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[✗] [Amendment] A proper Zekul fixing.

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Samler

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The changes are words in Bold which in this case happens to boil down to leopard in this amendment.

 

Zekul
the-infernal-compendium

Originally:

Spoiler

MENTALITY

When compared to the Imp, a Zekul has a similar level of mental acuity, but excels in differing capacities. Able to understand Ilzakarn, yet solely to the level that a dog understands ‘sit’ or ‘speak,’ the Zekul may be trained to act on certain commands, which is bolstered by the Naztherak’s binding of them. This means that a pack of ‘hellhounds’ could feasibly be sent to harry one’s foe, or brought to heel should they prove too aggressive.

 

Despite this capacity to be trained akin to their animal counterparts, the Zekul cannot be described as tame. They will still obey their base instincts for food, rest and survival over their Prince, but are not necessarily prone to ‘biting the hand which feeds them’ so to speak. One could not possibly have a panther-like Zekul draped over their lap for example, but a housecat-like Zekul is more feasible.

 




the-infernal-compendium
New:

Spoiler

MENTALITY

When compared to the Imp, a Zekul has a similar level of mental acuity, but excels in differing capacities. Able to understand Ilzakarn, yet solely to the level that a dog understands ‘sit’ or ‘speak,’ the Zekul may be trained to act on certain commands, which is bolstered by the Naztherak’s binding of them. This means that a pack of ‘hellhounds’ could feasibly be sent to harry one’s foe, or brought to heel should they prove too aggressive.

 

Despite this capacity to be trained akin to their animal counterparts, the Zekul cannot be described as tame. They will still obey their base instincts for food, rest and survival over their Prince, but are not necessarily prone to ‘biting the hand which feeds them’ so to speak. One could not possibly have a leopard-like Zekul draped over their lap for example, but a housecat-like Zekul is more feasible.

 


[T2] Zekul - [Summon] [Combative]
Original:

Spoiler

A Naztherak may call forth a bound Zekul - a beast - assuming they possess one. The number of Zekul that may be conjured at once ranges due to the size of them, up to two the size of a housecat or dog, two the size of a wolf, warhorse, or big cat, or one the size of a grizzly bear. They will last for up to [6] emotes after the initial summoning, though may remain longer should the Prince spend an additional [10] maleus, unless they are killed or dismissed prior to their maximum duration.
 

Spoiler

The quantity of Maleus and emotes used varies upon the size of the Beast, with larger Zekul requiring more bribery and coaxing. A beast up to the size of a dog may be summoned in [2] emotes, at the cost of [10] Maleus; a wolf, big cat, or horse-sized Beast, may be summoned in [3] emotes, costing [15] Maleus; finally, a Zekul up to the size of a grizzly bear requires [4] emotes to conjure, and costs [20] Maleus.



 

Redlines:

- The roleplay of binding the NPC Beast should be present for one to summon it later on.

- Zekul summons follow their respective behaviors, redlines, mechanics, and abilities listed in the Infernal Compendium unless explicitly stated otherwise.

- The [6] emote timer only begins once combat has begun, out of combat they may remain with the user indefinitely or until death.

- Zekul between the size of a house cat and dog require [2] emotes after a grimoire has been opened and costs [10] Maleus. Up to two may be summoned in combat. A dog-sized Zekul will require [2] emotes after a grimoire has been opened.

- Those between the size of a wolf and a horse require [3] emotes after a grimoire has been opened and costs [15] Maleus. Up to two may be summoned in combat.

- Larger Beasts up to the size of a grizzly bear require [4] emotes after a grimoire has been opened and costs [20] Maleus. Only one may be summond at time.

- A Naztherak may possess up to four under their command in non-combat scenarios.

 

- Up to two dogs or large cat sized beasts may be summoned at once, but only one may be brought into combat.

 

- Demons that resemble horses are reskinned horses and cannot be used to terrorize combat in ways a horse could not.

- Should a Naztherak enter combat with Beasts that were summoned out of combat, only one the size of a horse or smaller will be allowed to join. The beast must have been clearly emoted prior to combat. 

