Pallodium 3779 Popular Post Share Posted December 16, 2025 Spoiler ɪ ᴡʀᴏᴛᴇ ᴛʜɪꜱ ᴀꜱ ᴀ ᴄʀᴇᴀᴛɪᴠᴇ ᴡʀɪᴛɪɴɢ / ꜰᴏʀᴍᴀᴛᴛɪɴɢ ᴇxᴇʀᴄɪꜱᴇ. ᴛʜɪꜱ ɪꜱ ɴᴏᴛ ɪɴᴛᴇɴᴅᴇᴅ ᴛᴏ ʙᴇ ᴀ ʟᴏʀᴇ ꜱᴜʙᴍɪꜱꜱɪᴏɴ, ᴊᴜꜱᴛ ᴛᴏ ʙᴇ ᴀ ᴄʀᴇᴀᴛɪᴠᴇ ᴇxʜᴀᴜꜱᴛ; ꜱᴇᴇ ᴘᴏꜱᴛꜰᴀᴄᴇ ꜰᴏʀ ᴍᴏꜱᴛ ᴅᴇᴛᴀɪʟꜱ. Formatting inspired by @Aelesh. ᴍᴏʀᴛᴀʟ ꜰʟᴇꜱʜ ꜱᴛᴏɴᴇ ʙᴏɴᴇ ꜱᴛᴀʟʟ ᴅᴇᴄᴀʏ ᴡɪᴛʜᴇʀ ꜱᴏᴜʟ ᴄᴏʀʀᴜᴘᴛ ᴛᴇᴍᴘᴏʀᴀʀʏ ᴇᴠᴇʀʟᴀꜱᴛɪɴɢ ᴡᴀʀʟᴏʀᴅ ʙʟᴀᴅᴇ ʙʀᴜᴛᴀʟ ᴄᴀɴɴɪʙᴀʟ [ Í ᴠ ᴀ ʀ ʀ ] ᴛ ʜ ᴇ ꜱ ᴇ ʀ ꜰ ꜱ ᴏ ꜰ ꜱ ᴏ ʀ ʀ ᴏ ᴡ ᴇɴꜱʟᴀᴠᴇʀ ꜱʟᴀᴠᴇ ᴘʀᴏᴘʜᴇᴛ ʟᴜɴᴀᴛɪᴄ ᴘʀɪɴᴄᴇ ᴘᴇᴀꜱᴀɴᴛ ᴇᴍᴘᴇʀᴏʀ ꜱᴇʀꜰ ꜱᴀᴠᴀɢᴇ ᴛʜʀᴀʟʟ ꜰᴏᴅᴅᴇʀ ᴇᴛᴇʀɴᴀʟ ʜᴏʟʟᴏᴡ ᴡʀᴀᴛʜꜰᴜʟ ɪᴄᴇ ❉ Íᴠᴀʀʀ are a [1] slot Dark Magic, sourced from the cursemark of the long-deceased Vættr of yore, which by proxy comes from Wyrvun, progenitive from when he was still accursed as Ondnarch. ❉ Íᴠᴀʀʀ are transferred upon either a Descendant or a Beastfolk through an accursed rune, marked within their palm and binding them to eternal serfdom in a limbo between a frozen demise and a conscious husk. ❖ Íᴠᴀʀʀ are instilled with the binding pact of the accursed rune through a pact made with an elder Ívarr, and are instilled a trial to complete; upon accomplishment, this pact is scourged within the prospect’s soul, warping them into an Ívarr. ❖ Íᴠᴀʀʀ are not true undead, rather being trapped in a frozen state between life and death- though still are considered “revealed dark creatures” in the context of interactions with holy magics and other lorepieces. ❖ Íᴠᴀʀʀ does not require IRP consent to instill within an individual, though still requires OOC consent to curse an individual with the foul servitude the accursed rune bears. ❉ Íᴠᴀʀʀ are incompatible with all Deific and Holy Magics & Feats (save Seers of Vaasek and Palmreading), Vampirism, Lycanthropy, and all [CAs] except Beastfolk. ❉ Íᴠᴀʀʀ are tierless, however no abilities- active or passive- are innate and all must be learned from another Ívarr. [Aᴄᴛɪᴠᴇ Aʙɪʟɪᴛɪᴇꜱ] [Pᴀꜱꜱɪᴠᴇ Aʙɪʟɪᴛɪᴇꜱ] » Frostwelding » Cryoflash » Ortholattice 🞙 The Ívarr congeal and meld ice into either a temporary armament of hardened yet brittle frost, or augment Frørstal. 🞙 The Ívarr accumulate snow in a miniature blizzard around their vessels, temporarily inflicting snow-blindness. 🞙 The Ívarr ribbon forth lashing bands of sleet and rime, grappling upon quarries and tugging them closer to themselves. » Cryokinesis » Rimecant » Snowveil 🞙 The Ívarr twist and wield frost, rime, and snow in a freeform manner, bending them noncombatively. 🞙 The Ívarr commune with one another within line of sight through soundless, visceral, and raw spasms of words. 🞙 The Ívarr occlude themselves within the natural habitats of their northern frontiers, their presence harder to discern. [Aᴄᴄᴜʀꜱᴇᴅ Bᴀɴᴇꜱ] ✦ The Accursed Rune mars the palm of all Ívarr- a foul brand that is both the root of their curse and the wellspring from which they draw upon- it is a constant tell that warps their physicality and mentality alike, often to irreparable change to these serfs. ✦ Organs remain present within Ívarr- unlike ‘immortal’ beings, which are less reliant upon their own organs to function, be that through undeath or infernal prowess, they need their own organs and blood to survive- much akin to the mortals they once were. ✦ Flame is a potent weakness of the Ívarr- be it Mundane, Alchemical, Voidal, or even the greater Draconic flames, the visceral and unfettered heat that emanates from pyres melts the frost that lines and holds together their physical vessels to varying degrees. 🞙 Ruinous Flame (Dragonsflame, Blue Voidflame) is far more devastating to the Ívarr, doing a severely heightened degree of damage to them and their frost-bound vessels of chilled flesh and ivory compared to lesser ilks of flames. ✦ Aurum is the lesser material bane of the Ívarr- their souls twisted by an accursed rune and visceral flesh pulled into a state of near-undeath, it and similar metals and abilities which harness similar properties to it harm them similarly to corporeal undead. ✦ Azhl is the greater material bane of the Ívarr- its noxious toxin-esque properties greatly mar and twist their flesh as it spreads through their bodies; upon being inflicted with Azhl Anemia, it causes their body to flake apart, limbs collapsing into frozen dust. ❖ Serfs. Slaves. Soldiers. These beings were never made from the scraps of mortality to be noble knightfolk nor prideful regents- from the beginning of their reborn existence, these condemned entities were always doomed to live a half-life of sickening service. Those who arise as Ívarr suffer an eternal curse of snow and rime, their bodies petrified by permafrost that both preserves their deteriorating forms and binds them to servitude of the endless frost. ❖ The curse that wracks their frostbitten bodies is a pale mimicry of the archaic damnation of sorrowful permafrost that stemmed from Ondnarch’s magics, accursed through the Gelid Mirror upon the Bohra by the accursed witches of yore who warped and corrupted Bohra through twisted and shackling curses into the grievous Crestfallen. Enriching this facsimile of this potent yet long-lost hex, the Ívarr are wrought into their frost-ridden form through an accursed rune, the brand that mars their palm and permanently shackles both their physical flesh and their metaphysical soul. ❖ The Ívarr are serfs without masters. The twisted Fjarriagua who were the progenitor of this curse are long-deceased- their bodies little more than frozen husks strewn across Skjoldier, all but silent sorrows scattered within Wyrvun’s realm. Yet this curse- this vile, baleful curse- still remains upon those brought to heel by it, and spread through their vile curse-marks. The Ívarr bear neither the boons nor banes of the Fjarriagua progenitive of their curse, nor do they bear the unfettered and sorrowful might of the Crestfallen- they are their own ilk of beings, an accursed race. They shamble endlessly, propagating the curse to ebb forth through the annals of history to come, with their quest engraved within their mind: Freeze the world in bitter winter, for all eternity. ᴇɴꜱʟᴀᴠᴇʀ ꜱʟᴀᴠᴇ ᴘʀᴏᴘʜᴇᴛ ʟᴜɴᴀᴛɪᴄ ᴘʀɪɴᴄᴇ ᴘᴇᴀꜱᴀɴᴛ ᴇᴍᴘᴇʀᴏʀ ꜱᴇʀꜰ ꜱᴀᴠᴀɢᴇ ᴛʜʀᴀʟʟ ꜰᴏᴅᴅᴇʀ ᴇᴛᴇʀɴᴀʟ ʜᴏʟʟᴏᴡ ᴡʀᴀᴛʜꜰᴜʟ ɪᴄᴇ Mᴀɢɪᴄ Oʀɪɢɪɴ ᴛʜᴇ ᴄʀᴇꜱᴛꜰᴀʟʟᴇɴꜱ' ꜱᴜᴄᴄᴇꜱꜱᴏʀꜱ Curses are not uncommon to glean upon mundus. Be it the vampyric affliction of the Corcitură, the druidic hex of Lycanthropy, or the infernal taint of the ‘Blessed Children’, a litany of afflictions mar the coils of the mortal races. There stood an era- an archaic time that predated Malghourn and the Nine Archons, predated Morea’s ruthless punishments upon mortality, and predated Ixli and Ikuras’ fusion into Ixris- where Wyrvun ran rampant upon the world. Warped by Iblees’ magic, he arose from the frost as Ondnarch, a general of the dark equally grieving and grievous in twain. Moved by despair, he blessed a worn and sorrowful mortal with a grace of his cold tears- blackened by the the contamination of the Betrayer- blooming them unto a sorrowful Vættr- the progenitor of those whom would become known to the mortal lands as the Fjarriagua, the Frost Witches. And yet oncemore, Ondnarch was whirled into a torrent of events- sealed away, muffled and muted. Centuries passed. The Fjarriagua ran rampant across the lands, cruel hexes in hand and undeath dragging their unrotting bodies forth, whilst Ondnarch festered in silent, bitter, sorrow. Yet unexpectedly, his shackles were torn from his soul, the Betrayer’s taint unintentionally purified from his very being- Wyrvun escaped his