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Patch 1.6.5 | Return of Skills [POLL]

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Patch 1.6.5 | What should we do?  

235 members have voted

  1. 1. Patch 1.6.5 | What should we do?

    • Keep the skill plugin; update it as needed.
    • Remove the skill plugin.
    • Replace the skill plugin with a different solution, for example something like mcMMO.
    • Revamp the skill plugin, change how restrictions work for different tools to be less difficult.
    • Other (please specify in comments)
  2. 2. What are you most upset about all this?

    • I'm not upset!
    • I'm upset I lost my old skill levels.
    • I'm upset because I hate this skill system.
    • I'm upset because it "breaks RP" and is a "grind".
    • Other (please specify in comments)


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I say the 100 point system, it has my vote. It was just annoying having to dig out some dirt, and getting points in Excavation, that you didn't even want.

Or what about you can pick certain skills, say 2-3 and you gain experience in those 3-5x faster?

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Vaq, you're an absolutely fantastic coder and a genius, but in my opinion the skills system was not at all one of your better ideas. It's grindy and damages roleplay, an idea good in theory but not in practise - but hopefully the new credit system may help this.

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I personally love skills, I always ran mcmmo on my server I rented, I never had a chance to get skills on LOTC as it was taken off right around the time I joined, but honestly, people complaining should shhh, for an RP skills really do make the difference. My character the leader of a Knight order could, before skills do everything, I could mine and farm and I had no real way to train initiates other than RP encounters and random "skill" tests. Now it works, cause I throw my points into swords, my blacksmith who I pay can throw his points into mining and repair, my initiates can level swords and axes and I can actually see their progress. Skills are a wonderful thing, it helps the economy too, it limits goods and creates a proper supply and demand, if everyone could make their own cars or houses in real life no one would pay for anything unless they really needed it and it was convenient, now the people who focus on swords need to rely on the people who focus on gathering.

And people complaining about skills being grindy... look at every damn RP ever, even DND what do you do? fight loot level, fight loot level, fight loot level.. or gather give reward gather give reward gather give reward. You can't break that cycle, it's impossible, Gathering stone to build my keep was "grindy" but I did it, look at real life! Work money bills work money bills, everything is a grind it's inevitable and you cannot escape it. It's why I like role play, everyone has their role to play to support others, by focusing on swords I don't have to focus on mining, I grind one thing, and rely on others to grind theirs so that I may benefit from it, and in turn they rely on my sword skill to kill for the minas I use to buy their items!

Anyways the lack of skills saddened me for the time being cause it seemed everyone took to everything, People, it's role playing, no one role plays being good at all the roles, thats ridiculous, I'm the best swordsman, miner, blacksmith, lumberjack, archer ever! you don't know how to do everything in real life, if something breaks you call a repair man, if you need food you go to the store, you always have to rely on others to fill those roles, Like I said, I strongly enjoy the idea of skills, and limited levels is kind of lame yes (for those of us who want to be very good at a few things) but I completely understand, it forces you to stick to your roles! (( I do wish the remove points and reassign where in though, limited uses maybe, because I messed up on my skills and assigned stuff I didn't need ))

Edit: I also think skills for alchemy and enchanting with limits based on skill level (( if possible )) would be wonderful, (( been playing 1.0 and alchemy and enchanting seem kind of crazy ))

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I honestly feel there are too many restrictions with this current skill plugin. Realistically, i'd be able to break leaves without using an iron axe. The same goes with dirt and other various blocks.

This restriction may make the game more "realistic", but I do feel like it's ruining the creative role-play that Lord of the Craft is well known for.

I believe the rate of experience should not be so difficult. I think it's important SOME things are limited in various skills, such as mining, farming, cooking, and blacksmithing. That opens up many different kinds of trade.

With 1.0.0, I can see enchanting and brewing introduced as skills as well.

