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[✗] [Nephilim Amendment] Weakness Overhaul

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Pallodium

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+1 another banger from john formatslop

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I’ll rarely comment on lore posts, but the risk reward to use a rare anti magic metal against a CA that will just respawn in a day is ridiculous. 

 

 

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1 minute ago, MysticalWeasel said:

I’ll rarely comment on lore posts, but the risk reward to use a rare anti magic metal against a CA that will just respawn in a day is ridiculous. 

 

 

 

 

better a reward to it at all than it being flat out just a fake weakness imo

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Yeah yeah yeah get back to formatting dark magic lore for me

 

In all seriousness +1, the removal of frost witches makes sense and improving the cold weakness might make frost bomb spam more useful

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Was thinking of doing something similiar (only for glaciate) tomorrow, this is better than what I would had done! :)

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This kuffar would write these curses against his people instead of playing Izel!!! Come home Pallodium. 

 

Also I would just not have us be able to break thanium. I mean its a cool mechanic I feel like if you wanted it to be useful have it be able to be sacrificed to increase our respawn timer, if not you bet I'll be trying my best to shatter that Thanium with flamebreath. 

 

Also, a better fleshed out mechanic from nephilim dual personality and internal nature would be nice, I am no firm believer in gameified weaknesses (albeit, perhaps sadly necessary in this day and age of CRP). 

 

Generally speaking I think Azdrazi are in a good place mechanically. We already got debuffed by not being able to meteorite-slam in events (and other such small tweaks). Our current status was the product of long years of being the weaker end-game CA, and Heaven knows how long we make our heralds work for it.

 

You can try and make us weaker to water evo but that just means I post a fatwa against dollar store puddle mages and we kill them for a grave sin against Conviction(tm), for being Convinced falsely replicating water (the blood of God) is somehow a good idea. 

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**** water evo lol can u make us weak to something cool instead 

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Reminder that Pallodium's nephilim character is not suicidal and he has not expressed a desire to leave LT.

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56 minutes ago, MysticalWeasel said:

I’ll rarely comment on lore posts, but the risk reward to use a rare anti magic metal against a CA that will just respawn in a day is ridiculous. 

 

 


I agree with this but I think thanhium also needs a rework.
 

+1 as this is a good start though I do think we need maybe another additional and slightly more common weakness. 

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1 hour ago, Pallodium said:

Hi guys john formatslop here

*john herald files a lawsuit (his image is being used without his permission)

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20 minutes ago, Ninjay said:

Reminder that Pallodium's nephilim character is not suicidal

 

Jujutsu Kaisen: Is Toji Fushiguro Dead?

 

ok he may be a little suicidal

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Cold isn’t meaningful enough. I want to trick a dragon to drink ice water and watch them turn to stone after

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Yeah this is mostly fine imo, you're probably right in saying that only losing one unit to these things isn't enough of counter

I think what you bring up with thanhium is true, but also more of a general issue where, while thanhium is an anti magic material, magic is also an anti thanhium thing, and thanhium is quite easily destroyed by T5 spells and T5 equivalent things. This is more a Thanhium issue than an azdrazi x thanhium interaction issue specifically.

I do think that the 'average joe' have plenty of access to means to reliably deal with Azdrazi in combat, given that Azdrazi, unlike other end game CAs (Zar'akal, Palelord, Wight) can be damaged like a normal descendant by everything that would damage them bar fire & heat. You stab an Azdrazi, they will bleed and suffer the adverse affects, unlike to other aforementioned CAs. Similarly, the effects mentioned above are in addition to the effects that attack would normally do. A thanic sword slash does not only stop us from casting and drain units of dragonsflame, it also cuts us. An ice spell hitting us drains units, yes, but it also affects us like a normal human, elf, orc or dwarf would be affected by being blasted in the head by an ice spike. 
Thus, I'm not entirely sure any of this is needed to give these average joes (if water evocationists and thanhium owners are average joes) a way to defeat Azdrazi. The issue with using thanhium being risky against Nephilim is a general issue with using thanhium against ANYTHING thanhium is meant to counter.

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