Jump to content

Thrawn

Member
  • Posts

    24
  • Joined

  • Last visited

Reputation

72 Fantastic

2 Followers

Contact Methods

  • Discord
    JediMaestro#4855
  • Minecraft Username
    Revan2187

Character Profile

  • Character Name
    Isidore Mösu/Dromos Mandelos Hyptos
  • Character Race
    Highlander/Elf

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. "Thus begins a long and glorious reign as Redclyf is born anew," Isidore Mösu proclaims, surveying his copy of the document. He prepared quill and ink, carefully placing the treaty in the government library and returning to his seat. "As Chief Scribe, I shall surely mark the importance of this moment in The Histories of Redclyf." So saying, he bends over his desk and begins to write.
  2. THE BALLOT (MC Name: Revan2187) Name: Dromos Mandelos Hyptos Vote 1: Eistalyn Othelu'maehr Vote 2: Eistalyn Othelu'maehr
  3. Anyone have any advice on creating/playing a villain? I wanna play a villain, but it seems like you kinda need stuff (e.g. magic, minions, and a pipe organ) to play a good one.

    1. Show previous comments  10 more
    2. bumblefina

      bumblefina

      From personal experience, it's entirely possible to play a villainous character without having any kind of magic, power, ability, etc. All you need is a bit of cleverness and the ability to commit. I'm in agreement that you should avoid playing a character that's, as it's been put, "bad but not really". Anti-heroes are one of the biggest problems in the realm of 'evil' magics and CAs. If you want to play an evil character, be prepared to commit to actually commiting villanous acts, murder, betrayal, lying, etc. Even if it means doing so to characters belonging to your friends, or characters yours has built a relationship with. Also, importantly to me but not entirely necessary is to have some kind of motivation for being evil. The best villains in media are ones who have some kind of backstory or such that actually "justifies" (in their mind) their acts. I'd recommend steering clear of the cartoon villain aesthetic as well. Take your character seriously, and others will as well. If you want to discuss further, feel free to reach out to me on discord. bumblefina#0199  Best of luck in your roleplay.

    3. Werew0lf

      Werew0lf

      there’s not enough room for the two of us

    4. Thrawn

      Thrawn

      Thanks for the advice, everyone! The biggest problem is that most of my characters have been pretty bland so far/never do anything important, but a villain basically can't be bland, so it will be interesting trying to carve a niche like this.

