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[✗] [Amendment] Kani

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PrimnyaQuorum

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ITALICIZED or BOLDED Text are changed, STRIKETHROUGH Text is removed.

Pasted Text has been shortened from the page’s full mechanics + redlines to emphasis altered text’s location and scale.

 

Purpose:

Kani generally suffers from a glass-cannon type problem of being quite powerful if left isolated, and quite useless if ever modestly dealt with. While there are a multitude of changes here, the primary goal was to provide more utility for a kani user (on par or slightly worse than a mundane guy) while removing some of the more odd additions and drawbacks of kani

 

Edit: Ok some nice kaniheads and I will work on a proper patch. enjoy QoL for now

 


 

THE RESONANCE ANOMALY

Purpose:

Moved the definition of Resonant Tools from Penetrative & Delayed Inertia to this section as a QoL. 

Spoiler

• Oscillits may also adorn themselves or their tools with Lightstones, Quietus Crystals, Adfectio Stones, Titan's Eyes or Arkenlyte for the sake of aesthetic, provided that these materials are not used to enhance one's offensive or defensive capacity, I.E. Lightstone Crystal Spears or Adfectio Armor.

Resonant tools are defined as objects which can facilitate resonance. This includes objects condensed/hardened through Kani, and compatible organic substances/materials.


 

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Purpose:

Fixed Regulation to be the same font size. Primarily, minor QoL changes to make some applications of spells functional with their implied applications

CONDENSING 

Spoiler

REDLINES:

• Condensing will endow an affected object or substance with a durability comparable to plywood. This is to say that though it will retain its form when held, it remains prone to breakage. Without utilizing the “Hardening” ability, the formed item will break after a single combative strike.

• Condensed weapons will always be BLUNT. Should a Condensed weapon be thrown, the emote of condensing may also be an emote towards throwing the weapon.

• Liquids may be condensed to a maximum volume of one gallon, whereas Solids may be condensed to a maximum weight of ten pounds.

 

HARDENING

Spoiler

REDLINES:

• Hardening will endow an effect object or substance with stiffness comparable to hardened rubber, or Medium Armor. This is to say that though it becomes resistant to both slashes and blunt attacks, hardened surfaces could be penetrated via thrusts or piercing munitions.

• Hardened weapons will always be BLUNT. Should a Hardened weapon be thrown, the emote of hardening may also be an emote towards throwing the weapon.

• Hardening clothing for the sake of armor will be constituted as an aggressive, combative action and will thus require Aggressive Resonance.

 

REGULATION

Spoiler

An Oscillit may incite resonance to regulate their body’s temperature in mundane environments. In effect, an Oscillit incites their Soul Blueprint to either increase or decrease the rate of heat exchange between their body and the environment.

 

MECHANICS:

After achieving a state of passive Resonance, an Oscillit may incite their Soul Blueprint to shift their own body's natural "insulation". In instances of increased insulation, the Oscillit may stem the rate of heat exchange between their body and the environment. In instances of decreased insulation, the Oscillit may increase the rate of heat exchange between their body and the environment. Either may be used by the Oscillit for the purposes of heating or cooling.

 

This effect is limited to the Oscillit themselves and cannot be allotted to others. The heat regulatory effects of this ability extend to mundane environments of reasonable temperatures and will not protect the Oscillit from burns and chemical or magical, frostbites and heatstrokes. It’s use is only effective within Passive Resonance due to the delicate and calm control it requires and can not be used during combat or combatively.

 

REDLINES:

• The minimum temperature of Regulation dips to just where water freezes but nothing below and its maximum temperature will never exceed that of a desert heatwave.

• Regulation does not protect the Oscillit from toxic, magical or alchemical inhalants.

• Regulation will not affect the Oscillit’s or any bystander’s ability to breathe.
• Regulation does not grant the Oscillit an ability to burn or freeze others; rather, it would keep the Oscillit's body temperature within ranges required for survival.

• The temperature regulatory effects of this by no means protects the Oscillit from extreme temperatures such as being within volcanos or ice cold waters.

 


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Purpose:

QoL changes to some redlines and text. Boom removed from Kinetic Strike since it was a flavor choice that could be omitted for no loss given the other tells required, and replaced with a general redline to allow more flavor then big boom.