shackles, soaring through mundus oncemore. From his newfound liberation upon Almaris, he soaked forth the mountainscape with his magics- forming forth the vast Gelid Mirror; this mirror called, it tugged for the undead Frost Witches to come forth towards their beloved ‘Father Winter’, seeking forth but another taste of his frosted tears. Upon arriving at the mirror, they found its potency- wielding it for terrible, unforsakeable acts. They warped forth ice of a more primal nature- known to them as Frørstal, though to the descendants of Almaris as Frost Salts- wielding their gleeful armaments. And yet they grew a sinister hunger for power, a desire for cruel force. They set a target in mind- the stray tribes of the Bohra, made almost-scarce through the procedural massacres of the Mori and Descendants upon their kind- and garnered up what remnants they could. Through an experiment of darkest transmutation- stemming from the tears of Ondnarch progenitive of their powers- the last batch of brutes were mutated to massive heights in the spirit of mountains, their limbs became long and bare in the spirit of harsh winter, and their minds adopted a similar desolation to the extreme. Their titanic warriors were shaped yet incredibly depressed and their despondence earned them their common name, the Crestfallen. Transmuted to titanic heights, granted with unparalleled physical strength, and an outfitting in literal tons of cursed salium armaments- these beings were crushed by the sorrow of the spell. In the mortal realm they could not survive, and with nigh-incredible haste, Wyrvun liberated these misused beasts and welcomed them into Fymlvetr- his plane- where the bastardization of the witches’ craft was purged and the weight of the curse lifted. And the Fjarrigua seethed in rage. The powers of the Gelid Mirror sealed away by Wyrvun posthaste, he pulled away his arcana from the realm in fear that they would be wielded to wreak harm upon further beings. Yet, perhaps that would be in vain- perhaps no matter what he would do, the Fjarrigua had already gone too far. They sought to emulate what they had once done- albeit this time, without the Gelid Mirror’s prowess. They sought soldiers, undying serfs who would heed their commands for eternity. They fashioned a brand, a macabre curse that would pass from thing to thing to assist in their grand quest- to enrapture the world in an eternal winter. The Fjarriagua ransacked settlements, scraping together sparse few to experiment with and mimic the Gelid Mirror’s baleful curse- and yet, this was but a mere imperfect curse. A pale facsimile of the powers of yore, the mutated mortals were not wrought to tremendous force nor given unparalleled abilities of frost, but bare fragments of wroth. These things would be their slaves, their eternal serfs- the Ívarr. Millenia passed. Through a grand cataclysmic event, the Fjarriagua have been rendered all but gone. And yet, their curse lingers. These beings shall live on, eternal, as their baleful curse spreads from ex-mortal to mortal, binding and shackling more under the accursed rune’s sinister pact. These beings still wander the world, frostbitten and warped by a curse- a curse that heeds and twists them to bring forth an eternal winter. Serfs without masters, left to embody a quest whose makers have long-left this realm- they are a hapless lot, a lot that exists to spread the foul curse of their progenitors rune, and to work towards a stagnant quest. Battered ideals, within bare husks of mortals. ᴍᴏʀᴛᴀʟ ꜰʟᴇꜱʜ ꜱᴛᴏɴᴇ ꜱᴛᴀʟʟ ᴅᴇᴄᴀʏ ᴡɪᴛʜᴇʀ ꜱᴏᴜʟ ᴄᴏʀʀᴜᴘᴛ ᴛᴇᴍᴘᴏʀᴀʀʏ ᴇᴠᴇʀʟᴀꜱᴛɪɴɢ ᴡᴀʀʟᴏʀᴅ ʙʟᴀᴅᴇ ʙʀᴜᴛᴀʟ ᴄᴀɴɴɪʙᴀʟ Mᴀʀᴋɪɴɢ ᴛʜᴇ ᴄᴜʀꜱᴇ, ɪɴꜱᴛɪʟʟᴇᴅ The beginning of an Ívarr’s journey involves a pact, one between an elder Ívarr- one who has been one for at least [3] OOC months and bears a [TA]- and a Mortal. A pact, a promise of power, a way into their coven. However the Ívarr convinces the poor, mortal soul into such an agreement, the path begins with a mere handshake- an act that will forever leave a bruise-like scar upon their palm, vague in its design and frostbitten. During this, a task may be assigned by the elder to the mortal- a quest that the prospective Ívarr must accomplish in order to be deemed worthy of being marked. ❖ Upon the mortal returning to the Elder Ívarr at the completion of their trial, the process of accursing a mortal with an accursed rune is simple; the Elder Ívarr etches a brand- an accursed rune- into the warped palm of the mortal (the design being up to the choice of the brander, albeit one that must be runic in design), After the initial bleeding, the twisted force of the pact floods the wound as the mortal undergoes a sickening and sudden transmutation. ❖ The mortal’s entire body suddenly drops to subzero temperatures as blood freezes over and cells puncture themselves with their inner fluids, causing a rapid and painful deterioration that brings the mortal to nigh-demise. As the design of the accursed rune is permanently marked into the skin of the ex-mortal, brittle and frostbitten- it manifests the sickening pact into motion. ❖ In pale mimicry of the curse placed upon the Bohra of yore whom were resurrected as the Crestfallen, the sickening brand stagnates the convert in a state between life and death, transmuting their flesh and blood with layers of frostbitten, twisted servitude. Almost perishing, yet entrapped within their vessel through the binding of the accursed rune, a mortal becomes an Ívarr- consuming [1] magic slot as a portion of their soul is irrevocably warped by this haggard scourge. The physicality of an Ívarr is more a bane than a benefit- their forms are eternally accursed by the twisted accursed rune, the curse carrying with them even through monk revival. This physicality- and the details of the brand itself- is elaborated upon the [Banes] of The Accursed Rune and Organs further down the page, given their primarily negative connotations. Rᴇᴅʟɪɴᴇꜱ: Spoiler ➣ To become an Ívarr, one must be either a Descendant, Beastfolk, or a Klone; there is no gender restriction to this [MA]. Additional magic compatibility/incompatibility is stated within the synopsis. ➣ Upon first making a pact with a mortal, a [TA]-bearing Ívarr must shake the hand of a willing mortal to create some ilk of pact- assigning a task upon the mortal of varying degrees. The mortal may be either misled or willfully be led into completing said trial, before returning to the Ívarr and being branded with the accursed rune, thus undergoing the actual creation process after which they may post their [MA] and become an Ívarr . ➣ The detailing and redlines of the accursed rune- the brand all Ívarr are marred with- is fully explained within the [Banes] segment of the lorepage, under the Accursed Rune. Likewise, the changes to their physicality is listed under the Organs portion. ➣ Ívarr require a [TA] in order to mark another mortal with the accursed rune; Ívarr can solely gain a [TA] after they have held the [MA] for at least [3] OOC months. Knowledge of this process is innate to the Ívarr, though their brand is incapable of passing on the curse to another being until they have held it for long enough for it to prosper. ➣ Ívarr may only accurse [2] new Ívarr per [1] OOC month, with further attempts failing to transfer the curse- merely causing the mortal to perish from frostbite in the creation ritual. ➣ Transforming an individual into an Ívarr requires OOC consent, though does not