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Patch 2.8 | Herbalism & Stealth

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There is no RP still. Hiring guards means we're hiring in somebody via RP to do something we could handle in RP but must be accomplished through minecraft PVE mechanics. But why?

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Ooooh~~

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Awesome! Look forward to using (and getting used to) the new features. Thanks Vaq!

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am displeased with the whole "every mob in the country will now try to kill you" bit, the sheer amount of change is too far in my opinion, perhaps doubling the base of 16 to 32 would be reasonable, most mobs in the area will attack you, but it won't be mobs coming at you that would have no idea where you are or what you're doing

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The basic idea of the mobs, is that now, night time is serious. You're either a fighter, or you're not. If you're not, stay inside your f'ing walls.

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The basic idea of the mobs, is that now, night time is serious. You're either a fighter, or you're not. If you're not, stay inside your f'ing walls.

Again. I could stop hostile mobs ICly in the forest through RP and Druidic arts. I do not need to protect myself, but minecraft mechanics would force me to because mobs don't RP. It is hardly fair for those who do not use game mechanics for fighting and pure RP.

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May I ask , just to clarify. When we are able to log in , will our skills have reset ? I have heard many different things regarding the matter , I just wish to clear it up.

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I like this. I don't recall who said it. But I agree with the person who said that they hope that all the nerfing/buffing with the axes, ended in it getting buffed just a bit.

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Just remembered a question. Axes compared to swords seemed a little underpowered due to swords high parry rate. Have the buffs to axes compensated for this or should I still be concerned when fighting swordsmen?

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Just remembered a question. Axes compared to swords seemed a little underpowered due to swords high parry rate. Have the buffs to axes compensated for this or should I still be concerned when fighting swordsmen?

I agree.

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I have seen many 1v1 duels between golden axes and golden swords, and every single time, literally, the axe has won. There is not one exception. I think the debuff to axes was good.

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This can be overly terrible

but I think our community is mature enough to not powergame herbs/stealth

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How would someone go about leveling up there herb stat anyway, My char is a healer in the healer hall so it would suit him very well.

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