Jump to content

Arvidians, A Radically Different Race [Wip Recruiting]

 Share


Sir_Vilku

Recommended Posts

[table of contents: 1 introduction, 2 the specie, 3 lore!]

1 introduction

currently, all races function in the exact same manner. no matter which you choose, its all the same. thus i decided to invent a new, more interesting way which also promotes more rp. and less abandoned cities.

if you oppose a new race, for any rational reasons. i dont see how this could make any players rp worse. having more races doesnt take population from other races but rather increases it as people have more diversity to choose from which equals more players and this race, doesnt function terristorically thus doesnt spread out population but rather verges them together by being an rp focused race instead of competition focused like all of the current races. this competition focus is what people seem to expect all new races to be about, and thus automatically go into denial while this race is designed only rp in mind.

number of players in races is dropping cause people get _bored_ of the races dullness, and creating more options to choose from is the solution to keep people interested which also broadens the scope of people who deem lotc's races eligible for themselves. theres nothing you can do to the original 4 races of aegis which would make me interested in them, nothing, and same applies to many others who then decide not to apply for this server or leave it due that. for starters, the culture of those 4 main races is too much alike, and we need something which is totally different to give a spice to the mix.

2 the specie

the specie wouldnt be hierarchial like the rest, but rather communal with cooperation over leadership. the hierarchial nature of other races is actually very annoying, and the reason even my valikor_the_snob character didnt exist for long at all in lotc. for example what its like to enter lotc if your in a hierarchial specie: (irl time) you spend few days wandering around in wilderness, you havent yet even found people to rp with as cities appear desolate. after few days, you found someone who gave you a wooden axe so you could start out in the wilds. spend some more days gathering in the wild, was this supposed to be an rp server? and thats what this race would do differently, you can just go find fellow speciemen and rp with them to find out all they are about. and possibly even get accepted into a commune if you fit into that specific one. basically a race which is about rping instead of competition. and competition elements can be filled by communes cooperating to compete against something. basically much like pack of wolves, predators who pack up to cooperate and then travel around and settle down when theyve found land they wish to keep as their own, and thus becoming a tribe. (thus a hybrid of pack and tribal specie, which would support the flexibility of the migration lore.) ((rant rant rant! : the four primary races promote competition and hierarchy which in itself alone is the opposite of rp and leads to power being some divine value, while i consider good rp time being the divine value as does this race.))

ooc'ly i hate it how cities are so big yet inactive, hard to navigate in and basically only negative traits. with cities location being defined by where the players go instead of the other way, would create more rp'ing. i want to cure this disease we have in lotc for the sake of rp quality.

had this idea of cooperative development to unite all lizard/reptile lovers under one banner (as most if not all suggestions seem to have a denial rate which goes too high, thus politics are a necessity.) this banner also includes any and everyone who want a non-egoistic specie, like a hill of ants but only less, mobile and predatory version!

everyone is accepted into the development process and cooperation is encouraged over competition as that is what this race is about.

baseline of culture along the lines of being predator, thus meat eating race who migrates always when the numbers to hunt have thinned out too much. and that means kingdoms arent required for this race which = no "stealing" of player base. and they would be communal, spontaneously forming communities with their own as they meet them in places they have migrated to, hunt together until the food runs out and then migrate together if small group enough, if big, then great migration where they migrate to several directions and my idea for lore was for them to find their way to asulon, a great migration occured due to running out of food and some found their way here.

also their architectural style would be very mobile/hidden and would fit perfectly as a subrace of elves due to their way of not disturbing nature by destroying it to make way out for buildings, but rather by building with the nature both to maintain their mobility and their respect for beauty of wild nature. and that would explain why most of them come very well along with elves, and a lore-wise sub-racification.

capitols/cities: none, they simply wont build any as they keep on the move while tribes might have villas or headquarters they call home. and as a speciewise, there surely would be some foreign cities they visit more than others at some points of times varying, which might be called an unofficial capitol to some. although, their pack or tribe will always come before such.

to speech: their physiology was never meant for speaking, they used to communicate entirely by body language and emotions (+ noises) until meeting speaking creatures after the migration. thus their speech is very broken as they are learning to speak for the first time and their physiology will never be that of other sentient creatures of asulon. (this idea i particularly like, to make them mysterious and very different, without having any crazy annoying original language to ruin it from being understood by others while still being very original. *cough* mori *cough*. why i like it, creates a very original culture for them, and just look at my "argonian" in my about me to see how hes oozing of mystery without even saying a word! thus using *tagging* would be very well developed for nonverbal/emotional expressions for this race due their backgrounds, and to emphasize the importance of body language/emotional expression for this race which also equals higher rp value.

for genders, i would suggest hermaphrodites + reproductive organs being cloaca's like for the rest of reptile species, the non-sentient kind.

