Being that I was a member of the original Master Thieves Guild, I feel that the whole system of lock picking killed rp for our guild and lead to its shut down. The fact that you only get 3 rolls per lock pick and are allowed 3 per person ( I think is still how it is ) is kind of bull ****. Any thief worth their weight in gold would come prepared and bring plenty of supplies to break and enter into a marked home they wish to steal from.
As for the rp factor of things, I always thought having a GM around was helpful because it allowed for moderation in stealing because we all know how greedy people can be when they spot those 6 stacks of iron blocks or a double chest full of pristine armour. We need to keep a GM involved in these things, so we have people stealing only what they can rply carry as well as actually role playing the whole theft.
Another thing I'd like to point out is the: "I need to be online, otherwise it isn't fair and provides me with no rp" excuse people have for not wanting their stuff stolen. I know the majority of people on this server stay in all day and play LotC, but you guys and gals do realize how thefts actually work, right? The thief isn't going to wait for you to get home before they try to break in... They check out the place and figure out times of the day where you are usually gone from your home before they decide whether the risk of breaking in is worth it.
We need a new system that doesn't severely punish or handicap the potential would-be thief from actually wanting to rply break into a house or vault. Everything from 1.0 up to I think it was mid 3.0 was fine when it came to thief rp, especially lock picking. People were able to break into homes with the help of a GM and never did they steal more then what was 20% of the chests contents. There was actually quite a bit of rp from this too, as long of the right people were doing it. You could have someone distract the home's owner for a while as you or your team broke into said owners home and stole a few goods here and there. No one was really hurt and it was expected and known that if you weren't careful your stuff could be stolen.
People on this map in general seem extremely item hungry and will make up a lot of excuses for why they believe they don't deserve to be stolen from, saying they need to be online for it, or you can only open doors, etc. However, at the end of the day, we need to realize that the right people that want to do this are usually doing it for rp more then they do it for items.
I believe we need to rework this current system and make it into something that will actually be used for rp and not just something that is there. I know very, very few people that actually bother with it because it inhibits role play and is an all around pointless system that hasn't allowed much for thief rp since it's original concept was put into place back in mid 3.0.