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rdowdy

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Everything posted by rdowdy

  1. I always figured Garedyn would be the king runes returned under. I suppose returning over 'ihm might be just as good a' legacy.
  2. The FA is already rapidly spreading as a part of alchemy. This just hopefully means more people pick up the PK clause instead of just... not learning Kloning tbh.
  3. I like the Tawkin changes with the exception of Homunculi being weak to aurum. That feels a bit much. There's zero reason most people need a Klone and it is at best used to help shunt someone else's PK clause for an actual RP reason. At worst it's just so you can have a bunch of backups and only one person has the PK Clause. I also think that mutations *should* be written to be mildly improved since the new limitations, but I'm just happy to see there's actual accountability with it and it's ya know actually kind of relevant to Tawkin rather than just being used to supplement Min-Maxers.
  4. A Frostbeard feels a twinge in their gut somewhere in a crypt surrounded by what appear to be corpses. "Welcome to the the grave old friend, it's actually quite comfy here."
  5. -1 Can't believe I didn't get into the credits despite only reading over the lore and making like 6 edits. Dwarves on top. Elves cringe. (anyways i return to not existing anymore, bye!l
  6. Me checking the forums every few weeks to comment on alchemy packs that clearly didn't read Botany Lore/Alchemy Lore and made something already being done by 7 separate plants/magical abilities/recipes. "Its gankin' time" In all seriousness this is exceptionally well done and I think fits in a very interesting niche. This is a "mostly for flair" peice I really like and could see myself using. How does it interact with TAs though? Could I theoretically beam a lesson into my students head? Or perhaps begin teaching someone by sending them memories tied to the back of a raven that slowly make them more and more curious about the senders origins until they follow one of the Raven's only to realize it's some mad dwarf screaming about flesh?
  7. What must be done will be done I suppose. I hope we find justice for the Goldhands slain. Meylis says upon reading the missive, getting to ready do something that could prove exceptionally stupid.
  8. This is nae a' matter of Kinslaying. This is a matter of the complete decimation of a clan.
  9. Not just a murder in the city, but a slaughter and dissolving of an entire clan. I wonder who could have perpetrated such a crime.
  10. LETS GOOOO IT'S SMACKIN' TIME!
  11. Meylis stares at the poster one of of the constructs brought with a look of confusion on his face before thinking. "Why do so many people thinking telling Artisans to leave their workshop for a commission is going to warrant positive results?" He then puts the poster down before grumbling something about updating his advertisements
  12. Tbh I'm at the point where I'm debating trying to rewrite blood magic unless there's another project for it going by people more dedicated to the magic. It's got a lot of just... weird things going on. (No I'm not looking to Grandfather myself into the magic or try and wipe it.) The issue is I have no idea how long a rewrite would take and I'm not really dedicated to the magic as a whole... so uh I don't have a lot of commitment to doing it. I still think this ammendment is something worth using in the meantime though.
  13. The seas must be explored! I'm excited to see the potential for underwater events in the future and think this provides a very solid basis for them without forcing a great deal of mechanics. This could reasonably be built upon for any events and its awesome that you've compiled an environment for people to expand upon.
  14. As someone who criticized a lot of the underwater diving suits/diving bells in the story team discord. This has become something I absolutely adore. I'm also super excited to see the interactions with other Magics or Feats.
  15. I appreciate this feedback. I don't disagree necessarily 1 genus is a fairly high price to pay, my original idea was to use like 1/2 of a Genus so a person could technically use it twice before they reach actual consequences. Honestly, I think a possible change might also be to instead of a Genus cost require say... two emotes to cut themselves and spread blood over the material. Hmmm. Another idea is to require a person to take one emote to cut themselves, spread the blood and actively bleed well it is activated. No genus cost but if they stay in the fight for to long they would suffer from the normal effects of blood loss.
