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[✗] [Addition] Make Elves Unique: Elven Customization DLC

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Suzzie

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Today, we are making the main characters look even more like main characters.

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I think these are fun, however, I worry that codifying these types of features will only serve to narrow our interpretation of each subtype. These types of modifications are available through IRP systems already and may be better kept to such. 

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As a long time Elf player I think that despite this being a change to a very core part of the lore, it is done gracefully and gives only more flavor to play with. I support.

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i think this is an admin thing (good luck)

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3 minutes ago, Wizzar said:

I think these are fun, however, I worry that codifying these types of features will only serve to narrow our interpretation of each subtype. These types of modifications are available through IRP systems already and may be better kept to such. 

Can you elaborate what you mean by this? I think that the subtypes.. should be interpreted as their subtype. I’ve left things open and completely opt in and even specified that a lack of does not mean impure. Nothing about this really narrows the interpretation imo, I just based traits off of what I saw in lore and how I’ve seen said races portrayed on LoTC throughout the years (looking back and also asking for feedback). I also don’t feel the current systems really scratch that itch for multiple reasons, which I can get into if you want if you elaborate on what systems you refer to.

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i love elves and i love whimsy for my elves. +1 for sure, and gives a lot of flavour for design to work with. good writeup, hope it gets more support rather than snarky hate like above 

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unfortunately going to have to mention that core race lore isn't ammendable. Not by players or members of ST as I was told-- has to come from an admin. 


learned this when i tried to change a line of halfling lore to make it clear they can learn the same magic/feats as descendants

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this sounds like cool flavor in theory, but i feel like we'd need to work on our creation story to accommodate such notable differences in biology between the subraces. also, as someone who plays an elf of mixed heritage, would i have access to the aesthetics of all subraces he's a part of, or only the most dominant?

 

just seems like this could both narrow RP and simultaneously make elves into a mess of nonspecific 'magic people'. 

 

with some more story justification and clarity i could get behind this, but not as it stands.

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call me biased but the wood elven ones are the best ones. i think it steps on the toes of transcendence a little bit, but that's whatever.

there should be an effort to improve the fantasy vibes of elves; it makes them different from the normal man, and gives more to bounce off on in roleplay. personally i love it when humans and elves are cautious of each other, or straight up dislike one another in the grand scheme of things, because they shouldn't, especially when human stuff is supposed to represent a more medieval timeframe. like why the **** would Duke Phillip and Duchess Matilda chop it up with [insert fantasy name] of the forest. 

it kinda falls in line with how i feel about pretty cursed children too, and when they're socially acceptable. why would i be having royal court with a spawn of satan as my scribe. 

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I actually think that narrowing the subraces is a good thing. One of the problems with the elves over the past few years is the general lack of cultural depth among each subrace, which has sort of turned the elves into this very banal mush that captures only the broad strokes of 'Elvendom' without going much further. Stepping into the elven world ought to be a surreal experience, as it's literally an alien society. If I'm playing a human, I want to feel disoriented, uncomfortable even, when interacting with elves. Playing different types of elves should mean something, and I think physical appearance is a good place to start.

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I like this, but I don't feel it's super necessary for LotC. Considering in LotC's setting, the four races are the same species. Dwarves are just people but short, elves are just people with long ears, and humans are just people screwed over with short lifespans. I love "alien elves" generally, but LotC explicitly isn't super compatible with it

 

But, in the likely chance this gets denied, you should take this idea and make it into like. Aesthetic bloodline feats accessible to races (kinda like old orcish skin color changes). That'll give a better shot, and give a reason for why these divergent traits are only appearing now 😊 

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20 minutes ago, Suzzie said:

Can you elaborate what you mean by this? I think that the subtypes.. should be interpreted as their subtype. I’ve left things open and completely opt in and even specified that a lack of does not mean impure. Nothing about this really narrows the interpretation imo, I just based traits off of what I saw in lore and how I’ve seen said races portrayed on LoTC throughout the years (looking back and also asking for feedback). I also don’t feel the current systems really scratch that itch for multiple reasons, which I can get into if you want if you elaborate on what systems you refer to.

 

Hi - yes. 

 

While introduced as optional, these niche aesthetic identifiers may be interpreted as defining characteristics of each subtype (if implemented). Elven subtypes have incredible variation within different nations and cultures. For example, the cave eyes or the star spots may not make sense for how certain groups interpret their Mali'Ker. I worry that these changes may direct or narrow the creativity that individuals pursue in developing their interpretation on a subtype/culture or may result in additional requests for changes that allow individuals of these subtypes to have their desired aesthetics implemented. 

 

As it stands, wood elves already have many ways to obtain animalistic attributes or pigmented skin. Similarly, there are ways for elves to roleplay sun spots or unnatural looking eyes. Adding it part of the inherent race attributes may actually impair the RP significance and meaning of these characteristics. In addition, using current methods allows any an elf from any subtype to pursue unique avenues of RP without feeling that their aesthetic is already largely decided.

All this being said, I do think the changes are fun and cool. 

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+1 This is great :)

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