I'm actually very like minded in almost everything you mentioned in your post. The only thing that I personally disagree with is the enchantment sickness. While I do understand the reasoning, I think it was far too big of an overcorrection to the other end. It's impossible to deny that mina is an essential part of the server. Between things like nation maintenance, tile purchasing, tile upkeep all the way to purchasing ct items or in general trading for goods, mina runs a lot of how the server operates at a foundational level. The enchantment changes make it almost impossible for mages to be able to leverage their economic force. A warrior has no reason to purchase an enchanted item if they will be useless after using it. A compromise somewhere in the middle would've probably been a closer solution. Perhaps making it so that there is a limit to the level of spell that can be enchanted onto an item or make it so enchants with spells of higher levels cause the sickness instead.
As for this, I already mentioned it in dms but I absolutely love and have been wanting this for quite a while now. Very awesome concept.
I resonate with a few points in your reply, especially about transfig. I do feel like tfig being 2 slots is a bit absurd, especially after the recent enchantment sickness along with the already existing issues like abjuration being quite underpowered. However I think it's not really fair to lay most of the blame on translocation for "bringing a ton of things down with it". To me, the problems with void magic are much more systemic. On one end, the culture around lore applications seems to have left a big portion of voidal mages very jaded, and so during many of my conversations, I am often faced with a constant barrage of people saying "this would never be approved" "that'll never work" and a general putting down of many ideas I've tried coming up with. Then, on the other side it does feel as though there is a lack of transparency and overall communication with ST, leaving both groups completely disconnected from each other.
Using the example of enchantment sickness again, I firmly believe that if that change had been discussed publicly with other mage roleplayers, it would not have resulted in as many people complaining and perhaps could've even become more suited to both parties' desires. One group is trying very desperately to create cool plots that fulfill their roleplay needs and desires, and another group is desperately trying to keep an overall cohesive story that doesn't fall apart. These two don't have to operate separately, and in fact, should more often than not operate together.
That is my opinion on what the real problem is with the void. Squak also mentioned in his reply about a lot of writers having too much of an ego and being unwilling to change things about their literature. While that's very likely true, I also feel like there are a lot of egos that are constantly clashing on both sides. It's unfair to pin the entirety of the blame on a single group, magic, person, etc.