Pallodium 3779 Popular Post Share Posted December 12, 2025 Spoiler [ɴᴇᴘʜɪʟɪᴍ ᴀᴍᴇɴᴅᴍᴇɴᴛ] W ᴇ ᴀ ᴋ ɴ ᴇ ꜱ ꜱ O ᴠ ᴇ ʀ ʜ ᴀ ᴜ ʟ Hi guys john formatslop here Generally speaking, counterplay against Nephilim is non-existent unless you are an Infernal [MA] / [CA] of some kind, and even that is corruption and its own kinda hellhole of mechanics. Our goal here is not to make Azdrazi “weaker” but make their weaknesses actually something that is viable for your everyday joe to meaningfully inflict, whilst not making them easily crushable. A synopsis of our changes and the reasonings are as follows: » Azhl/Magical Curses were left the same, because this is a simple weakness that does its job well enough. » Cold Metals/Magics have been given a subtle buff; they now destroy more units per hit instead of just one. This is a subtle buff to give both cold metals and mages a bit of an edge-up on a nephilim, (also all outdated frost witch mentions were culled lol) but furthermore its also clarified that it needs to only hit their flesh and doesn’t need to be a deep impalement. » Thanhium got the largest buff against them- now destroying much more units per hit. Now, before anyone malds or tweaks that this is ‘overkill’, remember that EVERY Nephilim spell counts as T5, including Enwreathe- which can PERMADESTROY thanhium in only two hits. In short, this lets Thanhium be high-risk, high-reward in these cases (risking losing your ST item permanently for getting good damage against a nephilim). This was posted as a public amendment proposal instead of being proposed via internal methods to ensure community feedback could be gained. Feel free to lmk your thoughts in the comments :3 also hi drazigang i’m sorry i didn’t tell you about this hope we’re still friends lmk ur thoughts as well, I don’t want to make drazi too weak which is why these are weaknesses aren't horrendously gamechanging and so this evens the powercreep a bit, love yall <3 Nᴇᴡ Pʀᴏᴘᴏꜱᴀʟ: Spoiler Weakness Mechanics [Magical poisons/disease: Azhl, Necromantic curses, etc] Though Nephilim are immune to mundane poison and disease, they may still be afflicted by magical ones. Necromantic pestilences would manifest significantly quicker (immediately onset) upon an Azdrazi, and other similar magical-disease effects would yield similar results - these would last at maximum, three days. Azhl would as well effectively harm a Nephilim in a normal manner as it would a descendant. - Refer to Corruption, should the Azdrazi be inflicted by any necromantic sourced pestilences. - The Azdrazi are susceptible to Azhl Poisoning in the same manner of a descendant. [Frost: Ice-Based Magic, Cold metals, etc] Being flame-based creatures, Nephilim are weak to their respective antithesis: cold and frost. Nephilim will find it difficult to traverse inherently cold regions, such temperatures weakening their inner flame. Though Nephilim may bundle themselves to avoid more severe detriments of the cold, freezing temperatures will oftentimes inhibit their dragonflame abilities. Additionally, any potent form of cold metals or frost-based magic, such as ice evocation, will have them succumb from its bitter cold at a hastened rate than most mortals. Their forms would begin crumbling and cracking their afflicted spot onto a state of disrepair with continual attacks - over the course of six attacks: - The cold grants a Nephilim discomfort at most, this is for flavour and can be extended further should the player wish for it. Furthermore, only supernatural frost can injure them, normal cold will just be unsettling. - The ice spells of a Frost Witch or an ice mage Water Evocationist or the cold property from specific things such as Salium, Frost Oil, or Arctic Mists are severe for a Nephilim. Not only does it harm them, but it also siphons [3] units of Dragonsflame per emote that contacts flesh. This effect stops when only a single unit of Dragonsflame remains. - The ‘mundane portions’ of this weakness can be mitigated if a Nephilim devises a magical means to keep their body temperature up. (i.e The spell of Bharoh from a Herald or Voidal Enchantments.). - For ET events, it is up to ET discretion if the cold is too much for a Nephilim. [Antimagic: Thanhium] Furthermore, if the bite of Thanhic-Steel finds itself upon a Nephilim, they’d be unable to call upon their Dragonsflame, instantly breaking their Polymorph to reveal their true identity. Should they call upon their magicks while they suffer from Thanhic-Poisoning, they’d find their bodies slowly cracking and fading away onto ash as their ichor soon turns to droplets of soot. Should it continue to