require IRP consent- the mortal may be tricked into completing the task and accepting the pact, and thus are marred with the accursed rune and transmuted. ᴇɴꜱʟᴀᴠᴇʀ ꜱʟᴀᴠᴇ ᴘʀᴏᴘʜᴇᴛ ʟᴜɴᴀᴛɪᴄ ᴘʀɪɴᴄᴇ ᴘᴇᴀꜱᴀɴᴛ ᴇᴍᴘᴇʀᴏʀ ꜱᴇʀꜰ ꜱᴀᴠᴀɢᴇ ᴛʜʀᴀʟʟ ꜰᴏᴅᴅᴇʀ ᴇᴛᴇʀɴᴀʟ ʜᴏʟʟᴏᴡ ᴡʀᴀᴛʜꜰᴜʟ ɪᴄᴇ Mᴇɴᴛᴀʟɪᴛʏ ᴛʜᴇ ᴡɪʟʟ ᴏꜰ ᴛʜᴇ ʀᴜɴᴇ The Ívarr are bound to the will of the accursed rune, a will that fortunately only has one command: Freeze the world in bitter winter, for all eternity. This is their driving motivation, one that takes priority above all others. It is their purpose. It is the reason that they have found a second-life. Madness, oddly enough, is somewhat uncommon in the Ívarr, and it is because they have direction. They have purpose. ❖ The accursed rune, having both led them to a state of near-death and constantly preserving them in so, now raises them up to a bitter goal- there is comfort for the Ívarr in the fact that they have a reason to fight, to oversee, to act. At the end of the day, these are not mere mortal servants- these are bitter serfs. They live to serve- serve each other, serve their predecessors, and serve the eternal command that the accursed rune bids. 🞙 Any comfort they once found in common pleasantries such as liquor, drugs, performance, spending time with others, and so on are muffled- this feeling can be compared to an opium addict of decades’ time no longer finding any solace in their once-treasured drugs. Though they may still find themselves craving what they once bore- a hangover from the addiction- it no longer provides any comfort to them. ❖ All of this usually leads to either profound isolation in either the northern wilderness, or a close attachment with the only kin they have left- their fellow Ívarr. Their great commandment- freezing the world in an eternal winter- is binding and cannot be acted against, though each Ívarr may undergo it as they see fit. ❖ It is the command that usually leads most Ívarr to join unto covens of their own fold, an innate desire to emulate those of their predecessors of yore, despite their scornful and prideful nature. It is important to note that the Ívarr are not necessarily antagonistic towards mankind. Whilst they bear a love of human flesh, their aim is to blanket the world in an eternal snowstorm; this does not necessarily come hand-in-hand with the extinction of the Descendants. The distinction between the extermination of the Descendants and the coming of an Eternal-Winter is important- whilst at times those two pathways do overlap, there is nothing within the mentality of these beings that actually forces them to feel such towards the mortal races. Rᴇᴅʟɪɴᴇꜱ: Spoiler ➣ Ívarr are incapable of feeling strong attachments, let alone romantic ones- the curse puts their mindset in eternal servitude to their covens and brethren, prioritizing their wellbeing over anything else. ➣ The Ívarr’s primary motivation is to bring about an Eternal-Winter, albeit- without their leaders- they no longer have any individual to directly enforce this searing punishment beyond the brand itself. They are constantly driven by this urge, though they may undertake this task as they see fit to whatever degree they deem to be valid means of pursuing it. ➣ Ívarr are primarily afflicted with a hollow feeling of desolation. Similarly to the Crestfallen of yore, they are afflicted with the concept of ‘sorrow’ in a much more raw and unfettered nature than the Fjarriagua ever were- they are primarily overrun by a feeling that all pleasantries merely mean nothing- they are almost meaningless to the Ívarr. The sole benevolent feelings that they bear are when they are amongst their brethren- other Ívarr. ➣ Mental instability is not an inherent trait to the Ívarr. Whilst some may bear it as a result of their arduous conversion- it is not as predominative over their afflicted mentality as much as the feelings of desolation that predominate their views of the world. ᴍᴏʀᴛᴀʟ ꜰʟᴇꜱʜ ꜱᴛᴏɴᴇ ꜱᴛᴀʟʟ ᴅᴇᴄᴀʏ ᴡɪᴛʜᴇʀ ꜱᴏᴜʟ ᴄᴏʀʀᴜᴘᴛ ᴛᴇᴍᴘᴏʀᴀʀʏ ᴇᴠᴇʀʟᴀꜱᴛɪɴɢ ᴡᴀʀʟᴏʀᴅ ʙʟᴀᴅᴇ ʙʀᴜᴛᴀʟ ᴄᴀɴɴɪʙᴀʟ ᴇɴꜱʟᴀᴠᴇʀ ꜱʟᴀᴠᴇ ᴘʀᴏᴘʜᴇᴛ ʟᴜɴᴀᴛɪᴄ ᴘʀɪɴᴄᴇ ᴘᴇᴀꜱᴀɴᴛ ᴇᴍᴘᴇʀᴏʀ ꜱᴇʀꜰ ꜱᴀᴠᴀɢᴇ ᴛʜʀᴀʟʟ ꜰᴏᴅᴅᴇʀ ᴇᴛᴇʀɴᴀʟ ʜᴏʟʟᴏᴡ ᴡʀᴀᴛʜꜰᴜʟ ɪᴄᴇ Tʜᴇ Rɪᴍᴇᴡᴇᴀʟᴅ ᴀʙɪʟɪᴛɪᴇꜱ & ᴄᴀꜱᴛɪɴɢ The Rimeweald is the litany of abilities that they are capable of utilizing, drawing upon the twisted mark anointed upon their palm. Harnessing any ability of the Ívarr requires a tell of some sort. Some examples are: 🞙 Flakes of ice breaking off their skin. 🞙 An azure glow within their eyes. 🞙 Breath emitting fog, as if exhaling within an icy region. 🞙 Veins coursing in a visible, gleaming blue, as if filled with ice. These tells are always visible when casting, even if the Ívarr is donning armor or a blindfold; these cannot be hidden by any means, as they will always make themselves present around the Ívarr. The abilities of the Rimeweald are all tierless, but not innate; Ívarr may learn any of these in any order so long as they learn so from another Ívarr whom already knows it. However, there are three things to keep in mind that are critical to how spells of the Rimeweald function: » I: All abilities of the Rimeweald function as if [Tɪᴇʀ III] for the purposes of Thanhium and other magics which may concern tiers. » II: All abilities of the Rimeweald require a full action to be dedicated per emote; connection is only broken as clarified in [Banes]. » III: An Ívarr may only learn [1] ability per [2] OOC days, their body taking time to acclimate to these abilities slowly after arising. ❉ Cʀʏᴏᴋɪɴᴇꜱɪꜱ - [Passive] [Freeform] The simplest of arcana exalted of the Rimeweald, ice and frost may be bent and manipulated around the Ívarr, to even fabricating and creating lesser frost around them- so long as it remains noncombative, that is. Spoiler Ívarr are capable of conjuring and bending the ice around them, to a [4x2x2]. Their affinity for Crokinesis is crude at best- they may poise and create vaguely carved shapes within the air around them, or they may likewise cause snow or frost to begin to spread on surfaces nearby them- however, they are incapable of creating intricate depictions upon the air. Should the Ívarr be within [8] meters of at least [2] other Ívarr, they will find their capability increased, permitting them to each manipulate a [8x4x4] area instead. Rᴇᴅʟɪɴᴇꜱ: ➣ Cryokinesis is an ability for noncombative flavour roleplay. This cannot be used in combat, or to benefit combat scenarios; E.G, the Ívarr are incapable of rendering a portion of the floor ice and therefore slippery to trip opponents up. ➣ Cryokinesis can either conjure ice, frost, rime, and snow, or manipulate those same materials given that they exist within that zone around them. ➣ Cryokinesis, no matter what, is always incapable of creating anything akin to a blizzard or anything that would otherwise inhibit vision whatsoever. ❉ Rɪᴍᴇᴄᴀɴᴛ - [Passive] [Freeform] All serfs of the Rimeweald are bound by the same ilk of accursed mark that scourges their soul and palm in twain, no matter how divergent such brands appear to look from a surface level. This bind supersedes the soul, and leaks into their minds- permitting a lesser ilk of ‘telepathy’ known colloquially as Rimecant, the transmission of words from one Ívarr to another within their line of sight. Spoiler Ívarr are all passively entrenched in a corrupt ilk of a mindweb, capable of transferring words amongst one another within line-of-sight, albeit through a crude and unoptimized manner. This mental link is capable of only transferring [5] words per emote noncombatively, and a meagre [2] words per emote when entrenched in combat; these words are radially extended to all other Ívarr within [20] meters’ range and with LoS, unable to control who they are sent to or specify to certain individuals. Words communed via Rimecant, however, always come in an uncontrolled surge into the minds of other Ívarr, and their order is always jumbled and incoherent. That is to say, a message that would be transmitted as “Don’t. Go. Left. Go. Right” could equally be interpreted as “Go. Left. Don’t. Go. Right” and “Go. Go. Left. Right. Don’t.”