Though I think it's important for trade, I do NOT think LotC should be a grind in any kind of way. That's not what makes it fun. That's what makes it addictive. It doesn't need another addictive factor because it's already SO AWESOME.

By making the skills easier to train, yet still limit us on how many skills we can have, Lord of the Craft can maintain excellent trade and economy. It will all still be very fun. :)

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I also think some things should not be restricted. In the real world it's possible for me to go out and dig a hole in earth and sand or pick leaves and twigs from trees. I don't see, why I should need a tool for that. Of course a tool speeds up those actions, but it's not a requirement to do it.

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Right I agree that it should really be less restricted than it currently is. Today I had a new Elf character just got accepted into the server who ( after putting points into woodcutting ) offered to buy three measly wooden axes for all the minas he was spawned with. It makes RP sense to have to use an axe for cutting wood but maybe we should look into a better solution to this.

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I have mixed thoughts about this. I am a bit annoyed about having to have a shovel on me to break dirt or sand, or an ax to break leaves, but the BIG thing that annoys me is that the skills are involved in COMBAT! I can understand having specialized trade of high quality items, but I don't want the system of "Oh, I'm a level 10 (generic class) and you're a level 2 (generic class), so therefore I killz you!!!". The system is devoid of ACTUAL skill, and thus breaks the game for me.

I say CHANGE THE SYSTEM

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I've been against the skills from the beginning. Minecraft has enough progression in it naturally, why complicate that with a convoluted skill-tree? It ends up being very grindy, and even though you "discourage" it strongly. If you make something for people to use, and it tends towards one way, and you actually have to enforce that people don't do that, there's a problem with the product. The path of least resistance is inherent in all nature. If you want to add something to the experience, why go against the natural grain of the game? In the effort to make it more "realistic" you've taken away some of the fun of minecraft. I know this is a role-play server, but you can't forget this is a minecraft server too.

This actually caused me to stop playing on the server when it was first introduced, every time I logged in, I felt like I had a chore to grind up my skills so I could do what I want. I ended up playing single player more than anything because it was more fun. I started playing when I found out that it had been removed. I'm not saying you should change the game according to my fun only, but I wanted to provide a voice for us players that find this upsetting, and keep in mind the game-changing nature of this decision. And the fun it detracts from the game.

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I've been against the skills from the beginning. Minecraft has enough progression in it naturally, why complicate that with a convoluted skill-tree? It ends up being very grindy, and even though you "discourage" it strongly. If you make something for people to use, and it tends towards one way, and you actually have to enforce that people don't do that, there's a problem with the product. The path of least resistance is inherent in all nature. If you want to add something to the experience, why go against the natural grain of the game? In the effort to make it more "realistic" you've taken away some of the fun of minecraft. I know this is a role-play server, but you can't forget this is a minecraft server too.

This actually caused me to stop playing on the server when it was first introduced, every time I logged in, I felt like I had a chore to grind up my skills so I could do what I want. I ended up playing single player more than anything because it was more fun. I started playing when I found out that it had been removed. I'm not saying you should change the game according to my fun only, but I wanted to provide a voice for us players that find this upsetting, and keep in mind the game-changing nature of this decision. And the fun it detracts from the game.

Minecraft's natural progression stinks, stone to get iron iron to get diamond end game yay you won. It's why I prefer skills, and for single player I prefer addons that add more ores and tools, I feel mojang should add more tiers of tools and armor because it is really lacking. I also return to my previous statement ALL RPGS ARE GRINDY if you look at it like that, look at skyrim, I have to grind my smithing and 1 handed weapons and block and heavy armor to gain actual levels and perks. Look at world of warcraft you have to level up, Look at old school games like zelda! you have to go into the dungeon, get the item, in order to enter the next dungeon. Rpg's are grindy god are they ever, people complaining about that aren't cut out for rpg's even games like final fantasy, walk walk fight, walk walk fight, every game gets repetitive even shooters eventually.

