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Issued and averred by the office of the LORD MARSHAL EXTERMINATUS ORDER: MAGI The Magi has proven to be a disease among the people of the Imperium. Their ilk are known associates of Iblees and have been plotting the assassination of the Emperor for innumerable years. The rank of Primicerius and all Imperial Mage positions are hereby abolished.* All Magi without a writ of approval explicitly from the Lord Marshal, Grand Knight, or the Emperor are hereby to be slain within Imperial Crownlands. The Former Mage College On Procuring License Only the office of the Lord Marshal or the Grand Knight may issue a license. Should they be unable to provide a license and be found within the Crownlands, they will be slain. Knowingly aiding or abetting non-licensed Magi in the crownland is a criminal offense punishable by execution. Let the hunt begin. AVE IMPERIUM! H V M A N I T A S I N V I C T A “Für Gott und Kaiser,” HIS IMPERIAL MAJESTY, Hadrian I of the House Horen, by the Grace of GOD, Emperor of Man, Holy Imperator, King of Seventis, Salvus, Renatus & Oren, Duke of Middelan, Helena, Lorraine, Sunholdt, Grense and Reutov, Baron of Pestilles, Protector of Grense, Protector of the Heartlanders, Patriarch of House Horen & the Tiberian Dynasty, Captain-General of the Church, Defender of the Faith. ALEA IACTA EST HIS EXCELLENCY, Lord Vander, Lord Marshal. VAE VICTUS
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"The Uruk is a festering mess. They have taken everything given to them and thrown it into their fire pit so they can dance around to fake spirits and manifestations of Baal and Moloch. Worse even are the dwarves who have succumbed to a brain worm native to the cavern they chose as their home. I cannot wait to impale both. Or perhaps.... just a little bloodeagling........." Lord Vander spoke, sipping on some Johnny Walker with Hadrian in the war room, Why? Because he studied.
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"Roflcopter." Commented Lord Vander from his desk as he examined the new plans for the grandest structure the Empire had ever conceived.
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I’ll take a perma ban if they unban Milen for it. But… I only have one last request… can I blood eagle a child? Just one… last… time…
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Issued and averred by the office of the MAGISTER MILITUM EXTERMINATUS ORDER: BEASTMEN The so-called Beastmen have been assessed through great examination by the Inquisitorious branch of the Imperium Militarum. These creatures, known commonly as Kha and Houzi, have been identified as a sub-branch of the Daemonic Beastmen found on the Trostine Border, specialized for purposes of invading the Holy Imperium. With orders from Daemonic masters to invade the Holy Imperium, the Beastmen have been designated targets of an Exterminatus Order. Henceforth, unlicensed Kha and Houzi are to be exterminated on sight. A bounty of 10 mina per pelt has been placed upon their heads by the office of the Militus. EXTERMINATUS ORDER: KHA The Kha are a degenerate race of felin vermin often working as thieves or soldiers for their Daemonic masters. Kha are naturally stealthy and operate at night to attack the weak of the Imperium, preferring children and the elderly. The Kha’s natural enemy is the clever and wholesome Musin. The Kha is not to be trusted nor accepted within the Imperium. Exterminate. EXTERMINATUS ORDER: HOUZI The Houzi is a race of Conquering Maurauders from the Far Continent. These beasts have been seen associating with Daemonic Blood Rituals and sacrificing human children as bestial alters for their purposes of turning them into Kha. Houzi are often the Lieutenants of Daemon Lords and work to turn the weak and young into Beastmen to serve in their unholy armies, much in the same way as Daemons might attempt to alter a human into Daemon-Kin. The Houzi is not to be trusted or accepted within the Imperium. Exterminate. On Procuring License Should a Houzi or Kha show qualities worthy of mercy and proclaim the Citrine Creed before a priest of the True Faith or Inquisitorious Agent, they might procure a special license from a Knight Captain, Auxiliary Legate, or any higher authority. These are to be given on a mere case to case basis and might be revoked at any point. Knowingly aiding or abetting non-licensed Beastmen is a criminal offense punishable by execution. AVE IMPERIUM! H V M A N I T A S I N V I C T A “Für Gott und Kaiser,” HIS IMPERIAL MAJESTY, Hadrian I of the House Horen, by the Grace of GOD, Emperor of Man, Holy Imperator, King of Seventis, Salvus, Renatus & Oren, Duke of Middelan, Helena, Lorraine, Sunholdt, Grense and Reutov, Baron of Pestilles, Protector of Grense, Protector of the Heartlanders, Patriarch of House Horen & the Tiberian Dynasty, Captain-General of the Church, Defender of the Faith. HIS EXCELLENCY, Lord Vander, Magister Militum.
