Jump to content

[Discussion] Skill System Changes

 Share


Viper3X

Recommended Posts

What's the difference to the other way?

Spend days/weeks/months grinding to level 100.

Not-so-instant perfect crafts with no role-play whatsoever.

That is true and why I feel that we need to level stats higher than 100. Addlevel can only take you to 100, the rest must be trained.

Link to post
Share on other sites

I'm not in-game anymore, but I think that up to certain skill level, we should have easier ways to level up. So if you're lower than level 25 or something in swordsmanship, than you can simply hit any block to gain XP, like a RP training dummy. But once you hit level 25 you have to find another way of gaining XP.

P.S. This would also help new people on the server get a leg up in the world.

Link to post
Share on other sites

Actually i like the idea of training dummies, but you would also need to do the same for archers with stands. You would have to make them out of a certain material like wool. It makes it easier on coding. But I have a room dedicated to training on dummies and this would make it useful other than a cool looking room that people won't use.

Again on grinding. They could make you start off at level 0 without the /addlevel so stop complaining and take it for what it is. Grinding isn't hard and all of you just complain about not getting from level 0 to level 100 in a week. Grinding doesn't take from RP. It only does if you do it solo.

Link to post
Share on other sites

Here is my pitch and my ideas.

First of all, I don't believe a cap should be there. If it is continued to where donating gets you max skills one time, I would like that to be changed. I suggest, if keeping the donation idea for max skills, that you have a no skill-cap, or a larger skill cap at least, and only give them say... 150-200 skill points or so. I mean, an elf have live for... basically ever. Who is to say they could only master 2 professions? I believe the minimum I would like for a skill cap is 400, and that way EVERYONE would have to earn at least 200 skill points. Here is another suggestion for skill points to start with compared to a skill cap, that way you will see this. Adjust it as you please if this is taken into account when making a new skill system.

Skill cap: 400 Starting Skill points: 100

Skill cap: 600 Starting Skill points: 150

No skill cap Starting Skill points: 200

I also believe if someone can provide an above average biography providing reasoning of how they mastered a skill, they should be gifted with skill points to do such in character. So often I see someone with a biography saying they are a master of swords, and they have about a level 15 swordsmanship.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I also believe that combat skills should be changed. As you quoted, there is the low experience thing, yes. But also, I believe that the damage should be lowered. If people are going to insist on PvPing, at least make it take a little a bit. PvP battles do not even take 30 seconds unless it's a War. I know minecraft time is different, but it is still stupid. If it is possible to do (I'm terrible with coding so I don't even know). Here is a damage key, with diamond armor as a factor

Diamond Armor damage key:

Wrestling: 1.5hearts/punch

Swordsmanship (Golden Sword): 2~3 hearts/hit

Axe Mastery (Golden Axe): 3.5-4 hearts/hit

Swordsmanship (Diamond Sword): 2 hearts/hit

Axe Mastery (Diamond Axe): 3 hearts/hit

Archery (Power I bow): 2.5-3 hearts/hit

Archery (Bow): 1~2 hearts/hit

Just what I think.

I know it is impossible to make perfect, but I believe even that could be lowered down, as long as all of it corresponds to the other. For example, if a punch from wrestling were to drop to half a heart, I would expect a golden Sword to drop to about 1-2 hearts of damage. I have many ideas, but these are the main ones and I had to make a giant wall post. So, I'll leave room for the mind to take on it. These are the main issues I have had with the skill system.

Link to post
Share on other sites

Unfortunately I do not believe this is a possibility. Players would have the option to become jack-of-all-trades, and it doesn't make RP sense that someone would be able to do everything. That is my opinion, but I would personally like to see the communities' thoughts on this.

Maybe simply add levels limit. You can only make one skill at 100, 90, 80 an so on....

Also it should be easier to get lower levels 1-50, but much harder 50-100, because already there is too much master/legendary swordsman, blacksmiths and others... Maybe 100 level could only be appointed in similar way VA are appointed now.

Link to post
Share on other sites

Maybe simply add levels limit. You can only make one skill at 100, 90, 80 an so on....

Also it should be easier to get lower levels 1-50, but much harder 50-100, because already there is too much master/legendary swordsman, blacksmiths and others... Maybe 100 level could only be appointed in similar way VA are appointed now.

Have you ever tried coding that!? Think about it.

Link to post
Share on other sites

Personally, I don't quite understand the First Aid Skill... I mean is it literally just going to be like "Damn, Going into wilderness to hunt mobs, as it's the only quick way to get Minas, oh wait, I got hit, Now I'm going to die again and loose more minas than I gain"

I don't want to be like that. Maybe have it so health regens slower? but is faster if you are healed by a first aid person.