- One may not enter combat with both imps and beasts, either imps or the beast may be chosen to enter the conflict.

- Zekul may only be within #rp distance of the caster if they are summoned.

 

- If two beasts are in combat, only one may use their malflame abilities.

 

- If a Bear sized zekul is in combat, the Naztherak cannot cast spells of their own and must focus on controlling the beast. They are limited to half-movement during this time.

 

- Beasts summoned cannot attack in the same emote they are summoned.

 


New:

Spoiler

A Naztherak may call forth a bound Zekul - a beast - assuming they possess one. The number of Zekul that may be conjured at once ranges due to the size of them, up to two the size of a housecat or dog, two the size of a wolf, warhorse, or leopard, or one the size of a grizzly bear. They will last for up to [6] emotes after the initial summoning, though may remain longer should the Prince spend an additional [10] maleus, unless they are killed or dismissed prior to their maximum duration.
 

Spoiler

The quantity of Maleus and emotes used varies upon the size of the Beast, with larger Zekul requiring more bribery and coaxing. A beast up to the size of a dog may be summoned in [2] emotes, at the cost of [10] Maleus; a wolf, leopard, or horse-sized Beast, may be summoned in [3] emotes, costing [15] Maleus; finally, a Zekul up to the size of a grizzly bear requires [4] emotes to conjure, and costs [20] Maleus.



 

Redlines:

- The roleplay of binding the NPC Beast should be present for one to summon it later on.

- Zekul summons follow their respective behaviors, redlines, mechanics, and abilities listed in the Infernal Compendium unless explicitly stated otherwise.

- The [6] emote timer only begins once combat has begun, out of combat they may remain with the user indefinitely or until death.

- Zekul between the size of a house cat and dog require [2] emotes after a grimoire has been opened and costs [10] Maleus. Up to two may be summoned in combat. A dog-sized Zekul will require [2] emotes after a grimoire has been opened.

- Those between the size of a wolf and a horse require [3] emotes after a grimoire has been opened and costs [15] Maleus. Up to two may be summoned in combat.

- Larger Beasts up to the size of a grizzly bear require [4] emotes after a grimoire has been opened and costs [20] Maleus. Only one may be summond at time.

- A Naztherak may possess up to four under their command in non-combat scenarios.

 

- Up to two dogs or leopard sized beasts may be summoned at once, but only one may be brought into combat.

 

- Demons that resemble horses are reskinned horses and cannot be used to terrorize combat in ways a horse could not.

- Should a Naztherak enter combat with Beasts that were summoned out of combat, only one the size of a horse or smaller will be allowed to join. The beast must have been clearly emoted prior to combat. 

- One may not enter combat with both imps and beasts, either imps or the beast may be chosen to enter the conflict.

- Zekul may only be within #rp distance of the caster if they are summoned.

 

- If two beasts are in combat, only one may use their malflame abilities.

 

- If a Bear sized zekul is in combat, the Naztherak cannot cast spells of their own and must focus on controlling the beast. They are limited to half-movement during this time.

 

- Beasts summoned cannot attack in the same emote they are summoned.

 

 

Purpose: The ST aproximately 2 weeks ago attempted to nerf Zekul's independent demon-tiger summons for the same cost of demon-wolves, but in the process just added lion, jaguar and leopard in the options for size limits. When questioned about it the intent was shown to me for a leopard sized summon by the ST management. When asking to fix it, they prefered the shadow rule aspect. As such I have once more taken to the forums to have the actual intention written on the forum, now in both places which references to the Zekul's size.

Easy links for the readers: 
https://www.lordofthecraft.net/forums/topic/238390-✓-ca-creature-lore-the-infernal-compendium/

https://www.lordofthecraft.net/forums/topic/225095-✓-magic-lore-playable-cas-naztherak/

 

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there's already an amendment proposal that I created and has been voted on/approved by ST which already corrects this, though just hasn't been implemented yet.

 

stop worrying about 'shadow rulings' it'll be implemented soon

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2 hours ago, PrimnyaQuorum said:

bro doesnt even play a naz 1f62d.png

what im sayin

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

Already amended internally.

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