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Asulon Rules, ( Aegis 2.0 )

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If you wish for me to write it in the sense that it was a 'Rule', here it is; the following.

Skirmishes may be acted out without predetermined place, time, or location so long as said 'Leader' has a villain application. To cut off any shortcut by ill-desiring players, there must be a 'Commander' that is by Lore predefined capable of leading soldiers into battle; he is the one to hold a villain app which explicitly states that he leads men into battle, skirmishes that have the element of surprise are considered a form of guerilla warfare and thus MUST be stated that he does such acts.

Pillaging may be allowed by Generals aforementioned if once again their villain application explicitly states it and does not need a predetermined place, time, or location. The only items allowed to be looted if not within a cprivate chest are: weapons, tools, armor, and food. This is considered by the realism of what a plundering armies would most likely seek. If the plundering was not agreed upon OOCly, then a Game Moderator Will Not open any cprivate chests. If in the case the plundering was confirmed by the victims, cprivate chests will be unlocked for a short duration of time for specified individuals for the sake of keeping as organized as possible. Specify the 'robbers' beforehand so that they may be enabled to open locked chests.

Siege: Keep the same, the rules make more sense, I wish I could siege at the speed of light.

- There you go :P

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seems good. What about slipping on armor just before you get into a fight I kinda hate watching people do that as they are about to get robbed.

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seems good. What about slipping on armor just before you get into a fight I kinda hate watching people do that as they are about to get robbed.

Gurl, you dunno how quick I can slip this plate armor, faster than I can slip in my nightgown ;) :lol: I do admit, that is a common frustration.

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Well the pre deterimined skirmishes are for challenging your foes for loot / land / status

As for the pillaging thats a unique idea however in order for users to loot protected, yet unlocked chests would mean we'd need to the build permissions off which could result in thieving of structural blocks. This will also need to be modrequested for

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Well the pre deterimined skirmishes are for challenging your foes for loot / land.

As for the pillaging thats a unique idea however in order for users to loot protected, yet unlocked chests would mean we'd need to the build permissions off which could result in thieving of structural blocks. This will also need to be modrequested for

Then what is the point of LWC and stuff?

How about like they can only pick too unlock two chest or something and not all of them.

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Double posted, sorry

EDIT: The point is, we need to enforce rules and give GM's reasons why you would be able too Seige or Pillage.

Example: you would need to post a forum post or something to why you would need to seige with two arguments of the person going to be seiged, and of the person not going to be.

Oh yes, does this count for donater plots?

Such as I will be using my plot for my Order in 2.00 to build a nice small fortress. Could my plot be seiged or pillage?

I would think so.

Sorry I continue to speak about seiges, got OCD issues.

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The only items allowed to be looted if not within a cprivate chest are: weapons, tools, armor, and food. This is considered by the realism of what a plundering armies would most likely seek.

I think that is a good idea, but dont forget ingots and lone diamonds and the like as most raiders would go for the treasure as well as the useful items that you described.

EDIT: apart from that i think the rules are all great and the rules for war are awesome. But maybe just the leader/s of the victims/attackees side need to be notified not the whole side.

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What happens :

I post, then tons of people post. Then Native answers the people below me and forgets what I really needed answered.

And Native about the 2.0 Nether Event. Will the people recording be invisible or just flying around like woooo! Gm's who are recording should be invisible.

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I quite like the rules, and I was especially pleased when I got to War Rules (Sieges Rule!). Only point I am having issues with are /tells, I don't think people really follow those.

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Then what is the point of LWC and stuff?

How about like they can only pick too unlock two chest or something and not all of them.

What i meant was, if a faction wanted to pillage a town thats players were offlline, we would need to open the perms of the city so they could open the chests that arent locked with lwc.

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What i meant was, if a faction wanted to pillage a town thats players were offlline, we would need to open the perms of the city so they could open the chests that arent locked with lwc.

Which can be controlled if one or two specified characters are able to loot from non-lwc chests.

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Maybe Vaq could make a thing. Where you could have an item be picklocks, and you could only have like 5. Then determining on you say, pickpocket skill. Your percentage would give you like 50% chance to open a chest not owned by you. Then if you fail the picklock breaks and you can't attempt to open the chest until like 1 IG week

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Just a question, In the case of a siege, on a place with stone walls, What is your opinion on TNT Cannons?

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Which can be controlled if one or two specified characters are able to loot from non-lwc chests.

GM's would need to watch each looting, and giving people the ability to do it whenever they want = lots of work for GM's

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So this is going to be a bit hard to explain in the form of a question/s.

Donators are entitled to land plots. Example, bedrock gets the 100x100. Let's say the donator uses his/her plot in the wilds, which we would be allowed on the same day the map starts I assume?

Yes.

Now, myself - I'd like to use my plot to start a city. I am aware that I can have the city attacked. If the city gets taken over and destroyed, as a donator, do I have to fight to get it back / rebuild it / or ask for a new place in the wilds to relocate my plot. If I don't officially make a town/city/etc, would my donator plot be safe from everything including any type of war/attack?

Your plot is not safe, and yes the protection could be moved.

I'm aware that for non-donators, if their city / plot in the wilds they paid for or got in some other way were destroyed, they would have to save up again and go through everything to start fresh - I assume.

Their charter stands, and they may re-build unless their residence are no longer active or associated, which means their protection would be lifted.

Is this the same for donators though, if our plots were attacked or taken over, etc, what do we have to do to regain control over it, or are we even allowed to relocate our plots - Or does the donator plot only count once in the new map, since the new war rules are now in, and if we lose it, it's gone for good - start fresh and save up to get a plot...

If someone takes over your protected land, you are still given a plot. the land they take over much be chartered for, as your residence will not be living there. They need proof of reason for said land before utilizing its protection.

It's a little confusing as to what we would and wouldn't be allowed depending on what happens.

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