  4. Freyja Ragnarrssdottir Mösu for Senator Easing the Growing Pains of Balian Balian is no longer a young nation, and it is past time for it to be preoccupied with a young nation’s struggles. Too long have its citizens suffered under threat of banditry; too long have they lived in fear of darkspawn, vampyres, and other such bloodthirsty creatures living in their midst. Now is not the time for our Senators to content themselves with promising its citizens pastries and goodies. Balian is no more a tender yearling; it is a full-grown nation, and you must elect strong leaders who will ensure the safety of its citizens and the security of the realm. Look no further than Freyja Ragnarrssdottir Mösu, Baroness-Regent of Ciavola. Rising to power out of a family ravaged both by vampirism and by Balian’s inconsistent response to the threat of darkspawn, and being a devout Canonist herself, she vows to codify Balian’s stance towards spooks and to strictly enforce this new code. Just as spooks have torn apart her family, so Freyja will not let the same thing happen to her new family of Balian. She will work alongside Balian’s Inquisitors to make sure that no spooks can apply for citizenship within Balian’s walls. Neither will any spooks who are currently citizens be able to rest easy, growing fat and rich without fear of discovery. As Senator, with the help of Balian’s Royal Inquisition, Freyja will launch a city-wide Inquisition to root out the decay in our midst, so that one man need not mistrust his brother within the walls of Atrus. In this way, she will make sure that no child of Balian must lie awake in fear of monsters lurking in their midst. Coming from a line of belligerent warriors, Freyja also well understands the importance of defending Balian’s citizens from bandits and thieves. The camel caravans have made the road to Balian more secure, but danger still lurks between the Oasis and the Stairway to Heaven. Freyja will help to ensure that Balian soldiers regularly patrol the road to the Oasis, so that the citizenry of Balian may feel adequately protected by their rulers. She will also help to arm every head of household, so that the men and women of Balian may protect their own and become feared by every two-bit gang of ne’er-do-wells. In these ways, as Senator, Freyja Mösu will play an active role in the defense and security of the Kingdom of Balian. A woman of action, a fervent patriot, a devout Canonist, a capable leader, a mother and sister to every citizen of Balian: these are but a few descriptors of Freyja Ragnarssdottir Mösu. Vote for peace. Vote for safety. Vote for security. Vote for Freyja Mösu.
  5. Freyja Ragnarrssdottir Mösu Easing the Growing Pains of Balian Balian is no longer a young nation, and it is past time that it be preoccupied with a young nation’s struggles. Too long have its citizens suffered under threat of banditry; too long have they lived in fear of darkspawn, vampyres, and other such bloodthirsty creatures living in their midst. Now is not the time for our Senators to content themselves with promising its citizens pastries and goodies. Balian is no more a tender yearling; it is a full-grown nation, and you must elect strong leaders who will ensure the safety of its citizens and the security of the realm. Look no further than Freyja Ragnarrssdottir Mösu, Baroness-Regent of Ciavola. Rising to power out of a family ravaged both by vampirism and by Balian’s inconsistent response to the threat of darkspawn, and being a devout Canonist herself, she vows to codify Balian’s stance towards spooks and to strictly enforce this new code. Just as spooks have torn apart her family, so Freyja will not let the same thing happen to her new family of Balian. She will work alongside Balian’s Inquisitors to make sure that no spooks can apply for citizenship within Balian’s walls. Neither will any spooks who are currently citizens be able to rest easy, growing fat and rich without fear of discovery. As Senator, with the help of Balian’s Royal Inquisition, Freyja will launch a city-wide Inquisition to root out the decay in our midst, so that one man need not mistrust his brother within the walls of Atrus. In this way, she will make sure that no child of Balian must lie awake in fear of monsters lurking in their midst. Coming from a line of belligerent warriors, Freyja also well understands the importance of defending Balian’s citizens from bandits and thieves. The camel caravans have made the road to Balian more secure, but danger still lurks between the Oasis and the Stairway to Heaven. Freyja will help to ensure that Balian soldiers regularly patrol the road to the Oasis, so that the citizenry of Balian may feel adequately protected by their rulers. She will also help to arm every head of household, so that the men and women of Balian may protect their own and become feared by every two-bit gang of ne’er-do-wells. In these ways, as Senator, Freyja Mösu will play an active role in the defense and security of the Kingdom of Balian. A woman of action, a fervent patriot, a devout Canonist, a capable leader, a mother and sister to every citizen of Balian: these are but a few descriptors of Freyja Ragnarssdottir Mösu. Vote for peace. Vote for safety. Vote for security. Vote for Freyja Mösu.
