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Official Dwarven Guilds.

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Arteh

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Guild Application.

Guild Name: The Stonewrought ((Working on the name))

Leader's MC Name: zac20169

How old is leader: ((Around 300-400 I think))

Lore: We are dedicated to the creation, preservation, & and study of existing Greater Golems, the discovery and recovery of Greater Golems, and the destruction of Lesser Golems. The guild is organized into three paths. The Path of The Stone, The Path of the Scholar, and The Path of the Templar. Each Path has a leader, called the Stone-Lord, Lorekeeper, and and Captain, respectively. A follower of The Path of The Stone will attempt to undergo transformation into a Greater Golem ((Willingly or not)) and would serve the Great Dwarves for all eternity. A follower of The Path of The Scholar dedicates themselves to the Study, creation, and upkeep of all existing, and future, Golems.They are also responsible for the creation of spells and artifacts necessary to complete this task. Followers of The Templar Path would dedicate themselves to the preservation, & safety of existing Greater Golems, the discovery and recovery of Greater Golems, and the destruction of Lesser Golems.

Purpose/Why is it needed: The guild will be needed because I have noticed an increase in Golem RPers around, and with the Golems being so powerful, having some for our own would be very useful. I have also noted that the Undead control some, so it would be useful to know more about they.

Members/People willing to join: ((Want to get approval before I start recruiting))

Will you require land within Kal'Urguan? If so how much: Yes, about the same size as the Engineers Guild, maybe abit more.

How will its benefit Kal'Urguan (Not necessary): It will benefit Kal'Urguan with the use of Golems for military, and guard purposes, and with knowledge of Golems, in case it is needed.

How much experience do you have in Guilds/Groups and their Management?: Very much, I lead the Wayward Knights, and the Starbreaker/Silverfinger clan.

i takes a soul to create a golem, that means that you want to kill dwarves for your goal. and i dont think ye need golems fer the army, dwarves are strong themself.

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i takes a soul to create a golem, that means that you want to kill dwarves for your goal. and i dont think ye need golems fer the army, dwarves are strong themself.

Ye don't need a Dwarven soul, any soul 'ill do! Not te mention, tis voluntarily, not forced. And while our military may be strong, in these dark times, ye can always use a hand.
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Ye don't need a Dwarven soul, any soul 'ill do! Not te mention, tis voluntarily, not forced. And while our military may be strong, in these dark times, ye can always use a hand.

It isn't always voluntary. Torture does it too......

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Well, ye can use torture. But I'd never condone such a thing, as ye should know.

but if there is a kind of magic to create golems, then people will use torture.

i believe that you will not do such a thing but, other people arent you...

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but if there is a kind of magic to create golems, then people will use torture.

i believe that you will not do such a thing but, other people arent you...

Well, tat's what we 'ave teh Templar Path fer. Not te mention, we would 'ave nothin' te do wit teh others.
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Guild Name: The Mining Guild

Leader's MC Name: Darius Irongut

How old is leader: N/A

Lore: Deep in th' mines ov Kal'Urguan lays th' Minin' Guild. Without us, Kal'Urguan would crumble into gravel. Led by Darius Irongut, we mine fer th' Kingdom, bringing in mass amounts ov ores each day. We 'elp both th' Smithin' Guild, and th' Engineers Guild.

Purpose/Why is it needed: Well, ya need us so we can provide both the Smithin' Guild with ores, and the Engineers Guild with Redstone. We also get ores fer ta Legion.

Members/People willing to join: Darius Irongut, Skippy Irongut, Grabthar, Some Silverfingers (That's what Arbrek said :P)

Will you require land within Kal'Urguan? If so how much: We'd need a fairly larg plot, I'd like it underground so we feel more comfortable.

How will its benefit Kal'Urguan (Not necessary): It shall provide ores to the Smithin' Guild that makes armor and swords/axes fer ta Legion Army. We also mine Redstone ta give to th' Engineers Guild.

How much experience do you have in Guilds/Groups and their Management?: I, Skippy, don't 'ave any experience, but I don't know 'bout Darius.

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Guild Application.

Guild Name: The Stonewrought ((Working on the name))

Leader's MC Name: zac20169

How old is leader: ((Around 300-400 I think))

Lore: We are dedicated to the creation, preservation, & and study of existing Greater Golems, the discovery and recovery of Greater Golems, and the destruction of Lesser Golems. The guild is organized into three paths. The Path of The Stone, The Path of the Scholar, and The Path of the Templar. Each Path has a leader, called the Stone-Lord, Lorekeeper, and and Captain, respectively. A follower of The Path of The Stone will attempt to undergo transformation into a Greater Golem and would serve the Great Dwarves for all eternity. A follower of The Path of The Scholar dedicates themselves to the Study, creation, and upkeep of all existing, and future, Golems.They are also responsible for the creation of spells and artifacts necessary to complete this task. Followers of The Templar Path would dedicate themselves to the preservation, & safety of existing Greater Golems, the discovery and recovery of Greater Golems, and the destruction of Lesser Golems.

