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Poll: Villains

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Petyr

Villains  

327 members have voted

  1. 1. What is your opinion on the population of Villains?

    • There are too many! Don't accept any other players!
    • There are too few! Be more lenient and accept more!
    • The villainous population is perfectly sized! Only accept a few to balance out those who leave.
    • Continue to let the villainous population grow slowly, only accepting very good and original applications.
    • Do whatever you are doing now! I either don't care or don't notice.
  2. 2. What is your opinion on the quality of villains?

    • Villains make RP fun! I enjoy my villainous experiences.
    • I hate villains! They are poor RPers, and I dread meeting them.
    • Some villains are exceptional, but the majority are very poor.
    • Most villains are fine, but some ruin my playing experience.
  3. 3. What would you like to see from villains/VAT team?

    • More bandits/thugs/PvPers!
    • More crazy people!
    • More unique/quirky villains!
    • More subtle/non-PvP villains!
    • A separate opinion that I will state below!
    • (Hypothetical) Don't allow bandits to have any minas; will weed out poor RPers.
    • (Hypothetical) Get rid of VAs and simply ban lots of people.
    • (Hypothetical) Make "Villain" a race and give them special buffs/nerfs.
    • (Hypothetical) Make villains have a limited number of deaths before permanent character deletion - wounded soul or something.


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Just a question, why do bandits wearing diamond armor need minas..? That seems to contradict the whole "I'm a poor bandit" thoughts that run through my mind.

Because people are greedy.

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I hope people realize how ridiculously tedious having to give ingame tests would be. The whole point of the recommendations in villain apps is so we wouldn't have to do that sort of thing. Unfortunately, it seems references are too easy to obtain and take too few to garuntee consensus on how "good" said RPer is. Thusly, I have two suggestions to offer in regards to just that:

1: Make evils require more references then they do now for an app to be accepted. It seems farfetched to me that being trusted having a split personality would only require a brief commendation of RP by just three people. Perhaps increasing the overall recomendations for each evil would help weed out the poor RPers that only get the required recommendations due to their OOC friends.

2: Have the reference ammounts needed stack with the more evils one adds. Self explanatory. This would achieve the same result of eliminating the OOC handicap problem listed above. The main difference between this option and the above one is this one would be more "precise", making RP privileges correspond directly to how many privileges one would request.

How about not considering a +1 from a referrer, unless he includes a small paragraph of information about the applicant, that contributes to his/her RP quality?

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I am fine with robbing as long as they rp it well, such as asking for say a donation chatting about it and such rather then just telling you to hand over your minas.

I also think that the ability to eat people should be saved for rare rp times, such as a PLANNED rp event, or a agreement between the killer and the killed since being killed then ate is clearly the death of your person; after all monks are good but not good enough to bring you back from the dead.

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The problem with most villains sounds like they become attached to their characters and want their characters to succeed more than they want to create a fun situation for everyone. Losing can be fun too.

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I say if your going to give someone a positive reference, you need to include a screenshot of the applier representing really good role play. Really gooooood

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This makes me a little upset. When you say political villain I'm a bit skeptical on its playability. Whilst being undead, I went in disguise and snuck into Edmund's throne and stole a copy of his "royal seal" or whatever. I then used a corrupt ambassador to make a false report on the good stolen from dwarvish and orc merchants and how they've funded the construction of the new keep. When I brought these documents to Algrim and Mogroka, Native appeared spoke with Mogroka in private effectively killing my plan. So what's the point of being a political villain if people won't let you get away with it?

I have found that Native has sometimes just walked in knowning things that seem a bit improbable sometimes also whilst during the final days of Aegis. I don't know if his character can see into the future or something but it just seems that he has the upper hand quite a lot of the time. Now though however he is no longer a pollitical leader. So things like that won't happen as often.

When you are rp'ing such it is a good idea to take screen shots of the people who do know of your true intentions in-character to keep track of who knows and who doesn't know. You should also ask these lot to tell you OOC'ly when they have told another person so that you can add this person to the list also. That is how you control the amount of meta against pollitical corruption.

Trust me, if you play your cards right you can pull off political corruption quite easily. It just requires more time and planning than what most players on the villain list do not want to do. They would rather just opp'ed out of such and play a bog-standard bandit. It may require a bit more work but trust me, when you finally bring it all together you will be all the more happier. (Even more so if the players didn't even know you were a villain in the first place ooc'ly).

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