(even if this specie seems all super goodie goodie, thats only cause they lived for centuries in thriving peace without having to compete at all. and in face of problems they learned to cooperate, but now with meeting all these corrupt races their goodiness will become more inclusive to their packs and tribes.)

this is in a one huge unorganized pile, and this includes ideas and so on etc, lets polish this, until we are satisfied.

but here a few pictures of the appearance and written details.

argonianpic.jpg

Marsh_Walker_by_GloomyLavv.jpg

TES_Calendar__Hearthfire_by_Karithina.png

these screenshots are just few examples, they dont have breasts nor external reproductive organs for being reptilians and egg layers.

Information pile:

thay are hermaphrodites.

their skin varies greatly.

it depends wholly on your genetic line.

thay are usually multi-coloured.

most common colours in the mix: green, blue, orangish/brown, purple, yellow. well, basically all hues of reptiliany.

they prefer water above all other elements. thay love it! (swampy culture) often even doing the effort to bucket water to places where there is none decide they to live there. also use it as a decoration and comfort means in living places.

they dont use clothings at all, its a new concept for them since reptiles have inclusive reproductive organs and might have hard time understanding the clothing/modesty concept.

thus any and all of their clothings are either bought from asulonians or made by themselves in which case it will look really weird for being new to that kind of culture. while they might learn to create even good clothings, their creations might shock asulonians for misunderstanding the whole concept of clothings. for example, if hoods are in, they might wear the hood alone as it is. or add too much of ornaments in their love for dazzling colourfulness like the lizards they are.

end of information pile

Sir_Vilku's skin in aegian/asulonian stealth suit:

argonianshot.png

from behind,(just to show the tail) in the alpha version:

vilkushotback.png

and the mechanical key which we absolutely must emphasize:

since we are a subrace of elves, we wont expand the canvas of population distribution.

therefore, we wont do any damage to the population density, the opposite. we will habit the same lands (or on our case, waters as well.), and that combined with all the things this race adds to the gameplay, will lead to more people joining lotc.

Lore!

(just a stump and pre idea of it but it grows!)

evolution, the survival of fittest. it has been raging on for times sentient species cant even count. creatures of aegis, creatures of asulon. but there are other places with sentient species these people of asulon nor those of aegis could never even imagine. but there is one, which they soon wont have to.

a specie of sentient reptilians, they dwell across the waters finding new lands whose animals to feed upon. it has been going on for far greater time than that of any historical records.. they form communities with fellow speciemen they come across to live together, to cooperate and to hunt together.

a perfect life was easy fr an arvidian to achieve in these lands. find a pack or tribe to join, to gather meat with, to mate with.. to sleep with, adventure with, and to do everything with. life was easy, and their numbers thrived. and so did their culture, which based on body language and cooperation. occasionally using noises to describe emotions with..

but one fine day, the continent ran out of enough prey for all arvidians.

that day, is what came to be known as the great migration. as how they have always done. they would set on leaving with their pack or tribe to unknown lands wherever the sea would take them. it was no easy feat, every arvidian knew it could take weeks, or even months with nothing but swimming and eating whatever came across in the great waters.

this was just one of the many times this specie had repeated the cycle. except for one thing. one thing, was different this time.

in this new land they migrated to, are other species capable of communication! the joy filled all arvidians who happened to migrate there, but not for long. these other species, they fight amongst their own! and they.. communicate using sounds! those, are no things arvidians have ever come across before. they have, as always, communicated by body language and used sounds only to express their emotions. for arvidians life has only three purposes: company, hunt and enjoyment. and the only way to have all of those three things is by finding fellow speciemen to live, have compassion and cooperate with. and nothing wins quality group time, only the species of these new lands dont seem to agree with that..

now with this new shared land, along they must come with all the other races are they to not be executed by all these massive nations. for the first time, not just themselves.

to an asulonian an arvidian might seem outright animal if not just primitive. but oh how wrong they are to assume that.. arvidians are by no means without intellect, they just used body language for information and words for emotions instead of the opposite path which all other intelligent species developed. with their natural colourfullness and beauty, they never saw a reason to hide it as for modesty thy have inclusive reproductional organs in stead of exclusive. and the climate, has always served them well enough for after all they do have the ability to alter it by building a makeshift shelter. with knowledge they might not be gifted, but in understanding are. and by understanding they quickly learn.

easy path the coexistence with these seemingly crazy races of these new lands will not be...

what is it which could possibly cause these new species they met to be so cruel to their own?

what could possibly drive these species to build too many houses to separate themselves from their own tribes, their own friends? do they not share even with their own packs? do they never befriend? all these questions and many more, baffle the minds of arvidians for these people apparently dont value their own tribesmen at all.