Purpose/Why is it needed: The guild will be needed because I have noticed an increase in Golem RPers around, and with the Golems being so powerful, having some for our own would be very useful. I have also noted that the Undead control some, so it would be useful to know more about they.

Members/People willing to join: ((Want to get approval before I start recruiting))

Will you require land within Kal'Urguan? If so how much: Yes, about the same size as the Engineers Guild, maybe abit more.

How will its benefit Kal'Urguan (Not necessary): It will benefit Kal'Urguan with the use of Golems for military, and guard purposes, and with knowledge of Golems, in case it is needed.

How much experience do you have in Guilds/Groups and their Management?: Very much, I lead the Wayward Knights, the Smithing Guild, and the Starbreaker/Silverfinger clan.

Update, I'm thinking of partnering the new Golem App with the Stone Path, or just removing the Stone Path altogether.
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Denied

Creation of Golems isn't such a thing most Dwarves would share to teach other people, this guild can also be used in a slight power-gaming way, we cant have Golem's and Golem inventors running around everywhere. We need good RPers and dedicated, responsible Golems and someone who will actually RP as them, if you teach people how to create Golems everyone who you teach can claim to make one and just make all sorts of random things. This would clash with a lot of things Lagomorphia has done.

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Denied

Creation of Golems isn't such a thing most Dwarves would share to teach other people, this guild can also be used in a slight power-gaming way, we cant have Golem's and Golem inventors running around everywhere. We need good RPers and dedicated, responsible Golems and someone who will actually RP as them, if you teach people how to create Golems everyone who you teach can claim to make one and just make all sorts of random things. This would clash with a lot of things Lagomorphia has done.

Hrmph....Alright then.

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Guild Application.

Guild Name: The Artificers Guild

Leader's MC Name: zac20169

How old is leader: 697

Lore: Well, it's kind of a cross between an explorers guild, and a historians guild. They would be dedicated to surching Aegis, and the Dwarven realms for artifacts and tings of historical value. Dwarven in particular, but any kind will do. Some people will roam the world looking for artifacts, while some would stay and learn about and protect current ones. Some might do both! They would be lead by a Head Artificer, a Ranger, and a Scholar. The Ranger leads the explorers on searches for the artifacts and in ruins and such, the Scholar leads the pupils back home, teaching them about the artifacts, studying them, and protecting them. The Head Artificer would lead the guild, unbiased towards the Explorers or Pupils.

Purpose: As stated above, the purpose of the Guild would be to gather artifacts and history, and keep it safe. This would help to expand Dwarven Culture, and Aegis/2.0 as a whole.

Members/People willing to join: None as of yet.

Will you require land within Kal'Urguan? If so how much: Yes, but not much. About as much as the Engineer's Guild.

How will its benefit Kal'Urguan (Not necessary): By improving the culture of the Dwarves, and money through an artifacts occasional sale.

How much experience do you have in Guilds/Groups and their Management?: Very much, I lead the Wayward Knights, and the Starbreaker Clan.

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I love the concept of the Guild and i see nothing wrong with it other than you finding artifacts and then auctioning them off, our sacred artifacts and history should be kept for ourselves so our people can see our true heritage and way of life, not given to some fancy human artifact collector.

Also how will you be able to find the artifacts or will you create some of your own to increase the RP and give it a semi-purpose to carry over to 2.0 so our people don't forget their way of life? if so then that is fine by me however i am not sure if that would come into power-gaming or meta-gaming so please go through that with a GM before you make this Guild.

Your experience is better than other on this so that is a factor you should not worry about. Also try and think of a more unique name rather than the Artificers guild something more mythical and has a meaning rather than just a vague name.

Goodluck on this guild and please contact a GM and get information about this and message me via forums if you have approval ( also mention the name of the GM who gave you approval IF anything was to go wrong. )

Accepted

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Guild Name: The Mining Guild

Leader's MC Name: Darius Irongut

How old is leader: N/A

Lore: Deep in th' mines ov Kal'Urguan lays th' Minin' Guild. Without us, Kal'Urguan would crumble into gravel. Led by Darius Irongut, we mine fer th' Kingdom, bringing in mass amounts ov ores each day. We 'elp both th' Smithin' Guild, and th' Engineers Guild.

Purpose/Why is it needed: Well, ya need us so we can provide both the Smithin' Guild with ores, and the Engineers Guild with Redstone. We also get ores fer ta Legion.

Members/People willing to join: Darius Irongut, Skippy Irongut, Grabthar, Some Silverfingers (That's what Arbrek said :P)

Will you require land within Kal'Urguan? If so how much: We'd need a fairly larg plot, I'd like it underground so we feel more comfortable.

How will its benefit Kal'Urguan (Not necessary): It shall provide ores to the Smithin' Guild that makes armor and swords/axes fer ta Legion Army. We also mine Redstone ta give to th' Engineers Guild.

How much experience do you have in Guilds/Groups and their Management?: I, Skippy, don't 'ave any experience, but I don't know 'bout Darius.

Accepted, but i don't think you will be doing much until 2.0 is released.

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Accepted, but i don't think you will be doing much until 2.0 is released.

Yep, Darius & I know this. We'll just wait patiently.

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