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[Amendment] Asthenia Addition


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Changes are BOLDED for the ease of ST

 

OLD:
 

[Tɪᴇʀ I] Asthenia - [2 Emotes] [Non-Combative]

One of the lesser fell techniques preserved by Necromancers to date, Asthenia entails the creation of a mind-numbing cloud of Lifeforce, which - rather than sapping health or strength - works instead to dull strong emotions, perhaps to neutralize angered acolytes.

 

Mᴇᴄʜᴀɴɪᴄꜱ:

Spoiler

Over [2] emotes, a Necromancer may exhume a foul lifeforce-laden form of mist which spreads about the air in a radius of [4] meters about them, the mist shifting into foul smog which softly spirals around the surroundings. Asthenia mentally soothes and numbs the mind, draining stronger emotions and temporarily supplanting the mind with more milder ones, lasting until the end of the narrative encounter. 

 

Rᴇᴅʟɪɴᴇꜱ:

Asthenia’s effects are purely Non-Combative, and may not be used to gain any advantage or to prevent any character from initiating Combat. The soothing effect does not bypass any form of fear spell, or natural fears such as a Ghoul’s fear of fire. The effect may; however, sooth natural effects such as the bloodlust of an Orc or Moroi. This is a flavor spell, and whilst it can be used within combat its effects do nothing mechanical whatsoever.

The cloud formed through Asthenia will dissipate once the spell is completed, yet the effects will remain. If combat starts while the effects of Asthenia are active, those effects will immediately cease as the spell is only for noncombative purposes.

Asthenia may not be used to instill or nullify any emotions to people who are unwilling to do so.

Asthenia has no restriction on uses per [1] OOC day as its effects are purely flavor and noncombative.



NEW:
 

[Tɪᴇʀ I-III] Asthenia - [2 Emotes] [Non-Combative]

One of the lesser fell techniques preserved by Necromancers to date, Asthenia entails the creation of a mind-numbing cloud of Lifeforce, which - rather than sapping health or strength - works instead to dull strong emotions, perhaps to neutralize angered acolytes.

 

Mᴇᴄʜᴀɴɪᴄꜱ:

Spoiler

Over [2] emotes, a Necromancer may exhume a foul lifeforce-laden form of mist which spreads about the air in a radius of [4] meters about them, the mist shifting into foul smog which softly spirals around the surroundings. Asthenia mentally soothes and numbs the mind, draining stronger emotions and temporarily supplanting the mind with more milder ones, lasting until the end of the narrative encounter. 

Upon reaching Tier 
[III] necromancy, a necromancer may subtly cast Asthenia with a more minor effect during non-combat roleplay. Asthenia when subtly cast will only effect [1] person in the same [4] meter radius around the necromancer. Should the necromancer try to affect more, their casting would be revealed via the smog-like tell of Asthenia manifesting in the area. The subtle casting is undetectable typically, and the only proof that it occurs is a lingering sense of wrongness after the spell has faded.

 

Rᴇᴅʟɪɴᴇꜱ:

Asthenia’s effects are purely Non-Combative, and may not be used to gain any advantage or to prevent any character from initiating Combat. The soothing effect does not bypass any form of fear spell, or natural fears such as a Ghoul’s fear of fire. The effect may; however, sooth natural effects such as the bloodlust of an Orc or Moroi. This is a flavor spell, and whilst it can be used within combat its effects do nothing mechanical whatsoever.

The cloud formed through Asthenia will dissipate once the spell is completed, yet the effects will remain. If combat starts while the effects of Asthenia are active, those effects will immediately cease as the spell is only for noncombative purposes.

Asthenia may not be used to instill or nullify any emotions to people who are unwilling to do so.

Asthenia when casted subtly cannot be detected, nor can its effects used to metagame that one is a necromancer. The only indication the spell has been casted is a sense of wrongness within the afflicted, which again, cannot be used to metagame.
When cast subtly the effects can only extend to one person, any more than that and the smog-like tell of the standard spell would begin to manifest.

Whomever is being subtly affected by Asthenia's effects must be privately messaged to inform them of the effect

Asthenia has no restriction on uses per [1] OOC day as its effects are purely flavor and noncombative.

 


Purpose:

I think that Asthenia is one of the more useless spells in Abyssal Necromancy. There isn't really any use for it outside of making it less likely for ones ghouls or darkstalkers to freak out and kill them, and due to its clear casting tell, it cannot really be used in non-darkspawn settings to create for cool Wormtongue RP where one influences a Lord or something. This addition would bring something from R'thorean Necromancy (subtle darkening) and apply it in a different form to current Abyssal Necromancy as a way to create more interesting roleplay opportunities.

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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