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Your View: The Server

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Vote and post on the following points:  

222 members have voted

  1. 1. How do you feel the server has changed over the past month? (Only take into account changes over the past month please, e.g. application process, removal of strikes, rule changes)?

    • It's changed for the better.
      95
    • It's changed for the worst.
      33
    • It's not really changed much at all.
      37
    • The changes haven't really had time to have much effect yet.
      57
  2. 2. What do you think on the recent changes to the application system?:

    • They're good.
      158
    • They're bad.
      13
    • I don't really care.
      51
  3. 3. Do you agree with the removal of strikes?:

    • Yes, I do.
      107
    • No, I don't.
      41
    • I don't really care.
      74
  4. 4. When it comes to villain applications, what's your thoughts on them?:

    • They should be kept in their current state.
      59
    • They should be loosened.
      97
    • They should be totally removed.
      66
  5. 5. What do you think about the current staff team?

    • They do a good job.
      75
    • They do an alright job.
      111
    • They do a crap job.
      36
  6. 6. What do you think about the recent changes to the rules? Although they were mainly a rewording, there have been a couple of alterations in them.

    • I like them.
      93
    • I dislike them.
      13
    • I'm neutral when it comes to them.
      116
  7. 7. When it comes to the antagonist, what do you think about them?:

    • They're good.
      47
    • They're alright.
      66
    • They're crap.
      37
    • With some changing they might become good.
      49
    • I think we need to return to a more undead-esque antagonist.
      64
    • I think it's better having a non-undead-esque antagonist like this one.
      17
    • I think it's better having a non-undead-esque antagonist but NOT like this one.
      14
    • I don't see the need in any antagonist.
      28
  8. 8. Do you think the server is moving in the right direction with the recent changes?

    • I do.
      76
    • I don't.
      29
    • In some ways yes, in others no.
      117


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Rp Default. Now. Stop being lazy about the stupid arguments that occur and do the job you signed up to do. 

Pvp default makes this server feel more like a factions Pvp server for the very fact that we have chat systems in use and only need about two lines to initiate pvp. If you're going to remain pvp default please label lotc "Factions Pvp" because with the increase use of chat-systems (Skype, Ventrillo, etc.) You REALLY don't need to rp anymore and it takes away from what WE Rp'ers really came here for. RP Combat and peaceful alike. 

 

Note: this is my own personal opinion based on what I have SEEN / Experienced since Pvp default was placed into effect.

 

I came to LotC to RP, not RP-fight constantly. Unfortunately, that is what RP default brings. PvP has actually allowed other forms of RP to grow as now not everyone is swamped with people going around senselessly murdering people in the town square because thats what people do in RP default. In a PvP-defaulted world those people cant play their edgy characters because they can't back it up with iron.

 

And LotC does not feel ANYTHING like a factions server, so don't say that.

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Alright, I've played a bit recently, and read over everything. Here's some of my opinions.

 

1. We need to go back to RP default. It's a RP server, and should remain that way. With PVP, it's no loner roleplay, just who has the fastest computer and who can click the faster while not being clicked. Where's the fun in that? Also, with the PvP default, you have guys who would otherwise lose the fight if tactics were involved, winning because they have a bunch of iron and can click a button. That demonstrates that you can kill people, not roleplay properly. I think it should go back to RP, and keep it that way. Heck, if it makes people happy even implement using dice rolls. Just stay away from PvP, as I'm just speaking for all the people who use laptops or lag, it makes it a lot less fun to die from a guy who can click better, than you just not being the better roleplayer.

 

2. The Nexus System. I personally dislike this as well. When I'm fighting mobs, they don't have to reset, why should I? Along with that, the stamina bar. Realisticly, if you're fighting for your life you wouldn't give two shits about how tired you feel, and you'd push yourself to either run away, or win. You can't tell me that in history, all men during war swung a sword three times then hid away for five seconds to recharge. No, they fought and fought, until someone came a victor, even if their muscles ached, and they were exhausted. So why should anyone be so weak?

 

3. The magical locks. I'm okay with them, as long as the person who placed them there are magical. But otherwise, I'd prefer a cunlock on things. It's just a bit more realistic in my opinion. It allows for more people to have access without the owner's constant pat on the back and push in. It's just sort of, I guess, annoying to see all these people strutting around with magical doors when I bet about 95% have no magical powers what so ever. If that. That's why I suggest cunlocks, it's like realistic locks, oh hey. You forgot your cunlock password=Oh hey, you forgot your keys. Same thing. Remember to grab it, or remember to write it down.

 

4. The realism problem. I see people marching around with swords and axes like it's no big deal and they know how to fight with them. When realism says that this could never occur. I admit, I have done this too, but if we bring back RP default and make people RP train more, it'll encourage more roleplaying. Also, it'll encourage less random attacks from the untrained, which cuts down on villians who kill cause they automaticly have the knowledge to wield a weapon like that. As such, even if it was a bit more difficult, I suggest a forum where you post maybe screenshots of you training alone or have people vouch that you trained with them. While this may be tiresome to people, it will at least cut down violence, at most encourage RP amongst people.

 

5. The antagonist. No one seems to really care. It's gotta have more OOMF to it. Something really bad, causing people to want to repel this threat. While I'm not sure what it could be, I'm saying it's rather necessary to increase the people who are active in this cause. This is more of a quickly thought of opinion part (number five) and as such, one may see holes in my logic, and are allowed to disagree with this one.

~That's all I have to say about that.

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Yes let me donate to get my obsidian diamonds and TNT so I can,get the best gear and make a obsidian base at bedrock!

This is no where close to a factions pvp server. Pvp default is the one reason im staying here on the server

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Moved to the Great Library. It shall be sorted into appropriate category shortly.

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