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Poll: Villains

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Petyr

Villains  

327 members have voted

  1. 1. What is your opinion on the population of Villains?

    • There are too many! Don't accept any other players!
    • There are too few! Be more lenient and accept more!
    • The villainous population is perfectly sized! Only accept a few to balance out those who leave.
    • Continue to let the villainous population grow slowly, only accepting very good and original applications.
    • Do whatever you are doing now! I either don't care or don't notice.
  2. 2. What is your opinion on the quality of villains?

    • Villains make RP fun! I enjoy my villainous experiences.
    • I hate villains! They are poor RPers, and I dread meeting them.
    • Some villains are exceptional, but the majority are very poor.
    • Most villains are fine, but some ruin my playing experience.
  3. 3. What would you like to see from villains/VAT team?

    • More bandits/thugs/PvPers!
    • More crazy people!
    • More unique/quirky villains!
    • More subtle/non-PvP villains!
    • A separate opinion that I will state below!
    • (Hypothetical) Don't allow bandits to have any minas; will weed out poor RPers.
    • (Hypothetical) Get rid of VAs and simply ban lots of people.
    • (Hypothetical) Make "Villain" a race and give them special buffs/nerfs.
    • (Hypothetical) Make villains have a limited number of deaths before permanent character deletion - wounded soul or something.


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Hand pick some of the good villains to stay, and revoke all of the others. Start from scratch, but stop accepting players that write a good app but have no cred on here, make it a requirement to be a trusted member by an fm, gm, admin or something.

The reason I say that is because LotC could always use more villains, but not the ones that constantly rp it less than desired by the community. And yes I know sometimes trusted members fail to meet that exception, but rarely compared to the otherwise stated.

Finally, update the LotC rules concerning reporting someone for a ban or anything, people get robbed or something by a villain in full rp but want to complain therefore they take away the rp experience for themselves, the villain, and ultimately LotC by posting so many ban reports on here or just flat complaining about power gaming or meta.

Make it a rule that if you post a ban report without/and supporting evidence besides a screenshot which doesn't show anything conclusive, you get a 24 hour ban or something.

That's just me though >_>

Yes, if villains lose their apps from being found guilty of things like meta or no rp kills as someone said they should in a post before, then yes they should be like 24 hour ban if someone reports and has very little or bad proof.

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One thing to remember is a lot of the players that complain about villains are not very good role players. Awhile back I used to be a bandit and there were a lot of times when I would attempt to harass or rob someone and they would just run away without saying a single word. Or combat log, attack me without any role play with the excuse of "Why would I stop and talk to a bandit". A guard attacked me saying he was a guard and that is his job, all he said was Die Villain. So the blame should not only be put on the villains but sometimes it is the victims who show poor role-play. If you try to stop and enjoy role-playing with them instead of getting upset about losing 100 minas you may actually have some fun. But if you attempt to role play with them and all they say is give me your minas NOW or I will kill you without hesitation, that's bad role play. And if anything like that happens then the player should have their villain application revoked. Sometimes it is not the villain who shows bad role play but the victim.

Nice point, good to see someone talk from the evil side of things, and yea I agree if you talk to them it can be very fun. I have RPed and been robbed and killed by a few villains and I really found it worth the minas because it was fun and great rp. Besides I like to see villains doing their job and RPing it.

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Less thugs and everyday killers and get more political aKa intelligent figures,

who can corrupt or betray and actually create RP that lasts longer than 5-10min >_<

Get rid of the PVP villains for the love of god!...

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Hard to create political corruption as often times government officials will (unintentionally) use OOC information, such as recognizing the Villain is in fact a villain, to decide whether or not they get a position.

Ah... meet my dear subordinate, Janos Baelish.

He held his position VERY long. Longer than expected, to be truthful.

The OOC information wasn't implemented until SOMEONE'S small mouth had slipped OOC information.

But, with this given, I believe it can be done, and should be done.

