Heff 2460 Share Posted October 22, 2013 I like mountains just because it gives us a nice place to be nestled in. True dat about the Elders. How would we decide who's on the council? How many people do you think would be on it? Well now that I think of it the Elder system does work. But for a council system there could be 4-5 players on it (hopefully we have an increase in halflings by then, if not we should not have a council system). To decide, we as a community can vote IG. And then one person reads the ballots of each halfling and the person is voted into council. Meetings could be done VIA forum rp in case of complications of not having a skype (like myself) and it would be good to keep it RP, allowing for other halflings to say their concerns about the community. We could have a council meeting every IC year. Link to post Share on other sites More sharing options...
Kaiser 2347 Share Posted October 22, 2013 I really don't think we need government change too much. Keep the elders and just make it so all halflings can vote/tell their opinions and have good sway. We already have this but it's small, and decreasing by the days. 2 Link to post Share on other sites More sharing options...
cman64 66 Share Posted October 22, 2013 A council of the most trusted players make all the decisions. I agree with this. the most active members should be a part of the council. We should even have a area for meetings in-game. But while this may be difficult, I also like the idea of like two elders, and they need to be the most active out of all of us. Also, for any who are interested, i still need more support for my idea in the lore section. If you have any other ideas you want to add please do. Who knows, the new area may have a school for ale evocation if it gets accepted fast enough Link to post Share on other sites More sharing options...
Benny_Fool 80 Author Share Posted October 22, 2013 Who is currently sheriff anyways? Wasn't it Bango? Link to post Share on other sites More sharing options...
Free The Hobbits 859 Share Posted October 22, 2013 Who is currently sheriff anyways? Wasn't it Bango? It's now garry but we're maybe selecting new people? Maybe Link to post Share on other sites More sharing options...
Benny_Fool 80 Author Share Posted October 22, 2013 A change of the guard would be nice. And is this pumpkin order going to play any role in the government? Link to post Share on other sites More sharing options...
Free The Hobbits 859 Share Posted October 22, 2013 A change of the guard would be nice. And is this pumpkin order going to play any role in the government? What pump-I mean maybe. We'll have to see how the pumpkin rolls. Link to post Share on other sites More sharing options...
Benny_Fool 80 Author Share Posted October 22, 2013 I feel a small group appointed to defend the farthing by the sheriff would do better than some super-secretive halfling organization. Not enough players for it, and they generally don't do very well. Link to post Share on other sites More sharing options...
cman64 66 Share Posted October 23, 2013 Can we bring back a gatehouse for Fredegar. Just something to introduce the entrance to lenfarthing. We could give out some cake, bread, or some ale as they walk in Link to post Share on other sites More sharing options...
TheRoyalOnion(Aris) 101 Share Posted October 23, 2013 Alright, here's a little map I drew up as an idea. I'm not really sure of the size the ig map will be so we may not be able to fit all this in. Colored text corresponds with color on the map. Sorry if some of the words are hard to read. Inn or central place of meeting, probably with area outside to serve as a town center/ rp hub Dock's Docs (#Neverforget) Area for tents and festival happinings Shops and such for halflings that want to play merchant characters, also for the brewery and public buildings Central halfling statue or landmark, something to admire and that makes the town stand out Burrows, may not be able to fit that many in (yes, I know they look like turds) Large signature halfling farms Secret base, for an antag like group belonging exclusively to the halflings (should be good for events and such) Dangerous valley that may be heavily wooded, caves with trolls, bears ect... Random trees and guff, to make the new village feel secluded like a halfling village should be but also not block the village from the main road too much. Possible room for expansion of needed. The border of the halfling lands, may need to change in size depending on changes. Edit: Can we bring back a gatehouse for Fredegar. Just something to introduce the entrance to lenfarthing. We could give out some cake, bread, or some ale as they walk in Great idea, this would be a good 'advertisement' making sure people know where lenfarthing is. Link to post Share on other sites More sharing options...
Free The Hobbits 859 Share Posted October 23, 2013 If I'm not mistaken the gate still works and you can run it whenever you like. If you fix it up we'll let you do whatever as long as it's reasonable and you tell us. Link to post Share on other sites More sharing options...
Heff 2460 Share Posted October 23, 2013 Alright, here's a little map I drew up as an idea. I'm not really sure of the size the ig map will be so we may not be able to fit all this in. Colored text corresponds with color on the map. Sorry if some of the words are hard to read. Inn or central place of meeting, probably with area outside to serve as a town center/ rp hubDock's Docs (#Neverforget)Area for tents and festival happiningsShops and such for halflings that want to play merchant characters, also for the brewery and public buildingsCentral halfling statue or landmark, something to admire and that makes the town stand outBurrows, may not be able to fit that many in (yes, I know they look like turds)Large signature halfling farmsSecret base, for an antag like group belonging exclusively to the halflings (should be good for events and such)Dangerous valley that may be heavily wooded, caves with trolls, bears ect...Random trees and guff, to make the new village feel secluded like a halfling village should be but also not block the village from the main road too much. Possible room for expansion of needed.The border of the halfling lands, may need to change in size depending on changes. Iiitttssss perfect! Please use this please! Link to post Share on other sites More sharing options...
Benny_Fool 80 Author Share Posted October 23, 2013 Aris' map does look really really good, but we could bring some of the fields in between the village and the outside so people have to at least walk past it to get into the village. Just an aesthetic notion. Link to post Share on other sites More sharing options...
cman64 66 Share Posted October 23, 2013 If I'm not mistaken the gate still works and you can run it whenever you like. If you fix it up we'll let you do whatever as long as it's reasonable and you tell us. Well the gatehouse is gone, but in the new village may i help with the construction of one to make it look very welcoming...... I could even attach it to a burrow (my new burrow in the new village) to make it more accessible and for welcoming gifts to be fresh in stock Link to post Share on other sites More sharing options...
TheRoyalOnion(Aris) 101 Share Posted October 23, 2013 Aris' map does look really really good, but we could bring some of the fields in between the village and the outside so people have to at least walk past it to get into the village. Just an aesthetic notion. That could definitely work, the dark green just represents foliage or other stuff like farms to keep the village feeling secluded. Link to post Share on other sites More sharing options...
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