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Official Dwarven Guilds.

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Arteh

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Guild Name:

The Ironbeards

Leader's MC Name:

darkjames

How old is leader:

123 years old [Pretty young for a dwarf], however, the second in command is an elder, Flynn, who can advise the Leader.

Lore:

Long time ago, before the empire was ravagged and destroyed, the Ironbeards were great heroes, Adventurers by nature and great fighters, they defended the kingdom from the monsters, wich night after night infiltrated the city's walls, after their demise and their kingdoms demise, all of their trace was lost Until one day... Balin was walking down the underground rows, he seemed to love hearing the sound of lava peeping out of every inch, he discovered a small linter coming down from a hole, he quickly reached his hand inside, axe in the other, and pulled out a bag, a table was peeping out the bag's hole, and surprisingly, they were dwarven runes, however, he never learnt how to read them, so he took them to his father, Hogarth, who taught him that the runes explained an ancient group of dwarves who defended the Empire from all threats and ventured to save the weak, From this point forward, Balin became obsessed with this, and along the bag, he found runes that the Ironbeard wore in their beards to show Royalty, He putted the gold runes then, and from then, he started to attempt bringing the once great Ironbeards to life again.

Purpose/Why is it needed:

Well, Mainly, its a guild that will not scatter into a certain point, but distribute around Asulon, it being a massive map, this guild would be needed to scout for mines/land and be a bit like "Guard Errants"

Members/People willing to join:

Flynn[machinegunliam] as in second in command.

Will you require land within Kal'Urguan? If so how much:

It would be small plot in the outskirts or in the insides IF any.

How will its benefit Kal'Urguan/Asulon Empire (Not necessary):

It benefits in the Land Recognition tasks, aswell as in guarding the outskirts of The Dwarven empire and tasks that the king/Guild lord would encommend us.

How much experience do you have in Guilds/Groups and their Management?:

I'm very good at managing Large/small groups of people, as I'm/was moderator of many servers and I hope this one wont be hard to handle, as the ones who join will expect probably what I expect.

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(( Hmm, sorry but you have 1 other member and I know him because he my longest Pal on the server. From what I've heard he is wanting to join something else. And I would first like to see about 5 members before I will accept you.

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((I'd like o point out that not many people check this section, maybe give them a trial run of a week or two, and if they still don't have enough members, deny it?))

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(( Ok. We also don't have a Good orginization of guilds in Asulon so we need to organize it and then I will claim posts and such, its still kind of a mess so I will not be accepting anything yet ))

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Guild Name: The West Karik Trading Company

Leader's MC Name: TheCrackerJack

How old is leader: 16

Lore: A up-and-coming trading company forged on the basis of the Dwarven government, the West Karik Trade Company prides itself on its innovative merchantry unseen in Aegis before. After Balthar Blackaxe and Algrim Irongut discussed ways to improve the economy they both decided that a merchant guild designed in employing the people of Karik would not only provide supplies and minas to the government but to refine their own trading skills while meeting new people and new sights.

Purpose/Why is it needed:

While Karik is growing into a flourishing empire, many of its people are unemployed and the government could enjoy better funding and more minas at its disposable. Furthermore, very few proper trading companies have emerged and none have been backed by a kingdom. It would be fitting for the greediest group of kin, the dwarves to establish the first proper trading guild.

Members/People willing to join: Not many at the moment. However, this guild would be largely be sponsored by the government and thus many dwarfish kin would be encouraged to join, along with select numbers of non-dwarf races.

Will you require land within Kal'Urguan? If so how much: We would require a small base or even a tavern within the city to begin, an HQ of sorts so meetings and contracts can be arranged and clients can have a place to sit by.

How will its benefit Kal'Urguan (Not necessary): It will benefit Kal_Urguan greatly, increasing traffic, revenue, profits and peoples into the city. Also, portions of revenue earned by the guild would be handed to the city.

How much experience do you have in Guilds/Groups and their Management?: On this server, incredibly little. But I do hope that this would be an excellent first step.

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Guild Name: The West Karik Trading Company

Leader's MC Name: TheCrackerJack

How old is leader: 16




Lore: A up-and-coming trading company forged on the basis of the Dwarven government, the West Karik Trade Company prides itself on its innovative merchantry unseen in Aegis before. After Balthar Blackaxe and Algrim Irongut discussed ways to improve the economy they both decided that a merchant guild designed in employing the people of Karik would not only provide supplies and minas to the government but to refine their own trading skills while meeting new people and new sights.

