Jump to content

Sporadic

- Aether VIP -
  • Posts

    2844
  • Joined

  • Last visited

Everything posted by Sporadic

  1. So I guess the bidding for Admin has fully kicked off now. Good luck.
  2. or just make aesopian admin. skip the middle man.
  3. If your dwarf RP isn’t at least this lit don’t bother inviting me:

    1. JokerLow

      JokerLow

      Have you tried to play one?

  4. RP fanatics get hype:

     

  5. The art’s really good. We should show it off on the twitter or something
  6. Downvote ability is now added as a VIP perk

    1. Harri

      Harri

      wtf i just bought aether and its not here ? wtf ?

    2. GDPR 014

      GDPR 014

      bro uve given me incentive t be vip

  7. All I know is it shows up for me and it’d probably show up for anyone else with Admin rights maybe fireheart will make it show up for you too ?
  8. Could you maybe make your thread titles a bit more informative?
  9. Chat System Upgrade TLDR FAQ: Q: how do I leave OOC A: /chat leave OOC Q: how do I talk in rp? A: #rp {message} or just #rp to switch Q: how do I view/change chat settings? A: /chat settings Q: My emotes don’t work / are a weird color / etc A: type /chat settings emotestyle and pick one of the settings. Quotations was the previous default Q: why is it #chat to talk in channels? A: Among other things, it’s because in Minecraft chat is async and commands are sync. Sync execution is done on the main thread which is where 99% of all work is done because Minecraft is not at all multithreaded so it runs the risk of clogging up at times. Starting a message with ‘/’ triggers minecraft to handle your message as a command instead of chat and pass it to us as such. But in doing so it competes with resources with everything else, such as ticking your horses or handling chunk updates or clicks. By relaying chat channels to # we sidestep sync execution and are able to keep chat flowing during server hangs and reduce lag. Q: I prefer the old tablist A: Use /tablist Q: I found a bug A: Post it here Sup LotC, So here is the chat polishing nobody asked for. I know some people have asked before “Why is this necessary?” I might do a dev diary / Remove Nexus Chronicle on the subject but the gist of it is a combination of Sync/Async event idiosyncrasies, the 1.13 Command System supplanting best practices in usage of the “/” character, the fact that the Obelisk custom command registration is a hack I don’t want to rely on, and the need for us as a community to have cross-server messaging in the near future. So with that out of the way I’d like to go over the final version of the changelog, amended in a few ways to accommodate feedback. There will likely be a lot of bugs on release. It's a big system and with big changes come big issues. The channel referencing system has been changed from commands to hashtag. You will no longer be able to use /ooc and /ooc [message]. Instead, use #ooc and #ooc [message]. Ditto for other channels. Most of the previous chat-related commands have been consolidated into the /chat command. Please look there before reporting and "missing" functionality. Also read onward to find explanations on anything that has been removed. Always report any missing (talk) permissions in chat with your MCName and what channel you were using, and what error message you are getting Functionality removed: The [Trade] channel has been removed due to the excess of OOC and low-effort trade being conducted. Stop Move Ping (left click player to ping them) was removed due to an excess of abuse opportunities. Continuity will no longer work on commands such as /edit info. Instead, use /edit moreinfo to add description to an item that already has SOME lore. It will allow up to 1000 characters in length now. PMs have been offloaded to the proxy node. Cross-server PMing is possible but PMs do not respect focus mode (/chat focus) filtering, and no filter exists for it. Also, focusing on a PM channel is not possible as before, but you must use /t and /r each time. Sorry. You should be able to use the OOC channels from the Lobby servers and hear people on other servers. You can no longer uniformize emote colours. Get used to me *smirking defiantly* in hot pink. The chat settings are no longer inside a menu but must be operated through /chat settings instead. Additions: Continuity is now triggered by using a double dash ( -- ) at the end of a message. A space will automatically be interjected when using this. Right now messages of up to ~750 characters are possible but this may be amended. Party chat is back but has also been delegated to proxy so we can have cross-server messaging and I don't waste any time. As a result /party status won't function. Please become familiar with the new party chat system before making reports (NB: to start a party you must join a party with yourself as the target player). /countdown and /emote were rewritten by Textarea (our new coder) and are now part of the lEver command suite. Functionality might change slightly. Report any bugs you encounter. You can now mention teams in-game with the use of @mod @dev @st @ct. Mentions will affect everyone that joined the corresponding staff channel for the team type. I always have my mentions off though so don't even bother. Friends can now be contacted throughout our entire "network" (basically just main and the lobby). Great for PMing people that got AFK kicked. Use /friend to navigate your way through the new system. You now have 3 different “emote styles” to distinguish if your rp text should be speech. The options are explicit, always and quotes. Try them out as you will. Text formatting for ^bold^ and /italic/ are still a Coal VIP+ feature after player feedback. You can now focus chat to only show messages that Mention you or a team you're in. The tab list has been redone to synchronize across our network. By default it organizes by Teams, Friends and VIP ranks. If you prefer the old unordered player list, you can toggle it with /tablist, which works except it is also ordered by staff rank (staff before vips before plebs). I’m running an experiment with VR mods. Specifically we have a mod called ViveCraft off the server which allows you to act out and receive body movements through VR (assuming you have the controls to make it happen). To make this work you need to have a client-side mod which can be found here. Note that this is an experiment which means it may be removed without notice and at any time. Thread isn’t locked. Go for it.
  10. All the people you’ve been bitching at for months are rooting for you to fail. Disappoint them.
  11. Eo4uU5o.png

