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DizzyGrey

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  1. Caledonia MMA Club Published 6th of The Amber Cold, 178 SA Greetings to all! Please take the time to read below! Caledonia, Vassal State beneath the Serene State of Lurin, is now officially hosting the Lurinite Mixed Martial Arts Club! An idea that has been brewing for a while, a location has finally been determined to host the elven weekly club's activities! Meeting every elven week (Friday 6pm GMT) at Caledonia's underground arena, the club is to be hosted by Prince Domonic Mikhael Snowell-Uialben. Dedicated towards training and developing a variety of mixed martial arts, all are welcome to attend so long as they abide by the following set of rules whilst taking part! The rules are as follows: Obey all Lurinite Laws whilst upon Caledonia's grounds. Respect one another, and keep personal animosity outside of the club. No ranged magic, non-ranged magical abilities are allowed and encouraged. This club is meant to push oneself to the very brink, to expand their limits, so don't expect an easy time! It will be gruelling, and yet the rewards will be worth it! We'll see you there. Narithen Uialben, Baron of Caledonia Karuna Amal, Baroness of Caledonia
  2. [!] Flyers have been left upon most major notice boards in towns across the continent, and on more than a few signposts Opening Of Caledonia Published 5th of Snow’s Maiden, 177 SA Hello everyone! Joyous news is brought to you all! Caledonia, Vassal State beneath the Serene State of Lurin, is now officially considered to be open! After many years of building, everything is complete, and now those responsible have turned from looking inwards to looking out! A place of tolerance and knowledge, dominated by its grand Academy, Caledonia’s Baron and Baroness now send out an open invitation to any and all looking for a home, looking for a place to both spread and gain academic learning, and for those with nowhere else to go. To that end, Caledonia is officially hosting its first event: A fight night! To be hosted in five elven days (29th of April, 8pm GMT), all are invited to come participate, whether or not they wish to fight. Amenities can be found in the form of the local tavern, and those that decide they would like to learn more about possible citizenry or academic teachings will find themselves more than welcome to approach one Narithen Uialben or Karuna Amal. The fight night itself will be held within Caledonia’s own underground arena, with a 100 Mina prize for the winner! There rules are as follows: Magic is allowed. Constructs that cannot think for themselves are disallowed (this extends to any other manner of having a creature or unthinking representative fight for you). Battles go until unconsciousness, surrender, or a ruling is made that one side is too injured to continue. Purposefully killing your opponent will result in being arrested, rather than mina. We hope to see many people, and we hope to hear from any interested in possibly becoming denizens! See you there. Narithen Uialben, Baron of Caledonia Karuna Amal, Baroness of Caledonia
  3. The Barony of Caledonia [!] The four houses of Caledonia Origins Caledonia finds its true origins in the fabled story of the Lurinite Knight: Conor Tsecsar. When this noble soul disappeared, his newly established vassal was passed on to the adoptive son of the Silver Lubba, one Narithen Uialben. From there the young prince set forward to accomplish a dream he and his fiancée had both shared for quite a while: The development of a place for those of all paths to freely share their knowledge, without fear of retaliation or the influence of external prejudices. Thus, the adopted son in turn took in this adoptive Barony, transforming it into what it is today. Found across from Lurin and dominated by its central feature, the eponymous Caledonia Academy, the barony acts as a supporting feature to its overlord state across the path. Here students arrive from all over Aevos to study their chosen topics, with no restrictions or expectations placed upon them that would otherwise be seen in the outside world. In Caledonia, the footfalls there are not that of soldiers preparing for war. Nor are they that of priests kneeling in prayer. They are not the steps of politicians furthering their own agendas. The footsteps heard are those of the steady march of progress, found in the meeting of great minds and propelled through the curiosity of the inhabitants. The Landscape Caledonia has very little landscape to its name without its walls, but what it does have is healthy and vibrant. A lazy, sparkling river of water filled with all sorts of wildlife (frogs, fireflies, and more) winds its way along the back sides. The land is inundated with greenery, and special attention is paid to ensure this remains the same. Architecture Caledonia is dominated by the large academy that makes up the centre focus of the vassal state. Larger than the rest of the estate, the academy is designed to draw attention through its imposing nature and dominating stance. Yet despite this, the inside is of warm and cosy wood, and signs of greenery are Small in nature when considering sheer accessible landmass, Caledonia has no forest or owned land beyond that which is contained within and near its walls. Yet, as if to spite this lack of greenery outside, the city itself is all but inundated with plant life. All over, plants and vines can be found across the rooftops and within public centres, the smell of flowers fills the air, and the rustle of leaves can be clearly heard throughout this vassal state at the slightest wind. White marble mingles with the typical brick of the Serene State’s construction methods, matching the vassal’s mother state through the use of brick and green rooftops. To the southern side of the vassal are domiciles segmented into the colours of the four school houses, and the northern side houses a small village designed to accommodate living through the use of a cozy bar and market stalls. The entirety of the vassal is designed to accentuate comfort combined with purpose, mingling the beauty of nature and the marble accents of the buildings with the overarching purpose to facilitate the process of learning. [!] Students join together for an Alchemy lesson Society Tolerance is the name of the game within Caledonia. A vassal state designed to bring in outsiders frequently for the purposes of education and trade, many laws within the vassal state that disagreements that cannot be resolved through debate are to be left at the door. Citizenry and guests are expected to treat one another well, and to leave alone any issue that cannot be peacefully resolved. There is little restriction upon race, creed, nor goal: So long as you come to learn and live, and behave yourself well, you are welcome within Caledonia. This is emulated within its centrepiece Academy. Meant to be a haven for knowledge and active academia, many outsiders are invited to run seminars in areas and fields that they are experts in, being paid by the state for their efforts. Granted, some fields are barred- Dark magic outside of pure theory is disallowed, and tolerance only goes so far. Darkspawn are considered enemies, not in the least due to their proclivity to promptly destroy what non-dark magic related knowledge they find. There is no set expectation in any form within Caledonia, owing to its unending wish for outsiders to come and visit. So long as one behaves kindly to themselves and others, lives well and lives full, they will be welcome within it and the Academy’s grounds. Karuna Amal, mother of Amal, Baroness of Caledonia Narithen Uialben, Prince of the Most Serene State of Lurin, Baron of Caledonia
  4. Narithen hunched over, looking down at the letter in his hand. Seated on the edge of his bed, the ker's eyes were shrouded by his stark white hair as he stares down at the note. His thumb creases the paper as emotions overwhelm him, and he lets out a long sigh. His free hand comes up to rub and wipe at his eye, and he leans back with a sniffle, clearly trying to keep his emotions in check. "..." The prince crinkles the letter some more, before letting out a calming breath, and making to gently put it down on his dresser before punching his own knee. "Damn it." He mutters. He opens his mouth to say something. Anything. Something dramatic, or a message for Floria's spirit. A promise, or... a message, or something worthy of her memory. But nothing came, and he hung his head low again. "Damn it." He repeats quietly, sitting alone in his dark room.
  5. Whilst the ruling is a reasonable one, based on a valid concern (we don’t want minors being coerced or guided into such scenarios, jeez), I must state that I heavily disagree with and criticise the two month ban of the server owner.
  6. "..." Narithen sighed as he saw the destruction of his second home. "...Well. That's that then. Guess she couldn't hold it for longer." He murmurs, and starts shifting through the rubble of his home.
  7. 'twas the result of Bing AI Art Generator-fu
  8. "...This better not be Spuds again." Narithen murmurs as he looks over the missive.
  9. "Right, seems like some people need to be hurt." Narithen scowls at the proclaimation.
  10. "Seems like Atemu's finally bitten off more than he could chew." Narithen hums as he reads the missive. "I suppose it's what he deserves- ...Hope the others stay safe, though." He reads over the part accusing Atemu of 'insolence' and subversive behaviour, and cannot help a chuckle. "Ain't that ironic?"
  11. “Oh, bugger me.” Narithen sighs as he sees the notice. “I don’t want to have to fight orcs for someone like Atemu.” The ker mutters under his breath.
  12. Narithen sighs as he sees the missive, already understanding what was going to be happening. "Alright." He murmurs, and grabs his halberd. "Let's get this done."
  13. Narithen looked over the missive he'd been handed, rubbing at his jaw. "Interesting." The ker murmurs. "Well, this list doesn't seem to be wrong. Question is... What're we going to do about it?"
  14. Narithen grinned as he saw the report. "Glad that plan worked out- Those Dwarves hit hard."
  15. Narithen Karvit notices the- well, notice. "...Jeez." He murmurs. "These people."
  16. Narithen notes the announcement, raising his eyebrows. "New neighbours, huh? They sound..." He reads over the part about eating people again. "Interesting."
  17. DizzyGrey