sap upon their Dragonsflame, they’d find their body crumbling. - Thanhium, more commonly Thanhic-Steel is detrimental to a Nephilim. It also siphons [6] units of Dragonsflame for every successful strike, however stops when the Nephilim has only one unit of Dragonsflame left, and unlike its effect on a regular descendant spreads to the rest of the Nephilim’s body- cracking and revealing flesh over the course of [2] emotes of constant exposure to an open wound. Cᴜʀʀᴇɴᴛ: Spoiler Weakness Mechanics [Magical poisons/disease: Azhl, Necromantic curses, etc] Though Nephilim are immune to mundane poison and disease, they may still be afflicted by magical ones. Necromantic pestilences would manifest significantly quicker (immediately onset) upon an Azdrazi, and other similar magical-disease effects would yield similar results - these would last at maximum, three days. Azhl would as well effectively harm a Nephilim in a normal manner as it would a descendant. - Refer to Corruption, should the Azdrazi be inflicted by any necromantic sourced pestilences. - The Azdrazi are susceptible to Azhl Poisoning in the same manner of a descendant. [Frost: Ice-Based Magic, Cold metals, etc] Being flame-based creatures, Nephilim are weak to their respective antithesis: cold and frost. Nephilim will find it difficult to traverse inherently cold regions, such temperatures weakening their inner flame. Though Nephilim may bundle themselves to avoid more severe detriments of the cold, freezing temperatures will oftentimes inhibit their dragonflame abilities. Additionally, any potent form of cold metals or frost-based magic, such as ice evocation, will have them succumb from its bitter cold at a hastened rate than most mortals. Their forms would begin crumbling and cracking their afflicted spot onto a state of disrepair with continual attacks - over the course of six attacks: - The cold grants a Nephilim discomfort at most, this is for flavour and can be extended further should the player wish for it. Furthermore, only supernatural frost can injure them, normal cold will just be unsettling. - The magic of a Frost Witch or an ice mage is severe for a Nephilim. Not only does it harm them, but it also siphons a unit of Dragonsflame per successful attack should the wound inflicted be deep. This effect stops when only a single unit of Dragonsflame remains. - The cold property from specific metals, such as Salium, Frost Oil, etc, will also prove detrimental to a Nephilim. Every strike siphons a unit of Dragonsflame per successful attack should the wound inflicted be deep. This effect stops when only a single unit of Dragonsflame remain. - These weaknesses can be mitigated if a Nephilim devises a magical means to keep their body temperature up. (i.e The spell of Bharoh from a Herald, or Voidal Enchantments.). - For ET events, it is up to ET discretion if the cold is too much for a Nephilim. [Antimagic: Thanhium] Furthermore, if the bite of Thanhic-Steel finds itself upon a Nephilim, they’d be unable to call upon their Dragonsflame, instantly breaking their Polymorph to reveal their true identity. Should they call upon their magicks while they suffer from Thanhic-Poisoning, they’d find their bodies slowly cracking and fading away onto ash as their ichor soon turns to droplets of soot. Should they continue to draw upon their Dragonsflame, they’d find their body crumbling. - Thanhium, more commonly Thanhic-Steel is detrimental to a Nephilim. It prohibits one of Dragonsflame from being used for every successful strike, however stops when the Nephilim has only one unit of Dragonsflame left. And unlike its effect on a regular descendant; spreads to the rest of the Nephilim’s body. Cracking and revealing flesh over the course of [6] emotes of constant exposure to an open wound. 35 Link to post Share on other sites More sharing options...
Navigator 4260 Share Posted December 12, 2025 +1 another banger from john formatslop 4 Link to post Share on other sites More sharing options...
MysticalWeasel 915 Share Posted December 12, 2025 I’ll rarely comment on lore posts, but the risk reward to use a rare anti magic metal against a CA that will just respawn in a day is ridiculous. 13 Link to post Share on other sites More sharing options...
Pallodium 3779 Author Share Posted December 12, 2025 1 minute ago, MysticalWeasel said: I’ll rarely comment on lore posts, but the risk reward to use a rare anti magic metal against a CA that will just respawn in a day is ridiculous. better a reward to it at all than it being flat out just a fake weakness imo 4 Link to post Share on other sites More sharing options...
