Jump to content

Mio

Iron VIP
  • Posts

    305
  • Joined

  • Last visited

Everything posted by Mio

  1. MC Name: MioII Discord: mio#2068 Image: Description of Image: a painting of someone, still yet to be chosen Dimensions: 1x1
  2. Marius Audemar had been spinning in circles atop that rolling chair for at least an hour within his brother's office -- who just so happened to be the King of Haense! "YOU'VE GOT MAIL!" Croaked a terribly annoyed courier at the door, having been summoned to the office at least a dozen times that evening for matters miscellaneous or otherwise purely tedious. Reluctantly in the end, did he slide that missive regarding the summit beneath the door.
  3. "free loot" proclaimed marius audemar
  4. "You were two different warriors." Marius Audemar, the once frightened Prince, reconciled with himself as he wiped at those slow falling tears upon his sleepless cheeks. Those tears which appeared akin to the rain which slickly fell against the stained glass panes of the St. Heinrik's basilica where he sat in utter solitude, hoping that prayer was a feasible means of connection between him and his departed parents. Could they hear him? He'd hoped so. He had learned swordsmanship from his father, how to traverse the field of battle and how to allocate men to their respective troops. However, it was his mother who taught him how to captivate the heart of a person, to reach into their soul instill that rage and light ablaze the patriotism within, that taught him how to ensure each soldiers will to continue went on. It may have been his father that gave him his own fight, but it was his mother who fostered it. It was all those moons ago when the Princeling was left shivering alone in the Royal Quarters hall, his face pallid, teeth chattering, and staring at the blank space on the wall where he could've sworn a beast of the void sought to get him. His mother and among all her sacrifices, came to the boys aid albeit his preposterous claims, aided him through the night, and fought off those foul beast which haunted the boy. He knew within her presence he could rest easy. "It's your turn. Mamej. You watched over us for so long- you may rest easy now."
  5. Aleksandr Leopold knew that if he just looked up at the stars enough, he would find memory of his dear grandfather.
  6. Marius Audemar wept, for his father was gone. Had it been so long? Since the times of his father burying him beneath the powder-snow of the Rimeveld along with his sister to teach the Princeling discipline. Since the times of drawn out politicking, upon the matters of foreign affairs, the management of the Kingdom. Since the times of Warfare where his father stood tall among all, as a beacon to remind each soldier valiantly that the fight goes on, that the battle was not lost- victory was ahead. He wondered if all had been in vain, if all had been for naught. His father gave him life, education, his father gave him fight. It was he who crafted him from a young boy to a prospering man, meticulous in his lessons and word. He battled the thought of if life would continue, if it could all go on, if he could continue to be the man his father expected of it. The final words between Karl and Marius offered the boy closure, words he would look back upon: "Live without me, Marius. That is all I shall say. Your legacy is your own." Marius was his sword, his ears, his advisor. Trumping everything, Marius was his son. This life of his, goes on, so Marius smiled. "Rest now, father. Your final triumph."
  7. Mio

    for the mods

    locking the post cause bro you aint getting unbanned. wait the like 13 days. unless you say slurs again, then it will be extended.
  8. Would love to see some more opinions on the topic of Tiles for next map! That's my Christmas wish!

    Happy Holidays!

     

