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Temp Mining Plugin And Final Calendar Decision

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Alan

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Edit: This ^

 

I just wanted to throw my two cents in on the child RP and people complaining about birth to adulthood. Why is this change detrimental? Why is the GM team finally keeping a keen eye on people properly aging their characters such a big deal? If you aren't dedicated to RP a child for eight months, which is the proper amount of time, not a year, then don't RP a child. If you wish to RP a child and bring him up to adulthood, but do not wish to wait for eight months for this to happen, why not start at age 9 or 10? One can easily RP that they had a child 10 years ago, and a player just starts to RP the child. If you want to focus on toddler RP, don't want to RP the rest of your childhood, but still want to be an adult on the character, you can simply RP the child for the time that they're a toddler, set it down and play another character, and finally come back when it reaches adulthood. 

 

There are many solutions to the problems that you face. I don't see how this is hurting child RP whatsoever, instead it finally gives them guidelines on how to properly age. As I said before, if you don't want to properly age your child, don't RP a child.

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Ok, after trying it, i'm not a big fan... I get that we need to keep iron at least somewhat rare, but this is a bit ridiculous. I keep getting just 2 or one pieces of iron... The wait time is nice, but this is still kinda bad.

 

 

--Edit--

 

Or 0 as I just got. There should either be more iron nodes added or the drop rate should be increased.

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Ok, after trying it, i'm not a big fan... I get that we need to keep iron at least somewhat rare, but this is a bit ridiculous. I keep getting just 2 or one pieces of iron... The wait time is nice, but this is still kinda bad.

 

 

--Edit--

 

Or 0 as I just got. There should either be more iron nodes added or the drop rate should be increased.

 

I went to the mine myself and witnessed a dedicated player spending upwards of 2 hours in one section of the iron mine alone, and in that period of time he pocketed more than 30 ores, more than enough for a full set of iron armor as well as an iron weapon or two. Mining, or anything for that matter, is about dedication, you're not going to be able to simply walk into a mine and walk out in a short period of time with a jackpot of ore, you need to spend the time and work hard to get it. Considering the additional fact that we have mentioned the plan to open up a second iron mine in the near future, I can positively say that we will not be adding more iron to the mine nor increasing the drop rate. If you are unwilling to spend the time mining, then hire someone who is actually willing to do so, as that is only RP after all.

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I truly believe we should take a recount on the year poll. Myself and many others in the community were not informed of this poll, because obviously it was not broadcasted enough. I do not understand why we cannot simply have week-years. It is the easiest to handle and provides every player over a year on the server to play their character. The average age for a player of Human race is most likely 20, so one week years allows them over a year to play their characters and is easy to understand and keep track of. Please do a recount/repoll.

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I truly believe we should take a recount on the year poll. Myself and many others in the community were not informed of this poll, because obviously it was not broadcasted enough. I do not understand why we cannot simply have week-years. It is the easiest to handle and provides every player over a year on the server to play their character. The average age for a player of Human race is most likely 20, so one week years allows them over a year to play their characters and is easy to understand and keep track of. Please do a recount/repoll.

If this is done, can one also put in the pros and cons of each. I rather people have an informed decision on what they are voting for. Several people didnt realize a major con to one and changed their votes while others saw this as a pro and changed theirs. 

 

Pros/Cons of 2 week ~ Pros: Longer life span, less requirement to age, more near months. Cons: takes nearly a year to go from 0 - 20, Humans will take 2+ IRL years to die of old age.

 

Pros/Cons of 1 week ~ Pros: Less time spent being unable to play infant chars, (both) Shorter lifespan for humans, Easy to keep track of. Cons: Shorter lifespan for humans, Aging seems fast, shorter time in ages liked.

 

Those are just examples. I like both options honestly. I just dont like being required to wait the 2+ months to play someones child if I want to be a child character.

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I went to the mine myself and witnessed a dedicated player spending upwards of 2 hours in one section of the iron mine alone, and in that period of time he pocketed more than 30 ores, more than enough for a full set of iron armor as well as an iron weapon or two. Mining, or anything for that matter, is about dedication, you're not going to be able to simply walk into a mine and walk out in a short period of time with a jackpot of ore, you need to spend the time and work hard to get it. Considering the additional fact that we have mentioned the plan to open up a second iron mine in the near future, I can positively say that we will not be adding more iron to the mine nor increasing the drop rate. If you are unwilling to spend the time mining, then hire someone who is actually willing to do so, as that is only RP after all.

I'm sorry, but I don't think you understand what I am saying. That's all fine and dandy that someone stood around for 2 hours to mine for iron, but not everyone has the patience or "dedication" for that. I'm not saying have every single iron ore drop ore every single time. I'm saying drop maybe more than one, or none at all.

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I'm sorry, but I don't think you understand what I am saying. That's all fine and dandy that someone stood around for 2 hours to mine for iron, but not everyone has the patience or "dedication" for that. I'm not saying have every single iron ore drop ore every single time. I'm saying drop maybe more than one, or none at all.

 

 

If you are unwilling to spend the time mining, then hire someone who is actually willing to do so, as that is only RP after all.

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What do you think about a recount of the poll, Alan? 

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It's unlikely to happen. I would say it's not going to happen, but I'm not going to speak in absolutes on the matter as even this poll was a recount of the one before it, and back then I said another poll wouldn't happen yet here we are discussing that other poll. The fact of the matter is, even if I do make another poll, all of those people that you said were unaware of this one will likely get a chance to vote on the next, but that also means that many of the people who voted on this one will not see the next and will miss it as you and the others did for this one, then they will ask for a recount too. No matter what happens, people will miss the poll and will complain about it afterwards, but there's also the fact that even if everyone voted the ratio would most likely stay just about the same, hence why even in real life experiments are done with only a small select portion of an entire population. Even if you guys had voted, the results of the poll would not have changed much, as others who wanted the other option as you would have voted in that time as well.

