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Rule Confirmation - RP vs PvP Fighting!

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Whitebeard

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This rule should really have exceptions, I.E a 5 v 2 or a 5 v 3 a RP fight would be horrendous, and just spam emotes with alot of confusion. I will RP fight if it is a 1 v 1, 1 v 2 or 1 v 3, etc but anything more then 4 people will just lead to confusion and arguing. As a villian I will always try my best to give the other player the option, however RP fights with more then 4 people again will just be confusing

If you follow the procedure.... If you all agree to fight, then fight. If you cannot decide and believe an RP fight would be too hectic, walk away from the RP.

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Could you clarify this further as I can see people saying things like "I don't wish to rp a fight" and walks away kind of thing as I can see this as a future issue.

If this is something I hadn't considered, but if this occurs report it to a GM via a modreq.

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If this is something I hadn't considered, but if this occurs report it to a GM via a modreq.

How should one act out being taken to the temple/healed if you die in a RP Fight? Do you RP the monks teleport your body back to the temple and /damage 20, say you're being dragged by the monks and walk away, or stay as a corpse until the others leave/are done?

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I also forgot to add, most people don't know how to lose I mean PVP it proves who wins in basic ways. But RP fight people will last as long as they can before they admit defeat. It can be annoying

If both players cannot look at the battle objectively, contact a moderator to help decide and discuss the possible outcomes. But whatever you do, do not resort arguing with the other persons involved.

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How should one act out being taken to the temple/healed, if you die in a RP Fight? Do you RP the monks teleport your body back to the temple and /damage 20, say you're being dragged by the monks and walk away, or stay as a corpse until the others leave/are done?

If you die and are taken to the temple, you can either ask a GM to teleport you to spawn provided you HAVE been killed. Or you can be creative in other ways, freedom is encouraged.

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As stated within the thread, if you experience a player powergaming you should post a modreq ASAP.

I like where the administration is going with this but do you really want us to submit MORE modreqs? Currently modreqs can take a long time to be answered. Recently modreqs submitted have taken anywhere from 4-8 hours to be answered. Are we just supposed to wait it out or walk away if we aren't answered in time? I just foresee massive downtimes as we wait for Mod support.

edit: Some of this is doubtless due to down time

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uuugggh you have a gaiaonline avatar as your avatar...? come on dude....

... what does that have to do with any of this? <_<

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I like where the administration is going with this but do you really want us to submit MORE modreqs? Currently modreqs can take a long time to be answered. Recently modreqs submitted have taken anywhere from 4-8 hours to be answered. Are we just supposed to wait it out or walk away if we aren't answered in time? I just foresee massive downtimes as we wait for Mod support.

edit: Some of this is doubtless due to down time

Our response to modreqs lately has been pretty below standard, the GM team is moving to render this problem as best we can.

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Ban report on the first sign of powergaming. I like it.

*cackles evilly.*

You realize you are literally not helping anything at all and are instead just causing unneeded conflict. Seriously keep the trolling out of this, because frankly right now we do not need it, especially with lal this confusion. All you are doing is adding onto it and making things worse. No you do not ban report on the first sign of power gaming, you talk it out like a mature person, send them a message and generally try to resolve your problems.

Moving on I would like to point out a few things. I do believe this new rule will be severely abused by many people. Not only is this a get out of jail free card, it is also a way to incite even more ooc hate and flaming. This is in no way helping the mature, and great role players, it is instead only helping those who do not even try in role play. Good role players will always role play before pvp, so all this is doing is forcing them to when they already did, while at the same time allowing bad role players, and people in general, to get out of role play they do not like.

Just as the rule "If you are feeling uncomfortable you do not have to rp" was abused, this will be abused as well. People will take any opportunity they can to leave role play that they are losing at. I can see it now "Can we pvp to avoid power gaming?" "No, I'm done with this rp." As much as you may want it not to happen, it will happen.

I think this rule needs to be tweaked majorly. I do not mean to incite that pvp is a better option than rp, but I do want to make sure that this is entirely foolproof. pvp has been the "Default fighting option" since this server has come out, and now to dramatically change it to a forced rp fight /will/ do harm as well as good. pvp is a better option at some points because it allows for the least amount of ooc flaming and arguing, it also allows for the least amount of power gaming.

To conclude I would like to say that this is a good rule in general, though it most certainly needs to be tweaked in a way that is more accessible for everyone and will allow for the least amount of ooc flaming/arguing.