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There is one thing with the political corruption~ As everyone has said it's meta. No-one wants their kingdom falling so they go NOPE, YA A VILLAIN~. It is quite annoying. Like The closest thing I have done to corruption was when I was a begger..Scammed someone out of 10 minas and ran, They found me in my house and threatened me. Then I cut myself and pretended to be bashed and the guy got arrested who I scammed. It ended with Meta prevailing and him telling him OOC that i was lying. So I got killed. But I had fun and I think they were thinking what the hell~ With the whole meta thing it pisses me off. I use disguise~ People meta my name. I snuck into the Gatehouse last night and a guy shouted "Get out Emily" (Which is my Disguise at the moment, A chick) Then I said how did he know my name. He responded with I heard at the tavern. I just facepalmed and locked myself in the guard house to avoid a no-rp kill~. Well I got robbed today, I forgot how dull they were. Well Scamming is another form of robbing but it is different~ You do not kill people and send them off thinking they just got the best bargain while you hold their minas. The most I have asked for is 10 minas.

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There is one thing with the political corruption~ As everyone has said it's meta. No-one wants their kingdom falling so they go NOPE, YA A VILLAIN~. It is quite annoying. Like The closest thing I have done to corruption was when I was a begger..Scammed someone out of 10 minas and ran, They found me in my house and threatened me. Then I cut myself and pretended to be bashed and the guy got arrested who I scammed. It ended with Meta prevailing and him telling him OOC that i was lying. So I got killed. But I had fun and I think they were thinking what the hell~ With the whole meta thing it pisses me off. I use disguise~ People meta my name. I snuck into the Gatehouse last night and a guy shouted "Get out Emily" (Which is my Disguise at the moment, A chick) Then I said how did he know my name. He responded with I heard at the tavern. I just facepalmed and locked myself in the guard house to avoid a no-rp kill~. Well I got robbed today, I forgot how dull they were. Well Scamming is another form of robbing but it is different~ You do not kill people and send them off thinking they just got the best bargain while you hold their minas. The most I have asked for is 10 minas.

Indeed, it plagues the villain's reputation. Metagaming is the bane of roleplay. People just don't want to accept LOSING. That's why assassins tend to fail at their job. Metagamers will always find a way to bite you.

For example, a King walks down the road. He sees your name in the treetops and runs back to the city, gathering guards. I would facepalm so heavily, that the internet would hear it.

They don't want to lose their positions. That's the basis of metagaming. No one wishes to lose.

But, to remedy that, here is what an ideal assassination would be;

First, an assassination must be planned with a GM's sanctioning. They must monitor everything that happens during this phase. During that time, the GMs will tell the Victim that an assassination will be held OOCly. They cannot argue, and they must agree that no metagaming will be held. The victim may only do what he would usually do, unless a guard tell him that he is in danger [ must receive the information through roleplay ]. If he knows that an assassination will take place OOCly, it cannot be implemented into IC. Harsh punishment will occur if such a thing happens in the event of metagaming. The assassin must also have a legitimate excuse to assassinating the said victim, receiving a task from another person in question. Rules the assassin must follow for a political kill must be that he will accept death if he dies in the attempt. The pressure will completely eliminate the will for metagaming on both ends. None of them will dare to do such a thing in fear of a GM's retribution.

If they are killed, then a funeral and coronation will be held.

THIS is the roleplay I want. With ruling, there must be a risk. And that risk must be death.

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Honestly i have seen a lot of fun villains that are TOO good, such as my friend alphacentaurus. He managed to get away with the murder of a LOT of people, and befriended prince lafthi and managed to basically turn the whole elven population against the sole people attempting to arrest alpha. It was much fun, but i think its too easy to get away with everything in asulon, and it is near impossible to catch villains.

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Honestly i have seen a lot of fun villains that are TOO good, such as my friend alphacentaurus. He managed to get away with the murder of a LOT of people, and befriended prince lafthi and managed to basically turn the whole elven population against the sole people attempting to arrest alpha. It was much fun, but i think its too easy to get away with everything in asulon, and it is near impossible to catch villains.

Well, Alpha is a pretty good Rleplayer.