DELAYED INERTIA

Spoiler

REDLINES:

• Delayed Inertia will deliver the stalled force at the beginning or end of the Oscillit’s next turn, to the discretion of the Oscillit. This is to say that, in the event an Oscillit wishes to reset the timer with consecutive strikes, the delivered force would thus take hold at the END of their next turn so that they may attempt to deliver an additional attack.

• Resonant tools are defined as objects which can facilitate resonance. This includes objects condensed/hardened through Kani, and compatible organic substances.

 

PENETRATIVE INERTIA

Spoiler

REDLINES:

• Penetrative Inertia has a total range of one meter, and thus it is impossible to strike a target beyond this range. Further, gaps between the affected medium and the target, such as air, will negate the penetrative force.

• Penetrative Inertia is capable of penetrating what one could reasonably constitute as armor.

• Resonant tools are defined as objects which can facilitate resonance. This includes objects condensed/hardened through Kani, and compatible organic substances.

 

KINETIC STRIKE

MECHANICS:

Spoiler

When an Oscillit’s fist or foot is imbued with Kinetic Strike, it will begin to brightly shine with the user’s aura for [1] Emote and the Oscillit will be able to deliver a blow with force comparable to that of a swung warhammer. When delivered, the stored resonance within the Oscillit's appendage will burst outwards with a resonant "boom", amplifying their strike. This enables an Oscillit to deliver devastating blows while completely unarmed, thus making their body their chosen weapon.

 

REDLINES:

• Kinetic Strike cannot be imbued unto resonant tools, or tools of any kind.

• Kinetic Strike necessitates proper form to enact. This is to say that an Oscillit cannot "tap" their opponent to enact this ability, but instead should deliver a proper punch or kick.

• Kinetic Strike's "boom" is an aesthetic tell. This is to say that while present, it does not inflict recoil upon the Oscillit the way Volatite's "thunderclap" might.

Aesthetic choices the Oscillit uses beyond required tells are wholly aesthetic in nature and have no mechanical effects whatsoever (I.E Flashes of light will not blind, sound will not deafen, rushing wind will not cause balance issues, etc).

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Ma before amendment

 

As a kani holder with a ta this is silly

Especially the removal of anti magic messing up third eye

It is a passive spell

Anti magic should feasibly allow you to he blinded if you get hit when using a spell from the significantly viewed RANGED path

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12 minutes ago, Hiccup392 said:

Ma before amendment

 

As a kani holder with a ta this is silly

Especially the removal of anti magic messing up third eye

It is a passive spell

Anti magic should feasibly allow you to he blinded if you get hit when using a spell from the significantly viewed RANGED path

 

i do not think being hit with anti magic would reasonably gore a oscillit. everyone ive talked with will say moon path sucks. 

 

Blinding seems more reasonable, however. I will add this instead of some guy with auric oil insteading blowing a hollow purple sized hole thro the humble moon path user. 

AFaik, all kani spells require 1 emote per passive/aggressive range section. 

 

I also consulted MA havers besides you :3

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ironwood is considered dense because it can be used to make sharp tools, which was zhulik's stim on kani only having blunt damage. im not gonna lie i have never really liked the blunt larp/no metal larp as much and generally do not care. in the past, kani was able to be used with metal on you, but the part of you bearing the metal would be incapable of using kani. the blunt larp only serves to facilitate people powergaming tanking kani user damage, when realistically getting bashed w a quarterstaff or smth would debilitate much quicker than anyone really rps it.

 

kani is incompatible w/ altered souled beings (CAs that are not klones) because the whole larp is that you harness the full potential of the pure soul. if your soul blueprint is modified significantly the whole pure body larp is kind of harmed. this larp i think is more core to the magic and i disagree with compromising it. 

 

also idk ive never used moon path but genuinely its not even stronger than *has thanhium in terms of countering voidcels, why nerf it?

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6 minutes ago, tasty_cheesecake said:

ironwood is considered dense because it can be used to make sharp tools, which was zhulik's stim on kani only having blunt damage. im not gonna lie i have never really liked the blunt larp/no metal larp as much and generally do not care. in the past, kani was able to be used with metal on you, but the part of you bearing the metal would be incapable of using kani. the blunt larp only serves to facilitate people powergaming tanking kani user damage, when realistically getting bashed w a quarterstaff or smth would debilitate much quicker than anyone really rps it.

