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[Amendment] Tawkin Armor


BakedPotato

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NATURAL ARMAMENT [Natural Weapons OR Natural Armor]

 

RECIPE

BASE: Recipient’s Blood

Water | Any [x2]

Mundane | Connection [x7]

Mundane | Life [x5]

Mundane | Growth [x4]

Mundane | Endurance [x3]

Mundane | Rigidity [x2]

Mundane | Impediment [x2]

Mundane | Grace [x2]

 

An individual may be granted a mutation that allows them to bear natural weapons OR a layer of natural armor. In the case of Natural Weapons, mutants would most optimally possess their alteration in their arm, whereby they could alter their appendage to be akin to a blade, spear or other melee-based armament. These natural weapons (if not replacing the entire appendage) may be hidden beneath the skin at the expense of having a large identifiable scar where the weapon would protrude. When drawing one of these natural weapons, the bone in the appendage would rapidly grow to extrude forth, resulting in a great deal of pain for the user. Though appearing to be made of flesh and bone, these natural weapons possess the weight and durability akin to heavy steel and may still be shattered with enough force. Natural Armor, on the other hand, may range from thicker skin to chitin, with the former being more akin to tanned leather while the latter may rank to the strength of Iron Plate. Natural Armor is always noticeable, and may only cover up to three segments of the body at any given time: The Head, Torso, One Arm or One Leg. 

 

— Natural Weapons can only be beared as either:

— [1] Natural Weapon which spans up to [2] Meters.

— [2] Natural Weapons which span up to [1] Meter.

— Natural Weapons may be any manner of Sword, Spear or other Melee Weapon. They cannot have any ranged function.

— Natural Weapons under one meter in length may be hidden beneath the skin at the cost of having a large and visible scar where the weapon extrudes. It may be “drawn” in [1] Emote and will cause pain to the user as it breaks the skin.

— Natural Weapons which are blunt will replace the entire lower-half of the appendage.

— Natural Armor becomes more noticeable the more durable it becomes. Leather-like skin would appear as coarse and firm, whereas Iron-like Chitin would appear as scales wherever it manifests. It is noted that natural armor may be pierced by Argentum, per the metal's special effect.

— Natural Armor, though functional against mundane attacks and hits, offers no advantage against environmental or magical elements.

— Natural Armament forms and locations are not interchangeable at a whim, and would thus necessitate a removal and re-mutation to alter its function.

— Natural Armament constitutes a single mutation, and does not endow BOTH Natural Weapons or Natural Armor. In the event a Mutant desires both, they would need to inject a second dosage to utilize both Mutation slots.

— Covering the torso with natural armament that is plate strength constitutes the heavy armor movement penalty of two blocks, and wearing additional heavy armor over the natural armament reduces movement by 1 extra block for a total of three blocks.

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why would you even put this in the ST's heads. the iron maiden for you

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I'll be honest. I believe this is already the case. Similarly you can't use natural armour to bypass the weight restrictions of Mages. If you have heavy armour style natural armour, then you already have to abide by the movement rules. And I don't think the Natural armour and actual armour can stack allowing you to wear essentially two sets of armour.

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8 hours ago, PrimnyaQuorum said:

 

because natural armor is so strong it needs more nerfs!

 

Sword has to go through plate, chainmail, gambsom, iron strength scale armor, then flesh to do anything

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2 hours ago, BakedPotato said:

Sword has to go through plate, chainmail, gambsom, iron strength scale armor, then flesh to do anything

Can a sword even go through just plate normally? I thought the solution was to go for the joints, which tawkin chitin shouldn't protect anyway. 

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3 hours ago, BakedPotato said:

Sword has to go through plate, chainmail, gambsom, iron strength scale armor, then flesh to do anything

 

Only your outer layer of non-natural armor matters. If this is your concern [not even done currently to my knowledge] just redline that natural armor, when covered by flesh armor, has half its normal effectivenes or something. 3 block slower sprint is paleknight levels of coping 

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death penalty and 1000 lashes for ur uber driver tbh

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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