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Issued and averred by the office of the MAGISTER MILITUM THE IMPERIUM MILITARUM The Imperial Guard, following a series of acts, has henceforth been reformed into the Imperium Militarum; the Imperial Order of the Red Dragon, having served faithfully in their separate office, has been issued rank within the Imperial Militarum as the Officerial Class. Former Officers of the Imperial Guard ranking Lieutenant or above are expected to pass the squire trial to be placed within the Imperial Order of the Red Dragon or dismissed. The Imperium Militarum shall now take over the duties of the Imperial Guard and the Imperial Order of the Red Dragon simultaneously. OFFICE OF THE LORD MARSHAL The Lord Marshal, appointed direct by the Emperor of Mankind and acting as intermediary with the High Pontiff, shall henceforth lead the Faith Militant, being all the armies of the True Faith in action on behalf of the Imperium and the Holy Mother Church - The True Faith. With the abolition of the former Holy Orders, the Lord Marshal shall designate Imperial Chaplains - Warrior Priests risen from the ranks of individual units to administer Holy Rites, keeping the common man of the Imperium in line with the morality expected of them by the Imperium and Holy Mother Church. OFFICE OF THE GRAND KNIGHT The Grand Knight shall henceforth oversee both the Order of the Red Dragon’s training and directives, acting as the shield of the Imperium in all matters domestic and foreign. The Grand Knight in times of war shall act in tandem with the Lord Marshal in all matters regarding field tactics and marshal helming - ‘shotcalling’. The Imperium Militarum shall be separated into four distinct groups: Millitus - Those of the Imperium Militarum’s ranks serving as guardsmen within the Imperium under the directive of the Emperor himself. Auxiliary - Vassal levies of the Imperium’s Kings, Dukes, and Lords. Inquisitorious - Members of the Inquisition working directly with the Lord Justicar to root out daemons and other warlockian crimes. Feoderati - Non-citizen contractors, typically of non-human descent, who have been given charge within the Imperium to act on military matters or those impressed into service for a brief time. THE MILITUS The armed forces of the Imperium are built upon a strict but meritocratic hierarchy, where those of duty and competence might rise in rank with ease. Joining the Militus requires the oath of loyalty to the Imperium, the Emperor, and the True Faith. The Oath is as follows: I (their name) am an agent of the Imperium, the shield and sword of the Emperor. I (their name), serve the Imperium, giving my life for the Emperor and the citizens of the Imperium. I (their name) adhere to the Citrine Creed, following the True Faith, and give my life to God so that the Imperium might be cleansed of evils. I will lay down my life should the Emperor, my Command, or God will it in service of the Imperium. Ave Imperium. Ave Hadrian. ♟ GUARDSMEN: The Guardsmen are the backbone of the Imperium, forming the bulk of the standing army. These men’s duties are many, acting as firemen, lawkeepers, and soldiers. The standard guardsmen are expected to perform in an honest and concise manner, exercising authority where necessary to keep the peace, and adhere to the Lex Tiberi. ♟ STORM GUARD: Storm Guard are shock troops within the guard, expected to be the first within the breach. These men are elite guards who are heavily respected for their ferocity and fearlessness. Many choose to remain Storm Guard and not advance in rank due to the benefits upon retirement. Those who remain within the Storm Guard for 25 years are granted a tax-free property, and a weekly stipend of 50 mina (and citizenship in the case of Feoderati). This is limited to one persona. ♟ SERGEANT: Sergeants are Guardsmen who have proven to be leaders amongst the guard, able to act quickly and decisively to address issues, mundane or otherwise. These men bridge the gap between the common Guardsmen and the officers reporting directly to the Knights of the Imperium on all matters of lawkeeping and military action. These men and women carry immense respect, even from the Knights, and are often heeded in military actions. ♞ DRAGON KNIGHT: Dragon Knights are men and women of the Empire who have either been selected for their excellent service to the guard and leadership qualities, or are chosen from the outstandingly competent and loyal men and women of the Imperium. To become a Knight of the Order of the Red Dragon, one must go through a Squiring Process during which one's leadership, personal skill in arms, and loyalty will be further tested. While in this period, the Squire will hold the same authority as a Storm Guard. ♞ DRAGON KNIGHT CAPTAIN: Dragon Knight Captains play the role of both strategist and logistician within the Knights, both