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Actually, PvP is, in it's essence, entirely powergaming, because it completely ignores a players strengths and weaknessess, resorting to a click-fest, where the person with a better computer and graphics card wins. Which, if you did not notice, is entirely unfair, given that not everybody has a top-of-the-line gaming computer where they can play Lord of the Craft with no lag. In reality, the only people that support the use of PvP as the default combat style are the people who can handle it on their computer.

Saying that PvP should be used to avoid powergaming is like saying that you should ride your fishing boat into the middle of the desert to catch more fish. It's ridiculous. PvP relies solely on who has the bigger stick, and who can whack with it faster.

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Thank you so much for clarifying this. I appreciate the time being taken.

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You realize you are literally not helping anything at all and are instead just causing unneeded conflict. Seriously keep the trolling out of this, because frankly right now we do not need it, especially with lal this confusion. All you are doing is adding onto it and making things worse. No you do not ban report on the first sign of power gaming, you talk it out like a mature person, send them a message and generally try to resolve your problems.

Moving on I would like to point out a few things. I do believe this new rule will be severely abused by many people. Not only is this a get out of jail free card, it is also a way to incite even more ooc hate and flaming. This is in no way helping the mature, and great role players, it is instead only helping those who do not even try in role play. Good role players will always role play before pvp, so all this is doing is forcing them to when they already did, while at the same time allowing bad role players, and people in general, to get out of role play they do not like.

Just as the rule "If you are feeling uncomfortable you do not have to rp" was abused, this will be abused as well. People will take any opportunity they can to leave role play that they are losing at. I can see it now "Can we pvp to avoid power gaming?" "No, I'm done with this rp." As much as you may want it not to happen, it will happen.

I think this rule needs to be tweaked majorly. I do not mean to incite that pvp is a better option than rp, but I do want to make sure that this is entirely foolproof. pvp has been the "Default fighting option" since this server has come out, and now to dramatically change it to a forced rp fight /will/ do harm as well as good. pvp is a better option at some points because it allows for the least amount of ooc flaming and arguing, it also allows for the least amount of power gaming.

To conclude I would like to say that this is a good rule in general, though it most certainly needs to be tweaked in a way that is more accessible for everyone and will allow for the least amount of ooc flaming/arguing.

I just don't see why anyone would want to RP with someone who clearly doesn't want to RP with them. But regardless, if you feel someone is deliberately avoiding 'good rp' and doesn't have a good reason, post a modreq.

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I'm sorry but you are wrong. PVPing is not power gaming in the slightest. You say lag has a huge part to play with pvp, but that's wrong. Lag is persistent with the server, not with your own computer. Very few people lag so much as to not be able to fight in pvp. Saying you have lag and you cannot fight in pvp is usually just a way to not lose a fight, another way to abuse the system. Minecraft is a very simple game to run, even the most minute computers can run it, and if you were able to find this server that means your computer can likely handle minecraft well. So please do not try to use that excuse.

Moving on I would like to point out somethings. You say pvp relies on lag and who clicks fastest. You are wrong. Vaq has installed a system in which you can only attack a certain amount of times per second. So no matter how many times you click, you will all attack the same amount. So that too is false, with this new system. pvp usually comes down to A: Who has more people. B: Who has better gear. And C: Who is more trained. And that is how it should work.

Role play fighting almost always leads to ooc flaming, arguing, complaining, and generally rudeness. You should know that well ^.^.

As I said, which was blatantly ignored, I have not once mentioned that pvp is superior to role play fighting. Role play fighting ALWAYS leads to a more immersed experience, but in the end it comes down to which causes the least amount of distress, and that will always be pvp. As for this;

"PvP relies solely on who has the bigger stick, and who can whack with it faster"

Quote of yours, your entirely right. pvp relies on who has the bigger stick, who can wack it faster (who has more skill) and lastly who has more people to wack sticks with. Your entirely right, but guess what, that's exactly how real world fighting is. If you have more people, better gear, and better training than you will win, which just shows that pvp can be viable.

This system is awesome, I love role play fighting and I generally agree with this rule, but in the end I would like to see some tweaks to make it more stable. Yes, we can "Mod req it" but let's be honest, modreq's take a really, really long time. And to solve such a dispute via a modreq would be a hassle for everyone involved so in the end it will just be ignored and people will move on and ignore the role play.

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