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Rule Confirmation - RP vs PvP Fighting!

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Whitebeard

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Could there be further clarification on how much roleplay is needed before minecraft running away?

Also. If somebody runs away, and you initiate PVP, is the runner then allowed to turn around and fight?

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This was already clarified in my Villain FAQ. >.>

No one really reads that for the sole purpose of finding clarity in the rule system.

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I wish it was as simple as giving anothers consent. Back when you could say " Die criminal scum! " when a person simply a dirt block from your chest in the wilds.

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Im sure it was answered but, the " try to" problem is that people try to day "and ducks and swings at stomach with sword" if you are a good rper you would take the sword to the stomach, there fir loosibg to the power-emoter. In a case like this would it be better to o pvp? Or just screen cap ut, tell them you are voiding that and continue?

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Im sure it was answered but, the " try to" problem is that people try to day "and ducks and swings at stomach with sword" if you are a good rper you would take the sword to the stomach, there fir loosibg to the power-emoter. In a case like this would it be better to o pvp? Or just screen cap ut, tell them you are voiding that and continue?

A good RPer will be able to develop a appropriate RP response to the power-emote. Such as under these circustances as I will outline.

*Thug 'ducks and swings at stomach with sword'.

*The man takes the blow to the stomach falling back, however because of the *leather armour the blade slices into him cutting through the thick leater and slicing into his stomach, the leather carapace reducing the effect of the swords blow, but his actions are now significantly weakened as he starts to loose blood.

(or)*chain armour the blow is not harmful, but takes the wind from him as he recoils back trying to recover.*

(or) *iron armour takes the blow from the sword but the cheap metal it indented from the blow taking the wind from him as he tries to breath sharply but remains in the fight.*

(or) *plate armour takes the blow, sliding off the layered metal armour, the man with little time to react at his opponent so close to him punches at him with his sword hand to try and force him back some distance.

These are always varaibles in these fights such as race. For example:

*Thug 'ducks and swings at stomach with sword'.

*The elf sees the blow coming towards his chest and pulls back sharply almost hit by the blow as he tries to regain his footing (only when NO armour is worn is this applicable).*

(or) *The Orc takes the blow to the stomach, the blow slicing into him as it courses him to bleed heavily only driving the creature more wild in it's attacks on the thug (only applicable with NO armour HOWEVER the orc has taken a mortal blow and must RP the damage to itself in the RP)*

(or) *The Human tries to move out of the incoming blow and is only glanced by the impact, the bow still forcing him back as he clutches his stomach feeling the blood, but this fight was far from over (once again only applicable with NO armour however the blow is glancing and so the human can fight on, but don't expect to do any thing to difficult in the fight or the pain in your stomach from the wound may for you to drop your sword)*

(or) *The Dwarf would be normally worried about the attack coming towards his stomach but his quick mind forces him to leap forward into the swing knocking the bandit over in mid swing, the blade cutting into the dwarves chest but stopping the life threatening blow to occur.* (Only applicable with NO armour but to be honest in a Dwarf case my only opinion for them winning that scenario is a counter attack so it is a defensive more, within a sense)

(or) *The Kharajyr is fighting on all fours seeing the blow moving towards him leaps onto the attacker bearing his claws and his teeth, wincing as the blade cuts deeply into him, but not before he delivers blows to the attacks body with his claws as he attempts to bite at the attackers throat (NOT POWERGAMING, he has seen the blow, taken the blow to the chest, made himself weak, however he is in a bad state and is trying to end the fight quickly by going for the throat with his fanged mouth, however it is a 'attempts' and so the Thug still can RP a counter, a block, or a attack)

These are some simple ways of fighting a power-emoter, if they power-emote and there seems to be no way of escaping the unfair blow, stay calm, screenshot it, state in RP that you believe his attack to be power gaming, however remember what I have said, stay calm READ what he has put and counter it witha logical emote. (I accept that I have not RPed a human, Orc, Dwarf or Kharajyr and I apologise in advance if anyone belives these emotes to be incorrect or misleading.)

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Simply put the rule clarification is ' You need the consent of other players to PvP, don't force it upon people OOC'ly if they aren't interested'

The best way to win that consent is to provide enjoyable roleplay! PvP is not outlawed, roleplay in an entertaining and sensible way with others and they may gladly accept your challenge to duel, or 'settle things outside/ by strength of arms'.

The moderators understand the concern that some will engage in/refuse to pvp when it suits them and in doing so 'abuse' the rule for their advantage because it is assumed 'they want to win/not lose' - though this is somewhat preferable to PvP being depended upon to remove people's presence or memories forcefully.

Truth be told roleplaying is not about winning or losing - quite the opposite it's about high levels of cooperation, impromptu storytelling. Winning in a 'RP' sense involves it being an enjoyable exchange - regardless of the result.

Mog is correct in pointing out that by fleeing 'actions speak louder than words' and tacit approval to fall back on minecraft mechanics has been given, though we would prefer people choose to stop and roleplay out the situation.

My advice when RP fights aren't quite going as you would like - don't stop to criticize just yet, continue to play along, 'take the hit', comment in character, take the opportunity afterwards to offer friendly constructive advice in review. This way everyone has an opportunity to share tips, and receive feedback - hopefully growing as roleplayers.

If things are going very poorly and debate ensues - seek out a moderator, it's not a players place or helpful to accuse others of being 'terrible noobs', resort to threats or try to debate the finer points of RP with someone who isn't listening or simply inexperienced, this can be just as problematic as forced RP and spoils the friendly environment we want - If there are problems call a GM, if no GM is available at the time create a strike report so GM's can review and give advice on problems when they are available.

Hopefully we will organise a set of instructive RP fighting let's plays and guides in the same vein as kirrekith's advice above for players to draw upon and direct others to, so as a community we can be strive to be more helpful than punitive.

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-snip-

With the current skill system we have I am able to take on about 3 people. If I was to RP fight it would be powergaming to win against 3 opponents at once. Another thing I'd like to point out is Skills with RP fighting. Someone has 100 stealth, are they just going to dodge almost everything or does the skill system not apply to RP?

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Question: what do you do if a player just simply sprints without any adequate emotes? Such as "Joe runs away"

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Question: what do you do if a player just simply sprints without any adequate emotes? Such as "Joe runs away"

This would be classed as powergaming and would be ban report worthy, but players should PM the player prior to make a report, so that you can tell them what they did wrong and perhaps render the situation.

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