monitoring the progress of Squires under the Dragon Knight, but also assigning Dragon Knights to oversee vital areas of interest. The Dragon Knight Captain might be assigned to specific sectors of an Administratum in order to oversee the region during times of duress. ♜ LEGATE: The Legate is an individual tasked with restoring order to a region as a Governor. This title is a temporary one and is only to be bestowed by the Emperor upon an Imperial Knight of the Black Dragon. ⛊ GRAND KNIGHT: The Grand Knight oversees the Emperor’s personal bodyguard and assigns the Knights of the Imperium to vital tasks while ensuring that the standards of the Officer Corps are kept. The Grand Knight serves the Emperor directly as his shield. ⚔︎ LORD MARSHAL: The Lord Marshal oversees all military action, foreign and domestic, delivering quick and decisive blows through the utilization of the vast resources of the Imperium. The Lord Marshal serves the Emperor directly as his sword. THE AUXILIARY (A) The vast supply of levies that garrison settlements across the Imperium who swear their allegiance to local lords. These men and women hold authority over their de jure regions and supersede the Militus when in disagreement with those of “equivalent-level” within the Militus. ♟ AUXILIARY LEVY: The Auxiliary Levy is any levy of the many lords of the Imperium that has been raised for lawkeeping and protection upon their own lands. These are any men and women of the Imperial States who are not a commanding authority in the de jure region. These Auxiliaries’ equivalent level is Guardsmen. ♞ AUXILIARY OFFICER: The Auxiliary Officer is any levy who has been raised to a commanding position within their de jure region. These individuals are those of an authority to order the majority of their other levies; their equivalent level is Sergeant. ♞ AUXILIARY LEGATE: The Auxiliary Legate is the leader of the de jure army of a region, often working with assigned Knight-Captains in times of duress. These individuals command the entire auxiliary levy of their regions. Their equivalent rank is Dragon Knight Captain. ♜ KING OF THE IMPERIUM: The High King of Idunia and King of Norland hold sole authority over their de jure domains in regards to military action and the protection of their own lands. These Kings can only be superceded in matters of military action by the Lord Marshal and Grand Knight, or matters of Lawkeeping by the Justicar, of course, acting in line with the Emperor’s will and decrees. THE INQUISITORIOUS (M) The Inquisitorious is the investigative arm of the Imperium, mainly specializing in the gathering of intel related to Daemonic incursion into the Imperium. Agents of the Inquisitorious are at times discreet and at other times overt; trained when and where to act upon suspicions of Daemonic influences within the Holy Imperium. Men and women of the Inquisitorious are expected to have advanced arsenals and knowledge in dealing with all Malificar and the means to extract information from mundane and non-mundane sources. In matters of great suspicion, they report to the Justicar to issue a summons; in matters of overt nature, they report to their chain of command or the Lord Marshal in order to destroy confirmed nest-eggs of the Daemon. These men and women hold authority over matters of Malificar and supersede the Militus when in disagreement with those of “equivalent-level” within the Militus. ♟ INQUISITOR INITIATE: The Inquisitor Initiate is an individual undergoing investigative training to operate within the Imperium as an agent; during this period, they are expected to complete tasks while being trained to properly handle matters of Malificar. Their equivalent rank is Guardsmen. ♞ INQUISITOR: The Inquisitor is an agent of the Imperium tasked with investigating, extrapolating, and exercising Malificar from the Imperium. These agents act upon suspicions in order to destroy the Daemon through any means available. Their equivalent rank is Sergeant. ♞ HIGH INQUISITOR: The High Inquisitor is an agent of the Militarum tasked with the highest profile cases of Malificar within the Imperium; these men command agent Inquisitors and destroy the nests of Daemon wherever they may hide. Their equivalent rank is Dragon Knight Captain. ♟ FEODERATI (F): A Feoderati is a distinct non-citizen entity that has enlisted within the guard. These individuals are non-Imperial in culture (not including subject Kingdoms), if human, Uruk, Elf, and Dwarves who have decided to contract with the state for the purpose of financial gain or to attain citizenship. Feoderati may be granted citizenship by the State for distinctly loyal service or 25 years within the Guard. Though they function as a rank below the guard, one might also be promoted without gaining citizenship. In these cases, the Feoderati is still subject to rulings by those above them, but also