in due time, language of voice they learn may reasons those to known be. learning, is not a problem with their great capacity to understand, but their physiology will never suit a language made by a mammalian prey specie.

meantime, many arvidians desperately try to fit in the rest of the races while failing horribly as there are many concepts completely new or just done different way than how they did it.. which is either ironically humorous to aegian races or viewed as outright primitive. also arvidians viewing many of their ways as unnecessary and crippling doesnt really help either.

current end notes: this is a race all about cooperation, lets start that right with OOC, all suggestions, criticism and help is appreciated and welcomed!

and specifically, if there are any good writers itd be great to rewrite all this as im a hand injured spontaneous dyslectic writer, (thus this is the quality result of.. 11 years trying to master my weakness.)

Link to post
Share on other sites

Well I know its Argonians as soon as I saw the skyrim picture. I would think this would be amazing and might fill out the swamp biomes but we just have to much Races. I think the Kharajyrs were the last exception in my opinion.

Link to post
Share on other sites

I like the idea of having a communal race. I would even go a step further and suggest that this race have no homeland whatsoever, forcing them to intermingle with the other races of Asulon, something you mention. One of the problems with the map currently is that all the races are very spread out, which makes for realistic RP but is also incredibly challenging. Even more aggravating is how races like the Mori and Kharajyr are confined to a specific place and restricted in their interacting with other races. I think a race that wanders the land, maybe sticking together without having a single place to call their own could be very successful.

However, I'm also pretty sure that any new race at this time is a bad idea. If there can be excellent and in-depth lore done with lots of input then I think it could go well. LOTC needs more players before adding any new races. So I give support to the idea and actually think it could be pulled off brilliantly, but it needs more time first.

Link to post
Share on other sites

Argonians.. VS.. Kharajyrs!

But seriously. Too many Races..

Link to post
Share on other sites

I like the idea of having a communal race. I would even go a step further and suggest that this race have no homeland whatsoever, forcing them to intermingle with the other races of Asulon, something you mention. One of the problems with the map currently is that all the races are very spread out, which makes for realistic RP but is also incredibly challenging. Even more aggravating is how races like the Mori and Kharajyr are confined to a specific place and restricted in their interacting with other races. I think a race that wanders the land, maybe sticking together without having a single place to call their own could be very successful.

However, I'm also pretty sure that any new race at this time is a bad idea. If there can be excellent and in-depth lore done with lots of input then I think it could go well. LOTC needs more players before adding any new races. So I give support to the idea and actually think it could be pulled off brilliantly, but it needs more time first.

im almost ashamed now, you hit hat i already planned but didnt write as plain 100% correct, the lore of it goes, which i didnt write out but did in my head but hands too SLOW! well their culture is based on adventuring and thus they simply have no settling down except for short periouds, and they destroy their settlements always after moving off + the settlements are done with nature, they respect the beauty of nature = no nature disturbing at all.

Well I know its Argonians as soon as I saw the skyrim picture. I would think this would be amazing and might fill out the swamp biomes but we just have to much Races. I think the Kharajyrs were the last exception in my opinion.

the only thing they really do share with argonians is physiology, they have entirely different culture (as they havent made games nor books of argonian culture, unless this what i invented just simply happens to coincidentally be what they would invent if they ever are to maker a game there. ps, havent read the books yet, LOL.)

but my primary focus is in being 100% OOC political race, one which couldnt possibly harm rp of any race and one which benefits all.

thats achieved by creating a different organizing structure than hierarchism/settle downism.

(im just so horrible at writing that my hands can no way keep up with the pace i get new ideas <.< .. so pardon the way i express these possibly temporary and possibly final parts i add, which might transform into something higher, or actually, definately will.)

Link to post
Share on other sites

I do dislike the unoriginal concept, though it can be developed on when another race is even likely to be accepted, good luck.

Link to post
Share on other sites

I do dislike the unoriginal concept, though it can be developed on when another race is even likely to be accepted, good luck.

do you perhaps mean the appearance? i know i only used those elder scrolls things as a way to show a bit of what it appears like, except with different and more colours, different culture, different physiology: reproduction as hermaphrodites, egg layers and cloacas.

pardon me, but i dont think bethesda invented the concept of reptilians, i think it was nature who did that.

and bethesda might have combined them with humanoids before me, but that doesnt make this idea less original.

actually my greatest source of inspiration is the nature on planet earth, how unoriganal of me.. =/

Link to post
Share on other sites

Wait, so you were one of the main advocates for the Khajiit for a very long time, I believe. And now that those are accepted, one month later you try to push Argonians as well?

I feel like you should be made a meme or something... It fully feels like a troll.

But in all seriousness, you finally get to play the race you always wanted here in LotC. Now sit down and play it! Don't get right on trying to create ANOTHER one.

