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Official Dwarven Guilds.

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Arteh

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Official Guild's Application

If you wish to make a guild or are thinking about making a guild please read the following.

This post will determine if your guild can be created within Kal'Urguan.

This post will decide if your guild is still large and efficient enough to stay running.

This post will choose if your guild is necessary or not.

This post will tell you the rules of guilds and their role within Kal'Urguan.

Guild rules:

If your Guild is not as active it will be removed from the official guild's list.

If your Guild does not have over 5 members it will not be considered an official guild.

If your Guild does not meet with the server rules or Kal'Urguan rules it will not be an official guild.

If your Guild is the same as another Guild it will probably not be accepted unless it has something unique or better than the previous one.

- Current Official Guilds -

Guild Name: Dwarven Guild Of Smiths - Leader - NoobCrafter14

Guild Name: The Kal'Urguan Engineers Guild - Leader - Saviordude

Guild Name: The Elder Council - Leader - supertimmy4ever

Guild Name: Guards Guild - Leader - machinegunliam

Guild Name: Miners Guild - Leader - blackhawk77g

Guild Name: Artificers Guild - Leader - zac20169

Guild Application.

Guild Name:

Leader's MC Name:

How old is leader:

Lore:

Purpose/Why is it needed:

Members/People willing to join:

Will you require land within Kal'Urguan? If so how much:

How will its benefit Kal'Urguan (Not necessary):

How much experience do you have in Guilds/Groups and their Management?:

CURRENT GUILDS WILL ALSO NEED TO FILL OUT THIS FORM TO BE ADDED TO THE LIST.

Any questions about Guilds/Groups or information? please contact " Arteh " Via Forum PM

DO NOT REPLY TO THIS POST UNLESS APPLYING FOR A GUILD

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Guild Name: Dwarven Guild Of Smiths

Leader's MC Name: NoobCrafter14

How old is Leader: Thrym is 137 ((Maybe. I don't know how the calender system works))

Lore: The profession of the blacksmith is as rooted in the culture of dwarves as is the gold they covet. This guild is for dwarves who feel the call of the forge, who feel its flame in their hearts. Those who join must be dedicated and willing to listen to instruction. The smith is a vocation of skill and respect. Those who master it are few but those few are great. It is a guild devoted to the craft. It is strict and requires sacrifice for the good of the guild. All give and all receive from the guild. It is the pillar of society that provides tools, armour, and weaponry.

Purpose/Why is it needed: To provide armour, tools, and weapons to the dwarves of Aegis and provide income for the individuals of the guild and to the kingdom. It also adds good RP. Instead of people just making armour this adds the RP element of having to get your tools crafted and due to skills requires people to go to smiths for repairs.

Members/People Willing to Join: The Current guild roster can be found Here. This is also the guild page where you can find more information about it.

Will you require land in Kal'Urguan? If so how much: We do require land but have already received it. The guild is based out of the smith district in the back of the merchant district. We will need more land in the new world though and a good amount as each member gets a small forge.

How will it benefit Kal'Urguan: It will bring added RP elements and provide tools, weapons, and armour along with income from sales of our goods.

How much experience do you have in Guilds/Groups and their management?: I have been in the UAC, FoA, and Valve. I was a lieutenant in the FoA and have been in this guild from the beginning but it is the first one that I have led.

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Guild Name: The Kal'Urguan Engineers Guild

Leader's MC Name: Saviordude

How old is leader: 256

Lore: Alongside smithing and mining, another important part of dwarven society is engineering. Long regarded as the best engineers, that reputation in starting to slack with the addition of the Alras engineers guild. Seeing this problem, Saviticus Irongut has created the engineers guild of Kal'Urguan in order to keep the dwarven place as best in the land.

Purpose/Why is it needed: To support the engineering needs of Kal'Urguan. It also add role-play opportunities for the more "techy" dwarves.

Members/People willing to join: 8

Will you require land within Kal'Urguan? If so how much: You already gave me the land.

How will its benefit Kal'Urguan (Not necessary):

How much experience do you have in Guilds/Groups and their Management?: I was head teacher for the druids.