those of the same rank who are citizens only given charge of those below them in the hierarchy. Additionally, in times of duress, citizens might be impressed into the ranks of Feoderati. In the event of such, they will be treated with all the respect due to them by the Lex Tiberii until the time in which the Emperor or Lord Marshal has seen fit to discharge them. ON SPECIALIST ROLES The Militus of the Imperium has a variety of specialist roles that operate either directly or indirectly within the apparatus; these roles are additional places of knowledge and administration for the Militus and only grant certain necessary privileges to said individual, functioning not as an additional rank but as an amendment to their rank. ♝ CHAPLAIN: A Chaplain is a Warrior-Priest of the True Faith serving as a spiritual guide to their respective unit. These individuals are beholden to the Lord Marshal in standards of purity and are expected to encourage loyalty and dutiful service to the Imperium as well as trust and faith in God and His Church. STANDARDS OF THE IMPERIUM MILITARUM The Militus of the Imperium are expected to be treated with a standard befitting of their station by both state and citizen; in return, they are expected to uphold their station to the same standard. BENEFITS OF THE MILITUS Militus are granted a variety of benefits upon being sworn into a Legion. Militus are to be fed three square meals a day in line with the Legion standard, with additional rations supplied as necessary. Militus are to be given quarters within their assigned barracks. Should a Militus seek housing within the Imperium’s settlements, they are to be subsidized 25%. Militus are after 25 years of service allowed to retire with honors and lifetime subsidized housing of 50%. (Activity Warranting) Militus are to be given qualified immunity and investigated internally. Militus are to be armed with a full kit, repaired regularly. (Supplies warranting.) Militus are to be encouraged to lead, with competence rewarded with promotion. UPHELD STANDARDS Militus are expected to adhere to a certain standard; should these not be met, they might face demotion, flogging, or even death. Militus are expected to uphold uniform standards at all times (unless on leave, attending ceremonies, or within a private domicile). Militus are expected to follow the orders of their superiors. Militus are required to adhere to the Citrine Creed of the True Faith. Militus are expected to treat citizens with all rights afforded by the Lex Tiberii. Militus are required to act and conduct themselves in a manner befitting of an official of the Imperium. Militus are expected to adhere to all decrees, laws, treaties, and other legally binding documents of the Imperium. Militus are expected not to cower in the face of danger; any citizen sincerely in need of aid is the charge of the Militus. The Militus shall lay down their life for the citizen or Imperium if necessary to keep them safe. Should a Militus prove dysfunctional within their role for whatever reason, they might face demotion or discharge. (Honorable or Dishonorable, their specific case being relevant.) TREATMENT OF THE MILITUS Citizens and other officials are expected to treat the Militus with the respect due to their position. Citizens who mock or ridicule or unjustly accuse Militus of a criminal act without evidence are to be publicly fined, flogged, or executed, depending upon severity; such punishments will always be issued by a Knight of the Order of the Red Dragon and never a guardsman. Citizens who violently attack the Militus or interfere when conducting routine or direct orders are to be publicly fined, flogged, or executed, depending on the severity. Citizens are expected to seek Officers when making comments or bringing to light concerns about the Millitus. If a Millitus has committed a crime against the Imperium or the citizens of the Imperium, they are to be stripped of their rank and moved into the penal battalion. Should they fail to serve within, they will be executed immediately. ON THE INDUSTRIUM MILITUM The Industrium Militum is a conglomerate of all Imperial collaborators in the sectors of Industry and Agriculture. The Industium Militum, often operated by Militus and or Penal Agents, are large-scale factory, farm, and mining operations headed by the Imperium Militarium. Agents of the Industium Militum are beholden to the Lord Marshal in matters of logistics, strategic redeployment, compensation, and confiscation. Because the Industrium Militum works in tandem with the Imperium Militarium, the Industrium Militum runs tax-free operations and conducts business outside of many economic decrees. These fiscal collaborators are given free rein over their sector of the economy to produce the most equipment and gather the most funds in any way necessary, as long as they adhere to the Lex Tiberii. IMPERIUM