example, if the star's core is fractured, it will begin the process of the [3] Emotes upon the turn order after the fracturing. When the last emote is implemented, within the 20 meter radius of it's core, it will shoot out the non-broken spikes all around. Players will have ample time to flee or find cover.

  • The explosion radius can not reach over 20 meters [blocks].
  • The explosion MUST take the three preparation emotes before exploding.
  • The explosion is as aggressive as dynamite, but it will not kill a player instantly if close to it [if all the spikes were destroyed].
  • The spikes shoot out similar to bolts on a crossbow but will not penetrate armor. THEY CAN, however, puncture leather and kill a person if not careful.
  • The spikes cannot be harvested upon Exploding Wrath.

 

Debating on adding a material as dense as steel but has the same but dumbed downed properties of Thanhium but it'd be a bit harder to get due to the rarity....

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Cool idea for a voidal creature, though I'm unsure the freeze for them is lifted. I'll leave some notes to help you out with the submission.

 

13 minutes ago, Skelepathic said:

If a Star is to obtain at the max of [3] Players worth of Mana [Total Amount of Mana pool of 200], the star will begin to overfill and will COMBUST upon receiving more mana.  [Detailed Below]

 

What does mana pool 200 mean? I've never seen mana laid out like that, maybe just simplify it to drain emotes or spell tiers(although that might also be complicated)


How do enchanted artifacts and magical objects work in response to this? Are there magical objects they can't drain because of enchantments or is it purely voidal absorption?

 

15 minutes ago, Skelepathic said:

Within a radius around the bulb of 20 meters, anything that consists or has mana within it [People, items, obelisks, etc.] will start to be drained of it's mana and will deteriorate overtime.

This will be until upon death of a mana-drained user or if it detects a larger mana pool. 

[Redlines stated already above]

 

 

How does this affect casting? Is there a certain point at which a person can't cast or would pass out? Are spells affected or does magic effect the creature's draining ability? Are there any ways to resist this creature's effects or is everyone getting drained as soon as the encounter begins? How does this affect magic CAs or manaless creatures? What happens with auric oil, alchemy, or other anti-magic effects like thanium? 

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25 minutes ago, Panashea said:

What does mana pool 200 mean? I've never seen mana laid out like that, maybe just simplify it to drain emotes or spell tiers(although that might also be complicated)


How do enchanted artifacts and magical objects work in response to this? Are there magical objects they can't drain because of enchantments or is it purely voidal absorption?

The mana consumption is entirely based around human / magician interaction. The max amount of mana [200] is about like... two people's worth of mana. If they are not entirely stated to have a mana pool, they will just keep draining mana until they reach two people's worth of mana. This will drain what mana is able to be used, like for tier wise. 

 

Artifacts are able to work but not as well as it would on other people or creatures. It is purely consumption of anything mana based of power. [Objects are mainly not important to it due to low amounts of mana used in them].

 

30 minutes ago, Panashea said:

How does this affect casting? Is there a certain point at which a person can't cast or would pass out? Are spells affected or does magic effect the creature's draining ability? Are there any ways to resist this creature's effects or is everyone getting drained as soon as the encounter begins? How does this affect magic CAs or manaless creatures? What happens with auric oil, alchemy, or other anti-magic effects like thanium? 

 

Casting will be a bit of a pain to use on this creature, if your magic is primarily mana-based, you are actively losing the mana to use against the creature. Magic will not affect the draining, it is weak to physical attacks but extremely dense against magic. The drainage of a person takes a total of 10 emotes, I am unsure how i didn't include this but I think I made the changes before my power went out last night LMAO. When the creature gets into proximity of a person, it will take 10 to 12 emotes total to drain a persons mana but they cannot pursue as quickly as a person running can. They can be outran and once a person leaves it's proximity, it will stop chasing [due to tech rules and moderation, you can't force someone to stay in an rp when they are fleeing]. Any creatures, like Atronachs, will slowly lose their composition and form as they are drained of their composition. If the creature is nearby thanhium, it's also attracted to it, as it's aware of what happens if it consumes too much mana. 

 

However, a cool little detail I would like to add is that, they can be used as defense systems subsequently like a drone, they have no density due to their flight so they can be attached to a string like a balloon but I am unsure they can be used like that if the rules state they can't. 

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You do not want to give anything void magic related a hard set numerical mana pool…

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19 minutes ago, Benleft said:

You do not want to give anything void magic related a hard set numerical mana pool…

I try my best father...

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This is not really a good mesh with void lore (I.E only the most coherent and “sentient” of voidal entities can survive through the veil while anything else voidal just evaporates and returns to the void)- really, an ET only creature does not need redlines and mechanics as if it’s a player entity??? Why would an ET need limits written into the lore, would you call them a powergamer if they skipped them in a ET event?

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20 minutes ago, PrimnyaQuorum said:

This is not really a good mesh with void lore (I.E only the most coherent and “sentient” of voidal entities can survive through the veil while anything else voidal just evaporates and returns to the void)- really, an ET only creature does not need redlines and mechanics as if it’s a player entity??? Why would an ET need limits written into the lore, would you call them a powergamer if they skipped them in a ET event?

Idk where you got where it's sentient from but.. trust me, its not sentient.

 

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1 hour ago, Skelepathic said:

Idk where you got where it's sentient from but.. trust me, its not sentient.

 

Thats what Prima is saying

That due to it not being sentient like a standard horror it would likely fall and collapse back into the void upon hitting the veil. How true this is? Have no idea, just clarifying what Prima meant 

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7 minutes ago, RockyTheWolf said:

Thats what Prima is saying

That due to it not being sentient like a standard horror it would likely fall and collapse back into the void upon hitting the veil. How true this is? Have no idea, just clarifying what Prima meant 

 

Yes. this is what I am saying

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21 hours ago, PrimnyaQuorum said:

 

Yes. this is what I am saying

Oh I’m schizophrenic sorry

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I think it might be easier to describe it as some strange crustacean or floating animal rather than to specifically assign it voidal significance, and some kind of attack that affects mages. Maybe it emits a colorless gas that disorients people so they can't cast, or when someone is hit by the spikes it poisons them. It's often easier to give things on lotc superstition and cultural significance than to try to tie it to all the lore pieces and magic. Good luck!

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I think this piece would read better if you stripped back on the prose and were perhaps a bit more direct with the role or purpose this entity would serve.

 

Im assuming any ET could pick this up and apply it to their events, but due to the above I’m seeing a need for more substance or direction.

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I'll take all these posts into account! This is my first major non-DIY recommended creature so I will be rewriting the script for it! Thank you for all the recommendations and pointers!

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On 7/22/2025 at 12:43 PM, PrimnyaQuorum said:

This is not really a good mesh with void lore (I.E only the most coherent and “sentient” of voidal entities can survive through the veil while anything else voidal just evaporates and returns to the void)- really, an ET only creature does not need redlines and mechanics as if it’s a player entity??? Why would an ET need limits written into the lore, would you call them a powergamer if they skipped them in a ET event?

I am unsure where you got the assumption I was trying to make redlines to reduce powergaming in ET, this is my first LORE CREATURE only for ET. And I am unsure where you got the fact that voidal entities cant live outside the veil if not-sentient.

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