 

kani is incompatible w/ altered souled beings (CAs that are not klones) because the whole larp is that you harness the full potential of the pure soul. if your soul blueprint is modified significantly the whole pure body larp is kind of harmed. this larp i think is more core to the magic and i disagree with compromising it. 

 

also idk ive never used moon path but genuinely its not even stronger than *has thanhium in terms of countering voidcels, why nerf it?

 

the larp was not true and afaik isnt backed by any lore, in the same way hageneki is kani compatible ironwood 

 

altered soul thing does nothing bc the entire magic is basically a guy who breaths funny to do what a knight powergames in 1 emote

 

idk what nerfs ur referring to i think i mostly buffed moon path

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1 hour ago, PrimnyaQuorum said:

 

everyone ive talked with will say moon path sucks. 

 

no it doesn't.

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Not a Kani user so mainly just curious here. But what is the reason for removing the redline for thanhium and auric oil while abjuration (which works the same way) still remains?

 

Quality of life stuff is always nice and tidy, you love to see it.

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6 hours ago, PrimnyaQuorum said:

An Oscillit may only choose to abjure a spell or emit the resonance pulse should a strike hit both a spell and a caster.

The only thing I can think to say that hasn't already been said by others is about this part. Why did you say both the spell and the caster because that would make it difficult to explain in the emote.

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As a holder of the TA in the magic, while I see some of your points, I would disagree on most points in the amendment.

 

In attempt to make Moon Path "stronger", you're nerfing the single thing which makes it a nightmare for casters, being the pulse. Harmonic Mending is one of the absolute strongest healing spells in the server, I'd honestly leave it as is. Third Eye, like other people have stated, should have the gore mechanic.

 

Moon Path isn't a weak path, it is situational just as Sun Path is. If as a Moon Path user you face a caster, you're a nightmare. If you face a "knightly" type, it'll be harder. The opposite is true for Sun Path, where it is easier for them going against a melee opponent than going against a caster.

 

Leave my resonant boom alone :(

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Not a Kani MA, but i've spent time around such casters.

 

This seems like a blatant buff. And honestly. Kani might need it. Ive seen people struggle so hard to reach the 3 emote count to become agressive or well reach it. So lowering it, id say is worth it.

 

Ive not read the other points as I have no experience  with it. But I personally say to leave moon alone. It isnt weak, its a mage killer weak to melees. Sun is the opposite. And i personally find that idea good. As youve said, unattended they are busted. Lowering the emote count if say is enough to boost them a bit if their constantly targeted and not directly boost the side in which they are strong as hell if unattended in the midsts of combat.

 

 

Edit: And i must agree. Harmonic is indeed the strongest of not one of the strongest out of  combat healing spells.

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vuknok.thumb.png.30a7e3433d9238aa32d018cbb49277c3.png

Spoiler

Only amendment I see justified is letting Kani users make sharp weapons. I have blunt meta I hate blunt meta

 

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8 hours ago, PrimnyaQuorum said:

Kani does not in any way justify why it is incompatible with altered souls, merely that it acts through the blueprint.

Kani's Philosophy requires an unmodified soul as your soul is a conduit for resonance to empower to body potion of it, a blocked or messed-up conduit does not conduct, there for it does not work.

 

8 hours ago, PrimnyaQuorum said:

beyond that Hageneki was made to be a Resonance-Compatible Ironwood. Given that the “no sharps” redline was added to bring a headcannon into lore, Ironwood in general should become compatible.

 No sharp edges was added to stop power-creep and ensure that the choice came down to using a weapon or the magic that can punch with the force of a warhammer or disable spells. Haganeki is specifically compatible because the material can not be sharpened, this is why ironwood was excluded, so there  is no bypass to being able to hold a sharp weapon whilst casting.

 

8 hours ago, PrimnyaQuorum said:

• An Oscillit is capable of entering a state of Aggressive Resonance from a state of Passive Resonance. This requires an additional [2 1] Emotes of connection, for a total of [3 2].