  6. This is true and something I forgot about; I remember when I joined a couple years ago, it seemed like there was always a CT member online to answer my noob questions, even when I was playing in fairly inactive hours. The decline has been gradual enough that I didn't really notice, but the lack of CT guidance in-game is very obvious now. Also I had a really good Monk show me around and get me settled when I first joined, so I'm sad to hear that has gone downhill too.
  7. I've always hated accent RP, even Haense accents, and blah is definitely the worst of the lot. The biggest reason, as others have mentioned, is the incredibly limited culture. Orcs were created by Tolkien to be intimidating grunts for the heroes to kill. Since then, that's what they've mostly been used for. Making a culture out of Villain Red-Shirts that isn't flat and two-dimensional is intrinsically going to be harder than for other races, and I don't get the impression that orc lore in LotC has succeeded there. To scratch my warrior itch, I recently joined the Bronze Band near Krugmar, and they really accomplish everything good about orcs without the bad, in my opinion (coming from someone who knows very little about LotC orcs, of course). It's a predominantly warrior culture but with much more fun prose and no accent RP. Bronze elves can be pig-headed and stubborn while still emoting interesting things and not devolving into "KRUG KRUG KRUG." I'd also echo what others have said about Krugmar isolationism. I really don't see orcs out and about (heck, I barely ever see them in Krugmar whenever I visit), and again that makes it incredibly limiting in terms of interesting RP. I've played for 2 or 3 years now and don't think I've ever interacted with an orc outside of Krugmar. Finally, the brutish pig-man aesthetic has just never been appealing to me, especially since again, even the simple design makes it had to differentiate one orc from another. Overall, I really don't know what they could do to be more appealing, and maybe it's better that they don't do anything and just market themselves to those who evidently like that kind of RP/vibe. After all, somebody has to be the smallest race. Some cities are bigger than others, and that doesn't mean there's anything wrong with the smaller ones; it just doesn't attract as big of a common denominator.
  8. The official LotC YouTube channel description still says that the server is "set in the Isles of Axios," for god's sake! Easily agreed that LotC social media should be popping off. I've always said that FitMC would make a great LotC history video - if we could get a video of similar production quality recapping the history of various nations, I think it would attract a crowd. Don't have as much experience with TikTok, but yeah, surely you could attract a crowd there too.
  9. SURNAME: Mösu FIRST NAME: Freyja ADDRESS OF RESIDENCE: Monterosa 3 FACTION(NOBILITY OR COMMONER): Nobility YEAR OF BIRTH: SA 70 Are you registered and eligible to vote? Yes ((MC NAME)): Revan2187
  10. Freyja Ragnarssdottir Mösu watches the messengers depart from the Mösu residence, carrying stacks of edicts to deliver across Balian and beyond. She stands stock-still, a seamstress taking her measurements for today's upcoming "Eve of Love," where she will make her first debut as Regent of Ciavola. Freyja's blank expression conveys none of the inner satisfaction she feels within. Finally. The Barony has been in disarray for too long with her brother's untimely disappearance., and the Mösus have been too long concerned with family matters: the tragic death of the father, the recluse sister, and of course, the climactic death of Kol Mösu at the hands of his own brother. The seamstress departs, and Freyja wanders to a portrait of the Mösu clan. Her dark eyes linger on a portion of the canvas, torn out and ragged at the edges. "At last," she whispers in the empty living room, her voice soft but filled with steely determination, "At last your murderer is gone, dear brother. Now Ciavola may finally prosper." Turning away from the portrait abruptly, a smile reaches her mouth as the handmaiden bustles back into the room, revealing Freyja's beautiful dress for the Balian gala. The smile does not reach her eyes, however. Instead, the Regent's eyes burn with that fiery determination for which the Mösus are so well-known. At last there is a clear way forward. It is time for Ciavola to pursue greatness.