RESOURCES LEX TIBERII | IMPERIAL LAW MILITUM INDUSTRIA | IMPERIAL ARMS BOOK OF IMPERIAL BAN | OUTLAW LIST RELEVANT DECREES | DECREES OF THE IMPERIUM AVE IMPERIUM! H V M A N I T A S I N V I C T A “Für Gott und Kaiser,” HIS IMPERIAL MAJESTY, Hadrian I of the House Horen, by the Grace of GOD, Emperor of Man, Holy Imperator, King of Seventis, Salvus, Renatus & Oren, Duke of Middelan, Helena, Lorraine, Sunholdt, Grense and Reutov, Baron of Pestilles, Protector of Grense, Protector of the Heartlanders, Patriarch of House Horen & the Tiberian Dynasty, Captain-General of the Church, Defender of the Faith. ALEA IACTA EST HIS EXCELLENCY, Lord Vander, Lord Marshal. VAE VICTUS HIS IMPERIAL EXCELLENCY, Sir Arn Honeywine, Grand Knight of the Empire of Man, Ordermaster of the Order of the Red Dragon, Fist of the Emperor. OFFICIUM ET HONOS
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"Now is the new era, a continent-spanning Imperium from whose gaze-divine no witch, warlock, or rebellious traitor is safe." Lord Vander mused over the announcement as he peered down at the young Martinus Aurelius. He handed the missive to the young boy.
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Milenkhov was a benefit to the community before his ban. I remember when I was 6 years old, and I first met Milen. We were playing with toys, and another kid came into the room and took our Bakugan. Milen beat him over the head with a Thomas the Tank Engine toy and killed him, breaking the toy in the process. However, neither one of us really wanted the toy because we had grown out of that phase.
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Man…. As one of the very few people who went around clearing some of the worst landscars of last map (things which were made difficult by some of you) it is mildly upsetting to see this post and think “wow I guess all of the work I put in to making the map look prettier just went to waste.” Like should I have left the giant floating trees over these settlements and ugly landscaping allowed to occur under your oversight or? Landscarring is and was never utilized to remove some of the ugliest and most heinous contraptions I’ve ever very seen. I only hope it will be this time, and hope you realize the build team was fixing these issues.
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Issued and averred by the office of LORD VANDER THE HELLPIT The Militum Industria Mining Operation, located within the Palatine Administratum, has conducted forward advances into the depths of nearby veins of the Imperial Capital, Rittersberg. The “HELLPIT” is hereby declared operational. Working in tandem with the Inquisitive branch of the Imperium, as well as the Legion Palatine, the mine, rich in resources, is now expected to be staffed by Imperial Guard and Penal Laborer. PALATINE OVERSIGHT The Palatine Legion is expected to oversee mining operations within the Capital Rittersberg and ensure a steady supply of material for the Imperial Guard and its Legions. MILITUM INDUSTRIA OPERATUS The Militum Industria is granted oversight to the mechanics throughout the mine, including the operation of both personal transport shafts as well as material transport. PENAL LABOR Penal Labor within the Hellpit is now an available task for those facing legal charges of minor crime. Those serving briefly before their sentence for major crimes are also expected to act within the Penal Labor Corps of the Hellpit. WARNING Rat-like beings have been spotted within the Hellpit. It is understood that tunnels within the Hellpit lead to larger breeding grounds. The Palatine Legion is advised to only enter the low-light level with companions or a squad of Penal-Laborers at the front. Notes: The mine starts in an earthen cave, descends into a more stone-like area, quickly darkening. Carts carried by pulley systems have been set up to constantly move up AND down the mineshaft (I made sure they lined up exactly) before vanishing into the darkness to be brought to an Imperial Factory. In the darkest region of the shaft, there are ancient ruins; throughout the shaft, small tunnels almost invisible to the naked eye are utilized as peep-holes for various monstrousity. FINALLY, the region is going to be consistently updated as SEWER SYSTEMS are implemented under the city, and the PRISON is directly connected to the mine itself!!!! This is a kind of unofficial roleplay post for the Mining Competition that ends today; sewers and jail cells are in the works to connect to the Hellpit below the Capital City of Ritterberg. This will not just function as a mine but also as an EVENT SITE because I didn’t waste 12 hours of my life for just a mine. I spent 2k mina on this project, I want to win the competition :( Thank you to @Luto for aiding in the construction of the project and all those who helped paste this massive thing in LC. AVE IMPERIUM! H V M A N I T A S I N V I C T A “Für Gott und Kaiser,” HIS EXCELLENCY, Lord Vander, Legate of Legion II. VAE VICTUS
