TheRoyalOnion(Aris) 101 Share Posted October 28, 2013 it's funny cuz Aris made that Anyways, I'm thinking we're gonna need a new layout for the new Halfling area. So I gave it a shot cause why not (it might be crap). Green = Forest and Shizz Yellow = Farms and whatnot Orange = Lil' Halfling landmark maybe a statue or something Light brown circle = Big inn (Some one come up with a name for it) Red = Festival Area / Shops Dark Brown Turds = Burrows Grey = Docks Blue dot near the wheat field = Mill/storage area Purple dot near lake = Water Mill/ Place to rent lil boats and fishing rods I made a nice little in game render of Picasso, I mean uh... Posco's map in the actual current 4.0 cloud temple island. I used 2x2 pumpkings to give a little bit of scale. From the (sort of) map view: From the main gate just off the road. From the mountain. It's a little bit smaller than len but... If we all band together and everyone is okay with living in 2x2 holes on the ground I think it should be perfect! :) 1 Link to post Share on other sites More sharing options...
Nefarious Aus Shitpost 891 Share Posted October 28, 2013 Why don't you guys do a shire and build giant smials. Rather then building horizontally... go vertical, and by vertical I mean down. Then you can have adventures in your own houses when the bottom floors are never visited and they can be haunted or filled with spiders or something. Link to post Share on other sites More sharing options...
Major Tom 139 Share Posted October 28, 2013 I made a nice little in game render of Picasso, I mean uh... Posco's map in the actual current 4.0 cloud temple island. I used 2x2 pumpkings to give a little bit of scale. From the (sort of) map view: From the main gate just off the road. From the mountain. It's a little bit smaller than len but... If we all band together and everyone is okay with living in 2x2 holes on the ground I think it should be perfect! :) Sassy Link to post Share on other sites More sharing options...
Petyr 485 Share Posted October 28, 2013 HOW TO MAKE HALFLING RP SUCCESSFUL - A SHORT, UNORGANIZED GUIDE BY YOURS TRULY PETYR BRANDYBUCK I think I've read most of the posts/maps on this server, and as someone who is not very active right now but has done his fair share of halfling-settlement-creation, I have very important advice. Let me start with the physical nature of the village, the actual construction. Here are some structures that are absolutely required: Docks Inn Fields Forest Burrows That makes up the core of any halfling village. I believe it's self explanatory. From my experience you should always have more fields, forest, and water than you think you need and fewer burrows and structures than you think you need. Any current Lenfarthing halfling should totally understands what happens when there are too many burrows. I recommend no dedicated area for festivities. They will be empty eyesores for most of the time, and an Inn and Dock are perfectly fine for hosting festivities. Don't plant too many trees around town; halflings are an earthy people, not a tree-y people, regardless of how many druids visit. To build off of this point, the field section of the town and the burrow section of the town should be as "open" as possible--it should feel as vast and wide as a burrow is small and cozy. Town sections: I like making them distinct. It adds flair and personality to have a distinct forest, a section for burrows, the docks, etc. The best MMOs historically have had very distinct visual transitions between zones. I think it's a fine idea to have the halflings be near the spawn and help new players; it suits their friendly nature. However, I think it is still important to maintain the atmosphere of illusion and removal that is so key to a halfling town. This can be achieved by having the primary entrance go through the forest. It doesn't actually have to be isolated by large distances, but if you're in the town, you shouldn't be able to see out, and if you're out of the town, you shouldn't be able to see in. I stand strongly by this point: someone passing by the road that leads to the halfling village should have to take the path (preferably unmarked) to see the inn/gatehouse/greeting structure. It can literally directly border Malinor, Oren, Spawn, whatever, as long as when you are in the village, it is visually and aesthetically distinct and remote. Burrows shouldn't be too close to a mountain or to a forest. I'm not a fan of a spooky caves or whatnot, but if it must exist, point it away from the village; halflings would never build a village if they could easily see a scary, mysterious place. The village should contain at least fifty easter eggs. There should be at least one "big" tree of some importance. There should be a Petyr statue. There should be a mushroom cave. Structures should remain as burrowy as possible. I think we did that right in Lenfarthing: we got the style and aesthetic right. Circles, remember, avoid rectangles. DO NOT BUILD BIG BURROWS. Small burrows are better. Lots of small burrows. DO NOT BUILD BIG BURROWS. DO NOT LET NONHALFLINGS LIVE IN A PERMANENT BURROW. I'm sorry, it just shouldn't be done. It's wrong. Expand the inn and make it not-shitty and let all other races live there for as long as they like. Have wacky things. Esoterically wacky traditions, buildings, whatever. Read all of the lore I've ever written and every stickied post. Do your homework. Typically, most hobbits should be pre-adventure-Bilbo-esque. Jolly, friendly, but not open to adventure or magic, really. Petyr himself was a poor example of that. OOC: there should be a skype chat that *doesn't* get spammed 1k messages a day. No conversation, only updates and organizational things. Festivals are important, I guess.. but there are bigger problems to fix before that. 5 Link to post Share on other sites More sharing options...
