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[Ooc] Krug's Sons, The Ancestors: Personalities

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Lexperiments

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I was thinking recently, and remembered about Krug's sons, who are now ancestors.

And I realized, if any of us have or were to summon them, we should agree on a common concept on what they act like.

On another note, I think the shaman council should work together to summon Krug soon. Would be a great event, huh? I think we should somehow get Impulse to RP as him for us, if we could.

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for me lur is more relaxed of em all.He instead of braging about his achievements and his fights he would rather go in the wilds and hunt.And as all of the orcs he believes in honor above all

He is hhumble of the 4 and when one would say"Because of my axe we won da batle"Lur would say"Like all my brudahs me klomped fu krug agh honor.And maybe say how many he kills"

Lur also instead of sing an axe or a sword would use a spear and have some javelins to throw at enemys.He also made pissing on skulls.he did it to keep one of his enemys that always came back to life after he killed it.So he pissed on it and he stayed dead.

His piss would be something sacred and powerfull.It can bring people back to life and can keep the dead actualy dead.It is the most powerfull and sacred thing a normal lur can have.

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I imagine Gorkil as a large, brutish, scarred up meatball-head. Also, we should establish what order they were born in, as in who was the oldest, the youngest, etc.

I think that story that Urara wrote about Dom had some bits of personality if anyone remembers it. Too bad she deleted it.

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On another note, I think the shaman council should work together to summon Krug soon. Would be a great event, huh? I think we should somehow get Impulse to RP as him for us, if we could.

((I do not support this idea.

Krug is a generally open diety and should remain that way. It is one thing for us to use Krug on a text basis in vague or distinct manner that is also often short in length. In these cases Krug remains very much an undefined entity from which anyone can have their fun with, following the same lines as leaving shamanism an open school where we are all free to teach our own versions so long as we conform to a general outline. Basically its about leaving Krug and Shamanism open to interpretation.

Should we summon Krug and have a GM play him in-game, we suddenly go from this very vague, open to interpretation diety to a very specific and legitimate being that immediately begins defining all of that which is being specifically being left vague.

It would be one thing to summon Krug for a particular purpose I.E. clear away the miasma, give us insight towards the future, give us guidance on how to work our way through the nether, tell us where to go when Aegis blows up, ect.

However just summoning Krug and having him essentially act under the same pretense as a player would be catastrophic to the open interpretation idea. The "Player Krug" will inevitably end up being forced to begin defining Krug as he interacts with others. In doing so Krug becomes a defined identity that we are all now forced to comply with.

TL;DR

I only support this idea if we were to have a specific purpose for summoning Krug (clear the miasma, tell us how to get to the new home when Aegis blows up, give us tidbits about the future) and following the fulfillment of his purpose he despawned with minimal interaction to the player base. Maybe players could present questions to the Spirit Council and we could in turn as Krug these questions for them, but it must be tightly watched over to avoid over-defining Krug and removing room for interpretation.))

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((I do not support this idea.

Krug is a generally open diety and should remain that way. It is one thing for us to use Krug on a text basis in vague or distinct manner that is also often short in length. In these cases Krug remains very much an undefined entity from which anyone can have their fun with, following the same lines as leaving shamanism an open school where we are all free to teach our own versions so long as we conform to a general outline. Basically its about leaving Krug and Shamanism open to interpretation.

Should we summon Krug and have a GM play him in-game, we suddenly go from this very vague, open to interpretation diety to a very specific and legitimate being that immediately begins defining all of that which is being specifically being left vague.

It would be one thing to summon Krug for a particular purpose I.E. clear away the miasma, give us insight towards the future, give us guidance on how to work our way through the nether, tell us where to go when Aegis blows up, ect.

However just summoning Krug and having him essentially act under the same pretense as a player would be catastrophic to the open interpretation idea. The "Player Krug" will inevitably end up being forced to begin defining Krug as he interacts with others. In doing so Krug becomes a defined identity that we are all now forced to comply with.

TL;DR

I only support this idea if we were to have a specific purpose for summoning Krug (clear the miasma, tell us how to get to the new home when Aegis blows up, give us tidbits about the future) and following the fulfillment of his purpose he despawned with minimal interaction to the player base. Maybe players could present questions to the Spirit Council and we could in turn as Krug these questions for them, but it must be tightly watched over to avoid over-defining Krug and removing room for interpretation.))

(agree with blaw on this one, I also think the Rax,Dom,Gorkil,Lur be left alone.

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Yes but i think we should try to talk about their personalities and what they did to expand the lore

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Mayne have a very loose idea of their tempers?

Like.. lur seems to me to be very laid back and congenial, someone would call on him for advice when one needs to know what to do to redeem honor from a mistake. Or for funeral rights or more emotional deals I think.

Gorkil feels like hes very agressive, if you want to hit something hard but not bother Krug, you call on him. Hed be someone to ask in a time of weakness for strength, like if you were sick with a agressive disease or were nadly outmatched in battle.

Now Krug himself. He is a dragon.. you dont mess with him unless there is no other option or you need stupid amounts of power. Youd call on Krug to protect everyone when the world is crumbling, or to push back the miasma. Those are perfect examples of things that need his stupidly huge amount of power. His is the power that could sweep up and suck down an entire city into rhe sand.

I think if we think of them as emotions or feelings that are invoked or evoked, we can keep the loose vauge feeling that we have and still use them a bit more for events like the ones Lex wants.

But thats just my thoughts on it.

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I would imagine Dom as:

Mild-mannered with a curious streak, fearless and always up for a fight, I imagine her to be Smaller than her brothers but agile and nimble, good at spying and sneaking, but very loyal to her parents, and will tell them almost everything.

Summoning Krug doesn't seem like a great idea, but maybe the 4 children could appear and guide the way for the Orcs to escape to Aegis 2.0

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Moved to the Great Library. It shall be sorted into appropriate category shortly.

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