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[✗] [World Lore]Starweaving, Rules and Principles

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Kirkigar

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Starweaving

weave the very stars


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Overview

Starweaving is a celestial art through which practitioners, known as Starweavers, commune with the heavens to manipulate the light of stars, moons, and suns. It is not merely illumination, but the raw essence of fate itself — light unbound, distilled within  jars.

Each beam captured becomes a thread in the vast tapestry of destiny, which the Starweaver may weave, twist, or mend through focused will and mana.

Instead of resorting to the Void, Starweaving channels the light and mana inherent in a phenomenon known as: emergent property.

By weaving threads of light, the starweaver is able to alter destiny, body, and soul, depending on the nature of the light used.

 

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Origin

Since the Descendants first lifted their gaze toward the heavens, they were spellbound by its stars — twinkling jewels upon the dark velvet of night. At times they guided sailors across endless seas; at others, they inspired melancholic poets to weave verses of longing and wonder. Yet, it was through study and understanding that the Descendants ever advanced. Amid lives without meaning or direction, some sought destiny — a destiny which, in the end, awaited them all.

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At first, they searched for patterns, hidden meanings — they sought to classify the sky to comprehend it. Through crystals that magnified the image, the telescope was born. With these, they charted the constellations: sacred maps of heroes, figures, and divine relics traced in the firmament.

Soon, the so-called Gods stirred them to look further still. Many of these beings had battered upon mortal doors, through wrath or presence, and so mortals began to seek omens among the stars. Within those constellations, something stirred the hearts of the Descendants — a force that seemed to shape their dispositions, binding them into archetypes. Thus were born the Seven Major Constellations, each reflecting one of seven archetypes — for in some mysterious manner, one’s day of birth seemed ever entwined with the ruling constellation above. One constellation for each month of the year.

Yet even then, the Descendants were not satisfied. They knew that each star, the Moon, and the Sun were not mere ornaments, but worlds — realms, beings beyond comprehension. They longed to draw them nearer, to touch their light.

Through Jars of rare materials and intricate mirrors, they succeeded in trapping the light itself. Within those vessels, the radiance writhed like ethereal vapor — its hue, its warmth, its chill, each more mesmerizing than the last. If a Jar were shattered, the light was lost forever, bursting in a silent explosion of brilliance.

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But a few scholars were not content with such marvels. They borrowed the mana that flowed within, weaving it with the imprisoned light. Every spent jar, every thread of starlight spun through delicate filaments, gave birth to the sacred craft known as Starweaving — the art of communion with the stars and the bending of their light. Those who mastered it defied the order of nature itself, altering the very destinies of the Descendants. The art of trapping light in jars became popular as a mere curiosity. But true starweavers were capable of manipulating it.

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Constellation & Archetype

Korrath, the Duke of Starlit Dust
Those born beneath Korrath’s light are natural leaders and protectors, yet prone to arrogance and a hunger for dominion — over others, or themselves. Tireless in mind and spirit, though often compulsive in their acts.

Sileonis, the Scholar upon the Moon
Imaginative and spiritual, they wander the endless corridors of thought. Melancholy lingers in their aura, even when sorrow has no cause. Their imagination transcends the boundaries of the real.

Raxor, the Comet Hunter
Perceptive and sharp-eyed, they see what others overlook. Rational, pragmatic — their choices seem cold, though rarely unjust. Ever hungry for knowledge, they are scholars whose thirst can never be sated.

Ikuras, the Wandering Traveller of the Sun
Seekers of purpose, wanderers of endless horizons. Their life is an eternal pilgrimage; freedom, their gift and their curse. They carry detachment like a second skin — estranged from family, homeland, and faith alike.

Talix, the Sky Rider
Easygoing and mirthful, they pursue tangible, simple dreams. Their spirit is stubborn and clumsy, yet loyal in both thought and will. They do not cling to the values others deem sacred, moving lightly through the world.

Rolfizh, the Meteoric Paladin
A furious flame burns within them. Born for greatness or ruin, they are radical in thought and unyielding in intent. Passion drives them to creation — or destruction — beyond mortal restraint.

Vortexon, the Wall of Light
They embody discipline, duty, and honour — a radiant energy that inspires all around them. Yet beneath that light lies the shadow of denial and doubt; such souls are easily swayed, wounded, or betrayed.

Spoiler

Spoiler: These constellations serve only interpretative and roleplay purposes — the equivalent of a zodiac. They grant no true advantage or define the personality.The names of the constellations come from real ones of the plugin on the server.

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The Power of Light and the Celestial Bodies

The art of capturing starlight soon became commonplace. Any who possessed a jar could isolate a single hair of light. Yet only true Starweavers could shape that light through mana, bending its nature and, in doing so, altering fate itself.

Each type of light carried its own essence.

  • The light of the stars could influence destiny.
     
  • The light of the sun awakened the fire of the soul’s inner weapon, bound since birth to its constellation. The core of the creation itself.
     