Heff 2460 Share Posted October 28, 2013 -snip- This is perfect. Link to post Share on other sites More sharing options...
Benny_Fool 80 Author Share Posted October 28, 2013 HOW TO MAKE HALFLING RP SUCCESSFUL - A SHORT, UNORGANIZED GUIDE BY YOURS TRULY PETYR BRANDYBUCK ... I think it's a fine idea to have the halflings be near the spawn and help new players; it suits their friendly nature. However, I think it is still important to maintain the atmosphere of illusion and removal that is so key to a halfling town. This can be achieved by having the primary entrance go through the forest. It doesn't actually have to be isolated by large distances, but if you're in the town, you shouldn't be able to see out, and if you're out of the town, you shouldn't be able to see in. I stand strongly by this point: someone passing by the road that leads to the halfling village should have to take the path (preferably unmarked) to see the inn/gatehouse/greeting structure. It can literally directly border Malinor, Oren, Spawn, whatever, as long as when you are in the village, it is visually and aesthetically distinct and remote. ... DO NOT LET NONHALFLINGS LIVE IN A PERMANENT BURROW. I'm sorry, it just shouldn't be done. It's wrong. Expand the inn and make it not-shitty and let all other races live there for as long as they like. ... OOC: there should be a skype chat that *doesn't* get spammed 1k messages a day. No conversation, only updates and organizational things. Festivals are important, I guess.. but there are bigger problems to fix before that. The main points that I most agree with. Thank you Petyr for your insight. Link to post Share on other sites More sharing options...
Iosif 72 Share Posted October 29, 2013 I took a crack at making a Burrow entrance, don't ask for interiors as I tried and failed horribly. Feedback is welcome! Link to post Share on other sites More sharing options...
Kaiser 2347 Share Posted October 29, 2013 The village should contain at least fifty easter eggs. There should be at least one "big" tree of some importance. There should be a Petyr statue. There should be a mushroom cave. Easter eggs are cool Could the Grumpy Tree stand as a mid-mark? It worked well in Kalos. No Petyr statue, unless it's made of pure gold. Yes mushrooms everywhere. Link to post Share on other sites More sharing options...
Kaiser 2347 Share Posted October 29, 2013 I took a crack at making a Burrow entrance, don't ask for interiors as I tried and failed horribly. Feedback is welcome! phpZGkei6PM.jpg (Sorry for double post by the way) That looks very good, but needs to be a little bit more round! Link to post Share on other sites More sharing options...
Benny_Fool 80 Author Share Posted October 30, 2013 I took a crack at making a Burrow entrance, don't ask for interiors as I tried and failed horribly. Feedback is welcome! I agree with Rich on this one, it's too blocky, but it is pretty good. Easter eggs are cool Could the Grumpy Tree stand as a mid-mark? It worked well in Kalos. No Petyr statue, unless it's made of pure gold. Yes mushrooms everywhere. Grumpy tree most definitely. Link to post Share on other sites More sharing options...
Iosif 72 Share Posted October 30, 2013 Here's a slightly edited version, I added some stuff that might be around the new village. Also, I made a few rooms. A sitting room, a study and a bedroom. It definitely needs a kitchen / pantry but I'm happy it turned out even this good. Also I feel like the sitting room needs work as well, I think it feels to open. Maybe have it be: Enterance Bedroom Foyer like thing Sitting room Fireplace Study (Through the sitting room) Also stained glass! EDIT: Is there a way to make these bigger in the post? Link to post Share on other sites More sharing options...
Benny_Fool 80 Author Share Posted October 30, 2013 Solid work man. I had something to ask you guys, but I can't quite think of it right now. Give me a bit, and I'll probably be back with an edit. Link to post Share on other sites More sharing options...
TheRoyalOnion(Aris) 101 Share Posted October 30, 2013 Solid work man. I had something to ask you guys, but I can't quite think of it right now. Give me a bit, and I'll probably be back with an edit. *Eagerly awaits the something* EDIT: Is there a way to make these bigger in the post? Yes just upload your pic to http://tinypic.com/?t=postupload then copy and paste the [image] code on the forum. Link to post Share on other sites More sharing options...
Iosif 72 Share Posted October 30, 2013 Thanks! I did'nt know that was integrated. Probubly going to use imgur. Link to post Share on other sites More sharing options...
Heff 2460 Share Posted October 30, 2013 Here's a slightly edited version, I added some stuff that might be around the new village. phpZM6qolPM.jpg Also, I made a few rooms. A sitting room, a study and a bedroom. It definitely needs a kitchen / pantry but I'm happy it turned out even this good. phphDINF8PM.jpg phpoyhWSgPM.jpg Also I feel like the sitting room needs work as well, I think it feels to open. Maybe have it be: Enterance Bedroom Foyer like thing Sitting room Fireplace Study (Through the sitting room) Also stained glass! phpBozoNmPM.jpg EDIT: Is there a way to make these bigger in the post? Eh... you prolly want even a more round one. Use stairs hint... hint... EX: Made by me Link to post Share on other sites More sharing options...
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