  16. So. Just to recap the last comments "Ensorcell Material is a poor spell because it gives power increases that cannot be predicted or "played around" which is poor interaction and borders on bad-faith." "The only problem BM has is that too many (bad) people have it" "...I would love to see Enscroll Material be responsibly used... "I wish BM players would stop spamming enscrollments, the unique effect isn't cool of everyone has one." So, of the last 5 comments. 5 have stated they see a problem with Blood Magic. 4 specifying an issue with Ensorcellments. With only one person in this entire comment thread making responses actually relevant to the post (Thnx Meteor. <3) Benleft, I appreciate the clarity on how long a rewrite might take and the general information your provide, the argument quoted litteraly specified that some Enscrollments are nearing bad faith RP becuase you can't actually identify the qualities. It's almost like seeing blood actively flow to the weapon might help with that an extent, but its also not the point I'm try to remedy. Blood Magic is Dark Magic. Why are Ensorcellmemts as freely accepted as Voidal Magic Enchants? You'd think anyone using a literal dark magic artifact preying on the life force of other people would be seen as something unacceptable. So, let's shut down the bad faith Roleplay and make blood magic bloody. This still allows dark characters who aren't blood mages to use the enchantments for something narratively interesting through the use of self-sacrifice, or the active drawing of blood from their enemies (or allies.) Wanna use a Blood Magic as a normal person? Consider Murder. So far I've seen one argument actually criticizing the peice. And the rest agreeing "Well I don't think this is a problem. Sure maybe Blood Magic is bad but Ensorcellments are just a part of the greater community issues. So let's just... not fix it." So ya know? If everyone is agreeing its over-used and the lore is so prone to bad faith Roleplay why does it still exist? Personally I'd rather try to fix the problems than just agree "Lore Peice Bad, but let's not fix it anytime soon"
  17. So like... you know one of the six people, and that means the stats are wrong? Bruh. Anyways Thnx for my vault! You should also recall that some people (me) stored Notable Relics in the /storebook!
  18. Yeah, for Blood Mages this isn't a problem. Hence why this nerf only effects the population using Blood Magic without any of the Taboo that actually comes with using Blood Magic. I honestly think down the line Water and Metal (and probably Lightning) should be buffed to have legit effects. Edit: Also they aren't mostly activated by blood. The three non-combative ones are. So are Mild Air Conditioning (water) and Lightning but that's not "all, mostly..." Is someone actively working on the rewrite that will be released soon? Are there plans to conceptually change Blood Magic in the near future? Make no mistake, this is a Band-aid fix, but that's what a Band-Aid is for, stopping the bleeding well you figure out how to deal with the issue. You'll also notice that this change doesn't effect Blood Mages in the slightest. If someone makes a Blood Magic Rewrite in the near feature to alter this and therefore make this worthless? Awesome, it means the problem has likely been solved, which is kind of what this is all about.
  19. I don't disagree in a perfect world, and I think the options should still be entirely open to Blood Mages hence why I'm asking for the population able to use them to be nerfed, not the ability itself. But at current unless we can force blood magic to actually be Taboo ensorcellments will continue to be used this way. Hopefully this will also help push the narrative of Blood Magic being a dark magic since it actively requires sacrificing your own blood or stealing another's in a bloody manner. I also do think at a later date, with usage being decreased we can look into further enhancing their abilities. I think water needs a buff, I think metal needs to actually do something, but let's stop the misuse before we buff it.
  20. Combative Fire: Doesn't need blood, can be activated using mundane fire. Earth: Doesn't need blood Air: Doesn't need blood Metal: Needs blood, but blade durability isn't a thing. Lightning: Main effects doesn't need blood. Activated effect needs bleed and actually does something. (Please someone buff this. Coating a blade in Frostvine salve does the same effect except better and free) Dark: Main effect doesn't need blood. Activated effect needs blood but is purely cosmetic. Non-Combative Water (yes, I consider this Non-Combative. It needs a buff. Having Air Condition doesn't protect against literal fire): Main effect doesn't need blood. The activated effect is kind of just... worse Athin. Ouch. Someone give this man a buff. Light: Valid. Not really CRP related. Mist: Valid. Not really CRP related. Particle: Valid. Not really CRP related. BLOOD FOR THE BLOOD GOD!
  21. In the "Ensorcell Material" redlines of Blood Magic include the addition of "Non-blood mages may use Ensorcellments, but are required to activate it by feeding it blood. This price can be paid by taking one emote to cut your hand and smear blood across the ensorcelled item, it may also be activated by wounding a recently incapacitated target, or killing a target with the ensorcelled object. Well the ensorcellment is active the wound cannot be closed and blood would continue to travel from the wound to the ensorcelled item making it obvious to any that blood is powering the ensorcelled item. A person would begin suffering the effects of mild blood loss at 6 emotes, and major blood loss at 12 emotes, a player would fall unconscious from blood loss after 18 emotes. Any ensorcelled item being activated would double this effect. My Reasoning Changelog LET THE BLOOD FLOW! BLOOD FOR THE BLOOD GODS!
  22. Please add that it must be done with OOC consent. Otherwise Imma start drenching people in Auric Oil :P
  23. "Now look, your grace, what you see over there aren’t giants, but windmills, and what seems to be arms are just their sails, that go around in the wind and turn the millstone." Looks pretty cool, but I think windmills kind of already exist on the server.
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