  11. The sun shone bright on Elysium as Snowyn Skellig approached its gates. "Pleasure," he told the gate guard brightly, "Hoping to see an old friend." Sunlight sparkled across his greying hair and beard, and he wore a jaunty smile as he strolled through the streets of Elysium, his keen eyes searching for the building he had visited once or twice before: the smithing shop of Elend Odinson. He entered the shop with a broadening smile and gazed around at the empty stations. All manner of weapons were strewn around: hung on the walls, laid across tables, and leaned against corners. The furnaces, he noted, were cold, not a hint of smoke clouding them. Yet it was the middle of the day - unless his friend was out hunting dark monsters as he was wont to do, then he should be right here, working away at his craft. With a furrowed brow, Snowyn left the shop, stopping a passersby and asking them if they knew where Elend Odinson was. His face fell. Snowyn re-entered the blacksmith shop, gazing around, the abandoned weapons and cold furnaces taking on new, dreadful meaning. The cheerful golden rays of sunlight strewn through the windows of the shop now felt more like mockery. He absentmindedly hefted a newly finished sword, emotion stirring in him. Snowyn Skellig was not a man of many friends. He'd wandered his whole life through and had many friendly encounters with all sorts of people, but very few of them could he truly call "friend." Yet Elend Odinson had been one of those few. He couldn't help but let out a chuckle remembering the two bright-eyed youngsters reveling in the Providence tavern, oh-so-seriously conducting a clandestine meeting in Du Loc, plotting their new spying and detective work business. They had both thought of themselves as so smart, so devious in their schemes. Boys playing as men. His smile faded. But one of those boys had grown to become far more of a man than the other could ever hope to be: smithing swords and battling eldritch monsters while still retaining that same sunny optimism. Gently, he laid the sword back down where he had found it, and a single tear dropped with it, splattering against the shiny new blade. "Rest well, my friend," he said softly in the empty shop, "And if you have any to spare, lend this old wanderer a little of your might, that when he lays to rest, he may have a sleep as sound and satisfied as yours."
  12. I'm surprised and shocked that Barq's got so few reviews. Can you comment on whether you believe this to be due to general consensus regarding its quality, or whether it is sold in a limited region, so many may simply not be familiar with it? For context, I voted A&W but would probably put Barq's second.
  13. Sounds amazing. Where do I sign up to help write all of this?
  14. I really like this idea. Having big military and commercial navies be central to nation RP would be amazing. Could make the whole map sort of themed around pirates and navy captains and all sorts of interesting marine archetypes. Could have some islands in the big sea where smaller settlements live and one central island, either where CT is, or some sort of trade-focused nation that acts as a middle-man for everyone else. This idea has tons of potential for interesting RP dynamics.
  15. I can see both ways with map size. Big map pros are that it gives room for lots of unique and interesting settlements with a more interesting premise than “medieval European” or “magical.” You likely wouldn’t have places like Yong Ping, Du Loc, and Balian if the map were a lot smaller, as it would virtually all be divided between the big nations that have existed for multiple maps. Cons to a big map are, of course, the spacing issue with the entire server feeling empty when there’s a hundred players online because everyone is spread so thin (ok let’s be real, everyone is actually in Vienne). Additionally, most towns and settlements end up getting abandoned after a month or two, further making the size of the map pointless as everyone is in Oren or Haense anyway, and the countryside is littered with cities that no one will ever live or RP in (I’m looking at you, every city in Oren except Vienne). The inverse is true for small maps; small maps can feel more alive and lush because you see people on roads all the time, and fewer settlements mean an overall higher population density in each settlement. But it does necessarily bring down the diversity of the settlements and make things feel a bit more same-y. Honestly, I think it would be interesting to start phasing out some big nations and sprinkling in something new. But nobody would like that bc it would mean tossing out a ton of lore and writing a bunch of new lore. So, all of that to say, I think in a sense you’re damned if you do and dammed if you don’t because any map is going to have problems because of its size, just in different ways. But to put a positive spin on it, any map (provided you don’t go bigger than Almaris) is going to provide interesting and fun RP either because of its diversity or because of its density. Also, that was originally supposed to be a short prologue to my actual point, but it ended up turning into an essay, so I’ll briefly make my original observation: I love that you say you’re gonna bring more verticality in LotC, as I think the verticality is really what brings a lot of wonder to the maps and builds more than the sheer size of the map. Towering cities, deep and murky chasms, and vast underground cities and passageways always leave me in awe and make me feel like I’m part of something bigger - literally. So, echoing the comments of those above, unique and interesting underground biomes like crystal caves, underground forests, creepy abandoned passageways and ruins, and vast, mysterious chasms would make the map feel all the more richer, while the more basic cities and towns spring up above-ground. Just my two cents.
×
×
  • Create New...