  9. as the post said the entire function of posts are archaic and clunky. we can have nicer looking / functioning systems now. I think the "tell" for what will be a node should be changed but it'll be more obvious and stand out anyway. also i'd hope it's common sense not to click a piece of cobblestone with an iron shovel.
  10. >Literally just the Arcas pit system but with nodes thats the plan
  11. the fact it was literally a 16x16 pit that was reset by clicking a sign. we're better than that now. we can have nicer looking / functioning systems now other than that.
  12. hello everyone! Surely as you all know development of the next map is well on its way. There have been updates about lore and other ‘Your Views’ regarding similar topics however we’ve yet to publish one formally speaking about systems – until now. While some systems have been more fleshed out than others we do believe in only a very thin veil of secrecy and that transparency is important considering this will be the map we live on for quite a bit. We wish to hear your feedback and advice on different systems and ways that you’d like to see things be done! Building Blocks: The topic of resources and building blocks and the means of gathering them on LOTC is a most heavily debated one. While there’s aspects from previous maps that we’re looking at bringing back, there's also influence from current systems that we’re wishing to keep. Many players have suggested bringing back the Resource Pits in a similar fashion to how they were done back on 7.0 Arcas. However after much discussion we decided this was far too archaic and clunky of a system. Where this process did shine though was that it made building blocks readily accessible and not too time consuming to obtain. On 9.0 we are going to try to merge the systems of both 7.0 and 8.0. Bringing back Resource Pits in a nicer fashion with 8.0’s Terra Node System. It has been a realization from many players' opinions and speaking among each other that the world of LOTC is so valuable and is what makes our server unique, which is why we should not limit creative capabilities as much as they currently are. Next map we are aiming for the following goals: - Common Building Blocks are safe to gather, easily accessible, and convenient. - Common Blocks: Stone Variants, Basic Woods, Gravel / Sand, Terracotta etc.. - “Niche” Building Blocks are safe to gather, require some travel, but bountiful too. - “Niche” Blocks: Deepslate, Crimson / Warped Wood, Endstone, etc.. - The area of gathering should respect the immersion of the world. - It does not take a long time to gather a decent amount of material. Here is an example of what we want to do for next map’s building block nodes: - A Building Block node will regenerate every fifteen seconds, having a yield of one. - There will be sixteen of these nodes spread out through a localized area, harvestable on the player side. - Roughly within one minute you will be able to obtain a stack of Building Block(s). - It shouldn’t be more convenient to use an Iron Pickaxe beneath the map to mine cobblestone or use saplings to gather wood. Our afforded system should be equal to if not better than vanilla methods. However, we would like to hear your thoughts on the following: Q: Do you think there should be just one set of each building block or node? Or multiple? How would you scatter them throughout the world? Q: Would you want to see different numbers on these building blocks? In yield or in harvesting time? Q: Would you prefer a system where you physically break the block rather than right clicking it? Q: Do you think there should be a distinction between Niche and Common blocks? Q: Would you like to see a system, perhaps expensive tools paid for with mina, that increase your yield when gathering? Cloud Temple & “General Travel”: Another equally debated mechanic of LOTC is the function of Cloud Temple and its correlating hubs. This feature is another one of the primary systems that’s being intensively looked at and worked up due to player request. Similarly to the aforementioned Resources topic, the system we have this current map isn’t the same one we’ve always had since LOTC’s inception. On 7.0 it was as simple as being in the middle of the map yet surrounded by a ring road, granting access to nations easily but only those who were close to or on the ring. We’ve also had fast travel carts on other maps directly leading to nations! With quite the variety of options to choose from it was difficult to find a solution that most players cohesively agreed on. Next map we are aiming for the following goals: - Avoiding “Overly Desired Space”, such as a nation being far too close to a hub. - Avoiding “Dead Space”, which is the area taken up by Cloud Temple and hubs. - Travel is convenient yet doesn’t fracture the world into separate areas. - A removal of the "gameyness" and critical capitalization hubs which make the map feel dead in all parts far from one. Here is an example of what we want to do for next map’s “General Travel”: - Cloud Temple is off the map. - Your Soulstone is the primary form of travel between CT and 9.0. - Your Soulstone will have three* slots with one of the three slots being locked permanently to Cloud Temple. - Cloud Temple (Permanent) - Slot 1 - Slot 2 - One of these bindable slots must remain filled at all times. - You Soulstone to a pillar in order to get onto the map from Cloud Temple. - To remedy the fact that some players do not wish to be linked to Nations or Player Bought Pillars there will tentatively be four “Soulbeacons” spread throughout the map. These will take up a negligible amount of space (8x8~) and be tucked atop mountains, in caves, groves, etc. - Travel to other nations will be done on foot, by horse, or a modified fast travel system that’s currently in thought. - Those who do not have any slots filled will be greeted with a new system that gives them free reign to travel between “Realms” temporarily until they pick a pillar to bind to. However, we would like to see your thoughts on the following: Q: Would you like to see more Soulstone slots? What are possible benefits / consequences? Q: Would you like to see the return of the Greater Soulstone for purchase from Cloud Temple? What difference should it have? Q: Would you like to see a road placed before nations, or a road placed between nations shortly before launch? Why? Q: Should there be a speed boost on the main roads? Q: Do you foresee any issues with the removal of hubs and reliance on beacons/pillars? Tiles: It seems to be a trend that each of these topics are highly debated. Anyhow! Tiles. They’re the primary system that builds borders between nations, allocates land for up and coming settlements, distributes region perms efficiently, and most finally they are a key aspect in our current functioning war system. As controversial