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You're happy for one of two reasons:

You legitimately think that there will be no pugsying, and have an unnatural amount of optimism for something that massively effects people's items, and willingness to go on the server.

You have no idea what you think, and aren't even sure what the hell the "Knockout plugin" is.

I'm hoping it's the second one, because ignorance of it is better than thinking very illogically. But you're entitled to your opinion regardless..

 

 

What you wrote is incredibly offensive and I am going to request you get a warn. Look at my join date. Then look at your join date. Then look at my original forum account's join date. Then I laugh. This is the first step in restoring the atmosphere of Aegis. There isn't going to be an abnormal amount of pugsying. We had what... three remotely successful attempts in Asulon where we had no knockout plugin. Wah wah wah. Put up with it.

 

Considering I carry no less then 4 or 5 valuable RP items, (most of them self-written books with no other copies) at any one time, I've probably got more to loose then you. Put up with it and refer to GIF in signature.

 

EDIT: Also forgot to mention most of my RP takes place underground around a 60-deep chasm filled with lava. My chance of dying to non-RP accidents > yours

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Knockout plugin, for the love of god put it back. We orcs need our klomping pit.

 

Perhaps implement a plugin that knocks you out if you are hit by mobs or fist?  That way you can't die from being punched to death.  Also have it apply to wooden swords as well (for training and nobody is going to kill you with a wooden sword anyway).

Weapon attacks do kill when pvp is initiated.  Best of both worlds, and I can get into a brawl with a guard or an enemy without feeling like it has to end in death.

Edited by Rocket Grunt #2312r5
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Boo hoo, items won't be hoarded any longer on your person. If you're scared to die, RUN! Invest in a bank account! Don't travel alone!

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Boo hoo, items won't be hoarded any longer on your person. If you're scared to die, RUN! Invest in a bank account! Don't travel alone!

I don't tend to travel alone, but I think that not having the knockout plugin is gonna hurt more than it's going to help. I'm all for Arik's idea, as I think that is quite a good leap forwards, allowing more- realistic things to to happen when in combat. If someone kills me with an iron sowrd, fine. That makes sense, but if someone can punch me to death, I'm going to call BS. Also, every single klomping pit is now useless, as the main gist of them is to knock out your enemy first, and then RP the victory accordingly.

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This thread is making me cringe - and it's not because of the changes.

It's because there's ten pages of people whining about a plug-in that helped people power-game more than role-play correctly, babied people so they can keep their pixels and put a hassle on on PvP battles; this knock-out nonsense is not needed. Hell, the only thing that the knock-out plugin protected against were skeletons. All melee mobs killed you; it doesn't matter anyway. Die from mobs and lose your items? Big whoop, deal with it. Die from a pugsy that is surely *sarcasm* bound to happen and lose your items? Who cares, don't carry valued items when traveling and make a ban report. Get killed in a PvP battle? You died and your opposition has your items, fair's fair.

I see little to no support to our technician who spends hours to make the experience of those who play this server better. It's petty that most of the player-base is so obsessed with Minecraft pixels that they constantly demand a single thing that had been taken out with adequate and do not give an iota of gratitude to Telanir -- shame on you people excluding those who actually made effort to say thanks for his work. I don't think this "the masses have spoken" excuse is working, either, because it appears the masses don't know what they're talking about.

A massive plugin that will give the server a massive amount of fun and helpful features is coming soon. If people are knocked out and die instead for a little while then they can deal with it until Nexus is released. Good job on this, Telanir - I've really been liking what you've dished out the past couple of weeks.

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Remove Knoc- .....

 

 

 

Insert Knockout! Why was it removed?!

 

 

*Has nightmares of pugsy*

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yes lets add more plugins before we update to 1.6

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Its not just about the items.

 

The knockout plugin was good for a multitude of reasons, none of which involve ooc greed.

-PVP practice / rp training.

-Fist fight / bar fight rp.

-Klomps.

-Messing around with your friends for fun, without worrying about killing them.

-Not dying un-rply to mobs.

-Stopping any chance of a pugsy situation again.

-Making the server generally more enjoyable in my opinion...

-Tourneys.

 

Essentially, to me having death be what happens with PVP death in Aegis made sense, since everything was really close together and it took you a total of two minutes to get back to the klomp pit or whatever from the temple. 

But now that everything is so far apart, dying is a serious inconvenience, and it gets frustrating. I dislike that so many people are misconstruing the issue into being 'ooc greed' when a lot of it has to do with convenience and enjoyment. Not to mention that, really, whats so wrong about 'babying players'? Its an online game, not some real life trial. If it makes the game more enjoyable, who cares?

 

/end rant.

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The amount of people who are just bringing up downright stupid over-exaggerated points in this thread is downright idiotic. I love how one of the reasons for bringing knockout back is "People will just run around and kill us for our items now that knockout is gone." For one, stop getting so attached to virtual items, and two, this system was in place way way back in Aegis, before I was even here, and in Asulon, and it worked just fine. So settle down. If you're going to debate, at least come up with points which are worth something, like Benji's above me, those are good points.