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INAUGURATION OF THE HIGH PONTIFF
Coronate replied to LordofCabbage's topic in Ecclesiastical Decrees
"Humility, humility, humility." Prayed Lord Vander.- 16 replies
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Issued and averred by the office of the LORD JUSTICIAR & MAGISTER MILITUM THE DRAGON DOES NOT DISCRIMINATE The lands of Haelunor have long kept a tradition of supremacy, purity, and nobility. What we examine this day is nothing less than a rotten structure, a hollow shell of a government that has been operated by a cabal of Daemon-kin conspirators for over a hundred years. A government operated by disciples of the heretical dragon-cultists who drowned priests and hung nuns, followed by Warlockian Magicians. Haelunor, as with many structures of the past, has been demolished by the Imperium and her loyal Kingdom Idunia. Once and for all, the arch-manipulator, the string-pulling faction of High Elvendom, has been torn asunder by the firm grip of Man. The delegation of Haelunor righteously slaughered upon the floor of the Idunian throneroom. Who is to blame for the slaughter of the Haelunorian delegation but themselves? A corrupted grouping of mutts who howl but do not strike. They, like the scum they are, believed in their supremacy over their own liege-lord to the very end. The masses will gawk and gasp at how they howled to the Prince-Consort: ‘you are valah, you are beneath me,’ before finding themselves slaughtered to a man. Now your city will burn, your people will perish, you will be scattered to the winds as you should have been some thirty years ago; the same mistakes will not be made a second time. This is a new age, an Age of Dragons, an age where no man must fear for his life, an age where man must: ✷ SUFFER NOT THE WITCH Brand this statement into your minds, for it will be made again and again. The Imperium has no place for the Warlockian scum, who used to wander the streets without shame. The Imperium has no place for Kings who sell their subjects' souls for a leather-bound book. The Imperium has no place for Knights who, in their keeps, hide away daemonspawn and curse its Emperor. The Imperium has no place for the Witch. Any city knowingly harboring the daemon, the witch, the warlock of Iblees, take this as your first and only warning. This is what will become of your foundations: ash. The Dragon does not tolerate dissent and conspiracy, and the Dragon’s flame does not discriminate. Haelunor, as a state, shall cease to exist henceforth. Any recreation of the rotten institution shall be plundered and demolished. To the enemy of the Imperium - expect swift and decisive action should you plot a return. The Dragon’s eyes see all; suffer not the witch to live. WORD FROM THE LORD JUSTICIAR, Prince Hadrian Tiberias of the House Horen Mercy is afforded to those who deserve an opportunity to grow — when Haelun’or stumbled at the edge of a cliff, preparing to plunge themselves into the deepest and darkest crevices of their self-made demise, the Empire offered to raise them up. We offered them kindness, we offered them strength. We would protect them as if they were our own, regardless of their status as elves. Our expectations were betrayed. They were grasped by the wick of Iblees, and it burned through their impure souls. Know that the elves have always been known for their egoism, it is their longevity that makes them think of themselves as far wittier, and cunning. They are not. You have turned to dark forces in order to afford yourself a meagre volume of strength. Despite this, your nation still crumbled — brick by brick, the foundations of your city were torn. Your men and women were killed, their blood stained our halls, and we watched as your cruel spirits burrowed into hell. Never again shall we make this mistake. Let the world remember your folly. Daemonium delenda est. AVE IMPERIUM! H V M A N I T A S I N V I C T A HIS IMPERIAL HIGHNESS, Hadrian Tiberias of the House Horen, Crown Prince of the Empire, Prince of Burgundy, Lord Justiciar of the Imperial Privy, Duke of Grense. ALEA IACTA EST HIS ROYAL MAJESTY, Tar-Zôrzagar Argelion Anorion Harren Arthalion, High King of Idunia, Prince of Númendil, Chief of the Númenedain and the Tribe of Harren, Defender of the Númenaranyë, Sovereign of Númenost and Alduun, Knight of the Realm, Slayer of the Gilded Queen, Master of the Sharadûn, Protector of the Adunians HIS EXCELLENCY, Aetius Vanderius, Legate of Legion II. Magister Militum of the True Faith. VAE VICTUS
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foog is the reason hnor died btw, i literally begged in leadership for us to leave hnor alive and foog said he was 'finishing what he started all those years ago' ????