Hawkeye_Gough 624 Share Posted December 12, 2025 Yeah yeah yeah get back to formatting dark magic lore for me In all seriousness +1, the removal of frost witches makes sense and improving the cold weakness might make frost bomb spam more useful 2 Link to post Share on other sites More sharing options...
Samler 1566 Share Posted December 12, 2025 Was thinking of doing something similiar (only for glaciate) tomorrow, this is better than what I would had done! :) Link to post Share on other sites More sharing options...
Jentos 9425 Share Posted December 12, 2025 This kuffar would write these curses against his people instead of playing Izel!!! Come home Pallodium. Also I would just not have us be able to break thanium. I mean its a cool mechanic I feel like if you wanted it to be useful have it be able to be sacrificed to increase our respawn timer, if not you bet I'll be trying my best to shatter that Thanium with flamebreath. Also, a better fleshed out mechanic from nephilim dual personality and internal nature would be nice, I am no firm believer in gameified weaknesses (albeit, perhaps sadly necessary in this day and age of CRP). Generally speaking I think Azdrazi are in a good place mechanically. We already got debuffed by not being able to meteorite-slam in events (and other such small tweaks). Our current status was the product of long years of being the weaker end-game CA, and Heaven knows how long we make our heralds work for it. You can try and make us weaker to water evo but that just means I post a fatwa against dollar store puddle mages and we kill them for a grave sin against Conviction(tm), for being Convinced falsely replicating water (the blood of God) is somehow a good idea. 12 Link to post Share on other sites More sharing options...
Java17 2216 Share Posted December 12, 2025 **** water evo lol can u make us weak to something cool instead 7 Link to post Share on other sites More sharing options...
Ninjay 1197 Share Posted December 12, 2025 Reminder that Pallodium's nephilim character is not suicidal and he has not expressed a desire to leave LT. 7 Link to post Share on other sites More sharing options...
Morigung-oog 5697 Share Posted December 12, 2025 56 minutes ago, MysticalWeasel said: I’ll rarely comment on lore posts, but the risk reward to use a rare anti magic metal against a CA that will just respawn in a day is ridiculous. I agree with this but I think thanhium also needs a rework. +1 as this is a good start though I do think we need maybe another additional and slightly more common weakness. Link to post Share on other sites More sharing options...
Mescaffier 6197 Share Posted December 12, 2025 1 hour ago, Pallodium said: Hi guys john formatslop here *john herald files a lawsuit (his image is being used without his permission) Link to post Share on other sites More sharing options...
Pallodium 3779 Author Share Posted December 12, 2025 20 minutes ago, Ninjay said: Reminder that Pallodium's nephilim character is not suicidal ok he may be a little suicidal 6 Link to post Share on other sites More sharing options...
Turbo_Dog 3581 Share Posted December 12, 2025 Cold isn’t meaningful enough. I want to trick a dragon to drink ice water and watch them turn to stone after 4 Link to post Share on other sites More sharing options...
wowj 9766 Share Posted December 12, 2025 can i learn this 2 Link to post Share on other sites More sharing options...
FlemishSupremacy 6115 Share Posted December 12, 2025 Yeah this is mostly fine imo, you're probably right in saying that only losing one unit to these things isn't enough of counter I think what you bring up with thanhium is true, but also more of a general issue where, while thanhium is an anti magic material, magic is also an anti thanhium thing, and thanhium is quite easily destroyed by T5 spells and T5 equivalent things. This is more a Thanhium issue than an azdrazi x thanhium interaction issue specifically. I do think that the 'average joe' have plenty of access to means to reliably deal with Azdrazi in combat, given that Azdrazi, unlike other end game CAs (Zar'akal, Palelord, Wight) can be damaged like a normal descendant by everything that would damage them bar fire & heat. You stab an Azdrazi, they will bleed and suffer the adverse affects, unlike to other aforementioned CAs. Similarly, the effects mentioned above are in addition to the effects that attack would normally do. A thanic sword slash does not only stop us from casting and drain units of dragonsflame, it also cuts us. An ice spell hitting us drains units, yes, but it also affects us like a normal human, elf, orc or dwarf would be affected by being blasted in the head by an ice spike. Thus, I'm not entirely sure any of this is needed to give these average joes (if water evocationists and thanhium owners are average joes) a way to defeat Azdrazi. The issue with using thanhium being risky against Nephilim is a general issue with using thanhium against ANYTHING thanhium is meant to counter. 5 Link to post Share on other sites More sharing options...
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