 

I'm neutral in this argument, don't shoot me. (again)

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Its not just about the items.

 

The knockout plugin was good for a multitude of reasons, none of which involve ooc greed.

-PVP practice / rp training.

-Fist fight / bar fight rp.

-Klomps.

-Messing around with your friends for fun, without worrying about killing them.

-Not dying un-rply to mobs.

-Stopping any chance of a pugsy situation again.

-Making the server generally more enjoyable in my opinion...

-Tourneys.

 

Essentially, to me having death be what happens with PVP death in Aegis made sense, since everything was really close together and it took you a total of two minutes to get back to the klomp pit or whatever from the temple. 

But now that everything is so far apart, dying is a serious inconvenience, and it gets frustrating. I dislike that so many people are misconstruing the issue into being 'ooc greed' when a lot of it has to do with convenience and enjoyment. Not to mention that, really, whats so wrong about 'babying players'? Its an online game, not some real life trial. If it makes the game more enjoyable, who cares?

 

/end rant.

Those were the points I was trying to get across, and you, my good sir, aced them. But this is one of the main arguments from people that aren't just whining about items. A great idea came from Arik, which I will quote after the edit, which providea a brilliant alternative to the current situation.

 

Perhaps implement a plugin that knocks you out if you are hit by mobs or fist?  That way you can't die from being punched to death.  Also have it apply to wooden swords as well (for training and nobody is going to kill you with a wooden sword anyway).

 

Weapon attacks do kill when pvp is initiated.  Best of both worlds, and I can get into a brawl with a guard or an enemy without feeling like it has to end in death.

Edited by ๖ۣۜRocket
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Honestly, everyone who is whineing like a pre-teen girl needs to grow up, sorry for being rude, but i just read through 14 pages of utter Garbage (nice term for it) , mixed with some actual valid points. I could care-less about the plugin since I die from mobs anyway, yes knockout was helpful for fist fights and alike. but just because you wont have it for a few weeks, until they put the new plugin in, dosent mean you gotta cry and have a ***** fit. learn to be more careful and avoid situations like this untill the plugin arrives and you will be dandy. if you cant deal with it well your outta luck.

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For everyone saying the server was glorious back in Aegis without knockout...it really wasn't.

 

It just seems that way because of nostalgia and people harking on about it all the time.

 

It wasn't all dandelions and roses.

It really, really was ^^

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Alright... I don't know much about you guys, but when was the last time you died IC?

No really, when was it? Because last time I died IC was... 3-4 months ago?

Because of this, I believe the removal of the knockout plugin and the adding of the crypt is very bad, because pure and simply... It won't raise my IC fear, it won't raise my OOC fear, it will raise my OOC annoyence. I have not died IC for a long time, but I have died OOC'ly quite a lot. You can say "Oh, there are no OOC deaths", I respond "Stair Glitch". People die in OOC all the time, I'm a guide, I can see modreqs, I see a lot of modreqs for deaths about glitches, at least one or two a day. Think one or two a day isn't a lot? Think about all the others who die and then use a soulstone to get back without annoying the GM's.

Now, you might say things about pugsying and that it's not a problem. It's not, people that pugsy don't actually do a lot. But then... Aegis number one ban report reason was No RP PVP. That is not pugsying, that is pvp'ing one person.

I didn't like Aegis much, I didn't have much roleplay in Aegis, yet I remember what I learnt there. I remember that I was taught strategies about how some people got others banned, how normal it was to be pvp'ed to death, and how HARD it was to prove someone had pvp'ed you to death, because you're just not expecting it. The crypt? Annoying as hell... 5 mins without rp from being killed by a mob, then probably 5 mins more when you tried to get back home and another mob killed you. And please tell me how many people actually "Find guards to protect them on travels", because I never did it, and can't really imagine the great rp of walking to a town with a guard following, which would be extremelly hard to find on it's on, and then there is the HUGE possibility that the one you hired with rob or mug you then leave you to die.

Now about the uses of knockout plugin. First off, zombie and spider death didn't work, but zombies are easy to escape, and spiders get stuck easily in places. Then we have the skelletons. Knockout plugin worked wonders with them. Skeletons are machine gun wielding mobs, with great accuracy, and that are incredibly smart. They don't fall in holes like the pigmen, they don't walk into the daylight like zombies, they stay in the shade, fire an arrow a second, and if they fall into water, you can't even go near them. Knockout plugin worked with skeletons, and that saved me a lot of times, like it probably saved a lot of other players. Knockout plugin also let me play with friends, and hit friends without the great fear I had in Aegis and Asulon of being ban reported because I killed them by mistake. It has happened to others, I remember seeing various ban reports of people hitting eachother as friends and then one dying and a ban report being placed.

Asside from all this, no one was unhappy with the knockout plugin, only when there were huge fights. Besides the fights of 5 vs 5 or somethings like that, no one has ever say something bad about the knockout plugin, actually the only bad thing I heard about it was that it didn't work with all mobs.

But in all, I have great trust in the Nexus changes, just don't know why the knockout plugin was removed already.

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Serious question, coming from someone who never heard of this until I read this post.

Why exactly was knockout removed?

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