Skills add to the game and prevent alot of stuff, if you like the freedom to gather all the materials and such play single player, I personally hate single player, minecraft is a game to play with others, and you should rely on other players anyways, which skills lets happen perfectly, yes there is some issue with needing a shovel to dig dirt or an axe to break leaves, but the shovel does kind of make sense, the axe on leaves is a tad silly but on the tree it makes sense.

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Minecraft's natural progression stinks, stone to get iron iron to get diamond end game yay you won. It's why I prefer skills, and for single player I prefer addons that add more ores and tools, I feel mojang should add more tiers of tools and armor because it is really lacking. I also return to my previous statement ALL RPGS ARE GRINDY if you look at it like that, look at skyrim, I have to grind my smithing and 1 handed weapons and block and heavy armor to gain actual levels and perks. Look at world of warcraft you have to level up, Look at old school games like zelda! you have to go into the dungeon, get the item, in order to enter the next dungeon. Rpg's are grindy god are they ever, people complaining about that aren't cut out for rpg's even games like final fantasy, walk walk fight, walk walk fight, every game gets repetitive even shooters eventually.

Skills add to the game and prevent alot of stuff, if you like the freedom to gather all the materials and such play single player, I personally hate single player, minecraft is a game to play with others, and you should rely on other players anyways, which skills lets happen perfectly, yes there is some issue with needing a shovel to dig dirt or an axe to break leaves, but the shovel does kind of make sense, the axe on leaves is a tad silly but on the tree it makes sense.

I completely agree with you on your first paragraph, rpgs are very grindy, and for a reason, and thats a lot of fun in an rpg. But minecraft is not an rpg, its a sandbox game, and trying to restrict that into an rpg setting takes away some of the fun of minecraft. This is a role-playing server, not a role-playing game. Why should you take away the uniqueness of minecraft and turn it into a leveling progression? It just doesn't click to me.

Skills don't add anything to the game that I can see, it only restricts. So now you have to rely on players to do the things that you don't want to put the time in for? I just don't see the point in that, why not just play skyrim if you want to grind. I've seen copycats and "tributes" to the big games like oblivion and world of warcraft pop up all the time. Their free, but they give you extra stuff for money, and they offer the same type of grinding experience the original game does, without the uniqueness of the original game. They never last, the only ones that last are the unique ideas. But digress... I don't want to see LoTC become just another grinding rpg spinoff in a world thats clearly not set up for traditional rpg grind.

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I completely agree with you on your first paragraph, rpgs are very grindy, and for a reason, and thats a lot of fun in an rpg. But minecraft is not an rpg, its a sandbox game, and trying to restrict that into an rpg setting takes away some of the fun of minecraft. This is a role-playing server, not a role-playing game. Why should you take away the uniqueness of minecraft and turn it into a leveling progression? It just doesn't click to me.

Skills don't add anything to the game that I can see, it only restricts. So now you have to rely on players to do the things that you don't want to put the time in for? I just don't see the point in that, why not just play skyrim if you want to grind. I've seen copycats and "tributes" to the big games like oblivion and world of warcraft pop up all the time. Their free, but they give you extra stuff for money, and they offer the same type of grinding experience the original game does, without the uniqueness of the original game. They never last, the only ones that last are the unique ideas. But digress... I don't want to see LoTC become just another grinding rpg spinoff in a world thats clearly not set up for traditional rpg grind.

True but if you've played the 1.0 minecraft release you'll see Notch himself is trying to make the game rpish, the addition of exp and levels, the potions which add "Skills" alot of people complained for that reason actually, that he was trying to cater to rp players, which he is kind of doing, if minecraft was to ever have a purpose or a drive behind it RPG would be the easiest to accomplish (( as has been done with many mods like Quests and MCMMO )) Some people do however see things differently, I for one have always tried to play minecraft in an RPG style, the monsters aren't near tough enough to make it a group up and challenge game, and there isn't enough in the game to make players different from each other aside from skill plug ins.

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