Benny_Fool 80 Author Share Posted October 23, 2013 I feel like we should concentrate the burrows on the side of the river closest to the mountain, and have the rest filled with the fields and other terrain features. That way, we have a nice checkpoint in the form of a bridge to form a gate on, and we get a nice wheaty buffer that helps with the seclusion, but attracts and fascinates players. Link to post Share on other sites More sharing options...
Free The Hobbits 859 Share Posted October 23, 2013 I think the problem now is our burrows are too isolated from the town. I feel like the burrows feel out of place especially those in lighthouse lane and the ones closer to the witch woods. As a former resident it actually feels like a different town. 1 Link to post Share on other sites More sharing options...
Benny_Fool 80 Author Share Posted October 23, 2013 If we have it behind the river, that makes it extremely concentrated. We're constricted from spreading out too much that way. Link to post Share on other sites More sharing options...
cman64 66 Share Posted October 23, 2013 Alright, here's a little map I drew up as an idea. I'm not really sure of the size the ig map will be so we may not be able to fit all this in. Colored text corresponds with color on the map. Sorry if some of the words are hard to read. Inn or central place of meeting, probably with area outside to serve as a town center/ rp hub Dock's Docs (#Neverforget) Area for tents and festival happinings Shops and such for halflings that want to play merchant characters, also for the brewery and public buildings Central halfling statue or landmark, something to admire and that makes the town stand out Burrows, may not be able to fit that many in (yes, I know they look like turds) Large signature halfling farms Secret base, for an antag like group belonging exclusively to the halflings (should be good for events and such) Dangerous valley that may be heavily wooded, caves with trolls, bears ect... Random trees and guff, to make the new village feel secluded like a halfling village should be but also not block the village from the main road too much. Possible room for expansion of needed. The border of the halfling lands, may need to change in size depending on changes. Edit: Great idea, this would be a good 'advertisement' making sure people know where lenfarthing is. I feel like the mountain area near the first set of burrows is a little bare. maybe some ruins there for future Halloweens or events to celebrate it. It even could look like a halfling Stonehenge if we wanted it to Link to post Share on other sites More sharing options...
Iosif 72 Share Posted October 23, 2013 Reserved, Im making a map now. Link to post Share on other sites More sharing options...
ski_king3 0 Share Posted October 23, 2013 Aris' map does look really really good, but we could bring some of the fields in between the village and the outside so people have to at least walk past it to get into the village. Just an aesthetic notion. I may not RP a halfling, but this really is the exact opposite of what you should do. You want the RP as close to the road as possible in order to attract outsiders. There's not point being just outside of spawn if you're not easily accessible, creating such a barrier can only hinder roleplay. Put the farms at the back, move up the RP hubs, and I can almost certainly guarantee you guys will get more roleplay, which is something that you guys seem to struggle with at times. 1 Link to post Share on other sites More sharing options...
Heff 2460 Share Posted October 23, 2013 I think the problem now is our burrows are too isolated from the town. I feel like the burrows feel out of place especially those in lighthouse lane and the ones closer to the witch woods. As a former resident it actually feels like a different town. we are former residents of lighthouse lane? Link to post Share on other sites More sharing options...
Benny_Fool 80 Author Share Posted October 23, 2013 I may not RP a halfling, but this really is the exact opposite of what you should do. You want the RP as close to the road as possible in order to attract outsiders. There's not point being just outside of spawn if you're not easily accessible, creating such a barrier can only hinder roleplay. Put the farms at the back, move up the RP hubs, and I can almost certainly guarantee you guys will get more roleplay, which is something that you guys seem to struggle with at times. Farms wouldn't be as much of a barrier if you didn't half to walk through all the bloody fence gates. Link to post Share on other sites More sharing options...
Kaiser 2347 Share Posted October 23, 2013 Sorry I keep popping my head in at random times :P I like this about 90%. If I could say anything it's these two things. -Add either a waterfall or some central lake, or even have the river go into a dark cave or something. If it just ends it's really... awkward looking. -Have less burrows spread out. Don't make burrows by the fields! That's too far in my opinion. Make 2/3 lanes or streets, and if we need more we can just make them ourselves. Alright, here's a little map I drew up as an idea. I'm not really sure of the size the ig map will be so we may not be able to fit all this in. Colored text corresponds with color on the map. Sorry if some of the words are hard to read. Inn or central place of meeting, probably with area outside to serve as a town center/ rp hub Dock's Docs (#Neverforget) Area for tents and festival happinings Shops and such for halflings that want to play merchant characters, also for the brewery and public buildings Central halfling statue or landmark, something to admire and that makes the town stand out Burrows, may not be able to fit that many in (yes, I know they look like turds) Large signature halfling farms Secret base, for an antag like group belonging exclusively to the halflings (should be good for events and such) Dangerous valley that may be heavily wooded, caves with trolls, bears ect... Random trees and guff, to make the new village feel secluded like a halfling village should be but also not block the village from the main road too much. Possible room for expansion of needed. The border of the halfling lands, may need to change in size depending on changes. Edit: Great idea, this would be a good 'advertisement' making sure people know where lenfarthing is. Link to post Share on other sites More sharing options...
