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Asulon Rules, ( Aegis 2.0 )

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Just a few questions. The wording and position in the text confused me on the towering of blocks. Are you allowed to tower or not? Also, On the 20 minute thing do you only forget things involving the death such as who killed you, what you said to get killed, and what they said but remember other things like talking to friends and learning a new skill? Or, do you forget all of it? So, if I'm a swordsman and learned a new technique I forget that too or do I still remember that? And, if I talked to an old friend and had an incredible RP conversation do I forget it? Just want to clarify.

No, just the things that would allowed you to revenge kill or anything of that nature.

Are minimap mods aloud? It gives a small advantage over players who don't have it. Seeing stuff that's not in your eye sight exspecially if it's new areas to your character.

Minimaps are allowed.

I have a question about the "no using two accounts or more at a time" rule.

I have access to another account that I rarely use, although I occasionally use it. Recently, I was remaking something that was already made, and I took screenshots of the place to look at when remaking it, although it was very difficult and I never had enough. To solve the problem, I logged on to the other account (for ooc reasons) and walked to the thing I was remaking, sort of like a screenshot that you could react with and move around, while I tabbed out and remade it on my main. Is this allowed, or is that considered metagaming?

It only really applies if you are using it during RP or PvP but avoiding what you did would be preferable.

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Oh, this is a quick question that can go to any GM that has seen 2.00:

Like, how far are the wilds from main regions? Like how many blocks if I can say?

As well as the terrain in the wilds, is it protected and nicely made/edited?

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Say I find soldiers or even citizens of an opposing nation and I have a villain app that clearly dictates that I will spill blood in the form of a military attack, will I have to give them forewarning albeit I want to attempt a Viriathus-like guerilla attack and use surprise to my full advantage?

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Hi. Cybering rule? Get rid of it. Thanx!

Ew no. Stop asking too, it could get the server into HUGE trouble. It's really perverted (Excuse language) too...

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Say I find soldiers or even citizens of an opposing nation and I have a villain app that clearly dictates that I will spill blood in the form of a military attack, will I have to give them forewarning albeit I want to attempt a Viriathus-like guerilla attack and use surprise to my full advantage?

"Viriathus-like guerilla attack's" are possible with a villain app. and or probably cause

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"Viriathus-like guerilla attack's" are possible with a villain app. and or probably cause

I Love You for that :3

In terms of pillaging, a wall will be the easiest thwarting for unwarned pillaging, but I do feel that simple villages, hamlets, and farm communities associated with opposing nations should be more opened to unwarned pillaging. Ultimately the pillage would come after a successful besiegement.

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Concerning the entire problem Gaius has with sieging, I have some opinions.

When an attack is declared, you all know 100% of the towns citizens are going to get their valuables out of the city. If it is declared, there wont be any good items to take when you pillage, due to the fact that people meta and remove items.

I think a regularly updated thread for each city, containing the names of their guards, their guard schedule and patrols, list of town citizens, and list of allies should be required and updated weekly. This would stop towns from getting random people that they do not know ICly or are not allies with to help them. Any people not on that list would be removed from the battle.

Also, in the time leading up to and during the battle, tells should be turned off. This prevents people from sending tons of birds to allies that will come instantly. They would have to send messengers around Azulon to get their allies.

I also think that for this, if not permanently, tells should be given a time delay. Birds should not be instantaneous, flying thousands of miles around in seconds flat. Maybe five minute delays on tells would be best, making it more realistic.

Since Native says we cannot just attack at any time due to the lack of people online, why don't you set a certain period during the day for attacks? Pick the time when the largest amount of players are usually on. This means that you would not have to tell the defender when your attacking, still giving you the element of surprise, whilst a fair amount of players are still there.

Maybe even instead of giving a specific time, tell them the attack will be sometime over the next two days? Or on this day we will attack, but not telling them the time.

Some of the fun of warfare is being removed with the current rules.

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This is perfect! Nicely done. I think you nailed just about everything. If I were to make one recommendation...

Using out of character chat in RP chat ruins the environment. It should only be used to clear up confusion about RP to surrounding players. OR other notes involving organized RP, such as "((I have to go))".

If I can think of anymore, I'll let you know.

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How about, when you schedule a fight the defending team is never told weather it is a siege, or a pillage merely a fight.

Sure they could still move their loot, but this whole thing could be RP'd that the monks need to know, so that they can heal the wounded as needed. If they don't know about the fight, they can't heal the injured

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How about, when you schedule a fight the defending team is never told weather it is a siege, or a pillage merely a fight.

Sure they could still move their loot, but this whole thing could be RP'd that the monks need to know, so that they can heal the wounded as needed. If they don't know about the fight, they can't heal the injured

So, we are told we will be attacked but not when?

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So, we are told we will be attacked but not when?

Perhaps like a 3hr Time Area?

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So, we are told we will be attacked but not when?

No, you know exactly when.

The two factions decide upon a date.

You just don't know if they're trying to destroy your encampment, pillage it, or just slay your inhabitants

(keep in mine, we're debating this. To find out together, what is best.)

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