Bring a bed, set up a tent, sleep, full health.

Link to post
Share on other sites

Honestly I am just aggravated that I can't build/craft wooden blocks. Crafting restrictions are unrealistic and seem to be a bad attempt to force you to seek somebody out when you don't need to. For instance, making wooden planks....T_T for real? I have maybe 4 hours every day I can play (2 at a time) and I don't want to spend that running around finding somebody who has the lumberjack skill to make something so I can build.

Link to post
Share on other sites

Honestly I am just aggravated that I can't build/craft wooden blocks. Crafting restrictions are unrealistic and seem to be a bad attempt to force you to seek somebody out when you don't need to. For instance, making wooden planks....T_T for real? I have maybe 4 hours every day I can play (2 at a time) and I don't want to spend that running around finding somebody who has the lumberjack skill to make something so I can build.

You can build and repair wooden tools...

Link to post
Share on other sites

You have to have lumberjacking skill to craft most anything other than wooden tools :/

Link to post
Share on other sites

I think 300 skill points should just be given to players at the start.This would make for much more rp and less grinding for exp.This would be good also because nobody could be the jack of all traits and new players wouldn't have such trouble starting out.Instead of removing the skill system like what Cyndikate said we could just give 300 skill points to everybody and that would solve the issues from Cyndikate's post without everybody being the jack of all traits.

Link to post
Share on other sites

I'd prefer the removal of the level 100 skill limit, I'm a 100 Blacksmith and I fail at making golden blades or even repairing them, but you'd think I would continue to learn, and get better right? remove the limit on skill levels (not total but just the level 100 ) and make a system that will continue to scale down the fail chances (for crafting) and scale up the Dmg and buffs (for combat) with the new 300 limit coming soon, I'd gladly be a 100 swords, 75 archery, 125 smith.

Edit: I feel the failure chances still need to be there, or the value of the items you make depreciates. I'm also against upping the total skill limit even more (I'm very anti jack of all trades)

Even more edit: going back to my Increase the skills individual cap, If you really wanted you could add a minimal kinda jack of trades, and greatly reward people who would like to focus on one skill (maybe make level 150, or 200 the REAL Grandmaster of a skill no failure chance ect ect) for those of us who want to be say, a pure Smith. In the end we get rewarded (No failure chance thus no wasted mats) plus with the failure chance still in play (Not toned down as that would depreciate the value of items) it makes it so if people want to maximize profit they work hard at their craft to be the best.

Bumping this from earlier, I honestly believe that skills should be kept the way they are, with the exception of being able to go up past level 100 in a specific skill, I think 300 is more than enough for total skill (with the current system thats "Master" in three damn skills people, don't be greedy) Or with my expanded skills that could easily be 150 to be ( a true "master" no failure chances no lost mats Blacksmith or what ever profession )

As for skill leveling, I dunno.. if you do the stuff as a job, ie smith, you should level pretty fast. However you could look at games like wow,the higher level you get, the larger the EXP needed to level, but you also get a larger sum of EXP, not the same ratio, but it steadily slows down.

Back to the expanded 100+ skill idea, Someone mentioned spending skill credits, I think it was kind of a good idea, if we expand the skills to 100+ then those credits of course would not be able to be applied past the level 100 mark.

I also don't support dumping skills on people, Grinding skills, and professions honestly is part of an RP game, it has always been in them. In Skyrim or even farther back to morrowind, you work on skills. WoW you work on Professions, rep, all sorts of stuff, you cannot just expect to go bam, I'm this now with out working on it. As I said, if you regularly hunt monsters you should easily gain combat skills, if you work your skills as an actual trade, and not just "oh I want to be able to do this" then yeah it should level faster. As a Smith I craft and smelt a ton per day, and it doesn't feel grindy to me at all, It's my job, I make money off of it, I enjoy Rping it, and in the end it is basically something my character needs to do.

Link to post
Share on other sites

I think the main thing should be limitless skill resets like maybe make a command for it. Because It limits the characters I can play as. I have 100 swords 100 blacksmithing and 75 archery. Therefore I could only ever play a character with the vocation of a swords man, blacksmith, or an archer. The lack of free skill resets limits the diversity of characters I could play as without having to grind.

Link to post
Share on other sites

Come to think of it, we should all probably get two or three skill resets, so we actually have a chance to test out the system when 1.3 comes out. I really don't want to end up with a bad skill set and having to grind back to what actually works.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...