Jump to content

Dwarvern Clans (Problems To Solve For 3.0)

 Share


Charles_Grimlie

Recommended Posts

Due to the recent server events and scenarios I have decided to bring up a potential issue we need to solve in 3.0, a problem I myself often stress.. The Clans, on a few occasions I have attempted to change the clans due to a few main reasons such as; Non-Unionized Lore, Number of Clans, Clan purposes and goals, Noblility/Noble Clans.

Non-Unionized Lore:

I may not be using the correct word but you should get the General idea, what I am talking about is how the lores of different clans may conflict with each other and or do not make sense in general when put together. For example the leaving of Dwain vs. the other Brothers, the tales of Gotrek Starbreaker, or the stories of the minor clans and how they came into existance (Silverfists, Edgehands, Flamebeards) I would reccomend reading them all to get a general idea of what I mean.

Solution: A Dwarf Lore re-write, I suggested this a long time ago along with the idea of reduced Dwar ages and the Dwarf calendar. We essentially need to have a meeting with each clan's creator/leader and discuss how we can combine the stories together to make sense and have a base lore to work with for the Dwarvern in general starting from the Brathmordakin that explains each clan's reasoning and habits.

Clan identity:

Dwarves need a way of being who they are as a family through methods of appearance or culture, a good example is the frost beard black or the Irongut brown aka their beard colors.

Number of clans:

As of late due to the slight drop in population and decreased communication we have a few minor clans that exist that do not have any family members or whose players stopped playing.

Solution: We can terminate these clans and bring more Dwarves into the more well known clans, this is the best option I can think of currently so that we can control the population and full up the major clans with more Dwarves

The General Clan Hitlist: Edgehands, Blazebeards, SternBrew, GreyHammer, and Goldhands?

Not to say the people of these clans cannot resume playing their characters but it simply removes the official title.

Another Option:

Clans > Families > Dwarves

Clans list a general group of Dwarves, this then splits into families ex. Ironguts > Silverhands.

Divide the minor clans into greater clans but seperate families (this adds diversity but can create problems in clan succession).

Clan Purposes and Goals:

The Dwarf clans I find to lack purpose, they have no goals or drive which generate RP, it is difficult to explain in furthur detail but each clan should have something they wish to succeed at like the Irehearts being the finest Warriors in the lands.

Solution, writting lore with a goal/purpose

Ex. Ironguts (often claimed to be car weight) should be wry interested in food, and it should be commonly be RP'd that they enjoy feasting and complain when they get hungry like hiebe saying things such as "I am loosing my royal belly! I demand food."

Noble clans:

Over all the worst idea created by the Dwarves during my reign, it creates issues and conflict that some may claim are good but they are not. Thus far people have been stating to remove it, as there is no true need for such a system, and it would be better if we simply stay with a major clan system. Instead of inspiring a clan to become a pack of greedy nobles.

Clan population/new Dwarves:

A new importance we must stress for 3.0 is the idea of getting new Dwarves to join the major clans right as they sign up for Lotc, I suggested a small clan description system which clans would fill out to give the new applicants a general idea and who they wish to be, this would help prevent spreading of Dwarves into other groups or made up clans in which they later choose to join a clan through old clan betrayal (Leaving a made up clan) or by creating a new sub clan (Like the Silverfists.)

Feel free to express your opinions, but this is a issue that has to be expressed and implemented into the constitution hopefully prior to 3.0.

Link to post
Share on other sites

I like, I thought we all did have a good understanding of what the lore was for each clan and how they came to be. Like the Tunnelsmasher are a family of the Ironguts and such. I also wanted to remove the noble clans deal and I got alot of negative feedback for it. I will at he beginning of 3.0 but it adds to the fact of the Clan coming together for a common goal. I do agree clan need more sub goals and such.