Aggressive Resonance takes so long to enter because everything else only costs 1 emote to cast during combat, it serves as a steep climb before a level casting field is met; in other words, us kani users have to put in the work to be strong in combat.

 

8 hours ago, PrimnyaQuorum said:

Hardened weapons will always be BLUNT, with the exception of thrown weapons formed out of condensing which may be made sharp. The emote of Hardening will effectively add [+1] to the emote count of a thrown weapon.

Hardening is for ensuring your clothing is medium armour strength or creating quick resonant tools when you lack one, it was never meant to be sharp, only strong. this scenarios for this are rather direct but I will give you a direct quote about this from Islamadon himself:

 

11/10/25 - Story Team Discord, Lore-Answers Channel
│   " in one event I condensed dust, hardened it, then threw it to distract a guard and another to hit a lever
   then the evidence turned back to dust when duration expired "

 

8 hours ago, PrimnyaQuorum said:

Fixed Regulation to be the same font size

Thank you

 

8 hours ago, PrimnyaQuorum said:

Aesthetic choices the Oscillit uses beyond required tells are wholly aesthetic in nature and have no mechanical effects whatsoever (I.E Flashes of light will not blind, sound will not deafen, rushing wind will not cause balance issues, etc).

Good clarification though the boom was listed as an aesthetic specifically due to the moves significant force and release or energy,  whilst I have no issue with the Oscillit being capable of deciding their tell due to the move being 1 emote cast regardless, I do believe the core central boom was its own nice thing behind the move.

 

in general though I'm always down for more personal Aesthetic within magics as long as its recognisable by some medium carrying one main theme. 

 

8 hours ago, PrimnyaQuorum said:

If an Oscillit is struck by any form of abjuration whilst channeling Third Eye, they will be temporarily blinded for [1] emote. Third Eye will also be ended, requiring the Oscillit to rechannel it.

Thanhium, Auric Oil, Null Arcana and other abjurations are especially devastating while channeling Third Eye, given an Oscillit’s mana-like property. In the event that an Oscillit is struck with any of the aforementioned whilst channeling Third Eye, resonance will break and extreme physical trauma [gore, pain, etc.] will afflict the affected area. This said, Third Eye IS compatible with “Abjuring Strike”.

I believed the pain on the area was a nice touch, it added a risk to using the ability which made you think more about when and why you're doing it, though I suppose in the end 1 emote of blinding would allow for longer combat scenarios.

What I do not agree with is the wording "any form of abjuration" it is too vague and required the reader to deviate from the main document to find out what is considered a form of abjuration, having atleast a steady list like the original line does clarifies this further and leaves the readed/user move informed without having to do more homework "If an Oscillit is struck by Thanhium, Auric Oil, Abjuration Strikes or other general forms of Abjuration whilst channeling Third Eye"

 

8 hours ago, PrimnyaQuorum said:

• Abjuring's Strike Resonant Pulse retains a [7 5] Emote cooldown after being activated. This will ensure that targeted mages will get at least [3 2] emotes to channel a new spell before this can be cast again.

This ones not as big a deal as many make it out to be, it reduces the channelling disruption but also the cool down, and this still only happens when striking a caster, meaning there is no cool down to abjuring spells.

 

The reduced disruption if anything just forces the Oscillit to use this ability to create short openings and think about what to do in said openings.
 

8 hours ago, PrimnyaQuorum said:

Abjuring Strike’s pulse will only pause mana-based casting.

Now this, I do not agree with by adding this you are completely destroying this magic's effectiveness again darkspawn, necromancers, mystics, azdrazi and any thing else that uses Malflame like Naztherak, the charm of this ability was that it acts as a complete anti-magic therefore by effect you have actually intentionally or unintentionally NERFED this ability.  

 

8 hours ago, PrimnyaQuorum said:

following the first use, the Oscillit will be endowered with [T3] Resonance Fatigue and the subject will be afflicted with voidal weakness for [4] OOC hours.

I quite like roleplaying the downsides of Harmonic mending. The ability, even though it may not be as powerful as shamanic or clerical healing, is still quite strong, I advocate for the maintenance of downsides on this ability; this also in some ways acts as a tell.