- every one of the words are transmitted all at the same time, thus creating a litany of interpretations possible. Whilst transferring words with Rimecant, glowing breath exhales from the maw of the Ívarr, visible clearly even through helms, masks, and cowls. Rᴇᴅʟɪɴᴇꜱ: ➣ Rimecant is a passive ability due to the binding and amalgamating nature of their cursemark- a mental link tethered to all Ívarr. All individuals, when using Rimecant, ‘broadcasts’ the set words chosen to all other Ívarr within both LoS and within [20] meters range of themselves. An Ívarr may not choose who does and does not receive the words, being broadcast to all others. ➣ Ívarr whom are currently burning or have been struck by Azhl, Thanhium, or Aurum within the last [2] emotes are unable of sending or receiving words spoken within Rimecant, as detailed within the respective [Banes] of this piece. Likewise, if an individual is obscured within something, such as a cloud of smog- be it magical or mundane- they are considered outside of LoS and thus cannot transmit words through Rimecant. ➣ Ívarr may only transmit [5] words when out of combat, or [2] when within it. These are meant to be simple and concise; a word should be no longer than [8] characters in length, and should not be just a mesh of multiple words to make a larger one. No matter what, these words are slewn forth lacking any order whatsoever- they always come all at once, and hence it can be interpreted in a myriad of ways beyond the intended one. ➣ Whenever Rimecant is being used- be it an Ívarr emitting words to others or receiving them, their maw always leaks a glowing-blue breath that is clearly visible no matter what is used to hide it if in the open, seeping through helms, masks, cowls, scarves, and so on. ❉ Sɴᴏᴡᴠᴇɪʟ - [Passive] [Freeform] Predators of the frost, hunters of the north, and rangers of the snow- Ívarr are beings which tend to favour the northern frontier and its bitter elements when laying in wait- either for a set quarry, a fresh meal, or even as stalwart guard. By standing stilled within the snow, they may enrapture a thinned whirl of smog and snow about them- becoming much harder to glean from a distance. Spoiler Ívarr are capable of blending into their surroundings if within an area ripe with frost, snow, sleet, or to great success especially within a blizzard. At any time, they may enter a Snowveil, their entire bodies being cloaked by a thinned, magically-augmented layer of snow and rime, swirling in mottled patterns that mesh to their surroundings. The following mechanics are to be followed: 🞙 When within a Snowveil, this must be mechanically represented by using [/sneak], which helps with its mechanical viability. 🞙 When within a Snowveil, an Ívarr may only move at the arduously slow rate of [1] meter per emote, lest the veil of frost shatter. 🞙 When within a Snowveil, if an Ívarr prepares to strike, begins casting, or begins to utilize a ranged weapon, the veil of frost shatters. 🞙 Snowveils make the individual almost invisible from a distance- it is only if an individual is within [4] meters that they are seen. 🞙 Ívarr are always see through the Snowveil of another Ívarr, their eyesight augmented to be unaffected by the trickery of their kin. Snowveil may never be initiated by an Ívarr whom is already within a combative encounter, though if they were in it beforehand to entering may be maintained. One must always emote when they are within Snowveil every emoteround, and if they are moving likewise must emote so within (#rp). However, if Snowveil is used within a blizzard, it is to tremendous extent- they are unable to be seen unless an individual is only [2] meters away from them, and the Ívarr is capable of moving up to [3] meters per emote rather than the paltry [1] they would under lesser areas of snow and frost. Rᴇᴅʟɪɴᴇꜱ: ➣ Snowveil is a passive ability of the Ívarr, a sense of vague camouflage that may only be used within locations that are frozen, snow-covered, icy, currently hailing, snowing, or under a blizzard. It is initiated by standing still for [1] emote, after which they slowly fade into their surroundings- a rime taking over their form, armour, and clothing that disguises them vaguely to their surroundings. ➣ Snowveil may not be initiated by Ívarr whom are currently burning or have been struck by Azhl, Thanhium, or Aurum within the last [2] emotes, as detailed within the respective [Banes] of this piece. Likewise, if the Ívarr has left Snowveil within the last [8] emotes, they may not enter it until those emotes have lapsed. ➣ Ívarr may only move [1] meter per emote whilst in Snowveil normally, or [3] meters per emote when whilst in Snowveil within a blizzard. ❉ Fʀᴏꜱᴛᴡᴇʟᴅɪɴɢ - [Active] [2 Emotes] Calling upon the foul curse of their mark, an Ívarr may fabricate remnants of frost- exhumed from their brand itself- and meld it together to form a temporarily blade, tool, or blugeon- a pale mimicry of Frørstal made possible through the arts of the Rimeweald as liaison. Spoiler Over [2] emotes, an Ívarr is capable of forcefully conjuring ice from their mark, conjuring an icy weapon or tool of their choice, no bigger than the size of a spear or warhammer. Such a weapon would retain the physical appearance of that of ice, although possessing attributes akin to a ferrum weapon, in durability and strength. Frostwelded weapons bear two critical banes- that of its brittle nature, and that of flames: 🞙 Due to being pale mimicries of Frørstal, these objects are brittle- being privy to [4] strikes from blunt weapons or just [8] strikes of any bladed or other ilk of weapon causes the Frørstal armament to shatter. 🞙 Due to their icy nature, they melt akin to mundane ice against a flame, requiring a mere [2] emotes of flame of any nature to turn to puddle, or otherwise [1] emote of blue flame or dragonsflame for the same yield. Alternatively, Frostwelding may be used upon an armament of Frørstal- known as Frosted Steel to mortals- to temporarily ward and augment through frozen liturgy- a sleek additional layer of marking-riddled frost creeping over the frozen armament, making it capable of increasing its durability to be indefinite until the end of the combative encounter- or until [2] emotes of flame have been applied or struck upon it. Rᴇᴅʟɪɴᴇꜱ: ➣ Frostwelding requires [2] emotes to create any armament, shield, or tool out of a frost-like material, so long as its size is at smallest that of a dagger, and at largest either that of a spear or a warhammer. This conjured armament is extremely cold, well under sub-zero temperatures; it is enough to destroy [1] dragonsflame unit upon contacting a Nephilim, as per their weakness to armaments of the cold. This cannot make anything that is not a weapon, shield, or tool; it is incapable of making ranged armaments or crossbows. ➣ Frostwelded armaments are brittle- they may solely block [4] strikes of a blunt weapon or [8] of any bladed weapon before it shatters. Likewise, [2] emotes of sustained flame applied directly to it will cause it to melt, whilst merely [1] emote of blue voidflame or dragonsflame will do the same. ➣ Ívarr, alternatively, may use Frostwelding to augment and bolster a Frørstal (a.k.a. Frosted Steel) armament they wield, increasing its resilience- preventing it from breaking after a set number of strikes; however, if it is applied by [2] emotes or strikes of flame, the armament would instantly shatter, regardless of the number of strikes it has dealt. ❉ Cʀʏᴏꜰʟᴀꜱʜ - [Active] [2 Emotes] Ice and rime are not easily conjured nor wielded by the Ívarr, even with their accursed brand’s affinity towards it- they are dense, hard, and brittle. Yet snow, however, is far more malleable- more conjurable, more usable. Mimicking snow-blindness explorers face when wandering for hours in the northern frontiers, an Ívarr can accumulate snow in a miniature blizzard- temporarily blinding those who move too close. Spoiler Over [2] emotes, an Ívarr is capable of accumulating an almost snowball-like cluster of rime and frost in their palm, before whirling it around them in a [2] meter radius around themselves- individuals caught within this zone whom are reliant on sight have their vision overtaken by a searing surge of white brightness, akin to a heightened degree of snow-blindness, and blinding those within for [2] emotes, and leaving them disoriented for the subsequent [1] emote. Individuals with prosthetic eyes, regardless of source or ilk, still are affected by the blindness induced by Cryoflash. However, characters which rely on either magical or alchemic ways to see- including [FA] and [MA] Seers of Vaasek, Templarism’s Touch of Jophiael, and the Tumor of Sight mutation- all of which do not see physically, are not affected by this induced blindness. Rᴇᴅʟɪɴᴇꜱ: ➣ Cryoflash requires [2] emotes to create a micro-blizzard with a radius of [2] meters around the Ívarr. Those caught within it will be overtaken by [2] emotes of utter blindness, followed by [1] emote of disorientation. ➣ Cryoflash does not affect an Ívarr, nor does it affect those who divert their head or shut their eyes for the emote of the blizzard whirling around the Ívarr. ➣ Cryoflash’s effects are momentary, and last only several narrative seconds when exposed- this is to say that there is no long-term visual damage. ➣ Cryoflash is incapable of affecting the sight of those who utilize magical or alchemical means to ‘see’ that are not visual. That is to say, examples of individuals immune are [FA] and [MA] Seers of Vaasek, Templars under the effect of the Touch of Jophiael, the Tawkin Mutation [MArt] Tumor of Sight, and so on. ❉ Oʀᴛʜᴏʟᴀᴛᴛɪᴄᴇ - [Active] [3 Emotes] Pulling forth anima from their twisted brands and conjuring ribbons of sleet from the ambience- the Ívarr may haul forwards these grappling chains to snap and sear upon targets within a middling range, grappling and tugging their quarries ever-so-slightly closer. Spoiler Over [3] emotes, an Ívarr may tug forth ribbons of frosted anima- each incredibly frail on their own, yet incredibly potent in unison- and surge them forwards, thrown at the speed of a javelin with a range of [20] meters. Upon making contact with a target, the ribbons will impale harmlessly- though not painlessly- through their chest and limbs, searing onto them with a sudden feeling of cold, damp metal pressed against flesh. The Ívarr, on the successive [1] emote after contact, may spend their action to tug upon the twisted lattice of ribbons, forcing their target closer by [6] meters. Ortholattice, whilst capable of grappling onto most physical beings, cannot latch upon things without a corporeal form- that is to say, it cannot grapple phantasmal or incorporeal undead, nor can it grapple upon metaphysical entities such as a Kalabees. Rᴇᴅʟɪɴᴇꜱ: ➣ Ortholattice requires [3] emotes to create ribbons of frost around an Ívarr, before they launch them forth towards an individual within [20] meters’ range at the speed of a javelin. If it impacts a physical being, it does no damage, rather merely latching onto them. The Ívarr may dedicate [1] additional emote to tug the target inwards, bringing them closer by [6] meters. ➣ Ortholattice’s ribbons prevent the target from moving over [20] meters away from the target. The ribbons may be broken by [2] strikes of any kind towards them, or [1] strike of any sort of antimagic or flame- be it mundane, alchemic, voidal, or draconic. Furthermore, if the Ívarr chooses to tug their target inwards, that too shatters the ribbons. ➣ Ortholattice can only grapple upon corporeal beings- that is to say phantasmal undead and metaphysical entities are utterly immune to Ortholattice. ᴍᴏʀᴛᴀʟ ꜰʟᴇꜱʜ ꜱᴛᴏɴᴇ ꜱᴛᴀʟʟ ᴅᴇᴄᴀʏ ᴡɪᴛʜᴇʀ ꜱᴏᴜʟ ᴄᴏʀʀᴜᴘᴛ ᴛᴇᴍᴘᴏʀᴀʀʏ ᴇᴠᴇʀʟᴀꜱᴛɪɴɢ ᴡᴀʀʟᴏʀᴅ ʙʟᴀᴅᴇ ʙʀᴜᴛᴀʟ ᴄᴀɴɴɪʙᴀʟ Aᴄᴄᴜʀꜱᴇᴅ Bᴀɴᴇꜱ ᴡᴇᴀᴋɴᴇꜱꜱᴇꜱ & ꜰᴀʟʟɪʙɪʟɪᴛɪᴇꜱ Due to their sacrilegious nature, Ívarr are privy to a multitude of [Banes] as beings barely held onto the realm of the living through the hoarfrost that preserves their half-living vessel and the accursed rune that brands their palm, the two working in unison to render these otherwise near-death things into twisted, sickly serfs. ✦ Tʜᴇ Aᴄᴄᴜʀꜱᴇᴅ Rᴜɴᴇ [Physical Bane] - Marring the center of either their right or left palm of all Ívarr from the moment of their pacting, the Accursed Rune is a foul brand that is both the root of their curse and the wellspring from which they draw upon- it is a constant tell that warps their physicality and mentality alike, often to irreparable change to these serfs. Spoiler ❖ Ívarr are eternally afflicted with a frigid, corroding visage. Their flesh mottled swathes of light-blue and grey, eternally frozen to appear as if they have been frozen to death- and yet they still wander and move. The Ívarr are incapable of disguise via abilities or potions, lest they be a Bonded Seer of Vaasek- they must instead rely on armour to blend in; even with such, they will always noticeably exhale frosty breath as if they are a mortal within a wintry region. 🞙 Their inner functionings have been altered, if only slightly- they are rendered incapable of benefiting from the consumption of any alchemic potion, though they can still be harmed by physically-affecting potions such as blasting potions and so on. Likewise, they are incapable of finding any nutritional value whatsoever from anything save meat- often gaining a hungering craving for raw, even rotting meat- be it Descendant or otherwise. ❖ The accursed rune cannot be hidden by anything beyond covering it with a glove or gauntlet- when in plain view, it always shines true in its sickly, frosted gleam. It cannot be hidden with alchemic, magical, or mundane means, including use of makeup and so on. The area around the rune’s location in the center of the palm is permanently riddled with a severe degree of frostbite- whilst causing no mechanical harm nor pain, it too is always visible alongside the runic insignia itself. ❖ A minor benefit they bear is their resilience to the cold- Ívarr do not suffer from freezing nor chilling effects; they are utterly immune to it due to their nature of being a being of frost and flesh. They, however, are not immune to physical objects derived from the cold; that is to say that a spike of ice can and will harm them upon being lobbed