Link to post
Share on other sites

It's a bit peculiar running over the lores as they do not express much about the Brothers being related to one another, or their emotions/thoughts regarding what happened during those times, also the founding of certain clans are dodgy such as Dwain (A Dwarf who was robust and great with a axe) finding dwarves in the wild, (a cave dwarf going outside and getting mountain/forest Dwarves for family? How did these Dwarves even get there!? And they are good smiths/miners?) Or the Grandaxes coming to be, a pack of Dwarves go north (they are exiled?) no mentioning of their clan's fore father and they are the only ones to survive the strife in the north due to their talents in labor (they are a warrior clan?)

Link to post
Share on other sites

Dwain left as a vision from a Anguel which lead him to another dwarven society where this Anguel and Dwain fell in love and had two kids. The Area was attacked and Dwain took the society with him to Kal Urguan to live. Dwain also did as his father wished and built a Fort/Village near Oren to start trading and such.

Braveaxe were warriors

Blackaxes were Laborers

Goldhands Were merchants

Ironguts were Polotical people, mages, and farmers

Yes the lore goes around but its not kept strict due to the fact people wish to RP different things.

Link to post
Share on other sites

Might I ask if the Frostbeards fit in at all? I have been talking to Hiebe and as you've seen, dropped little hints here and there. We do have our own lore for our founding, and I would argue that we differ from any other clan. With your permissions, I would post an official clan page for the Frostbeards, whenever I get to compiling everything together. (images, old lore by Arteh, music, etc.)

Link to post
Share on other sites

Honestly, I think we should drop most clans, or tell them they cannot grow, or breed. I think if we get rid of most clans which are those who do not have many members, or those who gone inactive we can centralize clan RP more. I think there should be a base of 3 clans for the Dwarven Empire that can grow, and become properly large which could start RP, and centralize it more for the Dwarves. This can also make things easier for new Dwarves, and make them feel welcome perhaps with just 3 clans, even though we haven't gotten any complaints really from new members about picking clans, and such.

Also, The Goldhands are not going away at all. Gulroid, Rasun, and I are working on figuring out a new clan leader, and will probably get back on track in 3.0. There would be no reason to add them to the hitlist.

Link to post
Share on other sites

-Snip-

I suppose the Blazebeard's thread can be deleted, then, since people don't want it around anymore and i'm not active enough.

Link to post
Share on other sites

The noble clans need to change back to normal clan, how? My idea is simple, only higher up dwarves are noble, not their family. Noble clans are just "the older more respected" clan, but that doesnt mean everyone in that clan is old and respected. If we keep it strict with only higher ups being nobles and just stop the idea of noble clans it will be gone in less then two weeks.

Link to post
Share on other sites

September Vote:

Do you like the Clan Structure?

Nobel Clans (44 votes [78.57%])

Clan Equality (12 votes [21.43%])

Granted it's from a little while ago, but I thought I'd drop his here.

Also, while I'm all for reducing the number of clans it should be up to the individual clans to decide if they are going to cease to exist. It shouldn't be some mandate from higher-up / older players that clans have to disband... It creates ill-feeling...

Link to post
Share on other sites

The noble clans need to change back to normal clan, how? My idea is simple, only higher up dwarves are noble, not their family. Noble clans are just "the older more respected" clan, but that doesnt mean everyone in that clan is old and respected. If we keep it strict with only higher ups being nobles and just stop the idea of noble clans it will be gone in less then two weeks.

That is how I thought it would work too.

Link to post
Share on other sites

So one true lore will be compiled by when the clans were formed? If a more recent clan lore conflicts with an older one the newer will be changed?

Link to post
Share on other sites

So one true lore will be compiled by when the clans were formed? If a more recent clan lore conflicts with an older one the newer will be changed?

Wouldn't it be stupid to override history due to the new guy Gulroid?

Link to post
Share on other sites

There is no difference from a member of a noble clan and a member of commoner clan. I think it is best that we just get rid of the nobel clan thing once and for all. The current noble clans would just be more well know, but that would be the only difference in between a current commoner clan and a current noble clan.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...