as they are, they’re critical to the current inner workings of LotC and cannot be changed on this map. However, with the coming of the next map we are all ears to how players would like to see tiles worked out. On 8.0 (current) and 7.0 Arcas they are arbitrarily drawn, made to roughly be the same size. Further before that, maps were predominantly freebuild or another forgotten / archaic system that would not be feasible on the current state of LOTC. Next map we are aiming for the following goals: - Tiles have some form of innate value. Rather than just being more land. - Tiles can be improved in some ways. - Tiles are able to work fully with our current standing systems, or current systems can easily be amended to work cohesively with 9.0 tiles. However, we would like to see your thoughts on the following: Q: Should tiles be uniform in shape or arbitrarily drawn by hand (roughly following geographical features etc.) such as how they are on 8.0 (current)? Q: If they were uniform, which of the following would be preferred? Q: If they are not uniform or arbitrary, how else would you like to see them? Q: What kind of tile upgrades would you like to see possible? It is our hope that constructive discussion can be created around these topics. Reminder that we’re all here to collectively work toward a greater and better server together and no idea is a terrible idea. We are open to changing, amending, or even scrapping an idea if a greater and more agreed upon one is suggested. We hope to see some great minds and collaboration in the comments below! FURTHER DISCUSSION MAY BE DONE IN THE LOTC OFFICIAL DISCORD UNDER THE "9.0 MAP" CHANNEL: https://discord.gg/lotc
  13. tragic. was an absolute blast to share as many adventures as we did. the battle of the three great swords will go down as the greatest free up lunch monkey
  14. Marius Audemar roamed quieter halls that sorrowful-eve. "Kindness and empathy to others comes more powerful than the wit of Kings or power of violence," The Prince continued on up the grandiose steps, dreading every step. "As it is much better to command with the former qualities and respect than it is to command with rulings or force." The doors to his room creaked and he further crawled into the depths and confines of his quarters, taking up a spot before of his hearth. "It is to connect with people's hearts, to connect in the first place- that is the most powerful thing I have encountered in my life." He concluded, finally mustering out the final words he could remember from the late Queen-Mother. These words he continued to repeat to himself over and over- and once more just for safe measure. He sought a leather-binded book from his many walls and scribed these words down for good keeping, to reflect upon in the future in whatever endeavors he may find himself on. All in all, he remembered the kindness and joy that she reflect. "Rest well, hauchmamej, your impact will forever be felt upon many."
  15. marius (this is just the best ice cream no arguments)
  16. MARIUS AUDEMAR (possibly otherwise known as THE DARK LORD OF EVIL) drew out an olden cloak from his wardrobe, casted away many years ago by those against his ideologies. "It seems we must return, brother. This time we return wiser, taller, and eviler - we shall strike our greedy hands at any who stand before or dare oppose us..." The boy then spun around from the mirror he faced, "How'd that sound? That speech alright? I haven't done this whole EVIL gig in a bit." @louislxix
  17. Marius Audemar during a stroll through Acre caught wind of this mans ramblings, the boy took jottings in his notebook of his wise words...
  18. SEEKiNG SAiLORS “ When this realm there are more than the four walls encompassing this city – the world is vast and yours to explore, explore it all, explore till you cannot explore anymore. “ - Drunkard Sailor by the Docks TO THOSE WHO BEAR OARS FOR ARMS, The Barbanov Gallant of Haense has yet to set sail the vast shores of Almaris, beyond the sapphire line where the sky meets the sea. It calls us to man the decks, to take a hold the mighty helm and experience the sea’s adventure; the rickety waves, thunderous skies and to discover what has never been beholden. Yet, a predicament of inexperience we find ourselves in, it was only weeks ago that we first climbed the ropes of the Gallant, and Lady Haense has blessed us not with masters of the sea, but instead journeymen of puddles. It is in this letter that we ask, no, we implore, that Raiders of the Damned, Legends of the Sea, and Hoarders of Ancient Tributes come be of our service and tutor us. To enlighten us on the endless waters, and ground us in the sea. For this, we offer the fine luxury of a two-hundred and fifty mina coin purse. Please contact Marius Audemar or Nikolas Leopold via bird. P.S. It was all the merchant would pawn our mother’s golden necklace for, sorry. Signed, Marius Audemar Journeyman of Puddles, Dark Lord of Evil Nikolas Leopold Apprentice of Pools, Dark Lord of Darkness
  19. MC Name: MioII Discord: mio#2068 Image: Description of Image: a warning by marius bihar for nikolas Dimensions: 1x1
  20. This map is a little shit but if anyone would like to reference / use it, by all means you may. (It stops at 7k instead of 7.5k because I kept it to even numbers and didn't have a good map.) Anyway, by using this I suggest we go 5500 x 5500 or 5000x5000. If you take all things considered, those two sizes are roughly the amount of space that is used even on this map. If we include and pretend that the fire lands was buildable, the Rimeveld was buildable, and the top left portion of Norland was accessible -- we have a lot of extra space for lairs and other things. While mountains are nice and all and add elevation we need more useable elevation, like plateaus or massive hills which have a plains on top of them. Additionally, cliffs which stand over the water would be nice as it's really weird how everywhere on this map slowly transitions perfectly into the water. More Islands, like maybe three or four small ones, everyone wanted to conquest Haelun'or because it is an island and people want to do cool stuff with that. For more fantasy biomes this map was pulled off decent with the Firelands and Rimeveld but just make it buildable puh-lease. Finally, while we're at it, tiles maybe? Have tiles be either hexagons across the whole map so it's seamless and nobody has those weird """corner hops""". Even make it so you can just expand upward 100 blocks for xyz cost / block.
  21. That's a mod -- not a plugin. There is ways you'd be able to add infinite banner designs rather than the current maximum of six, but it wouldn't be anywhere near as accurate or visually pleasing as you probably hope.
  22. Lukas Vyronov smiles, "This is good. The freethinkers will be the ones not to realize."
×
×
  • Create New...