towards an Ívarr. ❖ Paramount of its afflictions, the accursed rune binds its subjects into eternal service; those who bear it are tethered to this realm for eternity, their bodies stitching themselves back together within the frigid northern frontiers through an extremely mind-rending and torturous process. Upon death, they are accursed to live oncemore, reconstituting slowly over [3] OOC days if killed by most means- though if killed by the [Banes] of Flame or Azhl, their inner constituency is almost entirely shattered, taking [5] OOC days to reconstitute. Rᴇᴅʟɪɴᴇꜱ: ➣ Ívarr are all marred with a runic emblem upon either their left or right palm- this is the Accursed Rune, the source of their arcanic prowess, and the progenitor of this brand. However, it should be noted that it is upon a limb- if the limb, forearm, or palm is cut off, the Ívarr loses the capacity to use their Passive and Active abilities alike until they graft another’s fresh limb onto it following all mechanics in the [Bane] of Organs. ➣ The Accursed Rune is always visible when exposed, and cannot be hidden by makeup, alchemy, magical means, mundane means, or anything of that ilk. It is always a rigid and almost runic shape without any curves, and shines a radiant pale-blue tone. The flesh around it is extremely frostbitten- far moreso than the overall flesh of the Ívarr- as a consequence of being the conduit to their eternal curse. ➣ The Ívarr’s flesh is accursed to be frigid, corroding, and frostbitten- this cannot be hidden by any means beyond the Ívarr being a Bonded Seer of Vaasek and using the Rite of Identity to veil their form; they are unable to utilize any sort of alchemical means to alter their forms, let alone consume alchemical potions whatsoever. ➣ Ívarr dislike all forms of food that are not raw meat, with a tendency to prefer Descendant and Beastfolk meat. They are by no means incapable of eating cooked meat or plants, but they cause the Ívarr minor discomfort; in short, they are not forced to eat Descendant meat solely, nor are they reliant upon it to live- it is merely a craving, a craving that can be alleviated by eating any sort of meat. ➣ Ívarr are immune to effects of the cold or frostbite- their entire form has already been sublimated in an eternal permafrost, and thus they cannot be affected by anything that would evoke any freezing sensation. However, physical things that are cold (e.g. a spike of ice) will still puncture them like a spike would, it just wouldn’t feel cold. ➣ Ívarr, although accursed with this lesser ‘immortality’, must still roleplay a crippling fear of death. Immortality is not a blessing to them- they are reborn solely for the purpose to act upon their accursed purposes oncemore, and the pain of reconstituting themselves is severely tortuous. They can make bluffs alluding to their immortality as a means of intimidation or fearmongering, but they can never truly rid themselves of this chronic dread. ➣ Ívarr stitch themselves back together within the closest uncivilized northern frontier after [3] OOC days upon death, or after [5] OOC days if they perished either from Flame or Azhl- two of their greatest [Banes]. ➣ Ívarr cannot recall the details of their death including those who aided in their death, the location of such, etc, nor can they infer such based on the amount of time they were in limbo for. The memory will have been overshadowed by the torturous time their soul drags together spare scraps of carcasses and their own bodily remnants in the northern amalgam to reconstitute, where their sense of time is warped and distorted. Purely for the sake of flavor RP, Ívarr can acknowledge their own death by virtue of being accursed with this faux ‘immortality’, but this cannot be used to uncover other details of their death. ➣ Ívarr should not use their revival as a means to continuously harass players with poor villainy. This is considered an abuse of the CA and is grounds for a blacklist. ➣ Ívarr, if killed within PvP death or RP ‘executions’ emoted out following PvP, follow these death mechanics fully if they voted for PvP. ✦ Oʀɢᴀɴꜱ [Physical Bane] - Still present within the physical vessels of the Ívarr, their Organs are still as critical to them as their mortal predecessors- unlike ‘immortal’ beings which are less reliant upon their own organs to function, be that through undeath or infernal prowess, Ívarr need their own organs and blood to survive. Spoiler ❖ No matter what, the Ívarr share the same constitution of mortal descendants. Thus, they are not only reliant on the same organs that mortals require to live and function, but they are further still only capped to the strength, endurance and capacity for harm as their base race. Likewise, anything that would injure, incapacitate or kill an ordinary individual would also do the same to an Ívarr unless specified otherwise. Ívarr, however, are unaging things- they stay eternally in the physique and appearance of their prime, their curse never letting them age or fall into decay- for that would be untimely of an eternal serf. ❖ Even with the litany of subset banes the accursed rune bears, it brings with it a subtle boon- the brand mends and regenerates wounds and harm the Ívarr sustain outside of combat, unwilling to let their serfs succumb to their wounds. Accursed Regeneration is a passive form of recovery that takes place over several extended hours, rendering it ineffective during combat, occurring through patchwork-grafts of flesh, ivory, and binding hoarfrost. 🞙 Minor Wounds mend themselves within [3] OOC hours. 🞙 Moderate Wounds mend themselves within [12] OOC hours. 🞙 Major Wounds mend themselves within [24] OOC hours. ❖ Regardless of the amount of time it takes to mend and regenerate wounds, Accursed Regeneration can never replace the severed body parts of an Ívarr; that is to say a torn ear or dismembered limb will not be replaced with a new one, yet rather the wound will passively mend and the severed surface will be replaced with flesh oncemore. Furthermore, due to their potent force against the Ívarr, wounds incited by Flame, Aurum (and objects/spells with similar properties), Thanhium, and Azhl take [2x] as long to mend via this passive regeneration. 🞙 Ívarr, uniquely, have the capacity to graft limbs to themselves from mortals, given that they have been freshly severed from a mortal within the past [1] OOC hour. Through this, they may slam the dismembered limb into where their missing arm once was in a noncombative environment, thus slowly fusing the new limb unto their own over the next [12] OOC hours, after which it appears almost-identical to how it used to be before the Ívarr had lost their limb. ❖ Due to their blood being sublimated and frozen into little more than a slush, Ívarr take [2x] as long to bleed out as their mortal counterparts- a minute boon to them, albeit not one that will be of much use when their organs are still feeble and potential weaknesses. Rᴇᴅʟɪɴᴇꜱ: ➣ Ívarr- unlike the many ilks of necrotic undead, vampiric undead, and greater infernals- still have a reliance upon almost their entire internal physicality- critically, their organs and blood. They bear the constitution of their mortal counterparts, and are capped at the peak physicality, stamina, endurance, and agility of their original race. Anything that would kill a mortal would kill an Ívarr. ➣ If their physicality would be lowered by any magics, such as Voidal Magic or Naztherak, or have any other physical weaknesses like that of Blood Magic, those would still remain and prevent an Ívarr from reaching peak physicality. ➣ Ívarr have a slow, accursed regeneration. They may mend wounds slowly in a noncombative environment, at the rates stated above in the piece. The tiers of wounds are as follows: 🜋 Minor Wounds: Scrapes, Bruises and Lacerations. Everyday wounds that do not cause significant impairment. 