Major Dom 1297 Share Posted October 23, 2013 I may not RP a halfling, but this really is the exact opposite of what you should do. You want the RP as close to the road as possible in order to attract outsiders. There's not point being just outside of spawn if you're not easily accessible, creating such a barrier can only hinder roleplay. Put the farms at the back, move up the RP hubs, and I can almost certainly guarantee you guys will get more roleplay, which is something that you guys seem to struggle with at times. This pretty much, if we want to put my plan for activity and hub-iness into action we have to give something up: a large, beautiful vale filled with places to go and things to look at. The vale has to be small, plain, with a nice big tavern and many things close together. Halflings will be the only ones allowed to build and the builds will be limited to burrows and a few other structures like a mill, the tavern, a sheriff's office, and that's about it. If we do this then RP will be centralized in certain key locations in the town, our activity from both halflings and non halflings will skyrocket, and halflings will once again rule the world be the race they once were. Link to post Share on other sites More sharing options...
Valon (Yokey) 168 Share Posted October 23, 2013 Well, one of the disadvantages of having less land is less burrows. Now, while I do advocate smaller burrows very much, we have been having problems with the number of burrows in 3.0. People don't want halflings that live in the inn. No one does. So what we need to do is find other forms of housing. Maybe a larger hill with two burrows built into it, or something. I'll get a map drawn up of my own design sooner or later, but I vurry vurry busy with region orchestra and marching state coming up. Afterwords, I should have a bunch more time. I'll be around at the times I can. Also, bigger inn, and Aris, utilize what I circled for wheat fields Link to post Share on other sites More sharing options...
Benny_Fool 80 Author Share Posted October 23, 2013 I feel that if the road is clearly marked, and clearly leads to the town square, it won't matter where we put the majority of the housing. Being nestled in the shadow of the mountain, and across the river is exactly how Lenfarthing is and that doesn't cause any troubles. The trouble is finding any sort of path to the village. Everything is just a plethora of gates and sparse trails. It took me at least 2 sessions (and a good bit of Forum Mesages) to find Lenfarthing my first time, but a branch splitting off the highway sorts that out in my opinion. Link to post Share on other sites More sharing options...
TheRoyalOnion(Aris) 101 Share Posted October 23, 2013 Sorry I keep popping my head in at random times :P I like this about 90%. If I could say anything it's these two things. -Add either a waterfall or some central lake, or even have the river go into a dark cave or something. If it just ends it's really... awkward looking. -Have less burrows spread out. Don't make burrows by the fields! That's too far in my opinion. Make 2/3 lanes or streets, and if we need more we can just make them ourselves. Well obviously the river isn't just randomly going to appear :P. It's kind of hard to show a waterfall or a cave on an overhead map and I'm sure shiftnative already has plans for where the water will be coming from. We also usually have halflings that have real life things to deal with like jobs or school and such and they aren't on as much as others. I think having burrows a bit further away for people who aren't as active is a good idea because it frees up burrows closer to town for more active player. Just my two cents. Link to post Share on other sites More sharing options...
Heff 2460 Share Posted October 23, 2013 Besides mapping out the Vales I have something else to talk about: O' the grea' fes'ivals. I notice that our festivals seem kinda, impromptu. I think we should put togethor a group of halflings, maybe 3, called "The Festival Committee" . Here we can set IRL dates for yearly or monthly festivals. If we have more frequent, planned, festivals we can attract more and more players to the new Vale. Link to post Share on other sites More sharing options...
Benny_Fool 80 Author Share Posted October 24, 2013 We also usually have halflings that have real life things to deal with like jobs or school and such and they aren't on as much as others. Yep. I feel like that is why so much of our community is really relaxed. We rp to take a break, not be the very best that ever was. Link to post Share on other sites More sharing options...
Recommended Posts