 

If it's hard to understand my jumble of run on sentences, basically another poll will most likely not happen. A recount leads to another recount as all polls go through a process where some people don't realize the poll is even in existence and do not participate, it's not something unique to our community. The ratio of votes would stay roughly the same anyways and would yield the same results, thus it would be a useless thing to do with our time when we could actually start on the plugin instead of holding it off for another couple weeks.

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Just to add to Rittsy, not that I think the community would do such a thing, but some people might possibly want a re-count simply because they didn't get what they wanted...

 

Not to mention that coding specific to the 14 day system is already underway, that's the way it's gonna be folks.

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So will enforcement of the aging be done? Because I will probably forget, and I don't want a 60 year old character yet.

Also, some players can only play on weekends, some players have more than one character and some players have children.

There are both parts of the problems with this system, elves and humans. Dwarves don't have children and don't die of old age, orcs about the same, but some have children. Khas have a few.

So, elves and humans. Elves don't care about aging when in adulthood. Humans don't want to ag when in adulthood. Elves want their kids to age fast, because pretty much, parent rp gets stale rather fast. Humans don't want them to age fast or they have to age their character fast as well.

So, in all this I say... Seriously, just let the players decide how to age their characters. I have seen players who simply do not want their characters to age because they will no longer like the character. And I have seen child rp'ers have so much problems because they can't age fast enough. I even saw players skip 3 or 4 years, to go from childhood to teenagers, because they already did all the rp they could on childhood. Children are by far the hardest age group to rp, and this even makes it harder. Every single child character I know has been kidnapped at least once. Almost every child character I see, those that have parents, has to break lore of children because the parents aren't online when they are, and walk around without a protector, making up excuses on why they are alone in Salvus at 8 years old.

Aging or not aging has NO impact on other characters, none whatsoever. Someone ages fast, well, when I saw his birth, I wasn't 35, I was 25. Someone ages slowly, he's an old friend that I know for years, and no more explaining on how many years is needed.

If my character had aged for 7 day year, he would be 72 by now, if I did by 12, 50 and by 14, 46. The age I rp him now? 42, why? Because I don't want to rp an old man yet, he's going that way, and already lost a lot of skills in combat, but I don't want him to reach useless age before I give him something else. When I get that thing on him, he will age, probably from 42 to 50.

No one plays 24 hours a day. Some play 3, others 8, others 12. Others play 0 and only come online at weekends. Others play 0 on one character for 4 months, then decide to return to him. If I counted the time that passed since the creation of my other character, she would probably be 33 by now, but I want her to remain 22 until I play with her again, because I enjoy the rp with a sweet young woman, not a thirty year old one who would be searching hard for a husband by now.

Imposse limitations, but too many and you bother the players. Leave some freedom to them, leave them able to, as before, as it always been, age their chars like they want to, because even if you say it's manditory to age the cahracter, that's never going to happen, and you know of it, and you won't ban everyone who doesn't age them.

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So will enforcement of the aging be done? Because I will probably forget, and I don't want a 60 year old character yet.

Also, some players can only play on weekends, some players have more than one character and some players have children.

There are both parts of the problems with this system, elves and humans. Dwarves don't have children and don't die of old age, orcs about the same, but some have children. Khas have a few.

So, elves and humans. Elves don't care about aging when in adulthood. Humans don't want to ag when in adulthood. Elves want their kids to age fast, because pretty much, parent rp gets stale rather fast. Humans don't want them to age fast or they have to age their character fast as well.

So, in all this I say... Seriously, just let the players decide how to age their characters. I have seen players who simply do not want their characters to age because they will no longer like the character. And I have seen child rp'ers have so much problems because they can't age fast enough. I even saw players skip 3 or 4 years, to go from childhood to teenagers, because they already did all the rp they could on childhood. Children are by far the hardest age group to rp, and this even makes it harder. Every single child character I know has been kidnapped at least once. Almost every child character I see, those that have parents, has to break lore of children because the parents aren't online when they are, and walk around without a protector, making up excuses on why they are alone in Salvus at 8 years old.

Aging or not aging has NO impact on other characters, none whatsoever. Someone ages fast, well, when I saw his birth, I wasn't 35, I was 25. Someone ages slowly, he's an old friend that I know for years, and no more explaining on how many years is needed.

If my character had aged for 7 day year, he would be 72 by now, if I did by 12, 50 and by 14, 46. The age I rp him now? 42, why? Because I don't want to rp an old man yet, he's going that way, and already lost a lot of skills in combat, but I don't want him to reach useless age before I give him something else. When I get that thing on him, he will age, probably from 42 to 50.

No one plays 24 hours a day. Some play 3, others 8, others 12. Others play 0 and only come online at weekends. Others play 0 on one character for 4 months, then decide to return to him. If I counted the time that passed since the creation of my other character, she would probably be 33 by now, but I want her to remain 22 until I play with her again, because I enjoy the rp with a sweet young woman, not a thirty year old one who would be searching hard for a husband by now.

Imposse limitations, but too many and you bother the players. Leave some freedom to them, leave them able to, as before, as it always been, age their chars like they want to, because even if you say it's manditory to age the cahracter, that's never going to happen, and you know of it, and you won't ban everyone who doesn't age them.

You think a lot.

 

Character cards have your ages. If you are playing more than you have character cards for, there is an issue there.

 

I saw Telanir say a while ago that aging should be optional. So if it is as simple as /toggle age then you can update your own age or just let the years roll by.

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The calendar sounds pretty sweet, and I've been in the mine already. The system works well both ways, but it's a bit more competitive....

 

 

 

+1 ;)

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