🜋 Moderate Wounds: Gashes, Cuts, Punctures, Dislocations and Burns. Wounds that are debilitating and cause moderate impairment. 🜋 Major Wounds: Broken Bones, Impalement, Dismemberment and Mutilation. Wounds that are severely debilitating and can cause permanent impairment or death. ➣ No matter what, the passive Accursed Regeneration cannot re-create dismembered limbs- these however, can be replaced by grafting a freshly-severed wound to the Ívarr, which slowly warps backwards to how it once looked like. ➣ Ívarr have a subtle benefit when it comes to bleeding out, given their blood is almost slush-like. Thus, they take [2x] as long to bleed out as their mortal counterparts would. ➣ The unaging effect of the Ívarr will only start to take effect when the character has reached the age of [21] years old, wherein the curse will fully take effect and cease the body from aging any further similarly to Corcitura’s Longevity. However whilst this does increase one’s lifetime, this does not override clauses such as that of Necromancy’s mandated aging. ✦ Fʟᴀᴍᴇ [Incendiary Bane] - A potent weakness of the Ívarr due to their inherent nature of rime-melded blessings, Flame- be it Mundane, Alchemical, Voidal, or even the greater Draconic ilk- bears a visceral and unfettered heat that melts the frost that lines and holds together their physical vessels. Spoiler ❖ Lesser Flame (Mundane, Alchemic, Voidal) is potent against the Ívarr, scorching their heat-susceptible body with great efficiency. 🞙 After [1-2] emotes, severe pain wracks over the targetted area, cindering and scorching the flesh as it alights with immense ease; whilst the flame is currently scorching them, they may not use any Active Abilities nor Passive Abilities. 🞙 After [3] emotes, minor internal damage has already triggered- muscles spasm and contract, the guts begin to cinder, and the lungs constrict; their movement speed is reduced by [2] meters per emote. ❖ Ruinous Flame (Dragonsflame, Blue Voidflame) is far more devastating to the Ívarr, doing a severely heightened degree of damage to them and their frost-bound vessels of chilled flesh and ivory compared to lesser ilks of flames. These flames do not care where on the body the target is struck for continuous damage to build up- they scorch the very innards of these beings, thus causing the damage buildup to scale no matter where the Ívarr is wounded with these. 🞙 After [1] emote, minor internal damage has already instantly triggered- muscles spasm and contract, the guts begin to cinder, and the lungs constrict; their movement speed is reduced by [2] meters per emote. 🞙 After [2] emotes, internal damage rapidly amps to a tremendous severity- as the body cinders and organs continue to be scorched, thus causing the physical strength of these beings to drop to [50%] of what it priorly was; this does not stack with the Azhl bane. 🞙 After [3] emotes, the flames have caused irreparable damage- an Ívarr is harmed to such a degree where they are doomed to fall before long; they will succumb to their wounds and perish within [3] emotes. ❖ No matter whether the Ívarr is affected by Lesser Flame or Ruinous Flame, their bodies are unexpectedly flammable as their rime-laden surface melts, igniting like a tinderbox tossed beside an open pyre. When extinguishing flame via any means, they need to further repair that area by sweeping over a thin sheen of sleet to cover up the cindering surface- if they fail to do so, it will ignite oncemore. Thus, extinguishing flame always requires [1] further emote than normal of riming the burnt flesh to ensure it is put out- failure to do so will cause the flame to re-ignite instantly. Rᴇᴅʟɪɴᴇꜱ: ➣ Ívarr are weak to all ilks of flame- this is split up between two categories of flame, which are Lesser Flame (Mundane, Alchemic, Voidal, Bloodmagic, etc.) and Ruinous Flame (Dragonsflame, Blue Voidflame). An additional, general bane to them on top of all of this is that their skin burns like a tinderbox- when patting out flame of any king, be it Lesser or Ruinous Flame, they must dedicate [1] extra emote of replacing the rime over the burnt flesh- if they fail to do so, the flesh will instantly alight oncemore. ➣ Lesser Flame must burn the same location in order to progress the degree of damage, whilst Greater Flame merely needs to burn someplace on the Ívarr as a whole to build up its progressive effect. Every tier of progressive effect stacks upon the prior effect that said burn would already give- though the effects of Ruinous Flame’s strength debuff does not stack with the [Bane] of Azhl. ➣ When currently still burning with any ilk of flame, Ívarr cannot utilize any Active Abilities nor Passive Abilities. Once the flame has been put out, they may begin utilizing them oncemore; if they were currently mid-cast and struck with flame, their connection is interrupted and the spell ceases to be concentrated on. ➣ Upon sustaining [3] emotes of burning from Ruinous Flame, the Ívarr’s internals suffer damage to the degree where they are doomed to perish. This starts a timer of [3] additional emotes where they may still continue to act- whilst suffering from the additional debuffs from the first two emotes of burning- but after these [3] emotes conclude, they are doomed to succumb to their wounds and perish, their bodies erupting like a pile of hay drenched in kerosene, crumbling into a burnt carcass- the sole feature identifiable being the shape of their brand, glowing pale-blue upon the blackened carcass. ✦ Aᴜʀᴜᴍ [Material Bane] - The lesser material bane of the Ívarr, their bodily vessels suffer when struck with Aurum- their souls twisted by an accursed rune and visceral flesh pulled into a state of near-undeath, it and similar metals and abilities which harness similar properties to it cause severe pain to them similarly to corporeal undead, though physically would harm them as equally as steel would to a typical Descendant. Spoiler ❖ Damage induced by Aurum causes a rapid destabilization of the emotions of an Ívarr as the strength of their accursed rune briefly thins, potentially driving them insane. They briefly lose sight of that forcefully-induced goal within their minds to wash over the world in frost, and thus are thrown into mental turmoil from anywhere between a few moments to hours at a time, uncertain for what their purpose even is. ❖ When struck by Aurum, an Ívarr further becomes unable to utilize any Active Abilities nor Passive Abilities for [2] emotes, with any currently-held abilities instantly ceasing when struck. Similarly, Thanhium would yield a similar effect when striking them, due to its inherent antimagic properties. Rᴇᴅʟɪɴᴇꜱ: ➣ Ívarr are weak to Aurum, though to a lesser degree than their [Banes] towards Flame and Azhl. When struck with Aurum, be it a blunt armament or a sharpened blade, they feel a burning pain equivalent to what corporeal undead feel, though it physically and mechanically only damages their flesh as much as steel would to a typical Descendant. ➣ Additionally, upon their flesh being struck by Aurum, they are disconnected from all currently mid-cast Active or Passive Abilities, and are rendered unable to begin utilizing them for [2] further emotes again, with said counter resetting upon each direct hit to their flesh. Furthermore, upon being struck, the Aurum temporarily destabilizes the binding task scorned unto them by their accursed rune- causing them to briefly lose sight of any ‘purpose’ they have within this world for anywhere between a couple moments to hours on end. ➣ Equally so, Thanhium evokes these same effects when striking an Ívarr- as so do any materials, metals, spells, or passive abilities that evoke the same effects as Aurum. ✦ Aᴢʜʟ [Material Bane] - The greater material bane of the Ívarr, their very form begins to unravel when impaled with Azhl- its noxious toxin-esque properties greatly mar and twist their flesh as it spreads through their bodies; upon being inflicted with Azhl Anemia, it causes their body to flake apart, limbs collapsing into frozen dust. Spoiler ❖ Damage induced by Azhl is devastating, and rapidly causes harm to occur in the area of affliction. Regardless of where it strikes, it reduced the strength of the Ívarr by [50%] through its whole body, not merely the one limb it would hit- and furthermore, occurs instantly, not requiring [3-4] emotes’ time to trigger. However, that is only the surface level of this bane- for its affliction goes far deeper than just an augmented effect. 🞙 Struck limbs begin to crumble into flakes of brittled flesh when onset with Azhl Anemia, the struck limb disintegrating into harmless debris within [2] emotes of the strike- dismembering and annihilating the limb- though causing no bleeding at the joint where it has been severed from. 🞙 Impaling Azhl into the chest of an Ívarr causes the flaking erosion it incites to suddenly ignite all across its body- if the object is held within their chest for [2] consecutive emotes, their entire body is overtaken by this twisted deterioration, slowly unravelling into flaking dust over the next [3] emotes. ❖ Their bodies are capable of expunging stray remnants of Azhl-toxins within their bloodstream, albeit immensely slowly- they suffer from Azhl Anemia’s strength-debilitating and speed-hampering abilities for [12] OOC hours, before the remnant toxins are purged across what remains of their body. Rᴇᴅʟɪɴᴇꜱ: ➣ Ívarr are weak to Aurum, though to a far greater degree than their lesser [Banes] towards Flame and Aurum. Azhl Anemia is augmented to tremendous force- rather than taking [3-4] emotes to trigger and only functioning upon the sole limb struck, it rather depreciates the Ívarr’s strength over their fully body instantly by [50%]- and furthermore, evoking a tremendous amount of further weakness, depending on where they are struck. ➣ If struck within a Limb, the flesh begins to flake and brittle, before unravelling into debris [2] emotes after the stab has occurred- cleanly and bloodlessly dismembering the limb. ➣ If struck within the Chest and the object of Azhl remains there for [2] consecutive emotes, their entire body begins to crack and flame- before their entire form unravels into debris [3] emotes after the sustained stab has occurred, causing the Ívarr to perish. ➣ Ívarr suffer the effects of Azhl Anemia for [12] OOC hours across their entire body, before their natural Accursed Regeneration slowly purges the remnant toxins- albeit, any limbs lost will not be replaced via such, and will need to be grafted on following the mechanics under the [Bane] of Organs. Ívarr, if struck in the head by Azhl, will still have the heightened Azhl Anemia sweep across their entire body, albeit the skull will not disintegrate. ᴇɴꜱʟᴀᴠᴇʀ ꜱʟᴀᴠᴇ ᴘʀᴏᴘʜᴇᴛ ʟᴜɴᴀᴛɪᴄ ᴘʀɪɴᴄᴇ ᴘᴇᴀꜱᴀɴᴛ ᴇᴍᴘᴇʀᴏʀ ꜱᴇʀꜰ ꜱᴀᴠᴀɢᴇ ᴛʜʀᴀʟʟ ꜰᴏᴅᴅᴇʀ ᴇᴛᴇʀɴᴀʟ ʜᴏʟʟᴏᴡ ᴡʀᴀᴛʜꜰᴜʟ ɪᴄᴇ ᴍᴏʀᴛᴀʟ ꜰʟᴇꜱʜ ꜱᴛᴏɴᴇ ꜱᴛᴀʟʟ ᴅᴇᴄᴀʏ ᴡɪᴛʜᴇʀ ꜱᴏᴜʟ ᴄᴏʀʀᴜᴘᴛ ᴛᴇᴍᴘᴏʀᴀʀʏ ᴇᴠᴇʀʟᴀꜱᴛɪɴɢ ᴡᴀʀʟᴏʀᴅ ʙʟᴀᴅᴇ ʙʀᴜᴛᴀʟ ᴄᴀɴɴɪʙᴀʟ I Wʀᴏᴛᴇ Tʜɪꜱ Fᴏʀ Fᴜɴ ᴀ.ᴋ.ᴀ ᴛʜɪꜱ ɪꜱ ꜱʟᴏᴘ I wrote this for fun, as the aforementioned thing states. I know better than to post things that I wrote purely for my own entertainment in loresubs- that just results in SLOP being submitted and only further bloating loresubs and causing lore reviewers to suffer. I’ve brewed on this idea for a while, so I decided to just cook it up for a formatting/writting exercise and post it in creative writing given I don’t see it having much success in the current lorewriting environment, especially since of how quickly it was written up and how recently its been (relatively speaking) since the Fjarriagua shelving LOL. This was primarily an exercise in formatting, though in truth I think the tableslop format has become way too overutilized and needs to GO AWAY because its just overdone, especially with these dividers being spammed everywhere. Feel free to use this as a reference for whatever or rob mechanics I literally could not care less, this overall needs a LOT of work before its anywhere close to being actual loresub material. regardless happy holidays :3 ᴇɴꜱʟᴀᴠᴇʀ ꜱʟᴀᴠᴇ ᴘʀᴏᴘʜᴇᴛ ʟᴜɴᴀᴛɪᴄ ᴘʀɪɴᴄᴇ ᴘᴇᴀꜱᴀɴᴛ ᴇᴍᴘᴇʀᴏʀ ꜱᴇʀꜰ ꜱᴀᴠᴀɢᴇ ᴛʜʀᴀʟʟ ꜰᴏᴅᴅᴇʀ ᴇᴛᴇʀɴᴀʟ ʜᴏʟʟᴏᴡ ᴡʀᴀᴛʜꜰᴜʟ ɪᴄᴇ 37 Link to post Share on other sites More sharing options...
Echo_42069 386 Share Posted December 16, 2025 Perfect!!!! Link to post Share on other sites More sharing options...
Frisket 4539 Share Posted December 16, 2025 ITS THE ENDS TIMES!!!! Link to post Share on other sites More sharing options...
PolarLoLs 992 Share Posted December 16, 2025 Finally Link to post Share on other sites More sharing options...
Turbo_Dog 3581 Share Posted December 16, 2025 Remain calm while Pallodium is put back in containment 2 Link to post Share on other sites More sharing options...
Stag 3234 Share Posted December 16, 2025 please teach me to format Link to post Share on other sites More sharing options...
Johann 2498 Share Posted December 16, 2025 This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly. 4 Link to post Share on other sites More sharing options...
Hawkeye_Gough 624 Share Posted December 16, 2025 Allow it to affect sorvians and I'll bribe ST to implement it for real 1 Link to post Share on other sites More sharing options...
tasty_cheesecake 2298 Share Posted December 16, 2025 (edited) Is medium density boomsteel a specific material bane or just considered “mundane fire” or what? Did you file your taxes properly? Edited December 16, 2025 by tasty_cheesecake Link to post Share on other sites More sharing options...
Ulmus 21 Share Posted December 16, 2025 Love it Link to post Share on other sites More sharing options...
Holyland 3651 Share Posted December 16, 2025 chuds do not forget this is in creative writing section of the forums i'm sure pallo is posting this as a test run to see what people think of it and comment on it constructively Link to post Share on other sites More sharing options...
Baccaaa 494 Share Posted December 16, 2025 This is cool. Link to post Share on other sites More sharing options...
mothsthetic 2250 Share Posted December 16, 2025 i would KILL for this to be accepted Link to post Share on other sites More sharing options...
__Stal27 2147 Share Posted December 16, 2025 Why r cool magics being locked to the most evil of beings 1 Link to post Share on other sites More sharing options...
wowj 9765 Share Posted December 16, 2025 can we write a mart Link to post Share on other sites More sharing options...
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