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Issued and averred by the office of the GRAND KNIGHT, REIKSMARSHAL & LEGATES IN MATTERS URGENT The Office of the Grand Knight, Reiksmarshal, and the Legates decree that no man of the Legion, nor any man of the Imperium that is not a Knight of the Red Dragon or guardsmen accompanying senior command, shall interfere in Norlandic affairs. The Knights of the Red Dragon and Legion Senior Command will henceforth deal in matters regarding Norland. Citizens of the Imperium who mean to interfere to cause dissent with the province, as well as guardsmen from the Legion abusing their station within the province, shall be put to death for treason. AVE IMPERIUM! H V M A N I T A S I N V I C T A HIS IMPERIAL EXCELLENCY, Sir Arn Honeywine, Grand Knight of the Empire of Man, Ordermaster of the Order of the Red Dragon, Fist of the Emperor. OFFICIUM ET HONO HIS IMPERIAL EXCELLENCY, Manfred von Berkhhoven, Reiksmarshal of the Imperial Guard, FIDES, FERRUM ET PULVIUS SCLOPETICUS HIS EXCELLENCY, Aetius Vanderius, Legate Trostine. Magister Militum of the True Faith. VAE VICTUS HIS IMPERIAL HIGHNESS, Maximilian Caius of the House Horen, Prince of the Empire, Prince of Burgundy, and Duke of Avar, Colonel of the Reiksguard. FORTITUDO SUPER OMNIA
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Issued and averred by the office of the MAGISTER MILITUM THE CITRINE CREED I confess one Lord and GOD, The Singular, Almighty, Most-Merciful Creator, fashioner of the heavens and firmament, King of Kings, Lord of Lords, Master of the Universe, Singular, Omnipotent, Omnipresent, and Omnibenevolent I kneel to His will, and I keep faith with the covenant and our forefather Horen. GOD alone do I confess, worship, and seek after. I confess the one Holy, Apostolic, and True Faith of the Temple. I bend to the successors of Saints Evaristus and Clement - the Pontificate, the Episcopacy, and the Presbyterate who bear their laurel and cloth themselves in their authority. I profess that the Pontiff is the High Priest and Vicar of GOD, able to speak on His behalf. I acknowledge the Holy Scrolls and believe in the Four Sacraments and their efficacy as holy mysteries. I believe in four sons of Man, the Fathers of Mankind. I confess three Sons of Spirit - Horen, Owyn, and Godfrey. I await with anticipation the coming of the Fourth Son of Spirit and the healing of the world, and place my faith in the mercy of God for hope of my ascension to the Seven Skies. AMEN. THE PLAGUE ON MANKIND - SEEK AND DESTROY The enemy is at the gates. The enemy is always at the gates. We, those of faith, are a people under siege. Under siege by the daemons that walk this earth, with the desired goal of manipulating what is good, twisting what is right, and ruining what is wholesome. The daemon is abounding, it gains strength where it sees weakness, it targets that which it views as prey; our weakest citizen, our children, our elderly, our lone wanderer. The daemon crawls from the depths and parades as a storekeeper, a tavern goer, a stable boy; it waits within this role until it can leap to destroy the unsuspecting, it rouses when it sees the slight turn of resistance. It is unending because it feeds off of allowance. The daemon abuses tolerance, the daemon abuses forgiveness, the daemon abuses repentance. The daemon does these things because it, unlike the man, does not care for truth, love, or honor. It knows only that these are things it can strangle for all their worth, so they, like a parasite: a worm in an apple, wiggle their way into the heart and soul of the nation. The daemon is, without the Lord, a terrifying prospect; but watch as the presence of the Lord your God is enough for these festering pests to flee. The daemon is a coward, the daemon is weak in the face of armed resistance, the daemon strikes and expects no action in return. Action driven by God is the enemy of the daemon; the daemon grovels and begs unto wicked blue spirits for its defense because, despite its frame, it is weak-willed. The daemon is without the Lord, and those without the Lord do not prosper. The daemon fears the sword far more than man because man will enter the Kingdom of Heaven, the daemon only has to look forward to abuses by its wicked master. Watch then, ye faithful; an ever-present eye upon the beast, not