Link to post
Share on other sites

Wait, so you were one of the main advocates for the Khajiit for a very long time, I believe. And now that those are accepted, one month later you try to push Argonians as well?

I feel like you should be made a meme or something... It fully feels like a troll.

But in all seriousness, you finally get to play the race you always wanted here in LotC. Now sit down and play it! Don't get right on trying to create ANOTHER one.

hahah, i actually planned this before that, but re surfaced it as i got an idea of a great new lore (which i am yet to write <.<)

but anyways, whatever race i play, i could make one more which contributes to them all in rp value, no matter which race i choose to be.

Link to post
Share on other sites

hahah, i actually planned this before that, but re surfaced it as i got an idea of a great new lore (which i am yet to write <.<)

but anyways, whatever race i play, i could make one more which contributes to them all in rp value, no matter which race i choose to be.

So... you planned this for over 8 months? And you were gone for awhile, and jut came back, and want another race? Its been at least a week or so since the Kharajyr has been accepted.

Also, to those that think Kharajyr are stuck at one island, they wont be. We will have our capital, but we will go out when we travel or however that event will play out.

And also the title of the race:

Arvidians

Sounds a lot like Argonians.

And, if you didnt know, the Argonians are pretty much slavers that took over the dark elf lands. Just look in the lore for Elder Scrolls on the wiki.

Link to post
Share on other sites

So... you planned this for over 8 months? And you were gone for awhile, and jut came back, and want another race? Its been at least a week or so since the Kharajyr has been accepted.

Also, to those that think Kharajyr are stuck at one island, they wont be. We will have our capital, but we will go out when we travel or however that event will play out.

And also the title of the race:

Sounds a lot like Argonians.

And, if you didnt know, the Argonians are pretty much slavers that took over the dark elf lands. Just look in the lore for Elder Scrolls on the wiki.

AHEM!! i do know that, and it was actually argonians revenge for them slaving argonians.

i know its similar.. but it sounds good doesnt it?

also i anyways think we should have a communal race no matter what, even if i played some other race i would LOVE to see some diversity in life style in lotc. which is not what we have. orcs, elves, humans.. dwarves... they all live according to a kingdom hierarchy as does kharajyr and mori.

a different kind of race is what we need. to give a bit of diversity.

also, wrote a stump of a lore to give a slight idea of the whole lore, which ill continue on right now!

no, i studied psychology all that time i was off lotc, but yes before that i planned this until i got the great idea of lore and wholly different culture for this race! yay!

Link to post
Share on other sites

But as you can see in other games that have communal race's.... they still have a capital/nation, no matter what it is.

They will need a center for their species, and just making a ghost capital is out of the picture I am guessing. And the whole lore for it just starting up, I would need to see WAY more.

The Kharajyr and Mori could be communal race's as well, more the Kharajyr. It would be weird for players to just have something right there.

Link to post
Share on other sites

This looks like a really good idea, and I also like that they could live in our swamp biomes.

I hate when people say we have too many races in LOTC because the dwarves are dieing out and I hear that there is like no one in Menorcress, so if any of does two races were to get extinct I would definitely add this race in. Although the idea is not very original it would add some sound rp in LOTC and lead to alot of new rp events.

Link to post
Share on other sites

Sick! Another elder scrolls race!!!! Lets get this one accepted then we can bring in the kajiit...... wait a minute :/

Link to post
Share on other sites

But as you can see in other games that have communal race's.... they still have a capital/nation, no matter what it is.

They will need a center for their species, and just making a ghost capital is out of the picture I am guessing. And the whole lore for it just starting up, I would need to see WAY more.

The Kharajyr and Mori could be communal race's as well, more the Kharajyr. It would be weird for players to just have something right there.

they arent only communal, but mobile like most species on planet earth, also the cooperation over competition are their primary cultural attributes.

no need for centeralization, just like in wild species move around and thats how they do it. which is what led them on asulon in the first place.

maybe capital could form later if arvidians adopt their ways, but until that tribes are the biggest thing for them. which too, move around as the area runs out of meat to eat.

EDIT: ooc'ly i hate it how cities are so big yet inactive, hard to navigate in and basically only negative traits. with cities location being defined by where the players go instead of the other way, would create more rp'ing.

This looks like a really good idea, and I also like that they could live in our swamp biomes.

I hate when people say we have too many races in LOTC because the dwarves are dieing out and I hear that there is like no one in Menorcress, so if any of does two races were to get extinct I would definitely add this race in. Although the idea is not very original it would add some sound rp in LOTC and lead to alot of new rp events.

races die cause people dont liek them. simple as that. which also equals into lotc having less players as they quit in the lack of their specific tastes.

its a natural process for all species to meet with in the end.

Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...