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Dwarven Culture: A Census

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zuluman

Dwarven Culture  

59 members have voted

  1. 1. How religious should we be?

    • Extremely religious
    • Moderately religious
    • Less religious
    • Other- Please Post
      0
  2. 2. What level of Isolation do we want?

    • Extreme Isolation
    • Moderate Isolation
    • Open City policy
    • Other- Please Post
      0
  3. 3. How much (how influential is) honor in our culture?

    • Extreme Honor
    • Moderate Honor
    • Less honor
    • Other- Please Post
      0
  4. 4. What do we mean by Greed?

    • Greed is a sin
    • Greed is Dwarven Nature
    • Other- Please Post
      0
  5. 5. How Warlike are we?

    • Aggressive
    • Defensive
    • Other- Please Post
      0
  6. 6. Do you like the Clan Structure?

    • Nobel Clans
    • Clan Equality
    • Other- Please Post
      0
  7. 7. How do we view Magic?

    • Great suspicion
    • Casually
    • Other- Please Post
      0
  8. 8. Above or Below Ground Cities?

    • Below Ground
    • Above Ground
      0
    • Hidden
    • Other- Please Post


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Bael, you've taken Orzammar and smashed the Guilds into it. While it is a nice idea, the Temple District is to be a improved version of what we have now, IE: Giant central tower (made of iron) that serves as the High Temple with smaller Temples to the Patrons arrayed around it. So, if you replace the Arena with a large extension of the cavern with the temples there, I could see that as working.

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I have no issue with that - it is just a concept. But - just throwing ideas around here - could we make the arena part of the temple? Dungrimm worship through the spilling of blood?

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I have no issue with that - it is just a concept. But - just throwing ideas around here - could we make the arena part of the temple? Dungrimm worship through the spilling of blood?

Hrm, I like that idea. We could put the Temple of Dungrimm in the direct back of the High Temple and have the arena there.

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Why don't we simplify the temple so that it will be based on shrines in place of work and war? I find that a large temple is rather unnecessary, and from the Description it seems to use a lot of Iron which I believe we won't be able to use much of as the build team creative is locked so builders cannot specifically spawn in minerals, bars or blocks of any metal to prevent a economy flood, also Iron towers or structures are never pleasing to the eye other in terms of curvature and placement thus meaning we cannot make a "Large" tower, nor do we have a place to put it in the city.

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Why don't we simplify the temple so that it will be based on shrines in place of work and war? I find that a large temple is rather unnecessary, and from the Description it seems to use a lot of Iron which I believe we won't be able to use much of as the build team creative is locked so builders cannot specifically spawn in minerals, bars or blocks of any metal to prevent a economy flood, also Iron towers or structures are never pleasing to the eye other in terms of curvature and placement thus meaning we cannot make a "Large" tower, nor do we have a place to put it in the city.

As I understand it, the city has yet to be built, so there is no way to determine if we'd have space or a place for it. As for having the temples reduced to small shrines scattered about, I must say I rather dislike that idea. The Temples are place where the Prophets live, conduct worship, store the various knowledge and relics of their Patron, as well as hold shrines to each Patron's Paragons.. Having that become various small shrines I'd a bad idea IMHO, and limit the RP. This would be especially true in the case of the High-Temple due to it is where the Clergy is based, stores all Clergy wealth, information, relics, forges, and lastly, subservient Clergy Orders.

As for having the tower made of Iron, that is mostly a concept. I thought it would look cool, and it would emulate Khaz'A'Denn'Trumm. Should it be impossible or look ugly, there are other ways to build it.

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Also I find that your making the Clergy far too exclusive, it seems as if your attempting to build a miniture city within the temple, the Clergy should use the Kingdom supplies and goods along with the workshops and forges that are available there.. The Clergy doesn't require its own everything as prophets can live within the housing district like any other high ranking offical that is in the Dwarven Capitol, the demands and plans for the temple make you seem like a demanding King who wants his own castle.

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Also I find that your making the Clergy far too exclusive, it seems as if your attempting to build a miniture city within the temple, the Clergy should use the Kingdom supplies and goods along with the workshops and forges that are available there.. The Clergy doesn't require its own everything as prophets can live within the housing district like any other high ranking offical that is in the Dwarven Capitol, the demands and plans for the temple make you seem like a demanding King who wants his own castle.

Ah, you understand that amoung most religions it is the norm for priests to sleep and live within their temples? That way they can preform morning rituals, evening rituals, see to it that the temples are secure, etc, etc.

As for the forges and supplies, I have long since arranged with Tortek that the golem and runeforges as well as, I believe, forges for high ranking members of the Smiths Guild and smithing related knowledge are to be put within Yemekar's High Temple, seeing as Yemekar is, in fact, the God of Smithing. And as response to our using Kingdom Supplies, that has never worked out. Ever. It didn't work for any Dwarven Guild that I've ever run. And even now, the Clergy is extremly low on supplies and I've been unable to get any help whatsoever.

Lastly, I'm not "King trying to get his own Castle", all I'm doing is trying to ensure a good Roleplay environment for religion and the clergy, without having to depend on the government for everything.

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Wouldent religious RP be better for the Dwarfern community if such a temple was kept small and depended of the guverment for suply's? you say "the Clergy is extremly low on supplies and I've been unable to get any help whatsoever." wouldent this be due to you'r living in solitude (not the place) within Mount ire away from most people dwarfs (as far as i know).

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Wouldent religious RP be better for the Dwarfern community if such a temple was kept small and depended of the guverment for suply's? you say "the Clergy is extremly low on supplies and I've been unable to get any help whatsoever." wouldent this be due to you'r living in solitude (not the place) within Mount ire away from most people dwarfs (as far as i know).

I see no reason whatsoever to indicate that the temples being small, an extremely uncommon occurence with temples, or that depending on the government for supplies, would in any way shape or form help RP.

Also, we moved into Karik ages ago with the rest of the Dwarves.

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The Goldhands + council should be able to supply you with what you need. We can talk about what you need.

edit:

I've basically envisioned one massive temple with alcoves to the different gods. But maybe that's just me

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I would say, build shrines through out the city, then build a temple to conduct religious ceremonies. You say that people don't respect the gods and such like that. That is because most dwarves do not know them truely. Teach dwarves at these shrines, bring the religion to light. I think this will fix that problem.

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I don't understand what the problem is with magic. Mind you people your king is a mage!

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I would say, build shrines through out the city, then build a temple to conduct religious ceremonies. You say that people don't respect the gods and such like that. That is because most dwarves do not know them truely. Teach dwarves at these shrines, bring the religion to light. I think this will fix that problem.

Yus, the more religion the better.

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