simply in word but in action. Watch that these daemon not pervert your goodness, your wholesomeness, your loves, your hopes; destroy the daemon wherever they may roam. The daemon desires to make life hell because its true form exists in hell, and it wishes to inflict suffering on others so that it might gain satisfaction. Deny this. Ruin its satisfaction, slaughter it at every turn. Tolerate it not. Accept it not. Forgive it not. Destroy it at every turn, for now you understand that it knows of your love and joy and wishes it corrupt. Pity it not, suffer it not. The wicked flee, the righteous are as bold as the Lion. THE SOLDIER FOR GOD For too long, those of the cloth have not taken up the sword as well as the cross; these both have their place, the faithful must carry their cross to fight the daemon within and carry a sword to fight the daemon manifested. The True Faith, in this era of change, shall undergo this process. The Truth Faith will be mobilized for the defense of Mankind both within and without. In the coming era, men of the cloth will be intentionally and meticulously assigned to the armed forces of the Imperium and its subjects as Chaplains. These Chaplains will see to their respective units that they remain both vigilant of manifested threat, and vigilant of the threats within: those that would damn their immortal souls. Archchaplains will be assigned to the various kingdoms, consisting of nothing more than priests and warrior-monks who, in their knowledge of their respective lands and cultures, will be able to oversee and designate chaplains to specific units. These men of the cloth will report to the Magister Militum in matters of importance, whether an excess in attacks by daemon or an excess of ill-virtue within their ranks, so that it might be a matter swiftly handled. Archchaplains will serve as Church-Militant diplomats, respecting the authority of their respective assignments, following the secular laws of the kingdoms they serve, for they are nothing more than priests aiding in the defense of their respective kingdoms from spiritual corruption and manifested evils. Allowing for the building of a strong community of faith. AVE IMPERIUM! H V M A N I T A S I N V I C T A “Für Gott und Kaiser,” HIS EXCELLENCY, Captain Aetius, Legate of Legion II. Magister Militum of the True Faith. HIS EMINENCE, Avartagh Lemonhill, Magister and Regent of the True Faith. VAE VICTUS
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just so we are abundantly clear my alts are Kinslaying and Sean_VEVO:
i am not mister smowy_vevo
JUST IN CASE SOMETHING HAPPENS
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Just so we are clear,
Sean Vevo and I have NEVER romance rp'd. Yes, one time our characters were sitting next to each other on a wall, watching at a sunset, talking about life. Yes, they ACCIDENTALLY brushed hands, and looked away from each other, giggling. MAYBE there was some blushing, but that was it. It was ALL PLATONIC. Besides, Azdrazi can't have romantic relationships, that breaks their redlines.
This had nothing to do with smowy_vevo.
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12 hours ago, Ninjay said:Just so we are clear,
Sean Vevo and I have NEVER romance rp'd. Yes, one time our characters were sitting next to each other on a wall, watching at a sunset, talking about life. Yes, they ACCIDENTALLY brushed hands, and looked away from each other, giggling. MAYBE there was some blushing, but that was it. It was ALL PLATONIC. Besides, Azdrazi can't have romantic relationships, that breaks their redlines.
This had nothing to do with smowy_vevo.
Historians will conclude that they were good friends, and only roommates
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" VELUC STRIXXI. I WILL SAVE YOU, OLD FRIEND. " Commented the legendary co-founder of Caurost. They would always have an immortal warlord in their time of need.
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If we are expected to mostly only have iron with very few in neth (how it will be the entire map unless yields change) we need some way to repair the armor or after 1 or 2 skirmishes an army will need to replace their entire armor set up.
It could make for cool rp. You pay a blacksmith to fix your armor with a couple iron ingots? Please just implement a repair system.
@techteam
