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Rule Confirmation - RP vs PvP Fighting!

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Whitebeard

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To just clarify, Refusing to RP is not always punished because there are sometimes, that Gms do not allow persons to rp together because of previous matters between the two -also when a person feels uncomfortable with way an rp is heading (Slaves etc) but this should be brought to the attention of GMS.

Yep exactly, this is when the 'both players should walk away' options comes into play.

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I would like to ask one thing. If it's PvP initiated as soon as you move in MC, how does one even escape from anything? If I've disabled the person I'm fighting and then I emote running can he then kill me as soon as I MC move?

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I would like to ask one thing. If it's PvP initiated as soon as you move in MC, how does one even escape from anything? If I've disabled the person I'm fighting and then I emote running can he then kill me as soon as I MC move?

If he is disabled he can't chase you... and hasn't given you warning, killing you would be a no-rp kill.

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I'll be honest. I haven't seen a decent RP fight without a pinch of OOC bickering or someone calling another out on powergaming. I don't mind RP fights but it's just that argument almost always occur.

I really like this rule, but I honestly think there should be some exceptions to the rule. Like running, excessive powergaming or the issue of one person losing the fight regardless of whether it's RP or PVP(such as ten orcs vs 1 halfling)

I really don't like the idea of relying on a modreq simply because depending on the time zone it generally takes a very long time for a GM to even look at it. Sometimes it's instant, and other times it can take hours.

I'd like an alternative to putting heavy load on the GM's backs.

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It is nice to see it officially in writing, I've had so many arguments ingame over the past few months with PVP trying to be forced on me or others in various situations and having to flat refuse them, a few of them accepting it begrudgingly, a few of them raging at me and calling off the whole encounter and cancelling the RP.

RP is the method of choice on an RP server, that's just the way it is. I don't mind PVP, all my other servers have been PVP fighting centric, but on an RP server I expect RP to be the standard.

Thumbs up from me, glad that got discussed after I left. (sorry I had to leave, hungry angry wife wanted dinner ;) )

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I'm in AU, and pretty anti PvP, problem is, GMs aren't always on for us, so what would we do for the modreq problem?

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I'm in AU, and pretty anti PvP, problem is, GMs aren't always on for us, so what would we do for the modreq problem?

If you cannot come to a decision, simply both agree to walk away.

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What if the other player involved in the confrontation has obtained some sort of knowledge that you do not want them leaving with? If you are obliged to let them walk away, can the knowledge they recently obtained also be voided by default, as a direct result of them refusing to engage in combat? For example, if the Orcish War Council were having a meeting, discussing war plans, and we caught some fool eavesdropping around the palace, we chase them down with intent to kill them to prevent them from escaping with that knowledge, they whine and walk. I would expect that all of their knowledge gained during their trespassing would be forfeit, yeah?

Things like this might also need to be set in stone. It's a rare occurance, but I can see it happening. We already have enough problems with forfeitures, voids and 30-minute-rules as it is.

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I can see this rule change being abused. There are people who make characters that run into a city and refuse to follow the laws and eventually the entire guard appears to try and arrest this person. 10 vs 1 it's obvious the 1 would lose horribly however he can refuse to PvP fight and the RP would simply be too difficult to perform without allot of confusion.

I am an Orc and I am usually in full diamond and I have unarmed 100. When I RP punching someone with my spiked gauntlets they usually emote, gets punched a shuffles backwards blood running down their face [Keep in mind this happened before and the person had no armor]. I never say anything about the persons judgement on the matter of a 8 foot tall, muscular orc punching them in the face with a spiked gauntlet. However, when a person emotes dodging my every attack with "Dodges the slow Orc" I tend to get a little annoyed. I understand this is a RP server but there is no way a diamond-clad Orc will ever lose to a non-armored man. It just makes no sense to drag out an hour long RP fight because someone doesn't want to be killed. As we all know everyone is a special snowflake and if they're a warrior of any kind they tend to RP as being the best of the best, therefore making them the best fighter. RP fights get even worse when you throw magic into the mix. In my personal opinion magic is very powergamey. I know there are good RPers for magic however i've seen on multiple occasions after the Magic App of people powergaming magic. The most recent was a Apprentice illusionist mind controlling someone to instigate a fight. If an apprentice illusionist can mind control at that level, I'd hate to see what a master illusionist is capable of.

RP fighting is fun an enjoyable... with the right people. However voiding RP because someone powergames is stupid or voiding RP because 5v1 is too complicated to RP fight and the 1 person refuses to PVP. An actual fight lasts a couple second and at most a minute if we're being realistic, while some RP fights last an hour and eventually someone intervenes. There are even some occasions where an RP fight was happening and after 20 minutes one of the fighters friends showed up and helped him. Voiding RP is the worst way to handle a situation, not only does it waste people's time but it makes no RP sense to suddenly have amnesia.

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The Perfectionist Approves +_+

In all seriousness I find this rule a little blunt and perhaps not explained enough. There will be many loopholes and quirks that will be found in the near future regarding this rule but I guess the only way we can fix them is if they are reported. The way we will get through this is just for everyone to use their common sense.

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Well...In response to Akira; do you make note of the fact you are wearing spiked gauntlets? Though I think the inherant problem is that people become bonded to their characters a bit much. Death isn't permanent, they know this...So why not just take a good whack and then teleport to their home or the temple and roleplay having been healed. Hell last time an orc struck me, he knocked my character clean out with a single punch. But how is it a diamond clad orc is not at least somewhat slow eh? Plated armor is heavy as it is, and is not designed for speed ( Unless it's articulated...But that only offers plating in the front of the body so trade offs are trade offs ) Though I don't think an orc who fights with his hands would find a benefit in wearing armor personally, that's your choice. Though there are cases where armor doesn't quite play a part...Take the renaissance. ARticulated armor was about, but their blades were designed to pierce armor. THere is no reason a man who is well versed in his blade will stand no chance to another. Armor is an advantage, not a means of ultimate victory.

As for this rule being abused, there are times when voiding roleplay is necessary out of the sheer disagreement on a problem. It aids in avoiding conflict should neither party choose to back down. I am not an advocate for just voiding all roleplay, however usually both people are very stubborn and don't realize the magnitude that fighting brings about. Typically, with some conversation one will back down, i believe voiding roleplay should be last ditch, and agreed upon by both players (obviously.), though when a man is powergaming, that leaves the realm of reality...As such action can be taken to bring in aid, and it is expected that this happens rather than the person powergaming back to stand a chance. A wide variety of age groups is what causes this sort of this to occur, some people pick up on how other players act, and wish to replicate it thinking that they are doing things right...Or they're stubborn as mules, no one should win EVERY fight they come into, eventually they will be outmatched.

As this rule is used, it will be developed and modified to better fit situations. It is alright to be somewhat general right now, specifics come with time and experience after all.

[/color

Now to wrap this up...

I <3 you all. ;-)

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While you're reading this rule, you should join the coalition of role-play fighting.

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To be honest, when with good roleplayers that I can know I can trust I prefer to RP fight, but often against people who think they can kill a heavily armoured veteran warrior as a farmer with a little hoe, I prefer to PvP. Also in group fights I think PvP is better as too many times have people gotten angry because their emotes have been missed by accident and often emotes can become a mess when multiple people are trying to roleplay.

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