    1. Wrynn

      Wrynn

      That’s weak, I’m not even inside the same universe as this war discussion

  12. / → # is not open for discussion, that’s just posted here because people need to know it’s coming. However, keeping ^bold^ and /italic/ a VIP perk, that’s something we can do based on feedback in this thread.
  13. You can do any of the following: - Peititon Mojang to undo their Brigadier command building system and spend their time fixing the internals of the Java Edition, adapting it to the needs of the Bukkit team instead of the other way around. - Go back in time and convince Telanir the late-register command binding system is going to cause problems with the OTHER command handlers later down the road. - Learn to not waste so much energy combating a trivial change just because it’s different.
  14. I think right now its ~750 because 490 + 256. donation stuff is the one thing we leave to Tythus/Telanir so you’re stuck to their schedule. Look they have like one job. I’m not going to do everything. Me too buddy but what are you gonna do They said no. #DealWithIt
  15. what can I do unless people put the entire 5th ed d&d rulebook on their items it isnt enough rules for Flamboyant & co.
  16. Sup LotC, Good job assholes you've started another World War. From the tech side of things this is a big challenge and reflects a lot of the stuff we've been working on for months. All the removed commands, log pits, wool pits, animals glitching out, angry pings from Pun, Admins wtf'ing and "communication issues" have all been endured to get us ready for those legendary Big Events that make LotC so epic. Fingers Crossed? Our modest goal is to keep TPS at or above 10.0, aka the "barely playable" level. But even this might be hard. Minecraft was never meant for big players counts clustering together as happens during wars. In technical terms our bottleneck is incoming position packets which scales in O(n^2) for players grouped. In normal language: The more concentrated the players, the worse the tps (props to Aethgorond for not concentrating any players inside their nation it really helped). We really hope the lag spikes can be kept at minimum. We will work on monitoring the server throughout the battle events and see if we can achieve this goal. So here's hoping for a war that lasts a long time. Gross Hack Incorporated: Our last "optimization" drops non-essential incoming movement and look packets when TPS drops below 15. In normal language, movement becomes more granular. Now for your own toon you won't notice this but you WILL notice this on other people's movement. Because this only kicks in at the feature will be indistinguishable from "normal" lag (which will causes movement to be jittery anyway). Mainly it prevents 10 TPS from turning into 5 TPS. However, there's some annoying side-effects I've tried to, but may not have managed to, iron out. For example jumping causes random damage (now fixed... hopefully). If you notice anything unusual about movement of yourself or others that has only started happening recently, please fill out a bug report. But hey good news: Animals can now keep their AI until the player count reaches 160 150 (rip). Let's hope we can make that change lasting. No promises. Status of 1.14: Mojang has recently released 1.14.1 but is already committed to also releasing a 1.14.2. We will not update any sooner than 4 weeks after Spigot and Paper released their 1.14.2 versions and declared these to be stable releases (current recommendations are strongly against updating). Luckily Kowaman/Llir has volunteered to take charge on updating plugins on our side of things. It seems it's going to be A LOT easier than updating 1.13 (that was not a good time pls PM Tofuus your thanks) so I think he will be able to wrap it up very quickly. Becuase the 1.14 API is already out, there is nothing preventing anybody from starting the update process. Unfortunately, the 3rd party plugins we use may or may not update within a reasonable timespan, as many plugin authors may have gone inactive in the past year. Estimated Timescale: Fuck if I know. How to contact the Techs: /treq will be disabled soon. Other teams find it a reliable way to quickly handle tickets but those teams consist of way more players. We have only 4 of which 2 are encased in permafrost. It's way too few people to make the ticketing system work as a reliable communication channel with our team. Please perform all support queries through the Forum. Also: If the Mod team says they can't do something we won't do it for you either. Permissions are granted in such a way that mods can handle all acceptable player requests that aren't the direct result of bugs/glitches. Techs are not Mod++. Recent Crashes and Rollbacks: The server has crashed twice in the last week. Once was due to our chat plugin going belly-up (Luckily we're well aware of the unstable disaster our chat plugin has become so we've already set steps to fix it up real good. Please read below. It's very important.) The other was due to a faulty worldedit command by an Apologetic Mod whose privacy I will protect. When Tofuus comes back he's going to give the mods a firm tongue-lashing about responsible WorldEdit usage but he's Taiwanese and weighs like 110lbs which won't frighten anybody. These crashes caused rollbacks which caused people's personas to copy over. If you have any RP items lost due to either rollback, please reply to this thread. Provide the numerical ID of BOTH the personas involved (the overriding one and the overridden one), the date it happened and what identifiable items you have lost. If the rollback caused you