But one mistake was said in your statement. There are not alot of fun villains. The majority are bland, unoriginal, and can't act on their own.

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Villain applications are not only for those who want to be evil, but also those who want less restrictions. Moderating the Population is not necessary at the moment.

Villains mostly bring good RP, though, there are those who insist on PvPing and get to be annoying.

We do need more subtle & unique villains. PvP villains seem to get boring fast and aggravate a good amount of players.

This could be a good idea, though what would this entail? What benefits would they get? We could put lower evils such as banditry, stealing, and such for all players although enforce it and moderate it. Bandits are not evil, they do what they do to survive. They would have to do it in moderation. It would make the roads a lot more scary to be on. Villain Applications would be more for the people who want to play as EVIL characters. Bigger Evils such as Killings for Pleasure would have to be applied for.

^^Couldn't have said it better myself.

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Now my VA hasn't been accepted yet (obvious plug goes here.) so I might be a little biased, but it seems to me that cutting off new VAs just for the sake of keeping villain population down is foolish. Instead, perhaps there should be a harsher look at the VA's currently in use, and an overhaul of the VA application system.

What I suggest is pretty simple, although difficult to execute. Trials.

Basically, when the application is deemed good enough, the person is made a villain. Conditionally. You put the villain-in-training through some tests in game, to test their roleplay ability. And I'm not talking about obvious tests. You find out the area they live in, and have certain volunteers (VA app judgers, app team members, or just people who're good at roleplay) create situations that the villain would need to roleplay through. How they interact in game, when they think there isn't a test they need to pass, will probably tell you more then how they write when they know they're being judged.

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Now my VA hasn't been accepted yet (obvious plug goes here.) so I might be a little biased, but it seems to me that cutting off new VAs just for the sake of keeping villain population down is foolish. Instead, perhaps there should be a harsher look at the VA's currently in use, and an overhaul of the VA application system.

What I suggest is pretty simple, although difficult to execute. Trials.

Basically, when the application is deemed good enough, the person is made a villain. Conditionally. You put the villain-in-training through some tests in game, to test their roleplay ability. And I'm not talking about obvious tests. You find out the area they live in, and have certain volunteers (VA app judgers, app team members, or just people who're good at roleplay) create situations that the villain would need to roleplay through. How they interact in game, when they think there isn't a test they need to pass, will probably tell you more then how they write when they know they're being judged.

This might work, but the amount of organization, resources, and time would be extremely over the top. We do need more of these types of detailed responses though. People like this help the community a lot.

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I am working on my VA now... i do say it is dumb that there are to many bad rp's... with my VA he will torture and have twisted ways of killing... he will never kill anyone without a reason.. and never rob or anything.... i do try to make things always different from everyone else... anyway back to writting my VA... could take some time.

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This might work, but the amount of organization, resources, and time would be extremely over the top. We do need more of these types of detailed responses though. People like this help the community a lot.

It would take a lot of resources, but...keep in mind, we don't have to rely on just the GMs. I'm sure there are people out there who'd love to take on temporary characters. They'd play the basic roles.

Organization wouldn't be too complex either, provided you established a group beforehand.

All you need is a simple form.

You put the name of accepted villain on it, as well as a link to their app. You put them in a list. And then, based on which among the villains is online, you pick the person to test.

Now, this only works if you have a group of people willing to take on temporary roles. Since I'm terrible with names, we'll just call this group the NPC group. They act sort of like an app team, except in game rather then on the forums. They'd be the ones who pick the person to test. Once they've picked the person, they inform a GM, The GM teleports to the person while invisible, and then, after seeing if they're staying active, teleports the group in about 100 blocks away, in an area the person being tested can't see. Then the GM watches whatever event is set up. At the end of the event, the GM (or the NPC group, depending on how the idea is implemented) decides whether the villain passed or failed.

Two failures revokes the app, while three successes makes it official. And, of course, until the apps official, that villains in hot water. If they get reported for something, and they're guilty, the VA goes away. Period.

Now. The biggest problem with this idea is what it requires of the GMs. Thats the big bottleneck, to my mind.

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