 

8 hours ago, PrimnyaQuorum said:

• Greater Harmonic Mending may be disrupted by the sources of interference. Loud Noises, Physical Altercation, and other means of disruption may break concentration.

Greater Harmonic Mending requires absolute focus to cast as you are channelling directly into the body of yourself or another individual to directly heal wounds and damage, in my opinion it make no sense to remove this especially when the moon path carries a very Roleplay incentivised approach opposed to the sun path's combative path.

 

8 hours ago, PrimnyaQuorum said:

permanently altering the Soul Blueprint (i.e. becoming a Dark CA) or by

Read first point.

 


 

Overall, a lot of these changes are QoL but the ones that arn't fail to see power-creep or magic philosophy, it drives this magic more towards a place of combat and minmaxx'ing rather than giving it meaningful changes or additions which solidify the unique nature of what Kani actually is: Monk Magic.

This is why Dark CA's and those with alters souls are barred from the magic, no only to prevent minmaxx'ing but BECAUSE of this magic's interaction with the soul blueprint.

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2 hours ago, Customable said:

Kani's Philosophy requires an unmodified soul as your soul is a conduit for resonance to empower to body potion of it, a blocked or messed-up conduit does not conduct, there for it does not work.

This is patently false. Every Deific and Dark mage has tainted soul in some manner, if not to some extreme extent like we see with Naztherak's permanently consuming portions of the soul. If the "philosophy" was an unmodified soul, the redlines should be stricter; all the mechanics list as a require is a soul blueprint and lungs. Much like the anti-sharps redline, I feel that this "no altered souls" purely exists to gatekeep the MA, equally since having your soul blueprint targetted or effected by spells doesnt make you incompatible. It's a half-efforted thing, not a cornerstone of the MA.

 

Also, CCs can practice Kani. 

 

2 hours ago, Customable said:

 No sharp edges was added to stop power-creep and ensure that the choice came down to using a weapon or the magic that can punch with the force of a warhammer or disable spells. Haganeki is specifically compatible because the material can not be sharpened, this is why ironwood was excluded, so there  is no bypass to being able to hold a sharp weapon whilst casting.

No sharp edges was a 5 second edit made when st realized they'd been enforcing someone's headcanon and not an actually reviewed mechanic; all i have to do to disconnect a kani user is put a sharp stick in their pocket [?] and their "philosophy" does the rest. I can go find the conversation where someone stopped mid-convo to add "and sharp edges" to make a point after Resontantiuam was revealed. 

More relevant, kani spells either dont permit a function through tools [such as kinetic strike] or already specify that the properties of the tool are not carried through the spell [i.e penetrative inertia]. Hageneki is quite literally japanese ironwood made so kani users can use ironwood. Kani already redlines within applicable spells to prevent using sharp edges through the spells, so I continue to struggle to see why the distinction is worth making. The Hageneki page even repeats itself on how its ironwood but resonance compatible.

 

2 hours ago, Customable said:

Aggressive Resonance takes so long to enter because everything else only costs 1 emote to cast during combat, it serves as a steep climb before a level casting field is met; in other words, us kani users have to put in the work to be strong in combat.

4 Emotes to do 1 thing [even if future spells are also 1 emote] is silly. Kani retained its 3 emote connection, but lost the raw freedom & utility it had. You can no longer make the entire ground slippery, or pause any spell in a 20m radius. I think its okay to slightly speed up the pacing for T5 ppl. 

 

2 hours ago, Customable said:

Hardening is for ensuring your clothing is medium armour strength or creating quick resonant tools when you lack one, it was never meant to be sharp, only strong. this scenarios for this are rather direct but I will give you a direct quote about this from Islamadon himself:

 

11/10/25 - Story Team Discord, Lore-Answers Channel
│   " in one event I condensed dust, hardened it, then threw it to distract a guard and another to hit a lever
   then the evidence turned back to dust when duration expired "

The use application in the Condensing/Hardening text is thrown weapons, though I can say the sharp hardening part was a bit of an attempt to give it a lil more. I can properly remove it and just apply the same redline as I proposed for condensing, since there really is no good reason why an oscillit needs 3 emotes to throw plywood, and 4 to throw rubber when a dude holding normal plywood and rubber can throw each in 2 emotes

 

2 hours ago, Customable said:

Good clarification though the boom was listed as an aesthetic specifically due to the moves significant force and release or energy,  whilst I have no issue with the Oscillit being capable of deciding their tell due to the move being 1 emote cast regardless, I do believe the core central boom was its own nice thing behind the move.

