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Significant Roleplay Changes

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I couldn't get to the end of the posts, sorry if I miss anything, but I started reading when there was only 5 total pages. After 8 pages of Flame and Pain, I stopped and just decided to post my thoughts.

PVP being default- with Core coming out soon is great. No longer will half the server have to be killed by that one human who has trained for 9000 years on his magical mountain with some old guy. An Orc can actually be the Monstrous fighter now! Not the "Swings his sword expertly at his foe, hoping to cleave into his body from shoulder to hip." only to get "Dodges." Now I can just swing my sword and you will take the hit.

Humans won't be OP- Now the server is like 80-90% Human. All the combatants are masters at their trades. With core giving them a well needed Nerf, they won't, and I truly mean this, Ruin Combat for the Other Races.

 

Final Note: Thank You Telanir, Thank You Staff, this is a great decision! Not only will it make there less fighting (I mean to everyone saying this is a PvP Faction server... Before it was an RP faction server, whats the big difference? Besides fights don't take 1 hour.) as people won't want to lose their items in a fair fight. Again, Thank You! We trust you to give us a great time, and I think this is just what we need.

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This will work very well for this server. It will prevent OOC arguments over power gaming and such and will also eliminate a lot of combat leading to better rp all together.

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What about fully armored people and non-armored folk? Do they get buffed and nerfed to run faster/slower than the ones chasing you? There are so many broken parts to this its insane.

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This is being locked. This post came as a surprise to the admin team and many of the GM staff. Though we are divided on it we always planed on a compromise based off of a large player poll and staff poll. We apologize for the confusion. Please sit tight and keep to the original RP default rules as we try to work this out.

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