Jump to content

Elindor

Member
  • Posts

    2470
  • Joined

  • Last visited

Everything posted by Elindor

  1. Surely this is totally possible in most of the examples you provided already. Perhaps never said in words though. I would love to see a defensive ability for mental mages though. Perhaps a mental barrier which if one where to push through they would be bombarded by such an overwhelming amount of information that their brain cannot handle anymore information and they simply cannot move closer in. Would be counter-able (like all these shield things) if you have a clever mental barrier.
  2. The PVP side will obviously mean only casting one thing at a time as one must switch spells first. But that doesn't change the fact that roleplaying provides a greater opportunity for in-depth magic combat. If a soldier can hold a shield in one hand and a sword in another then so could a mage. But any more than that is impractical.
  3. Was asked a question and it brought up an interesting point that I think should be defined SPECIFICALLY, rather than left up to assumption. Wielding multiple magic makes someone stupidly hard to fight in RP. The Mechanical Standard would dictate that if you removed the "magic" from it one must consider the duel as though the mage is holding a regular weapon. Therefore if no player is able to pick up more than two weapons at once, it should also be noted that a Mage cannot cast any more than two different spells at once without their mind having to be literally fragmented. Would appreciate if this could be cleared up, and also tacked on as a magic rule so there is no further confusion. No more than two "spells" can be cast simultaneously.
  4. Quick LotC history lesson. Hoping it is more of a help than a hindrance Warlock is the term placed upon one who is born with magic. Because their ability to cast does not come through regimented training and careful practice, Warlocks were often more powerful than they knew what to do with. As consequence they had a tendency of killing themselves from failed spells. Mages who believed in order and balance were required to either destroy such dangerous wielders of magic, or teach them the art of control. It is assumed that the last remaining Warlocks (of which I knew a couple in Aegis) have all but become extinct and that no mortal since has been born with an ability to perform magic (introduction of the Magic Application). However strange stirrings of the magical amidst mortals suggests that perhaps magic blood has not run completely dry. Just to clarify that the name did already have a meaning within LotC and may still do now that applications are not required to have magic.
  5. OOC punishment should only be brought in when someone power games to escape their IC punishment. The twain should not meet. I agree with the premise, but alas I also believe that IC criminals should be dealt with purely IC. If guards are terrible at communicating who is exiled and they can't be bothered sticking to their post or standing around to guard a prison, then that is the IC gain for the criminal.
  6. Sounds like a negative attitude. The issue with Runesmithing taken off was that the players of Dwarves were such great dwarves that even OOC they did not want to share RuneSmithing (slight creative licence taken upon actual events). However, this does not change the fact that these magics could be the same and birthed from the same concepts. How they come to be in Anthos is of less concern. What I meant by attaching this to Runesmithing is that by copying the same "rules" that are in Runesmithing (which I have no idea what they are) then you've got your framework and a potential backstory for its origin, and the legitimacy of JewelSmithing is saved. Doesn't matter if Elves, Dwarves or even Orcs are doing it NOW, what matters is supporting a new branch of magic with the security of an old one.
  7. If you intend on spreading it beyond just Gems then why not go down the Runesmithing path? A Gemsmith could be a branch of the forgotten forger's magic. That way it would encourage the making of such gems (cutting rather than making) to be just as important as getting the benefits from them. ADDITION: Being attached to an already accepted (the status of runesmithing being slightly up for debate) type of magic will enhance the legitimacy of your proposition. If that sounds like your thing then the man to talk to would likely be Dave, based on this old post.
  8. I would like to add the Evaglno Effect which is an amendment under the Law of Creation. Much like the additional benefits of adrenalin that cause mortals to surpass the usual limitations of their physical ability to perform an individual task that requires a wondrous feat of strength; Mages are able to perform, on rare occasion, magic that extends beyond the usual physical ability as detailed in "The Conservation of Reality". In such an instance, however, the required sacrifice may be taken from another aspect of the Mage's being in addition to (and perhaps as consequence from) the draining of mana. A physical or mental defect would be worn from such an exertion, as seen in the case of Jon Evaglno whereby his overexertion in mental magic caused a permanent breakdown of mental focus. TL;DR: Overexerting on one spell causes permanent damage.
  9. Probably a good idea to change it, given that the context of LotC already has a meaning for evocation. The same goes for things like "aura". Even though their meaning is universal, in this world they are already defined to mean a certain thing which makes you definition 'wrong' based upon the current perspective. And I agree with Jistuma. A belief system about the properties of gems can be just as good. The psychological effects of fervently believing that something will happen is often enough to make it so, provided all the gem affect's are inward.
  10. Obligatory http://www.youtube.com/watch?v=dRpzxKsSEZg
  11. The order for Elven phrases is Subject Object Verb. So the name should be "Sulii'Vull" in order to mean to deceive eye. Though the interpretation will receive mixed results, which is why I suggested being called an "Eye Deceiver" in my previous reply. I believe Vullir'sulii to be the best wording.
  12. You're joining a verb to a noun for what purpose? They are two separate words that have no added meaning when joined. If anything it makes it more confusing. What are you trying to say? Vullir'suliin almost works. But the only reason for merging the two is so that it IS one word, as in the case of a name. In actually fact Sulii'vullir is probably better
  13. SPORADIC! I need you to check my grammar on this post
  14. My minecraft is having Java issues. Fan-flipping-tastic