Purpose/Why is it needed:

While Karik is growing into a flourishing empire, many of its people are unemployed and the government could enjoy better funding and more minas at its disposable. Furthermore, very few proper trading companies have emerged and none have been backed by a kingdom. It would be fitting for the greediest group of dwarves to establish the first proper trading guild.

Members/People willing to join: Not many at the moment. However, this guild would be largely be sponsored by the government and thus many dwarfish kin would be encouraged to join, along with select numbers of non-dwarf races.

Will you require land within Kal'Urguan? If so how much: We would require a small base or even a tavern within the city to begin, an HQ of sorts so meetings and contracts can be arranged and clients can have a place to sit by.

How will its benefit Kal'Urguan (Not necessary): It will benefit Kal_Urguan greatly, increasing traffic, revenue, profits and peoples into the city. Also, portions of revenue earned by the guild would be handed to the city.

How much experience do you have in Guilds/Groups and their Management?: On this server, incredibly little. But I do hope that this would be an excellent first step.

Accepted

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Guild Name: The Remembrancer's

Leader's MC Name: ((In character)) Kirrekith ((OOC: Chafferccino))

How old is leader: ((In Character)) 311 ((OOC: 17))

Lore: The Lore of the Remembrancer's is to record and and protect Dwarven History and Artifacts. We have been around since the the Start of Thorik's reign.

We maintained as much of Dwarven Lore as we could during the Voyage from the verge to Asulon however alot of books were lost or misplaced and only now are we pulling these notes and tomes back together to re-stabilize what we knew of the Dwarven History.

We also have of recent been intrusted with the Protection of Relics and Artifacts that have been discovered in Asulon so people do not lose or misuse them for there own personal gain, weapons and armour are only to leave the Remembrancer's in our greatest needs such as Wars or Uprisings etc. However Tomes may be taken our during Council meetings to show what previous Councils and Kings did in their reigns either to back up or to go against whatever decision that could be being decided.

The Remembrancer's are a existing Guild of only one member that is me Head Remembrancer Kirrekith, however unlike most Guilds who require members and workers the Remembrancers only require knowledge and information which is passed on by many of the Dwarven nation so the actually searching for Lore doesn't require many people.

And if there were words to go by for us "Knowledge is Power, Guard it Well" (( I know took the quote from another game so all credit goes to that game but it is a good phrase to some up the Remembrancer's)).

Purpose/Why is it needed: The Remembrancer's are needed as they update the current events and past events of the Dwarven Kingdom so information can be used by us to learn from the past and present ((Basically mean we keep and updated history for new members)). We also protect Dwarven artifacts such as armour, weapons and other items of historical and value safe for when the Dwarves need it the most.

Members/People willing to join: The Remembrancer's has been currently maintained by only Kirrekith as anyone can give personal quotes and information which would be classed as them working for The Remembrancer's although they aren't. Keeping the Remembrancer's isolated has also meant that information has not been misinterpreted. However I am more than willing to take on members.

Will you require land within Kal'Urguan? If so how much: We already have a plot within Karik and it is currently under development by the Grimmhall's. The land will contain a public and private library for the populace but will also contain a Vault for relics of the Dwarves.

How will its benefit Kal'Urguan (Not necessary): This will benefit the Dwarf system as it means that people who have just arrived in Karik or who are being educated; Children etc. Will be able to get a grasp of current times and past. ((OOC this will mean that people won't mistake current events such as Kings and lores that may come into place. It also means that Items of Value such as Relics aren't stolen or misused so that when we need them. This will also create RP for people and will make the simplest of things In Game seem more important within the Dwarven Nation.

How much experience do you have in Guilds/Groups and their Management?: I have a understanding of the new system involving Guilds and how they are to be managed, however in regard to what we can pay for our keep in the Kingdom we can only pay in maintaining Dwarven Lore and Relics, however we do not Mine or farm materials from the Land itself and so will not be taking anything from the Kingdom, we will only using the Land at our disposal.

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Guild Name: The Remembrancer's

Leader's MC Name: ((In character)) Kirrekith ((OOC: Chafferccino))

How old is leader: ((In Character)) 311 ((OOC: 17))

Lore: The Lore of the Remembrancer's is to record and and protect Dwarven History and Artifacts. We have been around since the the Start of Thorik's reign.

We maintained as much of Dwarven Lore as we could during the Voyage from the verge to Asulon however alot of books were lost or misplaced and only now are we pulling these notes and tomes back together to re-stabilize what we knew of the Dwarven History.