to GAIN items... you probably aren't going to tell me, so whatever. Auth Issues: If you still have an unrecognized /auth on your account it'd be great if you could reply to this thread with your Minecraft Name and proof of ownership. Auth can be reset by any Admin. If weeks later you still haven't contacted us about getting your auth fixed we will assume you to be a hacker trying to steal the account. Chat System Upgrade: NOT IMPLEMENTED YET. FOR FEEDBACK PURPOSES ONLY This is the most important update note so please READ and READ THOROUGHLY. It's become necessary for us to hack into RPEngine in order to increase its resilience and accommodate our growing server load, opening up the possibility for greater cross-server integration. In normal language: The code sucks and needs replacing. The result is sweeping changes to the RPEngine functionality you're all used to. In some aspects, the transition will be seamless, but in others there will be growing pains to inconvenience ya'll. Now this won't roll out before the weekend, which is unfortunate because I know of at least 1 chat exploit that can crash the server at a crucial time. So if it goes down at a crucial time there's probably a banned alt being a cunt. But the replacement has been scheduled for somewhere in the next two weeks. The most important things to keep in mind are: There will likely be a lot of bugs on release. It's a big system and with big changes come big issues. The channel referencing system has been changed from commands to hashtag. You will no longer be able to use /ooc and /ooc [message]. Instead, use #ooc and #ooc [message]. Ditto for other channels. Most of the previous chat-related commands have been consolidated into the /chat command. Please look there before reporting and "missing" functionality. Also read onward to find explanations on anything that has been removed. Always report any missing (talk) permissions in chat with your MCName and what channel you were using, and what error message you are getting Functionality removed: The [Trade] channel has been removed due to the excess of OOC and low-effort trade being conducted. Stop Move Ping (left click player to ping them) was removed due to an excess of abuse opportunities. Continuity will no longer work on commands such as /edit info. Instead, use /edit moreinfo to add description to an item that already has SOME lore. It will allow up to 1000 characters in length now. PMs have been offloaded to the proxy node. Cross-server PMing is possible but PMs do not respect focus mode (/chat focus) filtering, and no filter exists for it. Also, focusing on a PM channel is not possible as before, but you must use /t and /r each time. Sorry. Your buddylist has been cleared. If this annoys you just do what I did and not have any friends. You should be able to use the OOC channels from the Lobby servers and hear people on other servers. You can no longer uniformize emote colours. Get used to me *smirking defiantly* in hot pink. Additions: Party chat is back but has also been delegated to proxy so we can have cross-server messaging and I don't waste any time. As a result /party status won't function. Please become familiar with the new party chat system before making reports (NB: to start a party you must join a party with yourself as the target player). /countdown and /emote were rewritten by Textarea (our new coder) and are now part of the lEver command suite. Functionality might change slightly. Report any bugs you encounter. - You can now mention teams in-game with the use of @mod @dev @story @community. Mentions will affect everyone that joined the corresponding staff channel for the team type. I always have my mentions off though so don't even bother. - Friends can now be contacted throughout our entire "network" (basically just main and the lobby). Great for pming people that got AFK kicked. Use /friend to navigate your way through the new system. - Text formatting for ^bold^ and /italic/ in-game chat is now available to all players. Use it wisely. Emote colours are still a VIP-only feature. - You can now focus chat to only show messages that Mention you or a team you're in. NOTE THAT THE NOTES ON THE CHAT PLUGIN IS JUST A HEADSUP. IT DISCUSSES A CHANGELOG THAT HAS NOT BEEN IMPLEMENTED INTO THE GAME YET. It's not only there for your information but also for you to give feedback and ask questions. If there's anything you are worried or concerned about, you can reply here. If you have questions about feature parity or feature loss, post them here. If you are interested in testing and writing a guide on the new system, post here. We want to provide the best chat experience possible. That was my presentation thanks for listening
  17. Took me a while to see this thread. Go test it. You have my blessing. Report back. You probably won’t get banned BUT all the hand movement stuff won’t work (even if others use the companion mod) because we’d need to register the plugin channel, probably with some sort of server-side plugin. They will however see you as a static blob same as everyone.
  18. fixed Array

    1. Princeton

      Princeton

      Can I have my iron VIP rank on the forums pls

    2. Sporadic

      Sporadic

      /freja sync

    3. Princeton

      Princeton

      Thanks mate

  19. image.png
    this is how we do ?

    1. Show previous comments  1 more
    2. Chimp

      Chimp

      why did it dip down so hard

    3. Knightei

      Knightei

      @Chimp The dip is as the last column is May, only been 4 days of it and halfway through October 2017.

    4. Elennanore

      Elennanore

      epic style

×
×
  • Create New...