The Cleaning Crew 571 Share Posted August 7, 2013 The wait in the crypt should be much shorter. Maximum, 2 minutes, if the crypt even HAS to be there. I never liked it, as it served no purpose other than to make it harder to get all your items back and basically ruin your day. And put the knockout plugin back. It was a good idea and should not be changed. Also, in my opinion, trees should not kill you. Leave them alone. It makes people much more willing to RP fairly instead of powergaming if they don't have to die and wait five minutes in a crypt every time they lose a fight. In the future, I believe that the tech team should warn us of upcoming changes and give us a chance to give our opinions on them before implementation. I know you work tirelessly on these plugins, but that doesn't mean they must be implemented. Let the community be involved, as they're supposed to be. Link to post Share on other sites More sharing options...
Ever 2648 Share Posted August 7, 2013 I like the removal of knockout and the addition of the crypt. Definitely needed to be a more gradual transition, though. Crypt time should be lower, too. I think two minutes is pretty good. IMO: Removal that random leaf thing that kills you. No plugins should purposely kill players. Lower crypt time 2-3 minutes. Food damage stops at 5 hearts maybe? I've hated the knock-out plugin since it was introduced. Glad to see it go, but like I said, a better transition was needed. Also, @Ebs: You must remember we're still on 1.5. That definitely plays a part in the lower-than-normal player numbers. We have plenty of new players joining. I whitelist 3-10 applications a day. Any complaints of the server dying are pretty dumb considering you don't do anything to help besides complain. I won't lie, I think we're in a slump, but it'll be easy to get out of once our plugins get released and we transition over to 2.6. PS: Fix or re-work that tree plugin. I like the idea, but again, no plugin should purposely kill players. 1 Link to post Share on other sites More sharing options...
MrGreenJellyBean 6 Share Posted August 7, 2013 Just like 99% of all other users posting here, I'd prefer you re-add Knockback. I don't have much beef with the crypt, only because I'm really used to it from Aegis. But honestly, you've got ~10 pages of posts here telling you to fix this ASAP. I hope you listen to the pleas of your loyal players. Link to post Share on other sites More sharing options...
Hanrahan 2983 Share Posted August 7, 2013 In the few hours this has been up I have seen like 10 people exlode from pomegrenades Link to post Share on other sites More sharing options...
Neri 3590 Share Posted August 7, 2013 I think it's slightly ridicules that the staff team, or at least the tech. Does things like this, which is a MAJOR part of the server- without even asking the GM team. If you had asked us before hand, and seen our outrage- maybe this wouldn't have happened? FTFY Link to post Share on other sites More sharing options...
monkeypoacher 8055 Share Posted August 7, 2013 Please, don't get me started on this argument again, it will only end badly for the argument-regurgitating RP default principle. LoTC is Minecraft, not a text based forum RP and never will be. You better get used to it before Nexus arrives, or you'll be in for a big surprise. There's a fine line between "Minecraft RP server" and "Hardcore SMP/PvP server with RP." The ability for mobs that make no sense IC to kill players is confusing as hell. Even then, I don't care about that, I'm really good at killing mobs, so it doesn't bother me a hell of a lot. I support PvP default since recently, but no knockout... nopenopenope. My previous RP server experience involved lots of servers that advertised Role-Play but ended up as SMP/PvP servers, and this is what makes LoTC so special to me. When I see "Knockout Removed" I kind of freak out. And I think a lot of my fellow players do too. We don't want "text-based" or anything like that. 300-line RP battles make me yawn, and make everyone yawn. I think that even some PvP-defaulters want knockout back. If you PvP kill a player, they die anyways because of /damage 20 rules. The real problem here is not RP vs. PvP, it's mobs and pugsies. Link to post Share on other sites More sharing options...
monkeypoacher 8055 Share Posted August 7, 2013 All of these troubles we face now never existed back in Aegis. It was a simpler time, when things were FAR BETTER for RP. The Cities were nice and close, there was ALWAYS RP encounters on the King's Road, cities had bustling amounts of players, who were on much more frequently, and finally, there was a constant battle with the Undead. Let me share with the staff what they seem to have forgotten made this server the #1 Minecraft Roleplaying server in the world. Take the cloud temple spawn, for example. There was even RP going on right out front of the cloud temple, and if you walked just less than 100m, you would get to Laurelin. You could always find good, quality RP, and the world was much more player built. Although I wasn't here at the very beginning, I'm not 100% sure of this, but I believe all except a few key buildings were built by hand, by the player-base. It was good because the world was democratic in how it was built. The players were the ones who decided how the world grew for the most part. Now, onto the nice concentrated RP of Al'Khazar. The city was far more efficient than any I have seen today in Anthos. The was ALWAYS players who were city guards, and they would take shifts manning the gates, patrolling the wall, and the streets, and keeping a sharp eye out for the Undead. Another thing I particularly enjoyed, was the always full, Dawn's bakery. Very rarely was the bakery empty, and it wasn't just a place for the citizen's to go to, anyone who passed through would always stop at the bakery, have a drink and some food, and maybe stay the night. There is still much more I would like to say about all the cities and what went on that made RP amazing, so I will finish with this. Events on the server were not heavily planned, members of the staff would just think of something fun that could make the players involved happy, and add to the greatness of the server. There was a constant battle going on at snowy fields (up until the Undead won) where players would go with armour and weapons, and fight back the Undead. Events were barely scripted at all, until near the end of Aegis when they had to be. -------------------------------------------------------------------------------------------------------------------------- So, my one piece of advice to the staff, is that they need to look back at all these things I stated that made the server #1. Learn from the past, don't go doing massive changes that are making this less Minecraft than it should ever be. In Aegis, thing's were rather simple, and it worked. There is no reason to change something that works so well for so long. In fact, I even came up with an idea for 4.0. Go back to before the years when Aegis started. According to lore, we began Aegis in the year 1340, around there, so why not fill in the massive gap between year 0, and year 1340. We could follow the real lore of Aegis, and fill in the story. And since we cannot get the seed to generate the actual Aegis, since it was generated in a much older version, why don't we just go back to the earliest version that had the seed capability, and put the seed in, and generate a new, untouched Aegis. i want to hug you Link to post Share on other sites More sharing options...