  • The light of the moon touched the soul, shaping emotion and spirit alike. The world of the soulstream.

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The Sun’s Light, brightest of all, could sustain ethereal creations of radiant heat.
The Moon’s Light, cold and pale, could mold the very essence of the soul.
And the Starlight, myriad and multicoloured, bore emergent properties — together, they could weave destiny itself.

In the case of comets, they are fragments of distant worlds. They never fall to Earth, but they often come and go, traversing the sky. When they appear, their light can be captured and used for certain spells. In this case, the principle of emergence is temporary, since it is a temporary visitor that appears and disappears for a short time. The most well-known, without a doubt, is the Crimson Comet.

On the other hand, meteorites are fragments of celestial bodies, but their power and magical properties lie in their use as physical tools. They do not possess their own light; therefore, a meteor shower will not give rise to any spell or temporary starweaving abilities.

 

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Basic Tools

A Starweaver needs certain tools to properly develop their skills. Although these tools are available to everyone, only a Starweaver can unlock their full potential.

  • Spyglass: A lens that magnifies distant objects, commonly used in navigation. It allows for clearer observation of stars and distant objects.
  • Jars: A lidded jar made of various materials, used to channel starlight. There are three types:
    • Emerald Cork: Captures warm light, like sunlight.
    • Obsidian Cork: Captures cool light, like moonlight.
    • Carbon Cork: Captures starlight in general.
  • Lens: The lens is a secondary object that helps capture light in the jars. They are fragile objects and can break with use. There are three types:
    • Ferric: Slightly helps capture light
    • Ametric: Moderately helps capture light
    • Auric: Greatly helps capture light
  • Starfruit: A fruit resembling a berry, but the size of an apple. Light purple in color. Upon eating it, the starweaver enters a trance, during which they are able to see the entire celestial vault without interruption, for a short period of time. When the trance ends, one returns to their senses without any side effects.

 

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The Principles

True Starweaving does not draw from a single divine being, for each world stands sovereign — governed by its own laws, ruled by its own master. Yet together they give rise to emergent powers that interlace across the void. These powers follow a series of laws and principles that govern the discipline. Unwavering in appearance, they shape how this art unfolds:

  • Principle of emergent property: Starweaving acts in combination with constellations, different types of light. Just as the movement of offspring is the consequence of the mutual work of millions of cells, yet they remain independent, the power to manipulate light is the product of various interactions between stars, evoking constellations. The principle of this emergent property is the fundamental basis of why starweaving does not depend on a single being, deity, or the void.

 

  • Principle of Independence: Each world remains untouched by another. Each star shines with a different intensity. Each deity remains independent and sovereign over its world. This means that each element that makes up the cosmos is detached from the principle of emergent property

 

  • Principle of Destiny: Destiny is understood as a line where, despite circumstances, it is already written. Starweaving is capable of breaking it, through light. A natural stasis that has not yet been disturbed by starlight. In other words, destiny is any tale that hasn't been interfered with by starweaving. While different interpretations exist, this is one perspective within this art form.
     

 

Spoiler

Spoiler:These principles are meant to define concepts and the very essence of starweaving. Questions such as whether one can actually change their destiny remain a purely metaphysical debate and in no way guide the player toward completing certain tasks

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Gaze of the Great — Consequences of Light Manipulation

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“When I saw it — or rather, when it saw me — I was lost in the void. Terror crawled beneath my skin, its gaze burrowing into my soul. Ants beneath flesh, a burning itch that would not fade… Beyond the stars… The great eye… The great eye…”

 

The Gaze of the Great is the dire consequence of misusing light. When one steals a fragment from an augedemon’s domain, the being may turn its gaze upon the thief — searching the void as one would the grass for insects.

Those caught in that gaze are seized by dread and trembling, haunted by the sense of being watched. Nervous tics, spasms, and incoherence follow. The Starweaver has a limited number of jugs it can use. Using more than allowed causes this effect.

These states can be classified into four states of severity and duration:

 

State

Effects

Extra Jars  Used

Dissipation Time

Mild

Nervous spasms and tics may appear. Additionally, an itchy skin sensation may be felt.

+0 Jar

1 hour

Moderate

The spasms intensify, while an inexplicable fear appears, creeping down his back like a cold breeze.

+1 Jars 

3 hours

Severe

Your vision blurs, physical exhaustion barely allows you to move, and concentrating becomes extremely difficult.

+2 Jars 

5 hours

Chronic

The starweaving is permanently incapacitated. Falling into a trance-like state, where only a large eye is visible at all times.

+3 Jars 

8 hours

 

 

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Progression and Learning

Starweaving begins either as an apprentice or as a self-taught practitioner. Assisted progress comes with understanding and the revelation of secrets hidden in plain sight within the stars. Regardless of level, any starweaver must maintain concentration while performing their spells. This means that they cannot move or be interrupted if they wish to successfully cast the spell. 