We also have of recent been intrusted with the Protection of Relics and Artifacts that have been discovered in Asulon so people do not lose or misuse them for there own personal gain, weapons and armour are only to leave the Remembrancer's in our greatest needs such as Wars or Uprisings etc. However Tomes may be taken our during Council meetings to show what previous Councils and Kings did in their reigns either to back up or to go against whatever decision that could be being decided.

The Remembrancer's are a existing Guild of only one member that is me Head Remembrancer Kirrekith, however unlike most Guilds who require members and workers the Remembrancers only require knowledge and information which is passed on by many of the Dwarven nation so the actually searching for Lore doesn't require many people.

And if there were words to go by for us "Knowledge is Power, Guard it Well" (( I know took the quote from another game so all credit goes to that game but it is a good phrase to some up the Remembrancer's)).

Purpose/Why is it needed: The Remembrancer's are needed as they update the current events and past events of the Dwarven Kingdom so information can be used by us to learn from the past and present ((Basically mean we keep and updated history for new members)). We also protect Dwarven artifacts such as armour, weapons and other items of historical and value safe for when the Dwarves need it the most.

Members/People willing to join: The Remembrancer's has been currently maintained by only Kirrekith as anyone can give personal quotes and information which would be classed as them working for The Remembrancer's although they aren't. Keeping the Remembrancer's isolated has also meant that information has not been misinterpreted. However I am more than willing to take on members.

Will you require land within Kal'Urguan? If so how much: We already have a plot within Karik and it is currently under development by the Grimmhall's. The land will contain a public and private library for the populace but will also contain a Vault for relics of the Dwarves.

How will its benefit Kal'Urguan (Not necessary): This will benefit the Dwarf system as it means that people who have just arrived in Karik or who are being educated; Children etc. Will be able to get a grasp of current times and past. ((OOC this will mean that people won't mistake current events such as Kings and lores that may come into place. It also means that Items of Value such as Relics aren't stolen or misused so that when we need them. This will also create RP for people and will make the simplest of things In Game seem more important within the Dwarven Nation.

How much experience do you have in Guilds/Groups and their Management?: I have a understanding of the new system involving Guilds and how they are to be managed, however in regard to what we can pay for our keep in the Kingdom we can only pay in maintaining Dwarven Lore and Relics, however we do not Mine or farm materials from the Land itself and so will not be taking anything from the Kingdom, we will only using the Land at our disposal.

Hello there, just wanted to post this:

Guild Application.

Guild Name: The Artificers Guild

Leader's MC Name: zac20169

How old is leader: 697

Lore: Well, it's kind of a cross between an explorers guild, and a historians guild. They would be dedicated to surching Aegis, and the Dwarven realms for artifacts and tings of historical value. Dwarven in particular, but any kind will do. Some people will roam the world looking for artifacts, while some would stay and learn about and protect current ones. Some might do both! They would be lead by a Head Artificer, a Ranger, and a Scholar. The Ranger leads the explorers on searches for the artifacts and in ruins and such, the Scholar leads the pupils back home, teaching them about the artifacts, studying them, and protecting them. The Head Artificer would lead the guild, unbiased towards the Explorers or Pupils.

Purpose: As stated above, the purpose of the Guild would be to gather artifacts and history, and keep it safe. This would help to expand Dwarven Culture, and Aegis/2.0 as a whole.

Members/People willing to join: None as of yet.

Will you require land within Kal'Urguan? If so how much: Yes, but not much. About as much as the Engineer's Guild.

How will its benefit Kal'Urguan (Not necessary): By improving the culture of the Dwarves, and money through an artifacts occasional sale.

How much experience do you have in Guilds/Groups and their Management?: Very much, I lead the Wayward Knights, and the Starbreaker Clan.

^My Accepted guild dedicated to exactly the same thing you're doing. I do acknowledge that your app is FAR better then mine, but for the fact that mine's accepted, but I would rather you had looked around before starting this.

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To comment upon that I would state that the Remembrancer's have been around Since the Time of Thorik as King and Perhaps even as Lord Marshall, Unofficially, it is only now I need bring them to light with the recent development s and tasks we have been burdened with such as the Protection of 'Qurd'f Anart' and the re-establishment of Current Dwarven History.

Only after Thorik's passing has the importance of The Guild truly made sense to me with the current state of peoples opinions of the late King and so it has become more important than ever to display this Information. I would like to state however the Guild hall is already nearly constructed and soon the documentation of the Dwarven Language will commence.

I can understand where you are coming from though an I am willing to have some form of meeting or negotiations over how best to act upon these recent times

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Hmm.. Arbrek if get back on, the remambrancers guild has a Language for the dwarves, a holy sword and the job to maintain the history of Dwarves

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