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[NEW] LOTC-Economy

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I don't know about you guys, but I absolutely adore this new update. Good on ya.

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I support this new currency.

It is a much more role-play'ish manner of having money.

It makes it easier for Villains and for trading it should be more fun to role-play for everyone.

And as a small extra, I like the green crystals ( At least that is how they appear on my texture pack. )

I find it also a great thing that I now can hide my own minas / emeralds in chests.

It is easier to protect your currency now, also.

All by all: Good work on this one Vaq.

Shady loves it.

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So, regarding my last question on how this can fit in with Cheating/Scamming. IF I had a VA for Cheating would that let my character per say give a mina note worth like one mina and take the item I'm paying for and run off and would this even be aloud with even having a VA.

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So, regarding my last question on how this can fit in with Cheating/Scamming. IF I had a VA for Cheating would that let my character per say give a mina note worth like one mina and take the item I'm paying for and run off and would this even be aloud with even having a VA.

Notes are worth a minimum of 50 minas I think. Also that would fall under evil 1 or 4. I'm not too sure because conning falls under 4 even though it is theft (which falls under 1).

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Vaq I think you did a great job but I still got a question:

With the stealth skill you have a change of pickpocketing mobs to get extra minas; like you could get 4 minas from a zombie but an additional 14 due to pickpocketing, will that still be implented?

And to everyone else about the bugs I'm sure they will be fixed soon enough.

EDIT: Its indeed buggy with minas had 560 now 143. NOt much a problem for me but I could imagine a bigger problem for others, and Silk got a good point.

Another thing, Vaq fast travel works for me when I have some emeralds in my inv. Don't know if it works with map but with emeralds it works.

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I have also noticed the gem that I used for my circlet is now useless ;-;

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Added content is better then no content. Be glad you have such dedicated server operators and they give a damn about adding things to your game. This place could be another run of the mill modded server like all the others. Where as we are all spoiled with the unique server side code that defines this server among all others. Things have bugs I'm sure it'll be taken care of, and soon they'll have a shop plug lined up to complement this as well.

I for one enjoy not losing 20% of my coin on death from the super mobs now, and with the enderchest as a type of bank style we can now build rp banks. Now money has a physical form and it makes it even more real and easier to manage. Enderchest bank and then safety deposit lock boxs below with players names on signs the rp can now expand on this new feature.

P.s. Vaq make it to where you can compress the emeralds into blocks so they could be used in building and easy carry. But when you go to the bank it'll only except seperated emeralds. Other then that awesome work as usual.

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This seems like a pretty decent idea to me. If people have problems with banks being in cities and such, well that's where -everything- tends to be in all honesty. Even today, people in a city will tell you that the nice part about being in a city is that you can find just about anything there. While living in a suburban area, or out in the country, different stores, restaurants, etc. are just not there. It makes perfect sense for the banks to be in the cities. At any rate, neat stuff. Probably nice for thief character, I'd imagine.

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Hell this is WONDERFUL! Good job mates good job!

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This new system is really good! Finally money just seems a lot more role play like!

For example now if you kill someone you can get the Mimas in their pocket, realism for the win.

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