Idiot14yearoldminecraftplayer 280 Share Posted August 7, 2013 I'd prefer no knockout over OOC bickering any day Link to post Share on other sites More sharing options...
Ivran 137 Share Posted August 7, 2013 How about we all just calm down and stay on topic, or maybe instead of complaining and crying, wait for the staff to talk things out so we can get an /actual/ reply. Just because things were changed, doesn't mean it's permanent. But instead of acting childish, write out a calm, /mature/ reply stating why you think what you think. And for the crypt causing people to lose their items, just don't carry anything that's too important to you. The world is NOT meant to be a safe place where you may go waltzing through the woods without a care in the world. Link to post Share on other sites More sharing options...
Song Druid 1486 Share Posted August 7, 2013 Perhaps implement a plugin that knocks you out if you are hit by mobs or fist? That way you can't die from being punched to death. Also have it apply to wooden swords as well (for training and nobody is going to kill you with a wooden sword anyway). Weapon attacks do kill when pvp is initiated. Best of both worlds, and I can get into a brawl with a guard or an enemy without feeling like it has to end in death. 2 Link to post Share on other sites More sharing options...
Nano 0 Share Posted August 7, 2013 How bad can my experience get? First my best friends gets banned (actually happened a long time ago.), and then this. I hope the Tech-Team knows that ALOT of people don't read the forums, and like going punch-happy alot. Infact the punch-happy people are the ones who don't go on the forums. They may accidently kill you, but then laugh it off, as you plea to them to give you your stuff back. If I died like that, it'd make me rage then eventually a rage-quit. Yeah, I'm that kind of person. Call me a wimp, I don't care. This is the embodiment of what LoTC shouldn't be. A free-for-all PVP server. Link to post Share on other sites More sharing options...
Joe_Blackman 253 Share Posted August 7, 2013 If the reason for the knockout plugin being removed is to bring "fear" to people because they can't RP fear (HA as if that's going to actually affect characters), then I feel like that school kid again along with 5 other random chaps who doesn't talk when told to be silent by the teacher when everyone else is disobeying the teacher's expectations and not being silent. Then a whole-class punishment is issued and the teacher is too lazy to notice the 6 students who were obeying her/his rule or class expectation. Which I find highly unfair. (Hope that makes sense.) In other words, I don't want to be punished for what others can't do right. Link to post Share on other sites More sharing options...
Ivran 137 Share Posted August 7, 2013 How bad can my experience get? First my best friends gets banned (actually happened a long time ago.), and then this. I hope the Tech-Team knows that ALOT of people don't read the forums, and like going punch-happy alot. Infact the punch-happy people are the ones who don't go on the forums. They may accidently kill you, but then laugh it off, as you plea to them to give you your stuff back. If I died like that, it'd make me rage then eventually a rage-quit. Yeah, I'm that kind of person. Call me a wimp, I don't care. This is the embodiment of what LoTC shouldn't be. A free-for-all PVP server. This in no way means the server is headed towards a free-for-all PvP server. Link to post Share on other sites More sharing options...
aron. 427 Share Posted August 7, 2013 If we're driving mobs into solid IC territory, the undead mobs have to go. Amen, to that. I love the idea of fearing death once more, but removing this plugin has far more drawbacks than it has gains. I, for one, allow almost everyone the option to soulstone after a pvp fight, but now there is no space for rp after combat. Hell, even the flays do lose from this on -some- level (Though not having to say /damage 20 must save you guys some time ;P), as they can no longer skin the body, and provide some rp after the battle. I wont bother expanding on how duels and klomp are hindered by the removal of the plugin, as I think the posts above have made that clear. Does the Knockout plugin not have some configuration to make it so PvP has knockout, but mobs do not? I mean, if it is set so fall damage kills you, it should be fairly easy to set it so mobs kill you too, and not have to worry about crippling combat rp. Link to post Share on other sites More sharing options...
The Cleaning Crew 571 Share Posted August 7, 2013 This in no way means the server is headed towards a free-for-all PvP server. I agree with you, but Nano also has a point. Many people enjoy being able to get into a brawl without one of the participants /having/ to die. It was a good plugin for RP and it alleviated some of the anger of dying. People fear death just fine already. Now, with the knockout plugin removed and a 5-minute wait being added, it's become overkill. Link to post Share on other sites More sharing options...
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