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Guild Name: The Elder Council

Leader's MC Name:Supertimmy4ever (i would not call meself a leader more the guy who brought the idea)

How old is leader:i am 15 in RL and 528 or so in LoTC

Lore: this is a templars guild/group who discuss things in Aegis and Urguan, it is filled with old guys so... dont think anything crazy

Purpose/Why is it needed: the purpose is more like the voice of the people and help/discuss about decicions made in the councils

Members/People willing to join: fer now 7 are allready accepted but i think 9/10.

Will you require land within Kal'Urguan? If so how much: we got maybe land in Omithiels Cathedral.

How will its benefit Kal'Urguan (Not necessary):

How much experience do you have in Guilds/Groups and their Management?:i got experience with groups made not only on the server but also in other games, i am a farely good leader and i am neutral.

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Guild Name: Guard Guild

Leader's MC Name: machinegunliam

How old is leader: 275

Lore: Guard Guild is responsible for the protection of Kal'Urguan and it's trade routes. Many of a guard are also in the legion. They are good fighters and up-hold Dwarven honor at all times. They were founding on some principles of the Oren guard, but are now better than that.

Purpose/Why is it needed: To protect Kal'Urgaun from foes far and near. Also, it provides a stable line of work.

Members/People willing to join: Roster-

-Head Guard Flynn

-Honorary Guard Officer Stronghold

-Honorary Guard Officer Broski

-Honorary Guard Officer Longbeard

-Honorary Guard Officer "Goldylocks" Goldbeard

-Honorary Guard Officer Valen

-Centurion Smith

-Centurion Dili

-Centurion Bob

-Centurion Arcane

-Guard Paymaster Saviticus

-Elite Guard Brad

-Elite Guard Grady

-Elite Guard Mili

-Elite Guard DelGar'ad

-Flynn in trainin' (Rookie)-Silvex

-Flynn in trainin' (Rookie)-Kaverato

-Flynn in trainin' (Rookie)-Karpath

Will you require land within Kal'Urguan? If so how much: Nope, all good for now.

How will its benefit Kal'Urguan (Not necessary): Protect it and offer a feel of security

How much experience do you have in Guilds/Groups and their Management?: Been a guard officer for like four months, been head guard for one month. I think I know how to handle a guard guild.

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Guild Application.

Guild Name: The Peacemakers and Freedom Fighters Guild

Leader's MC Name:

Rumdoodle (Smithson_Honebeard)

How old is leader: 138

Lore: This is a unique guild, bound together by proud men and women of all races. It was founded by my father, Landon, the last freedom fighter known, now me. It has no home, or base, it is a roaming guild. People join to roam the lands and fight for what is right and bring peace between the races. We fight not for pain and hate, but for freedom, pride and justice. You must join only if you put people's lives before yours, and you are courageous in battle.

Purpose/Why is it needed: Bring freedom and justice to people, and to bring peace between the races.

Members/People willing to join: Pravino, Tuktuk and a few others.

Will you require land within Kal'Urguan? If so how much: No we will not, for we are a free roaming race.

How will its benefit Kal'Urguan (Not necessary): It will not only benefit for Kal Urgan, but it will benefit for everyone. It will stop worry of war for a long time.

How much experience do you have in Guilds/Groups and their Management?:

I am experienced in many levels, rating 10/10.

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Notice: Guards is not considered guild as far as I know, It will always be there.

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Notice: Guards is not considered guild as far as I know, It will always be there.

Also the guards will not be giving minas to the kingdom since thee government will be paying them for doing there job.

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Yes, indeed. but Drakk said it was just ta' sort it all out. He does not consider dis a Guild aswell.

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Guild Application.

Guild Name: The Peacemakers and Freedom Fighters Guild

Leader's MC Name:

Rumdoodle (Smithson_Honebeard)

How old is leader: 138

Lore: This is a unique guild, bound together by proud men and women of all races. It was founded by my father, Landon, the last freedom fighter known, now me. It has no home, or base, it is a roaming guild. People join to roam the lands and fight for what is right and bring peace between the races. We fight not for pain and hate, but for freedom, pride and justice. You must join only if you put people's lives before yours, and you are courageous in battle.

Purpose/Why is it needed: Bring freedom and justice to people, and to bring peace between the races.