 

in general though I'm always down for more personal Aesthetic within magics as long as its recognisable by some medium carrying one main theme. 

The core tells [the glowing of the limb, the proper striking form, etc] I didn't touch. the Boom, however, seemed like it was just a forced tell that wasn't really required but then needed redlines to prevent people from confusing it w/ boomsteel. Go hit people with black flashes its the martial art magic who cares as long as your core tells are consistent.

 

2 hours ago, Customable said:

I believed the pain on the area was a nice touch, it added a risk to using the ability which made you think more about when and why you're doing it, though I suppose in the end 1 emote of blinding would allow for longer combat scenarios.

What I do not agree with is the wording "any form of abjuration" it is too vague and required the reader to deviate from the main document to find out what is considered a form of abjuration, having atleast a steady list like the original line does clarifies this further and leaves the readed/user move informed without having to do more homework "If an Oscillit is struck by Thanhium, Auric Oil, Abjuration Strikes or other general forms of Abjuration whilst channeling Third Eye"

 

If it was just pain I would concur, but goring is crazy for a spell that is borderline "we took arcana view and made you spend 1 emote to use it, and you need to re-cast it every 5 emotes". The most it enables you to do is see ghosts [no metagaming!!!!], condensing mana like you could condense anything else, and then be hollow purpled if someone pokes you with auric oil. The blinding effect is intended to replace the goring effect.

 

"Any form of abjuration" is future proofing. Null Arcana doesn't exist, and its very likely other forms of abjuration will exist in the future. I think I'd kill myself if I was ST and I had the job of reading all lore everytime someone added a new form of xyz. This form of wording is common across multiple other pages, and I think kani users will be OK.

 

2 hours ago, Customable said:

This ones not as big a deal as many make it out to be, it reduces the channelling disruption but also the cool down, and this still only happens when striking a caster, meaning there is no cool down to abjuring spells.

 

The reduced disruption if anything just forces the Oscillit to use this ability to create short openings and think about what to do in said openings.

Correct! As far as I've observed and asked, the Abjuring part of Abjuring strike is on no cooldown, just the pulse. In that regard, I would ask you to think really hard that if an oscillit of any path is close enough to physically strike a mage with the resonant pulse and pause all casting, what do you think their next emote is going to be? [Hint: BTA to mage]. The clarification of mana casting only includles all voidal & defific mages as welll as other kani users; it soley excludes necromancers who deal with lifeforce and naztherak who deal with maleus, which ST have already ruled are not interrupted or dispelled by mana-based abjurations.

 

The shortening of the emote windows was just to be reasonable; 4 and 7 emote CDs are absurd. I can adjust it to preserve the old 3 emote window but I can't think of a use case of this spell where the oscillits next action isnt going to be breaking a mage's neck if their already THAT close in player CRP.

 

2 hours ago, Customable said:

Now this, I do not agree with by adding this you are completely destroying this magic's effectiveness again darkspawn, necromancers, mystics, azdrazi and any thing else that uses Malflame like Naztherak, the charm of this ability was that it acts as a complete anti-magic therefore by effect you have actually intentionally or unintentionally NERFED this ability.  

Let's break this down real quick.

Mystics use Ectoplasm, which is lifeforce and MANA.

Azdrazi spells are all T5 [Abjuring strike only goes up to T4] and use Anima.

Necromancers and Naztherak do not use mana in their casting at all. Auric Oil relies on the same principle as Abjuring Strike and it cannot dispel malflame.

There is an argument to by made by prior oldheads that all magic is mana and therefore all disruption is mana based. I think that is lunacy and disregards the canon energies lore page. If this is the overwhelming consensus, however, I would consider adding a CD to the abjuring strike part, since it is equally insane for an oscillit to be able to, back to back, dispell any spell T4 and below with no cost, cooldown, or consequence so long as they wear gloves. 