The Starweaver's connection strengthens the more they observe the sky. Understanding the different constellations and attuning themselves to the cosmos allows an initiate to progress from manipulating one jar to five jars before becoming completely exhausted.

To begin, regardless of the level, one needs to clear their mind, gaze at the sky with a clear mind, and from there… try to visualize the tapestry woven by the stars.

Self-Taught Path

 

Tier

Duration

Amount Jars

1

3 weeks

1 Jar  of light

2

5 weeks

2 Jars  of light

3

6 weeks

3 Jars  of light

4

8 weeks

4 Jars of light

5

10 weeks

5 Jars  of light

 

Guided Path

 

Tier

Duration

Amount Jars

1

2 weeks

1 Jar of light

2

3 weeks

2 Jars  of light

3

5 weeks

3 Jars of light

4

7 weeks

4 Jars of light

5

9 weeks

5 Jars of light

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General Readlines:

  • Starweaving is a deity magic, incompatible with other types of magic
  • A starweaver cannot move while casting a spell
  • A starweaver only acquires a passive ability to observe the constellations, but remains limited by physical barriers
  • When a jar breaks, the effect produced is interpretive, but it has no real effect
  • A player cannot kill, injure, blind, freeze, or otherwise harm simply by throwing a jar
  • Starfruit cannot be used to escape or teleport. The physical body of the person who eats it remains exactly in the same place.
  • Each jar can be used every 1 hour OOC. Therefore, a T5 that uses all its jars will have to wait 5 hours before it can use all 5 jars again.
  • Learning a Starweaving-derived magic requires 1 slot
  • The entire system of magic must always adhere to the principles above

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Spoiler

Spoiler:This document aims to establish a foundation for connecting the mechanics with the server's existing lore. This foundation will serve as the basis for developing a new class of magic. Besides the foundational record of the stars on the server, establishing the metaphysical framework for future studies of light and destiny. Special thanks to @pexchysa, who helped me with ideas and with thinking through and discarding ideas. And to @Morigung-oog for helping me correct a first draft.

 

 

Edited by Kirkigar
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Oh no they are falling for Aeso Propaganda 

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Making this a diety only thing is probably the worse choice to make. Not only because any AND everyone can make this at will. A lot of people who work and even research the constalation stuff have some form of deific or voidal connection for em. The lore is interesting but otherwise a -1 take. Prob should be written as a form of self taught feat.

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Make it a additional thing, Don't make it a MA, let us common men study the stars and do cool things with it! Not magic! We need cool NONE MAGIC STUFF :(

Cool lore thu, i gada state ;)

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6 hours ago, Kirkigar said:

Starweaving is a deity magic, incompatible with other types of magic

Does this mean you can’t learn any other magic? If so no one will wanna learn this just on its own, maybe a few but your limiting the magic

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4 hours ago, Echo_42069 said:

Does this mean you can’t learn any other magic? If so no one will wanna learn this just on its own, maybe a few but your limiting the magic

You're right, I misspoke. I mean that light can't be manipulated, for example, by Transfiguration to achieve something. That's why light becomes a unique art form. But no, learning one thing doesn't limit you from learning another.

4 hours ago, PrinceJose270 said:

Making this a diety only thing is probably the worse choice to make. Not only because any AND everyone can make this at will. A lot of people who work and even research the constalation stuff have some form of deific or voidal connection for em. The lore is interesting but otherwise a -1 take. Prob should be written as a form of self taught feat.

I always envisioned it as divine, since that was the closest thing to the lore that made sense to me. But giving it a unique property, or perhaps some element that would make it a unique art form, seemed impossible without first establishing this principle

4 hours ago, ibraheemc2000 said:

Make it a additional thing, Don't make it a MA, let us common men study the stars and do cool things with it! Not magic! We need cool NONE MAGIC STUFF :(

Cool lore thu, i gada state ;)

I always envisioned it as magic, but I found it difficult to implement without breaking the lore or filling in gaps that might conflict with what's already established. If this foundation is approved, I would create three types of magic based on the three types of light that exist within the plugin:

sun, moon, and stars (and there's a fourth, but I don't think it's a mix or what the hell is)

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This reminds me a lot of the astrology lore I wrote for orcs titled Ilzhonal. Some of the Spirits you used for the constellations are shared! Although I'm unsure the efficacy of the magic, I really like the concept and would love to see it fleshed out more as a cultural/scientific study!

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This lore has been denied.

 

LotC and its lore have already built up a LOT of lore pertaining the stars and the divine, and sadly ST aren't interested in this moment with the implementation of lore that further convolutes these.

 

With both the server and how the server writes, we have a very detailed Lore Criteria (the first two subsections) which should detail what we expect in terms of mechanics and elements of this piece, rather than creating half-worldlore, half-magic lorepieces that limit and add cooldown to plugins which exist separately from the lore. 

 

I would suggest trying to pursue this as a culture post like Panashea said above!

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