shiftnative 3103 Share Posted June 16, 2012 Demonic Intuition Journal Entry #6 Source: Unknown "The hostile creatures roaming throughout our realm have undergone a transformation; they seem to be more intelligent, more aware of their surroundings, and perhaps most importantly - they may be puppets of a higher force. I can't help but assume that there is a greater evil that is seeping through from Aegis into the lands of Asulon; we must prepare for the worst, because we will have to endure the fires of hell if we hope to keep our friends and homes safe from these devastating and seemingly-educated demons. The source of this magic must be sought out." (( Pig Zombies will now actively seek out players within 200 blocks of their location. They will target and go after the closest player they can find. It should also be noted that since Pig Zombies are slain by the sun at daybreak, they are only a threat at night; traveling during the day is still safe.)) ------------------- Hey LOTC, This isn't a gameplay patch, just a few small changes to mob mechanics in our server. - All mobs, when spawned, have a chance to have an additional 1-20HP (20HP = 10 hearts) of HP. - All damage events from mobs have a chance to do either an additional 4 DMG (2 hearts) OR up to 4 DMG (2 hearts) debuff to the damage event. (+ or - 4) - All base damage has been nerfed by 4 DMG as well, so the most DMG a single hit will do to you has not increased. - Fixed PigZombies sometimes surviving through day. Fixed wolf and ocelot spawns. Pig Zombies now actively seek out and hunt players. Rewrote the plugin we use to change mob behavior on our server. What we wanted to get accomplished with this small update was to give PvE a new twist by adding randomized mechanics to encounters. (HP / DMG). -vaquxine Let us know what you think of this patch and we will surely listen. Also, an Event Team application will be up on the forums under the "Other Applications" section within the next 24hrs. Many player-facilitated events await! 12 Link to post Share on other sites More sharing options...
everblue2er101 906 Share Posted June 16, 2012 Kernith is going to need a lot more rescuing by the monks now. Link to post Share on other sites More sharing options...
DrHigginbotham 10 Share Posted June 16, 2012 Scary :( Link to post Share on other sites More sharing options...
Coconuta 141 Share Posted June 16, 2012 Wait, if pig-zombies can teleport back and to from the nether, how come the Undead can't do that?Other than that, this sounds awesome :3 Link to post Share on other sites More sharing options...
shiftnative 3103 Author Share Posted June 16, 2012 Wait, if pig-zombies can teleport back and to from the nether, how come the Undead can't do that?Other than that, this sounds awesome :3 Let's go ahead and change that to, are killed by sunlight - thank ye (didn't write this) 1 Link to post Share on other sites More sharing options...
Coconuta 141 Share Posted June 16, 2012 Let's go ahead and change that to, are killed by sunlight - thank ye (didn't write this) Link to post Share on other sites More sharing options...
Rom 59 Share Posted June 16, 2012 It appears the hunters have become the hunted. Link to post Share on other sites More sharing options...
gabriel101x1 463 Share Posted June 16, 2012 Pig zombies and spiders will now 1-hit people when they get a damage boost because of server lag. Before this patch I would always get 1-hited by spiders because of server lag, even when I was in full iron armour. 2 Link to post Share on other sites More sharing options...
shiftnative 3103 Author Share Posted June 16, 2012 Pig zombies and spiders will now 1-hit people when they get a damage boost because of server lag. Before this patch I would always get 1-hited by spiders because of server lag, even when I was in full iron armour. Noted, if lag is present monster damage should be nerfed if anything - thank you for your input and first-hand accounts Link to post Share on other sites More sharing options...
Dilara(lotteje13) 227 Share Posted June 16, 2012 *stares out of her window... sees a bloody pigmen standing right before her window...* no... not again i hate these bloody creatures! Link to post Share on other sites More sharing options...
gabriel101x1 463 Share Posted June 16, 2012 Noted, if lag is present monster damage should be nerfed if anything - thank you for your input and first-hand accounts Thank you very much Native. Link to post Share on other sites More sharing options...
argonian 14254 Share Posted June 16, 2012 Great, now Pigmen are even more OP. The daylight killing them doesn't work either, I see them at day quite often. 1 Link to post Share on other sites More sharing options...
gabriel101x1 463 Share Posted June 16, 2012 Great, now Pigmen are even more OP. The daylight killing them doesn't work either, I see them at day quite often. Daylight isn't supposed to kill them now. That was changed in the previous patch. Link to post Share on other sites More sharing options...
argonian 14254 Share Posted June 16, 2012 Daylight isn't supposed to kill them now. That was changed in the previous patch. Other way around, the last patch was supposed to make them die during the day, the lore being that they "enter the nether at day". EDIT: Accidentally said "die during the die" and didn't notice for hours. Derpy James is derp. Link to post Share on other sites More sharing options...
Space 2335 Share Posted June 16, 2012 If there is a way to make them less 'FLASH!' like, I'd like this. You don't stand a chance if you can't find it now. Link to post Share on other sites More sharing options...
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