 

2 hours ago, Customable said:

I quite like roleplaying the downsides of Harmonic mending. The ability, even though it may not be as powerful as shamanic or clerical healing, is still quite strong, I advocate for the maintenance of downsides on this ability; this also in some ways acts as a tell.

Clerics, Shamans, and other healing magics do not carry a downside that severe. I am open to adding some form of downside, but I felt twice per day would enough of a kicker.

 

2 hours ago, Customable said:

Greater Harmonic Mending requires absolute focus to cast as you are channelling directly into the body of yourself or another individual to directly heal wounds and damage, in my opinion it make no sense to remove this especially when the moon path carries a very Roleplay incentivised approach opposed to the sun path's combative path.

This is my bad; the redline above should have its last sentence bolded since I condensed them into one redline. This was just moved up, not removed

 

2 hours ago, Customable said:

Overall, a lot of these changes are QoL but the ones that arn't fail to see power-creep or magic philosophy, it drives this magic more towards a place of combat and minmaxx'ing rather than giving it meaningful changes or additions which solidify the unique nature of what Kani actually is: Monk Magic.

This is why Dark CA's and those with alters souls are barred from the magic, no only to prevent minmaxx'ing but BECAUSE of this magic's interaction with the soul blueprint.

I think you share a lot of similar views to the other replies [though thanks for at least going through it in detail and not giving me the woes of reading that this is somehow nerfing and buffing too much] so I'll address most of them here. As a brief TL:DR, however, I think you are both grossly overestimating the "philosophy" of Kani as it exists IRPly vs how it mechanically functions OOCly, and presuming far too much that these changes would somehow totally disrupt kani CRP.

Spoiler

As far as I can tell, Moon path suffers from an imbalance of "consequences" for using it; Abjuring Strike has a wacky cooldown, Third Eye gores you for using it and being lightly touched by an abjurant [of which a voidal mage can cast abjuration from LoS range in 3 emotes], Harmonic mending punishes you for using it. I do not consider removing these absurd downsides an attempt to minmax the magic, especially since Third Eye/Harmonic Mending are [afaik] spells to aid in your rp generally, not soley combat tools like sun path is. Anything I proposed to Sun Path here was just a QoL change, because Sun Path lacks any real drawbacks to its use, even taking into account the ideological differences and differences of application. I am not the first person to propose changes to moon path because of this, either.

 

If your concerned about Dark CAs taking up kani in a rush to minmax, I have to ask which? Wight and Zar'Akal don't have the lungs or magic slots, Moroi would be locked out of the entirely of their CA for basically a worse version of fistfighting, and Nephilim have no magic slots. The remaining CAs are Machine Spirits [incompatible by nature], Tree Lords [lol], Epiphytes [all 5 of them], and klones, which are currently compatible. Your arguements for the "philosphy" of Kani are both not reflective of what it has primary been over time and fall apart when you consider every dark MA/FA is compatible with kani. The only people effected by the current compatibility mechanics tangibly are Druidic Shapeshifters [who cannot use any magic while shapeshifed], Epiphytes, and Treelords.

 

I could write an amendment to allow them specifically because by your words their not "dark" CAs, and always deny any "dark" CA from ever getting Kani, but at that point its just IRP mentality being shoved into the OOC mechanics. This magic doesn't interact with the soul blueprint so much as its a check if you have one; I've looked and asked around and there's nothing anywhere that justifies why, somehow, you need a perfectly untainted one. If that was the case, wouldn't malflame burn victims be incompatible, given malflame burns the soul blueprint, as would anyone ever harvested by a mystic, or who has been a mystic, or a naztherak? The whole line of thought falls apart when you consider its context within LoTC and how many things seem to love going after the soul/soul blueprint.

 

Most importantly, however, Kani itself just redlines against minmaxing. You have to wait two emotes from disconnecting from Kani to use anything else, and vice versa. Most mages can begrudgingly admit the use of 4-5 emote spells, but theres no one whos going to suggest that doing nothing for 3-5 emotes to swap magics is anything but a immense drawback. It really boils down to a simple choice; either you are using kani in a combative encounter, or your not. The MA itself does all the balancing I'd have to worry about in regards to the changes about sharp edges and compatiblity. 

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