    1. Heero

      Heero

      -Squeels- Elindor!

  15. True. Elindor has learnt just about every Arcane Magic that exists, but he does not maintain the abilities to use them.
  16. That's what I thought. In which case, the term already exists in this universe and doesn't exactly mean what you want it to. So either pursue the aura path so that this becomes a magic about manipulating your own diseased aura, or try to find another term that means what you want it to. DISCLAIMER: I am no longer an authority on such matters. Any disputes that arise from any suggestion I make is purely coincidental.
  17. If it isn't denied then you should be fine. Also, I was only skimming, but I think you might want to use a different word than 'aura', like 'ambient disease' or something. Mind you I didn't really read through properly and perhaps aura is precisely what you mean. FYI Aura is the byproduct of the existence of mana. It is like steam on a pot of boiling water. All organic life contains mana and therefore emits an amount of aura. Aura takes on certain qualities of your alignment, personality and something to do with your soul. That aura can be tainted, or may change slowly overtime but remains invisible to almost everyone except in certain magic types like Arcane Shielding. Your diseased aura could in fact be a tainting of the aura (not unlike shade magic) in which the aura itself becomes the weapon. I probably should have read it in more detail before providing such feedback, but I am in a rush. TL:DR If you have submitted your magic into Unofficial Lore and given it a couple of days to be looked at, assume that not being denied means you can roleplay it.
  18. The best thing to do is to go with it. Only if their roleplay begins to stink of the making-it-up-on-the-spots or if it seems to break lore in some way or is liable to powergaming should you get them to stop what they are doing and have someone look over it. Ignoring magic RP is not an option. Just because you don't know about something doesn't mean it does not exist. That being said, if a player seems to have suddenly developed magic without having put in the time and effort to learn it properly, I am all for you claiming that their 'magic' is all in their head and that it has no power.
  19. Existing magic is designed to be both balanced and to fit precisely within the canon lore. Therefore these magic types are 'safe' because (so long as you do not learn it too quickly) no one should find issue with your roleplay unless you are powergaming with it. However making up your own magic might make other players extraordinarily unhappy if there is an issue with the lore, or a potential for powergaming that you might have overlooked, or perhaps there is a specific way that it should be roleplayed that requires redlines and OOC guidance. So you are encouraged to learn magic the standardised way and if you do seek your own form of magic, to attempt to have it recognised as canon so that issues may be ironed out.
  20. In this case you have two nouns. Therefore the noun that is used as the describer goes first when making a new word. If you grow glass potatoes then they are irrin'pern. If you are making glass out of potatoes then I suggest you try sand instead.
  21. Avoid unnecessary adjectives. Best option is if the adjective can be connected to the noun to create a word. If the adjective gives meaning to the noun but when put together the meaning is skewed, then place it before the noun. There are also times when the adjective is the last word of the sentence. That happens when the purpose of the sentence is effected by the adjective, as opposed to the noun by itself. As in the difference between a pretty pig and a pretty farm, if the farm is pretty then 'pretty' is the last word of the sentence. This is a fairly poor example.
  22. That is all I read of your reply. And to this I say "it shall be done"
  23. Does the Lore Team want people to talk to them about the new magic they wish to invent first, or is it literally hell broken loose? Track down Cruz and speak to him. Also: "Transfiguration"
  24. Am willing to ignore any and all turkeymancers in Anthos for today

    1. Lark

      Lark

      Tomorrow however...

    2. Pinsir99

      Pinsir99

      Oh my, Now I have ideas~

    3. Heero

      Heero

      Suddenly I'm willing to take up Poultrymancy...

×
×
  • Create New...