Members/People willing to join: Pravino, Tuktuk and a few others.

Will you require land within Kal'Urguan? If so how much: No we will not, for we are a free roaming race.

How will its benefit Kal'Urguan (Not necessary): It will not only benefit for Kal Urgan, but it will benefit for everyone. It will stop worry of war for a long time.

How much experience do you have in Guilds/Groups and their Management?:

I am experienced in many levels, rating 10/10.

[[ This isn't a guild that fits in the halls of the dwarves. Sorry.

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Guild Application.

Guild Name: The Stonewrought ((Working on the name))

Leader's MC Name: zac20169

How old is leader: ((Around 300-400 I think))

Lore: We are dedicated to the creation, preservation, & and study of existing Greater Golems, the discovery and recovery of Greater Golems, and the destruction of Lesser Golems. The guild is organized into three paths. The Path of The Stone, The Path of the Scholar, and The Path of the Templar. Each Path has a leader, called the Stone-Lord, Lorekeeper, and and Captain, respectively. A follower of The Path of The Stone will attempt to undergo transformation into a Greater Golem ((Willingly or not)) and would serve the Great Dwarves for all eternity. A follower of The Path of The Scholar dedicates themselves to the Study, creation, and upkeep of all existing, and future, Golems.They are also responsible for the creation of spells and artifacts necessary to complete this task. Followers of The Templar Path would dedicate themselves to the preservation, & safety of existing Greater Golems, the discovery and recovery of Greater Golems, and the destruction of Lesser Golems.

Purpose/Why is it needed: The guild will be needed because I have noticed an increase in Golem RPers around, and with the Golems being so powerful, having some for our own would be very useful. I have also noted that the Undead control some, so it would be useful to know more about they.

Members/People willing to join: ((Want to get approval before I start recruiting))

Will you require land within Kal'Urguan? If so how much: Yes, about the same size as the Engineers Guild, maybe abit more.

How will its benefit Kal'Urguan (Not necessary): It will benefit Kal'Urguan with the use of Golems for military, and guard purposes, and with knowledge of Golems, in case it is needed.

How much experience do you have in Guilds/Groups and their Management?: Very much, I lead the Wayward Knights, and the Starbreaker/Silverfinger clan.

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Guild Application.

Guild Name: The Stonewrought ((Working on the name))

Leader's MC Name: zac20169

How old is leader: ((Around 300-400 I think))

Lore: We are dedicated to the creation, preservation, & and study of existing Greater Golems, the discovery and recovery of Greater Golems, and the destruction of Lesser Golems. The guild is organized into three paths. The Path of The Stone, The Path of the Scholar, and The Path of the Templar. Each Path has a leader, called the Stone-Lord, Lorekeeper, and and Captain, respectively. A follower of The Path of The Stone will attempt to undergo transformation into a Greater Golem ((Willingly or not)) and would serve the Great Dwarves for all eternity. A follower of The Path of The Scholar dedicates themselves to the Study, creation, and upkeep of all existing, and future, Golems.They are also responsible for the creation of spells and artifacts necessary to complete this task. Followers of The Templar Path would dedicate themselves to the preservation, & safety of existing Greater Golems, the discovery and recovery of Greater Golems, and the destruction of Lesser Golems.

Purpose/Why is it needed: The guild will be needed because I have noticed an increase in Golem RPers around, and with the Golems being so powerful, having some for our own would be very useful. I have also noted that the Undead control some, so it would be useful to know more about they.

Members/People willing to join: ((Want to get approval before I start recruiting))

Will you require land within Kal'Urguan? If so how much: Yes, about the same size as the Engineers Guild, maybe abit more.

How will its benefit Kal'Urguan (Not necessary): It will benefit Kal'Urguan with the use of Golems for military, and guard purposes, and with knowledge of Golems, in case it is needed.

How much experience do you have in Guilds/Groups and their Management?: Very much, I lead the Wayward Knights, and the Starbreaker/Silverfinger clan.

Great idea Arbrek! The smith guild and this guild can probably partner since it takes a smith to create a golem.

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Great idea Arbrek! The smith guild and this guild can probably partner since it takes a smith to create a golem.

Thanks! I'm thinking I might have the Starbreakers specialize in producing them.

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