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[✗] [Amendment] Alchemical Immortality Respawn Changes !!!!!

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3 minutes ago, PrimnyaQuorum said:

individual who does not have a tawkin FA or animii FA

hi someone with a klone CA, I've roleplayed while I have pygmies growing, even dared step outside my nation's walls. I couldn't care less if this gets passed or not it will hardly effect my roleplay, because no one is forcing me to shelf my persona. If dying is so scary and happens so often maybe stick to monk revival

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41 minutes ago, BakedPotato said:

hi someone with a klone CA, I've roleplayed while I have pygmies growing, even dared step outside my nation's walls. I couldn't care less if this gets passed or not it will hardly effect my roleplay, because no one is forcing me to shelf my persona. If dying is so scary and happens so often maybe stick to monk revival

real hater energy. "I suffered so everyone after me will suffer "ts

 

The only real distinction I can find between treelord double-phylactory and klone double phylactory is that klones didnt have to coddle and water their vats every vague period of time and surprise surprise, ST want the treelord double phylactory gone. Likewise, your arguement falls to shit when I point to machine spirits (and it's self-proclaimed identical-ness to kloning) which lacks the same PK on death during the maturing of the first husk. This change, likewise, seems to effect no one here complaining about it because you already inhabit alchemical vessesl w/ backups. This change seems like it only serves to make the first time klone/machine spirit experience simpler for players new to the FAs. I like this change I think most of you just want people to suffer as you had to first time around.

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25 minutes ago, PrimnyaQuorum said:

real hater energy. "I suffered so everyone after me will suffer "ts

you caught me

 

There are far more klone CAs than machine spirit CAs despite kloning having a far harsher pk clause, and that's for a reason. Klones and much of tawkin's content is often more sought after. I like its harsh narrative consequences in return. Any suffering from the pk clause is self-inflicted, I don't remembering suffering when I have none or just 1 klone when I started, which also happens every map transition to every klone new and old. I like the pk clause, if you don't like it don't accept it. This takes most of the risk away.

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21 minutes ago, BakedPotato said:

you caught me

 

There are far more klone CAs than machine spirit CAs despite kloning having a far harsher pk clause, and that's for a reason. Klones and much of tawkin's content is often more sought after. I like its harsh narrative consequences in return. Any suffering from the pk clause is self-inflicted, I don't remembering suffering when I have none or just 1 klone when I started, which also happens every map transition to every klone new and old. I like the pk clause, if you don't like it don't accept it. This takes most of the risk away.

No reason to spare machine spirits of it, then? It's a weird hill to die on that bc one is more widespread, identical things shouldnt be?

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Play awesome games win awesome prizes. You will take the risk with the FA if you take it. (It’s optional to learn end game kloning you have to be told by redline law). Speed symbol it if you want to. You win 100% of the casinos you don’t enter

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Hi I have a klone CA, I've been doin' klones for actual years so I speak with some authority.

This is bad. It encourages the avoidance of RP and if you don't want to risk the PK, do not take up the PK CA.

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If your taking klone for immortality you're strange. Be like human noble 47 with no age set instead, far easier and isn't a ca!

 

That being said, this amendment is fine. Would it change much? No, not really. At least I think. +0

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This lore has been denied.

 

This amendment was taken to an internal vote and was denied; at this time LT has no interest in implementing this.

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