    DizzerGrey

    You’ve just arrived in a swampy, dim town. As you look around, your gaze is met with shacks and cabins. It smells of rotted wood and wet moss. You duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? she begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.” ((How do you respond?)) "I- What?" Narithen blinks at the hag's words, tilting his head and stepping back cautiously. He clearly debates just running for a moment, her words having easily unnerved him, but nonetheless he then sits. "I... Right. Well, um... My name's Narithen. But... you probably knew that, I guess." The awkwardness is almost palpable as he shifts in his seat, swallowing. "My dad's a smith, but not one of those fancy metal folding swordsmiths everyone hears about. Just regular things, you know? He... He does alright, I guess. My mum's a seamstress. Made these." The elf plucks at his rich black clothing, which is obvious quality. "She's pretty good at it. Often gets hired by some of the richer folk." "Childhood was pretty boring. That's kind of the whole problem, I guess. Spent my whole life growing up on stories of heroes, and the spirits, deeds of our ancestors. Always being told just how wide the world was, but never actually seeing any of it myself. I felt... choked, I guess. As if some hand was around my throat, squeezing all the life out of me. I needed to get out." A wistful, happy sigh. "So I did, and here I am. Travelling. Adventuring, I guess is the term. I want to see the world. Meet people like you. See places like this. It's a strange, amazing world out there. And if I'm really immortal, I've got the time to watch it pass. So I figure I should know what it used to be like, and maybe see about shaping it in my own way." He places his hand on his knee. "Hopefully, one day, I can be the subject of an ancestor story told to some grandkid of mine. I think that'd be nice." He pauses, before nodding silently, and making to stand. "If there's nothing else?"
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